Collect lfs file into .lfs-asset-id file and print
parent
8311c29267
commit
dc3087fd64
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@ -2082,10 +2082,10 @@ class RemoteBuilder {
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return __awaiter(this, void 0, void 0, function* () {
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return __awaiter(this, void 0, void 0, function* () {
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core.info('Starting step 1/4 clone and restore cache)');
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core.info('Starting step 1/4 clone and restore cache)');
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const repoPathFull = `/${buildVolumeFolder}/${buildUid}/${repositoryFolder}`;
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const repoPathFull = `/${buildVolumeFolder}/${buildUid}/${repositoryFolder}`;
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const builderPathFull = `/${buildVolumeFolder}/${buildUid}/${repositoryFolder}/builder`;
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const cacheFolderFull = `/${buildVolumeFolder}/${cacheFolder}`;
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const steamPathFull = `/${buildVolumeFolder}/${buildUid}/${repositoryFolder}/steam`;
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const builderPathFull = `${repoPathFull}/builder`;
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const steamPathFull = `${repoPathFull}/steam`;
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const projectPathFull = `${repoPathFull}/${buildParameters.projectPath}`;
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const projectPathFull = `${repoPathFull}/${buildParameters.projectPath}`;
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const cacheFolderFull = `${buildVolumeFolder}/${cacheFolder}`;
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const libraryFolderFull = `${projectPathFull}/Library`;
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const libraryFolderFull = `${projectPathFull}/Library`;
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yield this.RemoteBuilderProviderPlatform.runBuildTask(buildUid, 'alpine/git', [
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yield this.RemoteBuilderProviderPlatform.runBuildTask(buildUid, 'alpine/git', [
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`apk update;
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`apk update;
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@ -2103,7 +2103,7 @@ class RemoteBuilder {
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git config --global filter.lfs.smudge "git-lfs smudge -- %f"
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git config --global filter.lfs.smudge "git-lfs smudge -- %f"
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git config --global filter.lfs.process "git-lfs filter-process"
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git config --global filter.lfs.process "git-lfs filter-process"
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echo "combine lfs hashes to one file, hash that"
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echo "combine lfs hashes to one file, hash that"
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find ${repoPathFull}/.git/lfs -type f -exec md5sum "{}" + > ${repoPathFull}/lfsSum.chk
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find ${repoPathFull}/.git/lfs/ -type f -exec md5sum "{}" + > ${repoPathFull}/lfsSum.chk
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ls ${repoPathFull}
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ls ${repoPathFull}
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cat ${repoPathFull}/lfsSum.chk
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cat ${repoPathFull}/lfsSum.chk
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echo "Get game.ci/unity-builder and game.ci/steam-deploy"
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echo "Get game.ci/unity-builder and game.ci/steam-deploy"
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File diff suppressed because one or more lines are too long
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@ -88,10 +88,10 @@ class RemoteBuilder {
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) {
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) {
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core.info('Starting step 1/4 clone and restore cache)');
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core.info('Starting step 1/4 clone and restore cache)');
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const repoPathFull = `/${buildVolumeFolder}/${buildUid}/${repositoryFolder}`;
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const repoPathFull = `/${buildVolumeFolder}/${buildUid}/${repositoryFolder}`;
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const builderPathFull = `/${buildVolumeFolder}/${buildUid}/${repositoryFolder}/builder`;
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const cacheFolderFull = `/${buildVolumeFolder}/${cacheFolder}`;
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const steamPathFull = `/${buildVolumeFolder}/${buildUid}/${repositoryFolder}/steam`;
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const builderPathFull = `${repoPathFull}/builder`;
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const steamPathFull = `${repoPathFull}/steam`;
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const projectPathFull = `${repoPathFull}/${buildParameters.projectPath}`;
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const projectPathFull = `${repoPathFull}/${buildParameters.projectPath}`;
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const cacheFolderFull = `${buildVolumeFolder}/${cacheFolder}`;
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const libraryFolderFull = `${projectPathFull}/Library`;
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const libraryFolderFull = `${projectPathFull}/Library`;
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await this.RemoteBuilderProviderPlatform.runBuildTask(
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await this.RemoteBuilderProviderPlatform.runBuildTask(
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buildUid,
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buildUid,
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@ -114,7 +114,7 @@ class RemoteBuilder {
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git config --global filter.lfs.smudge "git-lfs smudge -- %f"
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git config --global filter.lfs.smudge "git-lfs smudge -- %f"
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git config --global filter.lfs.process "git-lfs filter-process"
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git config --global filter.lfs.process "git-lfs filter-process"
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echo "combine lfs hashes to one file, hash that"
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echo "combine lfs hashes to one file, hash that"
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find ${repoPathFull}/.git/lfs -type f -exec md5sum "{}" + > ${repoPathFull}/lfsSum.chk
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find ${repoPathFull}/.git/lfs/ -type f -exec md5sum "{}" + > ${repoPathFull}/lfsSum.chk
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ls ${repoPathFull}
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ls ${repoPathFull}
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cat ${repoPathFull}/lfsSum.chk
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cat ${repoPathFull}/lfsSum.chk
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echo "Get game.ci/unity-builder and game.ci/steam-deploy"
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echo "Get game.ci/unity-builder and game.ci/steam-deploy"
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