async pipeline
parent
0e7408cef7
commit
de55a733c5
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@ -5,7 +5,7 @@ on:
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inputs:
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checksObject:
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description: ''
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required: true
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required: false
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default: ''
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permissions: write-all
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@ -37,11 +37,6 @@ jobs:
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name: Async Checks
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if: github.event.event_type != 'pull_request_target'
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runs-on: ubuntu-latest
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strategy:
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fail-fast: false
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matrix:
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cloudRunnerCluster:
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- local-docker
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steps:
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- name: Checkout (default)
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uses: actions/checkout@v2
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@ -58,6 +53,6 @@ jobs:
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TARGET_PLATFORM: StandaloneWindows64
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cloudRunnerTests: true
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versioning: None
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CLOUD_RUNNER_CLUSTER: ${{ matrix.cloudRunnerCluster }}
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CLOUD_RUNNER_CLUSTER: local-docker
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AWS_BASE_STACK_NAME: game-ci-github-pipelines
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CHECKS_UPDATE: ${{ github.event.inputs.checksObject }}
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@ -139,44 +139,3 @@ jobs:
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name: ${{ matrix.cloudRunnerCluster }} Build (${{ matrix.targetPlatform }})
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path: ${{ steps.unity-build.outputs.BUILD_ARTIFACT }}
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retention-days: 14
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asyncBuildTest:
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name: Async Build Test
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if: github.event.event_type != 'pull_request_target'
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runs-on: ubuntu-latest
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strategy:
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fail-fast: false
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matrix:
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cloudRunnerCluster:
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- aws
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#- local-docker
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#- k8s
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targetPlatform:
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#- StandaloneOSX # Build a macOS standalone (Intel 64-bit).
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- StandaloneWindows64 # Build a Windows 64-bit standalone.
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#- StandaloneLinux64 # Build a Linux 64-bit standalone.
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#- WebGL # WebGL.
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#- iOS # Build an iOS player.
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#- Android # Build an Android .apk.
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steps:
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- name: Checkout (default)
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uses: actions/checkout@v2
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with:
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lfs: false
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- run: yarn
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- uses: ./
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id: unity-build
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timeout-minutes: 90
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env:
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UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
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GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
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with:
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cloudRunnerTests: true
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versioning: None
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projectPath: test-project
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gitPrivateToken: ${{ secrets.GITHUB_TOKEN }}
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targetPlatform: ${{ matrix.targetPlatform }}
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cloudRunnerCluster: ${{ matrix.cloudRunnerCluster }}
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githubChecks: true
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asyncCloudRunner: true
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watchToEnd: false
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