Removed debug lines from shell scripts; activate.sh now prints UNITY env
Only substrings of the Unity environment variables though, so we're not completely exposing everything...even though I guess anybody could do this at any time...pull/16/head
parent
14c06b528a
commit
e27f1a1263
|
@ -1,7 +1,5 @@
|
|||
#!/usr/bin/env bash
|
||||
|
||||
echo "In activate.sh"
|
||||
|
||||
if [[ -n "$UNITY_LICENSE" ]]; then
|
||||
#
|
||||
# PERSONAL LICENSE MODE
|
||||
|
@ -68,6 +66,11 @@ else
|
|||
#
|
||||
# Note: This is the preferred way for PROFESSIONAL LICENSES.
|
||||
#
|
||||
|
||||
echo "UNITY_SERIAL: ${UNITY_SERIAL:0:10}"
|
||||
echo "UNITY_EMAIL: ${UNITY_EMAIL:-4}"
|
||||
echo "UNITY_PASSWORD: ${UNITY_PASSWORD:0:4}"
|
||||
|
||||
xvfb-run --auto-servernum --server-args='-screen 0 640x480x24' \
|
||||
/opt/Unity/Editor/Unity \
|
||||
-batchmode \
|
||||
|
|
|
@ -4,8 +4,6 @@
|
|||
# Set project path
|
||||
#
|
||||
|
||||
echo "In build.sh"
|
||||
|
||||
UNITY_PROJECT_PATH=$GITHUB_WORKSPACE/$PROJECT_PATH
|
||||
echo "Using project path \"$UNITY_PROJECT_PATH\"."
|
||||
|
||||
|
|
|
@ -1,7 +1,5 @@
|
|||
#!/usr/bin/env bash
|
||||
|
||||
echo "In return_license.sh"
|
||||
|
||||
if [[ -n "$UNITY_SERIAL" ]]; then
|
||||
#
|
||||
# PROFESSIONAL (SERIAL) LICENSE MODE
|
||||
|
|
Loading…
Reference in New Issue