Removed debug lines from shell scripts; activate.sh now prints UNITY env
Only substrings of the Unity environment variables though, so we're not completely exposing everything...even though I guess anybody could do this at any time...pull/16/head
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14c06b528a
commit
e27f1a1263
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@ -1,7 +1,5 @@
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#!/usr/bin/env bash
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#!/usr/bin/env bash
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echo "In activate.sh"
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if [[ -n "$UNITY_LICENSE" ]]; then
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if [[ -n "$UNITY_LICENSE" ]]; then
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#
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#
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# PERSONAL LICENSE MODE
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# PERSONAL LICENSE MODE
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@ -68,6 +66,11 @@ else
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#
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#
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# Note: This is the preferred way for PROFESSIONAL LICENSES.
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# Note: This is the preferred way for PROFESSIONAL LICENSES.
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#
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#
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echo "UNITY_SERIAL: ${UNITY_SERIAL:0:10}"
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echo "UNITY_EMAIL: ${UNITY_EMAIL:-4}"
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echo "UNITY_PASSWORD: ${UNITY_PASSWORD:0:4}"
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xvfb-run --auto-servernum --server-args='-screen 0 640x480x24' \
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xvfb-run --auto-servernum --server-args='-screen 0 640x480x24' \
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/opt/Unity/Editor/Unity \
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/opt/Unity/Editor/Unity \
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-batchmode \
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-batchmode \
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@ -4,8 +4,6 @@
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# Set project path
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# Set project path
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#
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#
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echo "In build.sh"
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UNITY_PROJECT_PATH=$GITHUB_WORKSPACE/$PROJECT_PATH
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UNITY_PROJECT_PATH=$GITHUB_WORKSPACE/$PROJECT_PATH
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echo "Using project path \"$UNITY_PROJECT_PATH\"."
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echo "Using project path \"$UNITY_PROJECT_PATH\"."
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@ -1,7 +1,5 @@
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#!/usr/bin/env bash
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#!/usr/bin/env bash
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echo "In return_license.sh"
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if [[ -n "$UNITY_SERIAL" ]]; then
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if [[ -n "$UNITY_SERIAL" ]]; then
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#
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#
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# PROFESSIONAL (SERIAL) LICENSE MODE
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# PROFESSIONAL (SERIAL) LICENSE MODE
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