Removed debug lines from shell scripts; activate.sh now prints UNITY env

Only substrings of the Unity environment variables though, so we're not completely exposing everything...even though I guess anybody could do this at any time...
pull/16/head
Dan Vicarel 2020-01-14 01:47:24 -05:00
parent 14c06b528a
commit e27f1a1263
3 changed files with 5 additions and 6 deletions

View File

@ -1,7 +1,5 @@
#!/usr/bin/env bash
echo "In activate.sh"
if [[ -n "$UNITY_LICENSE" ]]; then
#
# PERSONAL LICENSE MODE
@ -68,6 +66,11 @@ else
#
# Note: This is the preferred way for PROFESSIONAL LICENSES.
#
echo "UNITY_SERIAL: ${UNITY_SERIAL:0:10}"
echo "UNITY_EMAIL: ${UNITY_EMAIL:-4}"
echo "UNITY_PASSWORD: ${UNITY_PASSWORD:0:4}"
xvfb-run --auto-servernum --server-args='-screen 0 640x480x24' \
/opt/Unity/Editor/Unity \
-batchmode \

View File

@ -4,8 +4,6 @@
# Set project path
#
echo "In build.sh"
UNITY_PROJECT_PATH=$GITHUB_WORKSPACE/$PROJECT_PATH
echo "Using project path \"$UNITY_PROJECT_PATH\"."

View File

@ -1,7 +1,5 @@
#!/usr/bin/env bash
echo "In return_license.sh"
if [[ -n "$UNITY_SERIAL" ]]; then
#
# PROFESSIONAL (SERIAL) LICENSE MODE