Make windows build tests only run on push to main
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				|  | @ -71,70 +71,3 @@ jobs: | ||||||
|           name: Build Ubuntu (${{ matrix.unityVersion }}) |           name: Build Ubuntu (${{ matrix.unityVersion }}) | ||||||
|           path: build |           path: build | ||||||
|           retention-days: 14 |           retention-days: 14 | ||||||
| 
 |  | ||||||
|   buildForAllPlatformsWindows: |  | ||||||
|     name: Build for ${{ matrix.targetPlatform }} on version ${{ matrix.unityVersion }} |  | ||||||
|     runs-on: windows-2019 |  | ||||||
|     strategy: |  | ||||||
|       fail-fast: false |  | ||||||
|       matrix: |  | ||||||
|         projectPath: |  | ||||||
|           - test-project |  | ||||||
|         unityVersion: |  | ||||||
|           - 2020.3.24f1 |  | ||||||
|         targetPlatform: |  | ||||||
|           - StandaloneWindows64 # Build a Windows 64-bit standalone. |  | ||||||
|           - StandaloneWindows # Build a Windows 32-bit standalone. |  | ||||||
|           - WSAPlayer # Build a UWP App |  | ||||||
|           - tvOS # Build an Apple TV XCode project |  | ||||||
| 
 |  | ||||||
|     steps: |  | ||||||
|       ########################### |  | ||||||
|       #         Checkout        # |  | ||||||
|       ########################### |  | ||||||
|       - uses: actions/checkout@v2 |  | ||||||
|         with: |  | ||||||
|           lfs: true |  | ||||||
| 
 |  | ||||||
|       ########################### |  | ||||||
|       #          Cache          # |  | ||||||
|       ########################### |  | ||||||
|       - uses: actions/cache@v2 |  | ||||||
|         with: |  | ||||||
|           path: ${{ matrix.projectPath }}/Library |  | ||||||
|           key: Library-${{ matrix.projectPath }}-windows-${{ matrix.targetPlatform }} |  | ||||||
|           restore-keys: | |  | ||||||
|             Library-${{ matrix.projectPath }}-windows- |  | ||||||
|             Library- |  | ||||||
| 
 |  | ||||||
|       ########################### |  | ||||||
|       #  Set Scripting Backend  # |  | ||||||
|       ########################### |  | ||||||
|       - name: Set Scripting Backend To il2cpp |  | ||||||
|         run: | |  | ||||||
|           Move-Item -Path "./test-project/ProjectSettings/ProjectSettingsWindows.asset" -Destination "./test-project/ProjectSettings/ProjectSettings.asset" -Force |  | ||||||
| 
 |  | ||||||
|       ########################### |  | ||||||
|       #          Build          # |  | ||||||
|       ########################### |  | ||||||
|       - uses: ./ |  | ||||||
|         env: |  | ||||||
|           UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }} |  | ||||||
|           UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }} |  | ||||||
|           UNITY_SERIAL: ${{ secrets.UNITY_SERIAL }} |  | ||||||
|         with: |  | ||||||
|           projectPath: ${{ matrix.projectPath }} |  | ||||||
|           unityVersion: ${{ matrix.unityVersion }} |  | ||||||
|           targetPlatform: ${{ matrix.targetPlatform }} |  | ||||||
|           customParameters: -profile SomeProfile -someBoolean -someValue exampleValue |  | ||||||
|           allowDirtyBuild: true |  | ||||||
|       # We use dirty build because we are replacing the default project settings file above |  | ||||||
| 
 |  | ||||||
|       ########################### |  | ||||||
|       #          Upload         # |  | ||||||
|       ########################### |  | ||||||
|       - uses: actions/upload-artifact@v2 |  | ||||||
|         with: |  | ||||||
|           name: Build Windows (${{ matrix.unityVersion }}) |  | ||||||
|           path: build |  | ||||||
|           retention-days: 14 |  | ||||||
|  |  | ||||||
|  | @ -0,0 +1,77 @@ | ||||||
|  | name: Windows Builds | ||||||
|  | 
 | ||||||
|  | on: | ||||||
|  |   push: | ||||||
|  |     branches: | ||||||
|  |       - main | ||||||
|  | 
 | ||||||
|  | env: | ||||||
|  |   UNITY_LICENSE: "<?xml version=\"1.0\" encoding=\"UTF-8\"?><root>\n    <License id=\"Terms\">\n        <MachineBindings>\n            <Binding Key=\"1\" Value=\"576562626572264761624c65526f7578\"/>\n            <Binding Key=\"2\" Value=\"576562626572264761624c65526f7578\"/>\n        </MachineBindings>\n        <MachineID Value=\"D7nTUnjNAmtsUMcnoyrqkgIbYdM=\"/>\n        <SerialHash Value=\"2033b8ac3e6faa3742ca9f0bfae44d18f2a96b80\"/>\n        <Features>\n            <Feature Value=\"33\"/>\n            <Feature Value=\"1\"/>\n            <Feature Value=\"12\"/>\n            <Feature Value=\"2\"/>\n            <Feature Value=\"24\"/>\n            <Feature Value=\"3\"/>\n            <Feature Value=\"36\"/>\n            <Feature Value=\"17\"/>\n            <Feature Value=\"19\"/>\n            <Feature Value=\"62\"/>\n        </Features>\n        <DeveloperData Value=\"AQAAAEY0LUJHUlgtWEQ0RS1aQ1dWLUM1SlctR0RIQg==\"/>\n        <SerialMasked Value=\"F4-BGRX-XD4E-ZCWV-C5JW-XXXX\"/>\n        <StartDate Value=\"2021-02-08T00:00:00\"/>\n        <UpdateDate Value=\"2021-02-09T00:34:57\"/>\n        <InitialActivationDate Value=\"2021-02-08T00:34:56\"/>\n        <LicenseVersion Value=\"6.x\"/>\n        <ClientProvidedVersion Value=\"2018.4.30f1\"/>\n        <AlwaysOnline Value=\"false\"/>\n        <Entitlements>\n            <Entitlement Ns=\"unity_editor\" Tag=\"UnityPersonal\" Type=\"EDITOR\" ValidTo=\"9999-12-31T00:00:00\"/>\n            <Entitlement Ns=\"unity_editor\" Tag=\"DarkSkin\" Type=\"EDITOR_FEATURE\" ValidTo=\"9999-12-31T00:00:00\"/>\n        </Entitlements>\n    </License>\n<Signature xmlns=\"http://www.w3.org/2000/09/xmldsig#\"><SignedInfo><CanonicalizationMethod Algorithm=\"http://www.w3.org/TR/2001/REC-xml-c14n-20010315#WithComments\"/><SignatureMethod Algorithm=\"http://www.w3.org/2000/09/xmldsig#rsa-sha1\"/><Reference URI=\"#Terms\"><Transforms><Transform Algorithm=\"http://www.w3.org/2000/09/xmldsig#enveloped-signature\"/></Transforms><DigestMethod Algorithm=\"http://www.w3.org/2000/09/xmldsig#sha1\"/><DigestValue>m0Db8UK+ktnOLJBtHybkfetpcKo=</DigestValue></Reference></SignedInfo><SignatureValue>o/pUbSQAukz7+ZYAWhnA0AJbIlyyCPL7bKVEM2lVqbrXt7cyey+umkCXamuOgsWPVUKBMkXtMH8L\n5etLmD0getWIhTGhzOnDCk+gtIPfL4jMo9tkEuOCROQAXCci23VFscKcrkB+3X6h4wEOtA2APhOY\nB+wvC794o8/82ffjP79aVAi57rp3Wmzx+9pe9yMwoJuljAy2sc2tIMgdQGWVmOGBpQm3JqsidyzI\nJWG2kjnc7pDXK9pwYzXoKiqUqqrut90d+kQqRyv7MSZXR50HFqD/LI69h68b7P8Bjo3bPXOhNXGR\n9YCoemH6EkfCJxp2gIjzjWW+l2Hj2EsFQi8YXw==</SignatureValue></Signature></root>" | ||||||
|  | 
 | ||||||
|  | jobs: | ||||||
|  |   buildForAllPlatformsWindows: | ||||||
|  |     name: Build for ${{ matrix.targetPlatform }} on version ${{ matrix.unityVersion }} | ||||||
|  |     runs-on: windows-2019 | ||||||
|  |     strategy: | ||||||
|  |       fail-fast: false | ||||||
|  |       matrix: | ||||||
|  |         projectPath: | ||||||
|  |           - test-project | ||||||
|  |         unityVersion: | ||||||
|  |           - 2020.3.24f1 | ||||||
|  |         targetPlatform: | ||||||
|  |           - StandaloneWindows64 # Build a Windows 64-bit standalone. | ||||||
|  |           - StandaloneWindows # Build a Windows 32-bit standalone. | ||||||
|  |           - WSAPlayer # Build a UWP App | ||||||
|  |           - tvOS # Build an Apple TV XCode project | ||||||
|  | 
 | ||||||
|  |     steps: | ||||||
|  |       ########################### | ||||||
|  |       #         Checkout        # | ||||||
|  |       ########################### | ||||||
|  |       - uses: actions/checkout@v2 | ||||||
|  |         with: | ||||||
|  |           lfs: true | ||||||
|  | 
 | ||||||
|  |       ########################### | ||||||
|  |       #          Cache          # | ||||||
|  |       ########################### | ||||||
|  |       - uses: actions/cache@v2 | ||||||
|  |         with: | ||||||
|  |           path: ${{ matrix.projectPath }}/Library | ||||||
|  |           key: Library-${{ matrix.projectPath }}-windows-${{ matrix.targetPlatform }} | ||||||
|  |           restore-keys: | | ||||||
|  |             Library-${{ matrix.projectPath }}-windows- | ||||||
|  |             Library- | ||||||
|  | 
 | ||||||
|  |       ########################### | ||||||
|  |       #  Set Scripting Backend  # | ||||||
|  |       ########################### | ||||||
|  |       - name: Set Scripting Backend To il2cpp | ||||||
|  |         run: | | ||||||
|  |           Move-Item -Path "./test-project/ProjectSettings/ProjectSettingsWindows.asset" -Destination "./test-project/ProjectSettings/ProjectSettings.asset" -Force | ||||||
|  | 
 | ||||||
|  |       ########################### | ||||||
|  |       #          Build          # | ||||||
|  |       ########################### | ||||||
|  |       - uses: ./ | ||||||
|  |         env: | ||||||
|  |           UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }} | ||||||
|  |           UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }} | ||||||
|  |           UNITY_SERIAL: ${{ secrets.UNITY_SERIAL }} | ||||||
|  |         with: | ||||||
|  |           projectPath: ${{ matrix.projectPath }} | ||||||
|  |           unityVersion: ${{ matrix.unityVersion }} | ||||||
|  |           targetPlatform: ${{ matrix.targetPlatform }} | ||||||
|  |           customParameters: -profile SomeProfile -someBoolean -someValue exampleValue | ||||||
|  |           allowDirtyBuild: true | ||||||
|  |       # We use dirty build because we are replacing the default project settings file above | ||||||
|  | 
 | ||||||
|  |       ########################### | ||||||
|  |       #          Upload         # | ||||||
|  |       ########################### | ||||||
|  |       - uses: actions/upload-artifact@v2 | ||||||
|  |         with: | ||||||
|  |           name: Build Windows (${{ matrix.unityVersion }}) | ||||||
|  |           path: build | ||||||
|  |           retention-days: 14 | ||||||
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