cleanup
parent
3bee0c021e
commit
e9e73b8eef
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@ -376,11 +376,13 @@ class AWS {
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'-c',
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'-c',
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`
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`
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apk update;
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apk update;
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apk add zip
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apk add zip;
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zip -r -o cache/${branchName}/lib-${buildUid}.zip ${buildUid}/repo/Library/*
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ls;
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zip -r -o ${buildUid}/build-${buildUid}.zip ${buildUid}/repo/build/*
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zip -r lib-${buildUid}.zip Library
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mv lib-${buildUid}.zip /data/cache/${branchName}/
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zip -r build-${buildUid}.zip build
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`,
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`,
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], '/data', '/data/', [
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], '/data', `/data/${buildUid}/repo/`, [
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{
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{
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name: 'GITHUB_SHA',
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name: 'GITHUB_SHA',
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value: process.env.GITHUB_SHA,
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value: process.env.GITHUB_SHA,
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@ -395,12 +397,12 @@ class AWS {
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yield this.run(buildUid, buildParameters.awsStackName, 'amazon/aws-cli', ['/bin/sh'], [
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yield this.run(buildUid, buildParameters.awsStackName, 'amazon/aws-cli', ['/bin/sh'], [
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'-c',
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'-c',
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`
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`
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aws s3 cp ${buildUid}/build-${buildUid}.zip s3://game-ci-storage/
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aws s3 cp ${buildUid}/repo/build-${buildUid}.zip s3://game-ci-storage/
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aws s3 cp cache/${branchName}/lib-${buildUid}.zip s3://game-ci-storage/
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aws s3 cp /data/cache/${branchName}/lib-${buildUid}.zip s3://game-ci-storage/
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rm -r ${buildUid}
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rm -r ${buildUid}
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ls
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ls
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`,
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`,
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], '/data', '/data/', [
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], '/data', `/data/`, [
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{
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{
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name: 'GITHUB_SHA',
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name: 'GITHUB_SHA',
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value: process.env.GITHUB_SHA,
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value: process.env.GITHUB_SHA,
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File diff suppressed because one or more lines are too long
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@ -9,6 +9,7 @@ class AWS {
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try {
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try {
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const buildUid = nanoid();
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const buildUid = nanoid();
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const branchName = process.env.GITHUB_REF?.split('/').reverse()[0];
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const branchName = process.env.GITHUB_REF?.split('/').reverse()[0];
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core.info('Starting part 1/4 (clone from github and restore cache)');
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core.info('Starting part 1/4 (clone from github and restore cache)');
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await this.run(
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await this.run(
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buildUid,
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buildUid,
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@ -184,13 +185,15 @@ class AWS {
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'-c',
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'-c',
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`
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`
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apk update;
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apk update;
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apk add zip
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apk add zip;
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zip -r -o cache/${branchName}/lib-${buildUid}.zip ${buildUid}/repo/Library/*
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ls;
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zip -r -o ${buildUid}/build-${buildUid}.zip ${buildUid}/repo/build/*
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zip -r lib-${buildUid}.zip Library
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mv lib-${buildUid}.zip /data/cache/${branchName}/
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zip -r build-${buildUid}.zip build
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`,
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`,
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],
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],
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'/data',
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'/data',
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'/data/',
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`/data/${buildUid}/repo/`,
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[
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[
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{
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{
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name: 'GITHUB_SHA',
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name: 'GITHUB_SHA',
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@ -214,14 +217,14 @@ class AWS {
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[
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[
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'-c',
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'-c',
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`
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`
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aws s3 cp ${buildUid}/build-${buildUid}.zip s3://game-ci-storage/
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aws s3 cp ${buildUid}/repo/build-${buildUid}.zip s3://game-ci-storage/
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aws s3 cp cache/${branchName}/lib-${buildUid}.zip s3://game-ci-storage/
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aws s3 cp /data/cache/${branchName}/lib-${buildUid}.zip s3://game-ci-storage/
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rm -r ${buildUid}
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rm -r ${buildUid}
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ls
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ls
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`,
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`,
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],
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],
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'/data',
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'/data',
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'/data/',
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`/data/`,
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[
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[
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{
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{
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name: 'GITHUB_SHA',
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name: 'GITHUB_SHA',
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@ -5,32 +5,30 @@ GraphicsSettings:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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serializedVersion: 12
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serializedVersion: 12
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m_Deferred:
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m_Deferred:
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m_Mode: 1
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m_Mode: 0
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m_Shader: {fileID: 69, guid: 0000000000000000f000000000000000, type: 0}
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m_Shader: {fileID: 0}
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m_DeferredReflections:
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m_DeferredReflections:
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m_Mode: 1
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m_Mode: 0
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m_Shader: {fileID: 74, guid: 0000000000000000f000000000000000, type: 0}
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m_Shader: {fileID: 0}
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m_ScreenSpaceShadows:
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m_ScreenSpaceShadows:
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m_Mode: 1
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m_Mode: 0
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m_Shader: {fileID: 64, guid: 0000000000000000f000000000000000, type: 0}
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m_Shader: {fileID: 0}
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m_LegacyDeferred:
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m_LegacyDeferred:
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m_Mode: 1
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m_Mode: 0
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m_Shader: {fileID: 63, guid: 0000000000000000f000000000000000, type: 0}
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m_Shader: {fileID: 0}
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m_DepthNormals:
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m_DepthNormals:
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m_Mode: 1
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m_Mode: 0
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m_Shader: {fileID: 62, guid: 0000000000000000f000000000000000, type: 0}
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m_Shader: {fileID: 0}
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m_MotionVectors:
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m_MotionVectors:
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m_Mode: 1
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m_Mode: 0
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m_Shader: {fileID: 75, guid: 0000000000000000f000000000000000, type: 0}
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m_Shader: {fileID: 0}
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m_LightHalo:
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m_LightHalo:
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m_Mode: 1
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m_Mode: 0
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m_Shader: {fileID: 105, guid: 0000000000000000f000000000000000, type: 0}
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m_Shader: {fileID: 0}
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m_LensFlare:
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m_LensFlare:
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m_Mode: 1
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m_Mode: 0
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m_Shader: {fileID: 102, guid: 0000000000000000f000000000000000, type: 0}
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m_Shader: {fileID: 0}
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m_AlwaysIncludedShaders:
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m_AlwaysIncludedShaders: []
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- {fileID: 10753, guid: 0000000000000000f000000000000000, type: 0}
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- {fileID: 10770, guid: 0000000000000000f000000000000000, type: 0}
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m_PreloadedShaders: []
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m_PreloadedShaders: []
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m_SpritesDefaultMaterial: {fileID: 10754, guid: 0000000000000000f000000000000000,
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m_SpritesDefaultMaterial: {fileID: 10754, guid: 0000000000000000f000000000000000,
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type: 0}
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type: 0}
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@ -40,18 +38,19 @@ GraphicsSettings:
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m_DefaultRenderingPath: 1
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m_DefaultRenderingPath: 1
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m_DefaultMobileRenderingPath: 1
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m_DefaultMobileRenderingPath: 1
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m_TierSettings: []
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m_TierSettings: []
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m_LightmapStripping: 0
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m_LightmapStripping: 1
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m_FogStripping: 0
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m_FogStripping: 0
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m_InstancingStripping: 0
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m_InstancingStripping: 0
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m_LightmapKeepPlain: 1
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m_LightmapKeepPlain: 0
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m_LightmapKeepDirCombined: 1
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m_LightmapKeepDirCombined: 0
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m_LightmapKeepDynamicPlain: 1
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m_LightmapKeepDynamicPlain: 0
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m_LightmapKeepDynamicDirCombined: 1
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m_LightmapKeepDynamicDirCombined: 0
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m_LightmapKeepShadowMask: 1
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m_LightmapKeepShadowMask: 0
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m_LightmapKeepSubtractive: 1
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m_LightmapKeepSubtractive: 0
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m_FogKeepLinear: 1
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m_FogKeepLinear: 1
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m_FogKeepExp: 1
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m_FogKeepExp: 1
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m_FogKeepExp2: 1
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m_FogKeepExp2: 1
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m_AlbedoSwatchInfos: []
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m_AlbedoSwatchInfos: []
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m_LightsUseLinearIntensity: 0
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m_LightsUseLinearIntensity: 0
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m_LightsUseColorTemperature: 0
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m_LightsUseColorTemperature: 0
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m_LogWhenShaderIsCompiled: 0
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Loading…
Reference in New Issue