pull/235/head
mdugdale 2021-04-03 16:45:34 +01:00
parent 3bee0c021e
commit e9e73b8eef
4 changed files with 45 additions and 41 deletions

16
dist/index.js vendored
View File

@ -376,11 +376,13 @@ class AWS {
'-c', '-c',
` `
apk update; apk update;
apk add zip apk add zip;
zip -r -o cache/${branchName}/lib-${buildUid}.zip ${buildUid}/repo/Library/* ls;
zip -r -o ${buildUid}/build-${buildUid}.zip ${buildUid}/repo/build/* zip -r lib-${buildUid}.zip Library
mv lib-${buildUid}.zip /data/cache/${branchName}/
zip -r build-${buildUid}.zip build
`, `,
], '/data', '/data/', [ ], '/data', `/data/${buildUid}/repo/`, [
{ {
name: 'GITHUB_SHA', name: 'GITHUB_SHA',
value: process.env.GITHUB_SHA, value: process.env.GITHUB_SHA,
@ -395,12 +397,12 @@ class AWS {
yield this.run(buildUid, buildParameters.awsStackName, 'amazon/aws-cli', ['/bin/sh'], [ yield this.run(buildUid, buildParameters.awsStackName, 'amazon/aws-cli', ['/bin/sh'], [
'-c', '-c',
` `
aws s3 cp ${buildUid}/build-${buildUid}.zip s3://game-ci-storage/ aws s3 cp ${buildUid}/repo/build-${buildUid}.zip s3://game-ci-storage/
aws s3 cp cache/${branchName}/lib-${buildUid}.zip s3://game-ci-storage/ aws s3 cp /data/cache/${branchName}/lib-${buildUid}.zip s3://game-ci-storage/
rm -r ${buildUid} rm -r ${buildUid}
ls ls
`, `,
], '/data', '/data/', [ ], '/data', `/data/`, [
{ {
name: 'GITHUB_SHA', name: 'GITHUB_SHA',
value: process.env.GITHUB_SHA, value: process.env.GITHUB_SHA,

2
dist/index.js.map vendored

File diff suppressed because one or more lines are too long

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@ -9,6 +9,7 @@ class AWS {
try { try {
const buildUid = nanoid(); const buildUid = nanoid();
const branchName = process.env.GITHUB_REF?.split('/').reverse()[0]; const branchName = process.env.GITHUB_REF?.split('/').reverse()[0];
core.info('Starting part 1/4 (clone from github and restore cache)'); core.info('Starting part 1/4 (clone from github and restore cache)');
await this.run( await this.run(
buildUid, buildUid,
@ -184,13 +185,15 @@ class AWS {
'-c', '-c',
` `
apk update; apk update;
apk add zip apk add zip;
zip -r -o cache/${branchName}/lib-${buildUid}.zip ${buildUid}/repo/Library/* ls;
zip -r -o ${buildUid}/build-${buildUid}.zip ${buildUid}/repo/build/* zip -r lib-${buildUid}.zip Library
mv lib-${buildUid}.zip /data/cache/${branchName}/
zip -r build-${buildUid}.zip build
`, `,
], ],
'/data', '/data',
'/data/', `/data/${buildUid}/repo/`,
[ [
{ {
name: 'GITHUB_SHA', name: 'GITHUB_SHA',
@ -214,14 +217,14 @@ class AWS {
[ [
'-c', '-c',
` `
aws s3 cp ${buildUid}/build-${buildUid}.zip s3://game-ci-storage/ aws s3 cp ${buildUid}/repo/build-${buildUid}.zip s3://game-ci-storage/
aws s3 cp cache/${branchName}/lib-${buildUid}.zip s3://game-ci-storage/ aws s3 cp /data/cache/${branchName}/lib-${buildUid}.zip s3://game-ci-storage/
rm -r ${buildUid} rm -r ${buildUid}
ls ls
`, `,
], ],
'/data', '/data',
'/data/', `/data/`,
[ [
{ {
name: 'GITHUB_SHA', name: 'GITHUB_SHA',

View File

@ -5,32 +5,30 @@ GraphicsSettings:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
serializedVersion: 12 serializedVersion: 12
m_Deferred: m_Deferred:
m_Mode: 1 m_Mode: 0
m_Shader: {fileID: 69, guid: 0000000000000000f000000000000000, type: 0} m_Shader: {fileID: 0}
m_DeferredReflections: m_DeferredReflections:
m_Mode: 1 m_Mode: 0
m_Shader: {fileID: 74, guid: 0000000000000000f000000000000000, type: 0} m_Shader: {fileID: 0}
m_ScreenSpaceShadows: m_ScreenSpaceShadows:
m_Mode: 1 m_Mode: 0
m_Shader: {fileID: 64, guid: 0000000000000000f000000000000000, type: 0} m_Shader: {fileID: 0}
m_LegacyDeferred: m_LegacyDeferred:
m_Mode: 1 m_Mode: 0
m_Shader: {fileID: 63, guid: 0000000000000000f000000000000000, type: 0} m_Shader: {fileID: 0}
m_DepthNormals: m_DepthNormals:
m_Mode: 1 m_Mode: 0
m_Shader: {fileID: 62, guid: 0000000000000000f000000000000000, type: 0} m_Shader: {fileID: 0}
m_MotionVectors: m_MotionVectors:
m_Mode: 1 m_Mode: 0
m_Shader: {fileID: 75, guid: 0000000000000000f000000000000000, type: 0} m_Shader: {fileID: 0}
m_LightHalo: m_LightHalo:
m_Mode: 1 m_Mode: 0
m_Shader: {fileID: 105, guid: 0000000000000000f000000000000000, type: 0} m_Shader: {fileID: 0}
m_LensFlare: m_LensFlare:
m_Mode: 1 m_Mode: 0
m_Shader: {fileID: 102, guid: 0000000000000000f000000000000000, type: 0} m_Shader: {fileID: 0}
m_AlwaysIncludedShaders: m_AlwaysIncludedShaders: []
- {fileID: 10753, guid: 0000000000000000f000000000000000, type: 0}
- {fileID: 10770, guid: 0000000000000000f000000000000000, type: 0}
m_PreloadedShaders: [] m_PreloadedShaders: []
m_SpritesDefaultMaterial: {fileID: 10754, guid: 0000000000000000f000000000000000, m_SpritesDefaultMaterial: {fileID: 10754, guid: 0000000000000000f000000000000000,
type: 0} type: 0}
@ -40,18 +38,19 @@ GraphicsSettings:
m_DefaultRenderingPath: 1 m_DefaultRenderingPath: 1
m_DefaultMobileRenderingPath: 1 m_DefaultMobileRenderingPath: 1
m_TierSettings: [] m_TierSettings: []
m_LightmapStripping: 0 m_LightmapStripping: 1
m_FogStripping: 0 m_FogStripping: 0
m_InstancingStripping: 0 m_InstancingStripping: 0
m_LightmapKeepPlain: 1 m_LightmapKeepPlain: 0
m_LightmapKeepDirCombined: 1 m_LightmapKeepDirCombined: 0
m_LightmapKeepDynamicPlain: 1 m_LightmapKeepDynamicPlain: 0
m_LightmapKeepDynamicDirCombined: 1 m_LightmapKeepDynamicDirCombined: 0
m_LightmapKeepShadowMask: 1 m_LightmapKeepShadowMask: 0
m_LightmapKeepSubtractive: 1 m_LightmapKeepSubtractive: 0
m_FogKeepLinear: 1 m_FogKeepLinear: 1
m_FogKeepExp: 1 m_FogKeepExp: 1
m_FogKeepExp2: 1 m_FogKeepExp2: 1
m_AlbedoSwatchInfos: [] m_AlbedoSwatchInfos: []
m_LightsUseLinearIntensity: 0 m_LightsUseLinearIntensity: 0
m_LightsUseColorTemperature: 0 m_LightsUseColorTemperature: 0
m_LogWhenShaderIsCompiled: 0