Dan Vicarel
e27f1a1263
Removed debug lines from shell scripts; activate.sh now prints UNITY env
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Only substrings of the Unity environment variables though, so we're not completely exposing everything...even though I guess anybody could do this at any time...
2020-01-14 01:47:24 -05:00
Dan Vicarel
14c06b528a
Improved debug line in builder/index.js and added debug lines to shell scripts
2020-01-14 01:35:05 -05:00
Dan Vicarel
fb5e26daa1
K that didn't work, trying changes in entrypoint.sh...
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Probly didn't work cause activate.sh was failing, so build.sh was never invoked
2020-01-13 18:36:17 -05:00
Dan Vicarel
d96e7723e4
Reverted builder/index.js, trying changes in builder/steps/build.sh instead
2020-01-13 18:25:58 -05:00
Webber
09ccac7922
Update build folder
2020-01-11 01:06:22 +01:00
Webber
4b7e84c846
Nest an extra folder for build folder...
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This is to prevent conflicts when exporting files instead of a folder
2020-01-11 01:06:22 +01:00
Webber
23cbff9b19
Try building to path with trailing slash
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This will hopefully fix an issue where files could not be uploaded
2020-01-11 01:06:22 +01:00
Webber
c32cf83386
Copy contents of updated builder folder
2020-01-11 01:06:22 +01:00
Webber
c7d65987f5
Don't pre-create build path
2020-01-11 01:06:22 +01:00
Webber
298c667fc0
Create unique names for builds
2020-01-11 01:06:22 +01:00
Webber
2ef785ceac
Abstract away steps and remove output variables
2020-01-11 01:06:22 +01:00