Commit Graph

11 Commits (e27f1a126374cca7be6b42e28aec555560fa9170)

Author SHA1 Message Date
Dan Vicarel e27f1a1263 Removed debug lines from shell scripts; activate.sh now prints UNITY env
Only substrings of the Unity environment variables though, so we're not completely exposing everything...even though I guess anybody could do this at any time...
2020-01-14 01:47:24 -05:00
Dan Vicarel 14c06b528a Improved debug line in builder/index.js and added debug lines to shell scripts 2020-01-14 01:35:05 -05:00
Dan Vicarel fb5e26daa1 K that didn't work, trying changes in entrypoint.sh...
Probly didn't work cause activate.sh was failing, so build.sh was never invoked
2020-01-13 18:36:17 -05:00
Dan Vicarel d96e7723e4 Reverted builder/index.js, trying changes in builder/steps/build.sh instead 2020-01-13 18:25:58 -05:00
Webber 09ccac7922 Update build folder 2020-01-11 01:06:22 +01:00
Webber 4b7e84c846 Nest an extra folder for build folder...
This is to prevent conflicts when exporting files instead of a folder
2020-01-11 01:06:22 +01:00
Webber 23cbff9b19 Try building to path with trailing slash
This will hopefully fix an issue where files could not be uploaded
2020-01-11 01:06:22 +01:00
Webber c32cf83386 Copy contents of updated builder folder 2020-01-11 01:06:22 +01:00
Webber c7d65987f5 Don't pre-create build path 2020-01-11 01:06:22 +01:00
Webber 298c667fc0 Create unique names for builds 2020-01-11 01:06:22 +01:00
Webber 2ef785ceac Abstract away steps and remove output variables 2020-01-11 01:06:22 +01:00