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10 Commits

Author SHA1 Message Date
Pyeongseok Oh c38deb277d
Merge c4bc5cdc79 into 00fa0d3772 2025-10-13 03:53:27 +00:00
Pyeongseok Oh c4bc5cdc79
Merge branch 'main' into main 2025-10-13 12:53:23 +09:00
mob-sakai 00fa0d3772
fix: compile error on Unity 2021.2 or earlier (#753)
`Enum.TryParse(Type, string, bool, out Enum)` method requires .netstandard 2.1
close #752
2025-10-11 19:01:45 +02:00
mob-sakai d587557287
fix: XLTS versions on MacOS are not supported (#751) 2025-10-11 12:41:23 +02:00
Webber Takken c45fbd0609
Merge branch 'main' into main 2025-10-08 16:36:17 +02:00
Pyeongseok Oh d81fb8a1f5
Store the exit code from license activation command 2025-09-11 15:21:03 +09:00
Pyeongseok Oh 7e34468125
Use extended regular expression since mac uses BSD grep 2025-09-11 15:21:03 +09:00
Pyeongseok Oh 212147f7b1
Prepare configuration file to appropriate path 2025-09-11 15:21:03 +09:00
Pyeongseok Oh e5a2f8262e
Support Unity license server on macOS platform 2025-09-11 15:21:03 +09:00
Pyeongseok Oh 24f86eb7e1
Remove arguments for license activation from build step 2025-09-10 16:27:24 +09:00
9 changed files with 146 additions and 121 deletions

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@ -115,6 +115,7 @@ namespace UnityBuilderAction.Input
}
}
#if UNITY_6000_0_OR_NEWER
private static void SetDebugSymbols(string enumValueName)
{
// UnityEditor.Android.UserBuildSettings and Unity.Android.Types.DebugSymbolLevel are part of the Unity Android module.
@ -144,5 +145,6 @@ namespace UnityBuilderAction.Input
}
levelProp.SetValue(null, enumValue);
}
#endif
}
}

131
dist/index.js generated vendored
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@ -362276,17 +362276,27 @@ exports.UnityChangeset = unityChangeset_js_1.UnityChangeset;
/**
* Retrieves the Unity changeset for a specific version.
* @param version - The Unity version string (e.g., "2020.1.14f1").
* @param db - Optional database URL or true to use the default database.
* @returns A Promise that resolves to the UnityChangeset object.
* @throws Error if the version is not found.
*/
async function getUnityChangeset(version) {
async function getUnityChangeset(version, db) {
const sanitizedVersion = (0, utils_js_1.sanitizeVersion)(version);
let changesets;
try {
changesets = await (0, unityGraphQL_js_1.getUnityReleases)(sanitizedVersion, []);
// Database mode.
if (db) {
const dbUrl = db === true ? UNITY_CHANGESETS_DB_URL : db;
changesets = await getAllChangesetsFromDb(dbUrl);
}
catch {
changesets = await getAllChangesetsFromDb();
else {
// GraphQL mode.
try {
changesets = await (0, unityGraphQL_js_1.getUnityReleases)(sanitizedVersion, (0, utils_js_1.searchModeToStreams)(SearchMode.All), [unityChangeset_js_1.UnityReleaseEntitlement.XLTS]);
}
catch {
// Fallback to default database mode.
changesets = await getAllChangesetsFromDb(UNITY_CHANGESETS_DB_URL);
}
}
if (!changesets || !Array.isArray(changesets)) {
throw new Error("Failed to retrieve changesets");
@ -362311,8 +362321,7 @@ var SearchMode;
SearchMode[SearchMode["Default"] = 2] = "Default";
SearchMode[SearchMode["PreRelease"] = 3] = "PreRelease";
SearchMode[SearchMode["LTS"] = 4] = "LTS";
SearchMode[SearchMode["XLTS"] = 5] = "XLTS";
SearchMode[SearchMode["SUPPORTED"] = 6] = "SUPPORTED";
SearchMode[SearchMode["Supported"] = 6] = "Supported";
})(SearchMode || (exports.SearchMode = SearchMode = {}));
/*
* Group mode.
@ -362362,10 +362371,11 @@ var FormatMode;
* @param groupMode - The group mode to use.
* @param outputMode - The output mode for the results.
* @param formatMode - The format mode for the output.
* @param db - Optional database URL or true to use the default database.
* @returns A Promise that resolves to a formatted string of the results.
*/
function listChangesets(searchMode, filterOptions, groupMode, outputMode, formatMode) {
return searchChangesets(searchMode)
function listChangesets(searchMode, filterOptions, groupMode, outputMode, formatMode, db) {
return searchChangesets(searchMode, db)
.then((results) => filterChangesets(results, filterOptions))
.then((results) => results.sort((a, b) => b.versionNumber - a.versionNumber))
.then((results) => groupChangesets(results, groupMode))
@ -362398,27 +362408,24 @@ exports.listChangesets = listChangesets;
/**
* Searches for Unity changesets based on the specified search mode.
* @param searchMode - The search mode to use.
* @param db - Optional database URL or true to use the default database.
* @returns A Promise that resolves to an array of UnityChangeset objects.
* @throws Error if the search mode is not supported.
*/
async function searchChangesets(searchMode) {
async function searchChangesets(searchMode, db) {
const streams = (0, utils_js_1.searchModeToStreams)(searchMode);
// Database mode.
if (db) {
const dbUrl = db === true ? UNITY_CHANGESETS_DB_URL : db;
return searchChangesetsFromDb(streams, dbUrl);
}
try {
switch (searchMode) {
case SearchMode.All:
case SearchMode.Default:
case SearchMode.PreRelease:
case SearchMode.SUPPORTED:
return await (0, unityGraphQL_js_1.getUnityReleases)(".", (0, utils_js_1.searchModeToStreams)(searchMode));
case SearchMode.LTS:
return await (0, unityGraphQL_js_1.getUnityReleasesInLTS)();
case SearchMode.XLTS:
return await (0, unityGraphQL_js_1.getUnityReleasesInLTS)([unityChangeset_js_1.UnityReleaseEntitlement.XLTS]);
default:
throw Error(`The given search mode '${searchMode}' was not supported`);
}
// GraphQL mode.
return await (0, unityGraphQL_js_1.getUnityReleases)(".", streams, [unityChangeset_js_1.UnityReleaseEntitlement.XLTS]);
}
catch {
return await searchChangesetsFromDb(searchMode);
// Fallback to default database mode.
return await searchChangesetsFromDb(streams, UNITY_CHANGESETS_DB_URL);
}
}
exports.searchChangesets = searchChangesets;
@ -362450,7 +362457,7 @@ function filterChangesets(changesets, options) {
: Object.values((0, utils_js_1.groupBy)(changesets, (r) => r.minor)).map((g) => g[0]);
return changesets.filter((c) => min <= c.versionNumber &&
c.versionNumber <= max &&
(!options.lts || c.lts) &&
(options.xlts || !c.xlts) && // Include XLTS?
(!regex || regex.test(c.version)) &&
(!lc || lc.some((l) => l.minor == c.minor && l.lifecycle == c.lifecycle)));
}
@ -362487,13 +362494,15 @@ function groupChangesets(changesets, groupMode) {
exports.groupChangesets = groupChangesets;
/**
* Retrieves all Unity changesets from the database.
* @param db - Database URL. If not specified, use the default database.
* @returns A Promise that resolves to an array of all UnityChangeset objects from the database.
* @throws Error if the database cannot be fetched or is invalid.
*/
function getAllChangesetsFromDb() {
return fetch(UNITY_CHANGESETS_DB_URL)
.then((res) => {
function getAllChangesetsFromDb(db = UNITY_CHANGESETS_DB_URL) {
return fetch(db)
.then(async (res) => {
if (!res.ok) {
await res.text(); // Consume the response body to avoid leaks
throw Error(`The Unity changeset database could not be fetched: ${res.status} ${res.statusText}`);
}
return res.json();
@ -362502,26 +362511,24 @@ function getAllChangesetsFromDb() {
if (!Array.isArray(data)) {
throw new Error("Invalid changeset database format: expected array");
}
return data;
return data.map((item) => new exports.UnityChangeset(item.version, item.changeset, item.stream, item.entitlements));
});
}
exports.getAllChangesetsFromDb = getAllChangesetsFromDb;
/**
* Searches for Unity changesets from the database based on the specified search mode.
* @param searchMode - The search mode to use.
* @param streams - The array of release streams to filter by.
* @param db - Database URL. If not specified, use the default database.
* @returns A Promise that resolves to an array of UnityChangeset objects from the database.
*/
function searchChangesetsFromDb(searchMode) {
return getAllChangesetsFromDb()
function searchChangesetsFromDb(streams, db = UNITY_CHANGESETS_DB_URL) {
return getAllChangesetsFromDb(db)
.then((changesets) => {
if (!changesets || !Array.isArray(changesets))
return [];
if (changesets.length == 0)
return [];
const streams = (0, utils_js_1.searchModeToStreams)(searchMode);
return searchMode === SearchMode.XLTS
? changesets.filter((c) => streams.includes(c.stream))
: changesets.filter((c) => streams.includes(c.stream) && !c.xlts);
return changesets.filter((c) => streams.includes(c.stream));
});
}
exports.searchChangesetsFromDb = searchChangesetsFromDb;
@ -362689,7 +362696,7 @@ Object.defineProperty(UnityChangeset, "toNumber", {
"use strict";
Object.defineProperty(exports, "__esModule", ({ value: true }));
exports.getUnityReleasesInLTS = exports.getUnityReleases = void 0;
exports.getUnityReleases = void 0;
const unityChangeset_js_1 = __nccwpck_require__(52758);
const graphql_request_1 = __nccwpck_require__(5406);
const UNITY_GRAPHQL_ENDPOINT = "https://services.unity.com/graphql";
@ -362799,53 +362806,6 @@ query GetRelease($limit: Int, $skip: Int, $version: String!, $stream: [UnityRele
return results;
}
exports.getUnityReleases = getUnityReleases;
/**
* Retrieves Unity releases in LTS from the GraphQL API based on entitlements.
* @param entitlements - The array of entitlements to filter by.
* @returns A Promise that resolves to an array of UnityChangeset objects.
* @throws Error if the API response is invalid.
*/
async function getUnityReleasesInLTS(entitlements = []) {
const client = new graphql_request_1.GraphQLClient(UNITY_GRAPHQL_ENDPOINT);
const query = (0, graphql_request_1.gql) `
query GetReleaseMajorVersions($entitlements: [UnityReleaseEntitlement!])
{
getUnityReleaseMajorVersions(
stream: []
platform: []
architecture: []
entitlements: $entitlements
) {
version
}
}
`;
const variables = {
entitlements: entitlements,
};
const cacheKey = getCacheKey(query, variables);
let data;
const cached = cache.get(cacheKey);
if (cached && isCacheValid(cached.timestamp)) {
data = cached.data;
}
else {
data = await requestWithErrorHandling(client, query, variables);
cache.set(cacheKey, { data, timestamp: Date.now() });
}
if (!data.getUnityReleaseMajorVersions) {
throw new Error("Invalid response from Unity GraphQL API: missing getUnityReleaseMajorVersions");
}
const results = await Promise.all(data.getUnityReleaseMajorVersions
.map(async (v) => {
if (!v.version) {
throw new Error("Invalid response from Unity GraphQL API: missing version in major versions");
}
return await getUnityReleases(v.version, [unityChangeset_js_1.UnityReleaseStream.LTS], entitlements);
}));
return results.flat();
}
exports.getUnityReleasesInLTS = getUnityReleasesInLTS;
/***/ }),
@ -362892,11 +362852,10 @@ function searchModeToStreams(searchMode) {
unityChangeset_js_1.UnityReleaseStream.BETA,
];
case index_js_1.SearchMode.LTS:
case index_js_1.SearchMode.XLTS:
return [
unityChangeset_js_1.UnityReleaseStream.LTS,
];
case index_js_1.SearchMode.SUPPORTED:
case index_js_1.SearchMode.Supported:
return [
unityChangeset_js_1.UnityReleaseStream.SUPPORTED,
];

2
dist/index.js.map generated vendored

File diff suppressed because one or more lines are too long

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@ -4,21 +4,69 @@
echo "Changing to \"$ACTIVATE_LICENSE_PATH\" directory."
pushd "$ACTIVATE_LICENSE_PATH"
echo "Requesting activation"
if [[ -n "$UNITY_SERIAL" && -n "$UNITY_EMAIL" && -n "$UNITY_PASSWORD" ]]; then
#
# SERIAL LICENSE MODE
#
# This will activate unity, using the serial activation process.
#
# Activate license
/Applications/Unity/Hub/Editor/$UNITY_VERSION/Unity.app/Contents/MacOS/Unity \
-logFile - \
-batchmode \
-nographics \
-quit \
-serial "$UNITY_SERIAL" \
-username "$UNITY_EMAIL" \
-password "$UNITY_PASSWORD" \
-projectPath "$ACTIVATE_LICENSE_PATH"
echo "Requesting activation"
# Store the exit code from the verify command
UNITY_EXIT_CODE=$?
# Activate license
/Applications/Unity/Hub/Editor/$UNITY_VERSION/Unity.app/Contents/MacOS/Unity \
-logFile - \
-batchmode \
-nographics \
-quit \
-serial "$UNITY_SERIAL" \
-username "$UNITY_EMAIL" \
-password "$UNITY_PASSWORD" \
-projectPath "$ACTIVATE_LICENSE_PATH"
# Store the exit code from the verify command
UNITY_EXIT_CODE=$?
elif [[ -n "$UNITY_LICENSING_SERVER" ]]; then
#
# Custom Unity License Server
#
echo "Adding licensing server config"
mkdir -p "$UNITY_LICENSE_PATH/config/"
cp "$ACTION_FOLDER/unity-config/services-config.json" "$UNITY_LICENSE_PATH/config/services-config.json"
/Applications/Unity/Hub/Editor/$UNITY_VERSION/Unity.app/Contents/Frameworks/UnityLicensingClient.app/Contents/MacOS/Unity.Licensing.Client \
--acquire-floating > license.txt
# Store the exit code from the verify command
UNITY_EXIT_CODE=$?
if [ $UNITY_EXIT_CODE -eq 0 ]; then
PARSEDFILE=$(grep -oE '\"[^"]*\"' < license.txt | tr -d '"')
export FLOATING_LICENSE
FLOATING_LICENSE=$(sed -n 2p <<< "$PARSEDFILE")
FLOATING_LICENSE_TIMEOUT=$(sed -n 4p <<< "$PARSEDFILE")
echo "Acquired floating license: \"$FLOATING_LICENSE\" with timeout $FLOATING_LICENSE_TIMEOUT"
fi
else
#
# NO LICENSE ACTIVATION STRATEGY MATCHED
#
# This will exit since no activation strategies could be matched.
#
echo "License activation strategy could not be determined."
echo ""
echo "Visit https://game.ci/docs/github/activation for more"
echo "details on how to set up one of the possible activation strategies."
echo "::error ::No valid license activation strategy could be determined. Make sure to provide UNITY_EMAIL, UNITY_PASSWORD, and either a UNITY_SERIAL \
or UNITY_LICENSE. Otherwise please use UNITY_LICENSING_SERVER. See more info at https://game.ci/docs/github/activation"
# Immediately exit as no UNITY_EXIT_CODE can be derived.
exit 1;
fi
#
# Display information about the result

View File

@ -149,8 +149,6 @@ echo ""
$( [ "${MANUAL_EXIT}" == "true" ] || echo "-quit" ) \
-batchmode \
$( [ "${ENABLE_GPU}" == "true" ] || echo "-nographics" ) \
-username "$UNITY_EMAIL" \
-password "$UNITY_PASSWORD" \
-customBuildName "$BUILD_NAME" \
-projectPath "$UNITY_PROJECT_PATH" \
$( [ -z "$BUILD_PROFILE" ] && echo "-buildTarget $BUILD_TARGET") \

View File

@ -4,15 +4,29 @@
echo "Changing to \"$ACTIVATE_LICENSE_PATH\" directory."
pushd "$ACTIVATE_LICENSE_PATH"
/Applications/Unity/Hub/Editor/$UNITY_VERSION/Unity.app/Contents/MacOS/Unity \
-logFile - \
-batchmode \
-nographics \
-quit \
-username "$UNITY_EMAIL" \
-password "$UNITY_PASSWORD" \
-returnlicense \
-projectPath "$ACTIVATE_LICENSE_PATH"
if [[ -n "$UNITY_LICENSING_SERVER" ]]; then
#
# Return any floating license used.
#
echo "Returning floating license: \"$FLOATING_LICENSE\""
/Applications/Unity/Hub/Editor/$UNITY_VERSION/Unity.app/Contents/Frameworks/UnityLicensingClient.app/Contents/MacOS/Unity.Licensing.Client \
--return-floating "$FLOATING_LICENSE"
elif [[ -n "$UNITY_SERIAL" ]]; then
#
# SERIAL LICENSE MODE
#
# This will return the license that is currently in use.
#
/Applications/Unity/Hub/Editor/$UNITY_VERSION/Unity.app/Contents/MacOS/Unity \
-logFile - \
-batchmode \
-nographics \
-quit \
-username "$UNITY_EMAIL" \
-password "$UNITY_PASSWORD" \
-returnlicense \
-projectPath "$ACTIVATE_LICENSE_PATH"
fi
# Return to previous working directory
popd

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@ -68,14 +68,18 @@ elif [[ -n "$UNITY_LICENSING_SERVER" ]]; then
echo "Adding licensing server config"
/opt/unity/Editor/Data/Resources/Licensing/Client/Unity.Licensing.Client --acquire-floating > license.txt #is this accessible in a env variable?
PARSEDFILE=$(grep -oP '\".*?\"' < license.txt | tr -d '"')
export FLOATING_LICENSE
FLOATING_LICENSE=$(sed -n 2p <<< "$PARSEDFILE")
FLOATING_LICENSE_TIMEOUT=$(sed -n 4p <<< "$PARSEDFILE")
echo "Acquired floating license: \"$FLOATING_LICENSE\" with timeout $FLOATING_LICENSE_TIMEOUT"
# Store the exit code from the verify command
UNITY_EXIT_CODE=$?
if [ $UNITY_EXIT_CODE -eq 0 ]; then
PARSEDFILE=$(grep -oP '\".*?\"' < license.txt | tr -d '"')
export FLOATING_LICENSE
FLOATING_LICENSE=$(sed -n 2p <<< "$PARSEDFILE")
FLOATING_LICENSE_TIMEOUT=$(sed -n 4p <<< "$PARSEDFILE")
echo "Acquired floating license: \"$FLOATING_LICENSE\" with timeout $FLOATING_LICENSE_TIMEOUT"
fi
else
#
# NO LICENSE ACTIVATION STRATEGY MATCHED

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@ -50,7 +50,7 @@
"reflect-metadata": "^0.1.13",
"semver": "^7.5.2",
"ts-md5": "^1.3.1",
"unity-changeset": "^3.0.1",
"unity-changeset": "^3.1.0",
"uuid": "^9.0.0",
"yaml": "^2.2.2"
},

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@ -7681,10 +7681,10 @@ undici@^5.25.4:
dependencies:
"@fastify/busboy" "^2.0.0"
unity-changeset@^3.0.1:
version "3.0.1"
resolved "https://registry.yarnpkg.com/unity-changeset/-/unity-changeset-3.0.1.tgz#47c964878c53d27da571c7c350dac8edf8cdc8a4"
integrity sha512-3GVbZuOusSLPADIE5yvMcNrlkt0MGFNARWe4hU0Y+MNMlvuSRBPTvtz0h+UUzQzRD07d/lj4LkIj3YwxBdEuQg==
unity-changeset@^3.1.0:
version "3.1.0"
resolved "https://registry.yarnpkg.com/unity-changeset/-/unity-changeset-3.1.0.tgz#7217915b995f1c441d8bdb1045c45c09f64ca94a"
integrity sha512-bFqaq3yuxeMROwqw81fi6S2f8l+4lracvnW8SkdJLGDx+QvWxQhjK4LsGYM19/plDDh7q3MwEbzQgmcqj5uxBg==
dependencies:
"@deno/shim-deno" "~0.18.0"
graphql "^16.8.1"