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24f86eb7e1 |
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@ -115,6 +115,7 @@ namespace UnityBuilderAction.Input
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}
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}
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||||
#if UNITY_6000_0_OR_NEWER
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private static void SetDebugSymbols(string enumValueName)
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{
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// UnityEditor.Android.UserBuildSettings and Unity.Android.Types.DebugSymbolLevel are part of the Unity Android module.
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@ -144,5 +145,6 @@ namespace UnityBuilderAction.Input
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}
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levelProp.SetValue(null, enumValue);
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}
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#endif
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}
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}
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|
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@ -362276,17 +362276,27 @@ exports.UnityChangeset = unityChangeset_js_1.UnityChangeset;
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/**
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* Retrieves the Unity changeset for a specific version.
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* @param version - The Unity version string (e.g., "2020.1.14f1").
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* @param db - Optional database URL or true to use the default database.
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* @returns A Promise that resolves to the UnityChangeset object.
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* @throws Error if the version is not found.
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*/
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async function getUnityChangeset(version) {
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async function getUnityChangeset(version, db) {
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const sanitizedVersion = (0, utils_js_1.sanitizeVersion)(version);
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let changesets;
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try {
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changesets = await (0, unityGraphQL_js_1.getUnityReleases)(sanitizedVersion, []);
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// Database mode.
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if (db) {
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const dbUrl = db === true ? UNITY_CHANGESETS_DB_URL : db;
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changesets = await getAllChangesetsFromDb(dbUrl);
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}
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catch {
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changesets = await getAllChangesetsFromDb();
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else {
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// GraphQL mode.
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try {
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changesets = await (0, unityGraphQL_js_1.getUnityReleases)(sanitizedVersion, (0, utils_js_1.searchModeToStreams)(SearchMode.All), [unityChangeset_js_1.UnityReleaseEntitlement.XLTS]);
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}
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catch {
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// Fallback to default database mode.
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changesets = await getAllChangesetsFromDb(UNITY_CHANGESETS_DB_URL);
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}
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}
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if (!changesets || !Array.isArray(changesets)) {
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throw new Error("Failed to retrieve changesets");
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|
@ -362311,8 +362321,7 @@ var SearchMode;
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SearchMode[SearchMode["Default"] = 2] = "Default";
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SearchMode[SearchMode["PreRelease"] = 3] = "PreRelease";
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SearchMode[SearchMode["LTS"] = 4] = "LTS";
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SearchMode[SearchMode["XLTS"] = 5] = "XLTS";
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SearchMode[SearchMode["SUPPORTED"] = 6] = "SUPPORTED";
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SearchMode[SearchMode["Supported"] = 6] = "Supported";
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})(SearchMode || (exports.SearchMode = SearchMode = {}));
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/*
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* Group mode.
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|
@ -362362,10 +362371,11 @@ var FormatMode;
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* @param groupMode - The group mode to use.
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* @param outputMode - The output mode for the results.
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* @param formatMode - The format mode for the output.
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* @param db - Optional database URL or true to use the default database.
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* @returns A Promise that resolves to a formatted string of the results.
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*/
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function listChangesets(searchMode, filterOptions, groupMode, outputMode, formatMode) {
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return searchChangesets(searchMode)
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function listChangesets(searchMode, filterOptions, groupMode, outputMode, formatMode, db) {
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return searchChangesets(searchMode, db)
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.then((results) => filterChangesets(results, filterOptions))
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.then((results) => results.sort((a, b) => b.versionNumber - a.versionNumber))
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.then((results) => groupChangesets(results, groupMode))
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@ -362398,27 +362408,24 @@ exports.listChangesets = listChangesets;
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/**
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* Searches for Unity changesets based on the specified search mode.
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* @param searchMode - The search mode to use.
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* @param db - Optional database URL or true to use the default database.
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* @returns A Promise that resolves to an array of UnityChangeset objects.
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* @throws Error if the search mode is not supported.
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*/
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async function searchChangesets(searchMode) {
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async function searchChangesets(searchMode, db) {
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const streams = (0, utils_js_1.searchModeToStreams)(searchMode);
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// Database mode.
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if (db) {
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const dbUrl = db === true ? UNITY_CHANGESETS_DB_URL : db;
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return searchChangesetsFromDb(streams, dbUrl);
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}
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try {
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switch (searchMode) {
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case SearchMode.All:
|
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case SearchMode.Default:
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case SearchMode.PreRelease:
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case SearchMode.SUPPORTED:
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return await (0, unityGraphQL_js_1.getUnityReleases)(".", (0, utils_js_1.searchModeToStreams)(searchMode));
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case SearchMode.LTS:
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return await (0, unityGraphQL_js_1.getUnityReleasesInLTS)();
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case SearchMode.XLTS:
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return await (0, unityGraphQL_js_1.getUnityReleasesInLTS)([unityChangeset_js_1.UnityReleaseEntitlement.XLTS]);
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default:
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throw Error(`The given search mode '${searchMode}' was not supported`);
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}
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// GraphQL mode.
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return await (0, unityGraphQL_js_1.getUnityReleases)(".", streams, [unityChangeset_js_1.UnityReleaseEntitlement.XLTS]);
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}
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catch {
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return await searchChangesetsFromDb(searchMode);
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// Fallback to default database mode.
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return await searchChangesetsFromDb(streams, UNITY_CHANGESETS_DB_URL);
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}
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}
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exports.searchChangesets = searchChangesets;
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|
@ -362450,7 +362457,7 @@ function filterChangesets(changesets, options) {
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: Object.values((0, utils_js_1.groupBy)(changesets, (r) => r.minor)).map((g) => g[0]);
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return changesets.filter((c) => min <= c.versionNumber &&
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c.versionNumber <= max &&
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(!options.lts || c.lts) &&
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(options.xlts || !c.xlts) && // Include XLTS?
|
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(!regex || regex.test(c.version)) &&
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(!lc || lc.some((l) => l.minor == c.minor && l.lifecycle == c.lifecycle)));
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}
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|
@ -362487,13 +362494,15 @@ function groupChangesets(changesets, groupMode) {
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exports.groupChangesets = groupChangesets;
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/**
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* Retrieves all Unity changesets from the database.
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* @param db - Database URL. If not specified, use the default database.
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||||
* @returns A Promise that resolves to an array of all UnityChangeset objects from the database.
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* @throws Error if the database cannot be fetched or is invalid.
|
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*/
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function getAllChangesetsFromDb() {
|
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return fetch(UNITY_CHANGESETS_DB_URL)
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.then((res) => {
|
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function getAllChangesetsFromDb(db = UNITY_CHANGESETS_DB_URL) {
|
||||
return fetch(db)
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.then(async (res) => {
|
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if (!res.ok) {
|
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await res.text(); // Consume the response body to avoid leaks
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throw Error(`The Unity changeset database could not be fetched: ${res.status} ${res.statusText}`);
|
||||
}
|
||||
return res.json();
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||||
|
@ -362502,26 +362511,24 @@ function getAllChangesetsFromDb() {
|
|||
if (!Array.isArray(data)) {
|
||||
throw new Error("Invalid changeset database format: expected array");
|
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}
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||||
return data;
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return data.map((item) => new exports.UnityChangeset(item.version, item.changeset, item.stream, item.entitlements));
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||||
});
|
||||
}
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||||
exports.getAllChangesetsFromDb = getAllChangesetsFromDb;
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/**
|
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* Searches for Unity changesets from the database based on the specified search mode.
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||||
* @param searchMode - The search mode to use.
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||||
* @param streams - The array of release streams to filter by.
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||||
* @param db - Database URL. If not specified, use the default database.
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||||
* @returns A Promise that resolves to an array of UnityChangeset objects from the database.
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||||
*/
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||||
function searchChangesetsFromDb(searchMode) {
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return getAllChangesetsFromDb()
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function searchChangesetsFromDb(streams, db = UNITY_CHANGESETS_DB_URL) {
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||||
return getAllChangesetsFromDb(db)
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.then((changesets) => {
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if (!changesets || !Array.isArray(changesets))
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return [];
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if (changesets.length == 0)
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return [];
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const streams = (0, utils_js_1.searchModeToStreams)(searchMode);
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return searchMode === SearchMode.XLTS
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? changesets.filter((c) => streams.includes(c.stream))
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: changesets.filter((c) => streams.includes(c.stream) && !c.xlts);
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||||
return changesets.filter((c) => streams.includes(c.stream));
|
||||
});
|
||||
}
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||||
exports.searchChangesetsFromDb = searchChangesetsFromDb;
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||||
|
@ -362689,7 +362696,7 @@ Object.defineProperty(UnityChangeset, "toNumber", {
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"use strict";
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||||
|
||||
Object.defineProperty(exports, "__esModule", ({ value: true }));
|
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exports.getUnityReleasesInLTS = exports.getUnityReleases = void 0;
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exports.getUnityReleases = void 0;
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const unityChangeset_js_1 = __nccwpck_require__(52758);
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const graphql_request_1 = __nccwpck_require__(5406);
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const UNITY_GRAPHQL_ENDPOINT = "https://services.unity.com/graphql";
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|
@ -362799,53 +362806,6 @@ query GetRelease($limit: Int, $skip: Int, $version: String!, $stream: [UnityRele
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return results;
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}
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exports.getUnityReleases = getUnityReleases;
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/**
|
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* Retrieves Unity releases in LTS from the GraphQL API based on entitlements.
|
||||
* @param entitlements - The array of entitlements to filter by.
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||||
* @returns A Promise that resolves to an array of UnityChangeset objects.
|
||||
* @throws Error if the API response is invalid.
|
||||
*/
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async function getUnityReleasesInLTS(entitlements = []) {
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const client = new graphql_request_1.GraphQLClient(UNITY_GRAPHQL_ENDPOINT);
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const query = (0, graphql_request_1.gql) `
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query GetReleaseMajorVersions($entitlements: [UnityReleaseEntitlement!])
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{
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||||
getUnityReleaseMajorVersions(
|
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stream: []
|
||||
platform: []
|
||||
architecture: []
|
||||
entitlements: $entitlements
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||||
) {
|
||||
version
|
||||
}
|
||||
}
|
||||
`;
|
||||
const variables = {
|
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entitlements: entitlements,
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||||
};
|
||||
const cacheKey = getCacheKey(query, variables);
|
||||
let data;
|
||||
const cached = cache.get(cacheKey);
|
||||
if (cached && isCacheValid(cached.timestamp)) {
|
||||
data = cached.data;
|
||||
}
|
||||
else {
|
||||
data = await requestWithErrorHandling(client, query, variables);
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cache.set(cacheKey, { data, timestamp: Date.now() });
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}
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if (!data.getUnityReleaseMajorVersions) {
|
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throw new Error("Invalid response from Unity GraphQL API: missing getUnityReleaseMajorVersions");
|
||||
}
|
||||
const results = await Promise.all(data.getUnityReleaseMajorVersions
|
||||
.map(async (v) => {
|
||||
if (!v.version) {
|
||||
throw new Error("Invalid response from Unity GraphQL API: missing version in major versions");
|
||||
}
|
||||
return await getUnityReleases(v.version, [unityChangeset_js_1.UnityReleaseStream.LTS], entitlements);
|
||||
}));
|
||||
return results.flat();
|
||||
}
|
||||
exports.getUnityReleasesInLTS = getUnityReleasesInLTS;
|
||||
|
||||
|
||||
/***/ }),
|
||||
|
@ -362892,11 +362852,10 @@ function searchModeToStreams(searchMode) {
|
|||
unityChangeset_js_1.UnityReleaseStream.BETA,
|
||||
];
|
||||
case index_js_1.SearchMode.LTS:
|
||||
case index_js_1.SearchMode.XLTS:
|
||||
return [
|
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unityChangeset_js_1.UnityReleaseStream.LTS,
|
||||
];
|
||||
case index_js_1.SearchMode.SUPPORTED:
|
||||
case index_js_1.SearchMode.Supported:
|
||||
return [
|
||||
unityChangeset_js_1.UnityReleaseStream.SUPPORTED,
|
||||
];
|
||||
|
|
File diff suppressed because one or more lines are too long
|
@ -4,21 +4,69 @@
|
|||
echo "Changing to \"$ACTIVATE_LICENSE_PATH\" directory."
|
||||
pushd "$ACTIVATE_LICENSE_PATH"
|
||||
|
||||
echo "Requesting activation"
|
||||
if [[ -n "$UNITY_SERIAL" && -n "$UNITY_EMAIL" && -n "$UNITY_PASSWORD" ]]; then
|
||||
#
|
||||
# SERIAL LICENSE MODE
|
||||
#
|
||||
# This will activate unity, using the serial activation process.
|
||||
#
|
||||
|
||||
# Activate license
|
||||
/Applications/Unity/Hub/Editor/$UNITY_VERSION/Unity.app/Contents/MacOS/Unity \
|
||||
-logFile - \
|
||||
-batchmode \
|
||||
-nographics \
|
||||
-quit \
|
||||
-serial "$UNITY_SERIAL" \
|
||||
-username "$UNITY_EMAIL" \
|
||||
-password "$UNITY_PASSWORD" \
|
||||
-projectPath "$ACTIVATE_LICENSE_PATH"
|
||||
echo "Requesting activation"
|
||||
|
||||
# Store the exit code from the verify command
|
||||
UNITY_EXIT_CODE=$?
|
||||
# Activate license
|
||||
/Applications/Unity/Hub/Editor/$UNITY_VERSION/Unity.app/Contents/MacOS/Unity \
|
||||
-logFile - \
|
||||
-batchmode \
|
||||
-nographics \
|
||||
-quit \
|
||||
-serial "$UNITY_SERIAL" \
|
||||
-username "$UNITY_EMAIL" \
|
||||
-password "$UNITY_PASSWORD" \
|
||||
-projectPath "$ACTIVATE_LICENSE_PATH"
|
||||
|
||||
# Store the exit code from the verify command
|
||||
UNITY_EXIT_CODE=$?
|
||||
|
||||
elif [[ -n "$UNITY_LICENSING_SERVER" ]]; then
|
||||
#
|
||||
# Custom Unity License Server
|
||||
#
|
||||
echo "Adding licensing server config"
|
||||
mkdir -p "$UNITY_LICENSE_PATH/config/"
|
||||
cp "$ACTION_FOLDER/unity-config/services-config.json" "$UNITY_LICENSE_PATH/config/services-config.json"
|
||||
|
||||
/Applications/Unity/Hub/Editor/$UNITY_VERSION/Unity.app/Contents/Frameworks/UnityLicensingClient.app/Contents/MacOS/Unity.Licensing.Client \
|
||||
--acquire-floating > license.txt
|
||||
|
||||
# Store the exit code from the verify command
|
||||
UNITY_EXIT_CODE=$?
|
||||
|
||||
if [ $UNITY_EXIT_CODE -eq 0 ]; then
|
||||
PARSEDFILE=$(grep -oE '\"[^"]*\"' < license.txt | tr -d '"')
|
||||
export FLOATING_LICENSE
|
||||
FLOATING_LICENSE=$(sed -n 2p <<< "$PARSEDFILE")
|
||||
FLOATING_LICENSE_TIMEOUT=$(sed -n 4p <<< "$PARSEDFILE")
|
||||
|
||||
echo "Acquired floating license: \"$FLOATING_LICENSE\" with timeout $FLOATING_LICENSE_TIMEOUT"
|
||||
fi
|
||||
else
|
||||
#
|
||||
# NO LICENSE ACTIVATION STRATEGY MATCHED
|
||||
#
|
||||
# This will exit since no activation strategies could be matched.
|
||||
#
|
||||
echo "License activation strategy could not be determined."
|
||||
echo ""
|
||||
echo "Visit https://game.ci/docs/github/activation for more"
|
||||
echo "details on how to set up one of the possible activation strategies."
|
||||
|
||||
echo "::error ::No valid license activation strategy could be determined. Make sure to provide UNITY_EMAIL, UNITY_PASSWORD, and either a UNITY_SERIAL \
|
||||
or UNITY_LICENSE. Otherwise please use UNITY_LICENSING_SERVER. See more info at https://game.ci/docs/github/activation"
|
||||
|
||||
# Immediately exit as no UNITY_EXIT_CODE can be derived.
|
||||
exit 1;
|
||||
|
||||
fi
|
||||
|
||||
#
|
||||
# Display information about the result
|
||||
|
|
|
@ -149,8 +149,6 @@ echo ""
|
|||
$( [ "${MANUAL_EXIT}" == "true" ] || echo "-quit" ) \
|
||||
-batchmode \
|
||||
$( [ "${ENABLE_GPU}" == "true" ] || echo "-nographics" ) \
|
||||
-username "$UNITY_EMAIL" \
|
||||
-password "$UNITY_PASSWORD" \
|
||||
-customBuildName "$BUILD_NAME" \
|
||||
-projectPath "$UNITY_PROJECT_PATH" \
|
||||
$( [ -z "$BUILD_PROFILE" ] && echo "-buildTarget $BUILD_TARGET") \
|
||||
|
|
|
@ -4,15 +4,29 @@
|
|||
echo "Changing to \"$ACTIVATE_LICENSE_PATH\" directory."
|
||||
pushd "$ACTIVATE_LICENSE_PATH"
|
||||
|
||||
/Applications/Unity/Hub/Editor/$UNITY_VERSION/Unity.app/Contents/MacOS/Unity \
|
||||
-logFile - \
|
||||
-batchmode \
|
||||
-nographics \
|
||||
-quit \
|
||||
-username "$UNITY_EMAIL" \
|
||||
-password "$UNITY_PASSWORD" \
|
||||
-returnlicense \
|
||||
-projectPath "$ACTIVATE_LICENSE_PATH"
|
||||
if [[ -n "$UNITY_LICENSING_SERVER" ]]; then
|
||||
#
|
||||
# Return any floating license used.
|
||||
#
|
||||
echo "Returning floating license: \"$FLOATING_LICENSE\""
|
||||
/Applications/Unity/Hub/Editor/$UNITY_VERSION/Unity.app/Contents/Frameworks/UnityLicensingClient.app/Contents/MacOS/Unity.Licensing.Client \
|
||||
--return-floating "$FLOATING_LICENSE"
|
||||
elif [[ -n "$UNITY_SERIAL" ]]; then
|
||||
#
|
||||
# SERIAL LICENSE MODE
|
||||
#
|
||||
# This will return the license that is currently in use.
|
||||
#
|
||||
/Applications/Unity/Hub/Editor/$UNITY_VERSION/Unity.app/Contents/MacOS/Unity \
|
||||
-logFile - \
|
||||
-batchmode \
|
||||
-nographics \
|
||||
-quit \
|
||||
-username "$UNITY_EMAIL" \
|
||||
-password "$UNITY_PASSWORD" \
|
||||
-returnlicense \
|
||||
-projectPath "$ACTIVATE_LICENSE_PATH"
|
||||
fi
|
||||
|
||||
# Return to previous working directory
|
||||
popd
|
||||
|
|
|
@ -68,14 +68,18 @@ elif [[ -n "$UNITY_LICENSING_SERVER" ]]; then
|
|||
echo "Adding licensing server config"
|
||||
|
||||
/opt/unity/Editor/Data/Resources/Licensing/Client/Unity.Licensing.Client --acquire-floating > license.txt #is this accessible in a env variable?
|
||||
PARSEDFILE=$(grep -oP '\".*?\"' < license.txt | tr -d '"')
|
||||
export FLOATING_LICENSE
|
||||
FLOATING_LICENSE=$(sed -n 2p <<< "$PARSEDFILE")
|
||||
FLOATING_LICENSE_TIMEOUT=$(sed -n 4p <<< "$PARSEDFILE")
|
||||
|
||||
echo "Acquired floating license: \"$FLOATING_LICENSE\" with timeout $FLOATING_LICENSE_TIMEOUT"
|
||||
# Store the exit code from the verify command
|
||||
UNITY_EXIT_CODE=$?
|
||||
|
||||
if [ $UNITY_EXIT_CODE -eq 0 ]; then
|
||||
PARSEDFILE=$(grep -oP '\".*?\"' < license.txt | tr -d '"')
|
||||
export FLOATING_LICENSE
|
||||
FLOATING_LICENSE=$(sed -n 2p <<< "$PARSEDFILE")
|
||||
FLOATING_LICENSE_TIMEOUT=$(sed -n 4p <<< "$PARSEDFILE")
|
||||
|
||||
echo "Acquired floating license: \"$FLOATING_LICENSE\" with timeout $FLOATING_LICENSE_TIMEOUT"
|
||||
fi
|
||||
else
|
||||
#
|
||||
# NO LICENSE ACTIVATION STRATEGY MATCHED
|
||||
|
|
|
@ -50,7 +50,7 @@
|
|||
"reflect-metadata": "^0.1.13",
|
||||
"semver": "^7.5.2",
|
||||
"ts-md5": "^1.3.1",
|
||||
"unity-changeset": "^3.0.1",
|
||||
"unity-changeset": "^3.1.0",
|
||||
"uuid": "^9.0.0",
|
||||
"yaml": "^2.2.2"
|
||||
},
|
||||
|
|
|
@ -7681,10 +7681,10 @@ undici@^5.25.4:
|
|||
dependencies:
|
||||
"@fastify/busboy" "^2.0.0"
|
||||
|
||||
unity-changeset@^3.0.1:
|
||||
version "3.0.1"
|
||||
resolved "https://registry.yarnpkg.com/unity-changeset/-/unity-changeset-3.0.1.tgz#47c964878c53d27da571c7c350dac8edf8cdc8a4"
|
||||
integrity sha512-3GVbZuOusSLPADIE5yvMcNrlkt0MGFNARWe4hU0Y+MNMlvuSRBPTvtz0h+UUzQzRD07d/lj4LkIj3YwxBdEuQg==
|
||||
unity-changeset@^3.1.0:
|
||||
version "3.1.0"
|
||||
resolved "https://registry.yarnpkg.com/unity-changeset/-/unity-changeset-3.1.0.tgz#7217915b995f1c441d8bdb1045c45c09f64ca94a"
|
||||
integrity sha512-bFqaq3yuxeMROwqw81fi6S2f8l+4lracvnW8SkdJLGDx+QvWxQhjK4LsGYM19/plDDh7q3MwEbzQgmcqj5uxBg==
|
||||
dependencies:
|
||||
"@deno/shim-deno" "~0.18.0"
|
||||
graphql "^16.8.1"
|
||||
|
|
Loading…
Reference in New Issue