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v2.0-alpha
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@ -1,19 +1,82 @@
|
|||
{
|
||||
"plugins": ["jest", "@typescript-eslint", "prettier", "unicorn"],
|
||||
"extends": ["plugin:unicorn/recommended", "plugin:github/recommended", "prettier"],
|
||||
"extends": ["plugin:unicorn/recommended", "plugin:github/recommended", "plugin:prettier/recommended"],
|
||||
"parser": "@typescript-eslint/parser",
|
||||
"parserOptions": {
|
||||
"ecmaVersion": 9,
|
||||
"sourceType": "module"
|
||||
"ecmaVersion": 2020,
|
||||
"sourceType": "module",
|
||||
"extraFileExtensions": [".mjs"],
|
||||
"ecmaFeatures": {
|
||||
"impliedStrict": true
|
||||
},
|
||||
"project": "./tsconfig.json"
|
||||
},
|
||||
"env": {
|
||||
"node": true,
|
||||
"es6": true,
|
||||
"jest/globals": true
|
||||
"jest/globals": true,
|
||||
"es2020": true
|
||||
},
|
||||
"rules": {
|
||||
// Error out for code formatting errors
|
||||
"prettier/prettier": "error",
|
||||
"import/no-extraneous-dependencies": 0,
|
||||
"import/no-namespace": "off"
|
||||
// Namespaces or sometimes needed
|
||||
"import/no-namespace": "off",
|
||||
// Properly format comments
|
||||
"spaced-comment": ["error", "always"],
|
||||
"lines-around-comment": [
|
||||
"error",
|
||||
{
|
||||
"beforeBlockComment": true,
|
||||
"beforeLineComment": true,
|
||||
"allowBlockStart": true,
|
||||
"allowObjectStart": true,
|
||||
"allowArrayStart": true,
|
||||
"allowClassStart": true,
|
||||
"ignorePattern": "pragma|ts-ignore"
|
||||
}
|
||||
],
|
||||
// Mandatory spacing
|
||||
"padding-line-between-statements": [
|
||||
"error",
|
||||
{
|
||||
"blankLine": "always",
|
||||
"prev": "*",
|
||||
"next": "return"
|
||||
},
|
||||
{
|
||||
"blankLine": "always",
|
||||
"prev": "directive",
|
||||
"next": "*"
|
||||
},
|
||||
{
|
||||
"blankLine": "any",
|
||||
"prev": "directive",
|
||||
"next": "directive"
|
||||
}
|
||||
],
|
||||
// Enforce camelCase
|
||||
"camelcase": "error",
|
||||
// Allow forOfStatements
|
||||
"no-restricted-syntax": ["error", "ForInStatement", "LabeledStatement", "WithStatement"],
|
||||
// Continue is viable in forOf loops in generators
|
||||
"no-continue": "off",
|
||||
// From experience, named exports are almost always desired. I got tired of this rule
|
||||
"import/prefer-default-export": "off",
|
||||
// Unused vars are useful to keep method signatures consistent and documented
|
||||
"@typescript-eslint/no-unused-vars": "off",
|
||||
// For this project only use kebab-case
|
||||
"unicorn/filename-case": [
|
||||
"error",
|
||||
{
|
||||
"cases": {
|
||||
"kebabCase": true
|
||||
}
|
||||
}
|
||||
],
|
||||
// Allow Array.from(set) mitigate TS2569 which would require '--downlevelIteration'
|
||||
"unicorn/prefer-spread": "off",
|
||||
// Temp disable to prevent mixing changes with other PRs
|
||||
"i18n-text/no-en": "off"
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,3 +1,6 @@
|
|||
dist/index* -diff linguist-generated=true
|
||||
dist/licenses* -diff linguist-generated=true
|
||||
dist/sourcemap* -diff linguist-generated=true
|
||||
[attr]generated-code-file text eol=lf -diff linguist-generated=true
|
||||
[attr]generated-binary-file -text -diff linguist-generated=true
|
||||
|
||||
dist/index* generated-code-file
|
||||
dist/licenses* generated-code-file
|
||||
dist/sourcemap* generated-code-file
|
||||
|
|
|
@ -1,8 +1,8 @@
|
|||
# These are supported funding model platforms
|
||||
|
||||
github: # Replace with up to 4 GitHub Sponsors-enabled usernames e.g., [user1, user2]
|
||||
github: game-ci
|
||||
patreon: # Replace with a single Patreon username
|
||||
open_collective: game-ci
|
||||
open_collective: # replace with a single OpenCollective username
|
||||
ko_fi: # Replace with a single Ko-fi username
|
||||
tidelift: # Replace with a single Tidelift platform-name/package-name e.g., npm/babel
|
||||
community_bridge: # Replace with a single Community Bridge project-name e.g., cloud-foundry
|
||||
|
|
|
@ -2,10 +2,28 @@
|
|||
|
||||
- ...
|
||||
|
||||
#### Related Issues
|
||||
|
||||
- ...
|
||||
|
||||
#### Related PRs
|
||||
|
||||
- ...
|
||||
|
||||
#### Successful Workflow Run Link
|
||||
|
||||
PRs don't have access to secrets so you will need to provide a link to a successful run of the workflows from your own
|
||||
repo.
|
||||
|
||||
- ...
|
||||
|
||||
#### Checklist
|
||||
|
||||
<!-- please check all items and add your own -->
|
||||
|
||||
- [x] Read the contribution [guide](../CONTRIBUTING.md) and accept the [code](../CODE_OF_CONDUCT.md) of conduct
|
||||
- [x] Read the contribution [guide](https://github.com/game-ci/unity-builder/blob/main/CONTRIBUTING.md) and accept the
|
||||
[code](https://github.com/game-ci/unity-builder/blob/main/CODE_OF_CONDUCT.md) of conduct
|
||||
- [ ] Docs (If new inputs or outputs have been added or changes to behavior that should be documented. Please make a PR
|
||||
in the [documentation repo](https://github.com/game-ci/documentation))
|
||||
- [ ] Readme (updated or not needed)
|
||||
- [ ] Tests (added, updated or not needed)
|
||||
|
|
|
@ -13,7 +13,7 @@ jobs:
|
|||
id: requestActivationFile
|
||||
uses: game-ci/unity-request-activation-file@v2.0-alpha-1
|
||||
- name: Upload activation file
|
||||
uses: actions/upload-artifact@v2
|
||||
uses: actions/upload-artifact@v4
|
||||
with:
|
||||
name: ${{ steps.requestActivationFile.outputs.filePath }}
|
||||
path: ${{ steps.requestActivationFile.outputs.filePath }}
|
||||
|
|
|
@ -1,60 +0,0 @@
|
|||
name: AWS
|
||||
|
||||
on:
|
||||
push: { branches: [aws, remote-builder/refactor] }
|
||||
|
||||
env:
|
||||
AWS_REGION: 'eu-west-1'
|
||||
|
||||
jobs:
|
||||
buildForAllPlatforms:
|
||||
name: AWS Fargate Build
|
||||
if: github.event.pull_request.draft == false
|
||||
runs-on: ubuntu-latest
|
||||
strategy:
|
||||
fail-fast: false
|
||||
matrix:
|
||||
projectPath:
|
||||
- test-project
|
||||
unityVersion:
|
||||
# - 2019.2.11f1
|
||||
- 2019.3.15f1
|
||||
targetPlatform:
|
||||
#- StandaloneOSX # Build a macOS standalone (Intel 64-bit).
|
||||
#- StandaloneWindows64 # Build a Windows 64-bit standalone.
|
||||
- StandaloneLinux64 # Build a Linux 64-bit standalone.
|
||||
#- iOS # Build an iOS player.
|
||||
#- Android # Build an Android .apk.
|
||||
#- WebGL # WebGL.
|
||||
# - StandaloneWindows # Build a Windows standalone.
|
||||
# - WSAPlayer # Build an Windows Store Apps player.
|
||||
# - PS4 # Build a PS4 Standalone.
|
||||
# - XboxOne # Build a Xbox One Standalone.
|
||||
# - tvOS # Build to Apple's tvOS platform.
|
||||
# - Switch # Build a Nintendo Switch player
|
||||
# steps
|
||||
steps:
|
||||
- name: Checkout (default)
|
||||
uses: actions/checkout@v2
|
||||
if: github.event.event_type != 'pull_request_target'
|
||||
with:
|
||||
lfs: true
|
||||
- name: Configure AWS Credentials
|
||||
uses: aws-actions/configure-aws-credentials@v1
|
||||
with:
|
||||
aws-access-key-id: ${{ secrets.AWS_ACCESS_KEY_ID }}
|
||||
aws-secret-access-key: ${{ secrets.AWS_SECRET_ACCESS_KEY }}
|
||||
aws-region: eu-west-2
|
||||
- uses: ./
|
||||
id: aws-fargate-unity-build
|
||||
env:
|
||||
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
|
||||
AWS_ACCESS_KEY_ID: ${{ secrets.AWS_ACCESS_KEY_ID }}
|
||||
AWS_SECRET_ACCESS_KEY: ${{ secrets.AWS_SECRET_ACCESS_KEY }}
|
||||
AWS_DEFAULT_REGION: eu-west-2
|
||||
with:
|
||||
remoteBuildCluster: aws
|
||||
projectPath: ${{ matrix.projectPath }}
|
||||
unityVersion: ${{ matrix.unityVersion }}
|
||||
targetPlatform: ${{ matrix.targetPlatform }}
|
||||
githubToken: ${{ secrets.GITHUB_TOKEN }}
|
|
@ -0,0 +1,87 @@
|
|||
name: Builds - MacOS
|
||||
|
||||
on:
|
||||
workflow_dispatch:
|
||||
push:
|
||||
|
||||
concurrency:
|
||||
group: ${{ github.workflow }}-${{ github.event.pull_request.number || github.ref }}
|
||||
cancel-in-progress: true
|
||||
|
||||
jobs:
|
||||
buildForAllPlatformsMacOS:
|
||||
name: ${{ matrix.targetPlatform }} on ${{ matrix.unityVersion }}
|
||||
runs-on: macos-latest
|
||||
strategy:
|
||||
fail-fast: false
|
||||
matrix:
|
||||
projectPath:
|
||||
- test-project
|
||||
unityVersion:
|
||||
- 2021.3.45f1
|
||||
- 2022.3.13f1
|
||||
- 2023.2.2f1
|
||||
targetPlatform:
|
||||
- StandaloneOSX # Build a MacOS executable
|
||||
- iOS # Build an iOS executable
|
||||
include:
|
||||
# Additionally test enableGpu build for a standalone windows target
|
||||
- unityVersion: 6000.0.36f1
|
||||
targetPlatform: StandaloneOSX
|
||||
- unityVersion: 6000.0.36f1
|
||||
targetPlatform: StandaloneOSX
|
||||
buildProfile: 'Assets/Settings/Build Profiles/Sample macOS Build Profile.asset'
|
||||
|
||||
steps:
|
||||
###########################
|
||||
# Checkout #
|
||||
###########################
|
||||
- uses: actions/checkout@v4
|
||||
with:
|
||||
lfs: true
|
||||
|
||||
###########################
|
||||
# Cache #
|
||||
###########################
|
||||
- uses: actions/cache@v4
|
||||
with:
|
||||
path: ${{ matrix.projectPath }}/Library
|
||||
key: Library-${{ matrix.projectPath }}-macos-${{ matrix.targetPlatform }}
|
||||
restore-keys: |
|
||||
Library-${{ matrix.projectPath }}-macos-
|
||||
Library-
|
||||
|
||||
###########################
|
||||
# Set Scripting Backend #
|
||||
###########################
|
||||
- name: Set Scripting Backend To il2cpp
|
||||
run: |
|
||||
mv -f "./test-project/ProjectSettings/ProjectSettingsIl2cpp.asset" "./test-project/ProjectSettings/ProjectSettings.asset"
|
||||
|
||||
###########################
|
||||
# Build #
|
||||
###########################
|
||||
- uses: ./
|
||||
env:
|
||||
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
|
||||
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
|
||||
UNITY_SERIAL: ${{ secrets.UNITY_SERIAL }}
|
||||
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
|
||||
with:
|
||||
buildName: 'GameCI Test Build'
|
||||
projectPath: ${{ matrix.projectPath }}
|
||||
unityVersion: ${{ matrix.unityVersion }}
|
||||
targetPlatform: ${{ matrix.targetPlatform }}
|
||||
buildProfile: ${{ matrix.buildProfile }}
|
||||
customParameters: -profile SomeProfile -someBoolean -someValue exampleValue
|
||||
# We use dirty build because we are replacing the default project settings file above
|
||||
allowDirtyBuild: true
|
||||
|
||||
###########################
|
||||
# Upload #
|
||||
###########################
|
||||
- uses: actions/upload-artifact@v4
|
||||
with:
|
||||
name: Build ${{ matrix.targetPlatform }} on MacOS (${{ matrix.unityVersion }})${{ matrix.buildProfile && ' With Build Profile' || '' }}
|
||||
path: build
|
||||
retention-days: 14
|
|
@ -0,0 +1,206 @@
|
|||
name: Builds - Ubuntu
|
||||
|
||||
on:
|
||||
workflow_dispatch:
|
||||
push:
|
||||
|
||||
concurrency:
|
||||
group: ${{ github.workflow }}-${{ github.event.pull_request.number || github.ref }}
|
||||
cancel-in-progress: true
|
||||
|
||||
env:
|
||||
UNITY_LICENSE:
|
||||
"<?xml version=\"1.0\" encoding=\"UTF-8\"?><root>\n <License
|
||||
id=\"Terms\">\n <MachineBindings>\n <Binding Key=\"1\"
|
||||
Value=\"576562626572264761624c65526f7578\"/>\n <Binding Key=\"2\"
|
||||
Value=\"576562626572264761624c65526f7578\"/>\n </MachineBindings>\n <MachineID
|
||||
Value=\"D7nTUnjNAmtsUMcnoyrqkgIbYdM=\"/>\n <SerialHash
|
||||
Value=\"2033b8ac3e6faa3742ca9f0bfae44d18f2a96b80\"/>\n <Features>\n <Feature
|
||||
Value=\"33\"/>\n <Feature Value=\"1\"/>\n <Feature Value=\"12\"/>\n <Feature
|
||||
Value=\"2\"/>\n <Feature Value=\"24\"/>\n <Feature Value=\"3\"/>\n <Feature
|
||||
Value=\"36\"/>\n <Feature Value=\"17\"/>\n <Feature Value=\"19\"/>\n <Feature
|
||||
Value=\"62\"/>\n </Features>\n <DeveloperData
|
||||
Value=\"AQAAAEY0LUJHUlgtWEQ0RS1aQ1dWLUM1SlctR0RIQg==\"/>\n <SerialMasked
|
||||
Value=\"F4-BGRX-XD4E-ZCWV-C5JW-XXXX\"/>\n <StartDate Value=\"2021-02-08T00:00:00\"/>\n <UpdateDate
|
||||
Value=\"2021-02-09T00:34:57\"/>\n <InitialActivationDate
|
||||
Value=\"2021-02-08T00:34:56\"/>\n <LicenseVersion Value=\"6.x\"/>\n <ClientProvidedVersion
|
||||
Value=\"2018.4.30f1\"/>\n <AlwaysOnline Value=\"false\"/>\n <Entitlements>\n <Entitlement
|
||||
Ns=\"unity_editor\" Tag=\"UnityPersonal\" Type=\"EDITOR\"
|
||||
ValidTo=\"9999-12-31T00:00:00\"/>\n <Entitlement Ns=\"unity_editor\" Tag=\"DarkSkin\"
|
||||
Type=\"EDITOR_FEATURE\" ValidTo=\"9999-12-31T00:00:00\"/>\n </Entitlements>\n </License>\n<Signature
|
||||
xmlns=\"http://www.w3.org/2000/09/xmldsig#\"><SignedInfo><CanonicalizationMethod
|
||||
Algorithm=\"http://www.w3.org/TR/2001/REC-xml-c14n-20010315#WithComments\"/><SignatureMethod
|
||||
Algorithm=\"http://www.w3.org/2000/09/xmldsig#rsa-sha1\"/><Reference URI=\"#Terms\"><Transforms><Transform
|
||||
Algorithm=\"http://www.w3.org/2000/09/xmldsig#enveloped-signature\"/></Transforms><DigestMethod
|
||||
Algorithm=\"http://www.w3.org/2000/09/xmldsig#sha1\"/><DigestValue>m0Db8UK+ktnOLJBtHybkfetpcKo=</DigestValue></Reference></SignedInfo><SignatureValue>o/pUbSQAukz7+ZYAWhnA0AJbIlyyCPL7bKVEM2lVqbrXt7cyey+umkCXamuOgsWPVUKBMkXtMH8L\n5etLmD0getWIhTGhzOnDCk+gtIPfL4jMo9tkEuOCROQAXCci23VFscKcrkB+3X6h4wEOtA2APhOY\nB+wvC794o8/82ffjP79aVAi57rp3Wmzx+9pe9yMwoJuljAy2sc2tIMgdQGWVmOGBpQm3JqsidyzI\nJWG2kjnc7pDXK9pwYzXoKiqUqqrut90d+kQqRyv7MSZXR50HFqD/LI69h68b7P8Bjo3bPXOhNXGR\n9YCoemH6EkfCJxp2gIjzjWW+l2Hj2EsFQi8YXw==</SignatureValue></Signature></root>"
|
||||
|
||||
jobs:
|
||||
buildForAllPlatformsUbuntu:
|
||||
name:
|
||||
"${{ matrix.targetPlatform }} on ${{ matrix.unityVersion}}${{startsWith(matrix.buildProfile, 'Assets') && ' (via Build Profile)' || '' }}"
|
||||
runs-on: ubuntu-latest
|
||||
strategy:
|
||||
fail-fast: false
|
||||
matrix:
|
||||
providerStrategy:
|
||||
# - local-docker
|
||||
- local
|
||||
projectPath:
|
||||
- test-project
|
||||
unityVersion:
|
||||
- 2021.3.32f1
|
||||
- 2022.3.13f1
|
||||
- 2023.2.2f1
|
||||
targetPlatform:
|
||||
- StandaloneOSX # Build a macOS standalone (Intel 64-bit) with mono backend.
|
||||
- StandaloneWindows64 # Build a Windows 64-bit standalone with mono backend.
|
||||
- StandaloneLinux64 # Build a Linux 64-bit standalone with mono/il2cpp backend.
|
||||
- iOS # Build an iOS project.
|
||||
- Android # Build an Android .apk.
|
||||
- WebGL # WebGL.
|
||||
buildWithIl2cpp:
|
||||
- false
|
||||
- true
|
||||
additionalParameters:
|
||||
- -param value
|
||||
- -standaloneBuildSubtarget Server
|
||||
# Skipping configurations that are not supported
|
||||
exclude:
|
||||
# No il2cpp support on Linux Host
|
||||
- targetPlatform: StandaloneOSX
|
||||
buildWithIl2cpp: true
|
||||
- targetPlatform: StandaloneWindows64
|
||||
buildWithIl2cpp: true
|
||||
# Only builds with Il2cpp
|
||||
- targetPlatform: iOS
|
||||
buildWithIl2cpp: false
|
||||
- targetPlatform: Android
|
||||
buildWithIl2cpp: false
|
||||
- targetPlatform: WebGL
|
||||
buildWithIl2cpp: false
|
||||
# No dedicated server support
|
||||
- targetPlatform: WebGL
|
||||
additionalParameters: -standaloneBuildSubtarget Server
|
||||
- targetPlatform: Android
|
||||
additionalParameters: -standaloneBuildSubtarget Server
|
||||
- targetPlatform: iOS
|
||||
additionalParameters: -standaloneBuildSubtarget Server
|
||||
# No dedicated server support on Linux Host
|
||||
- targetPlatform: StandaloneOSX
|
||||
additionalParameters: -standaloneBuildSubtarget Server
|
||||
# No il2cpp dedicated server support on Linux Host
|
||||
- targetPlatform: StandaloneWindows64
|
||||
additionalParameters: -standaloneBuildSubtarget Server
|
||||
buildWithIl2cpp: true
|
||||
include:
|
||||
- unityVersion: 6000.0.36f1
|
||||
targetPlatform: WebGL
|
||||
- unityVersion: 6000.0.36f1
|
||||
targetPlatform: WebGL
|
||||
buildProfile: 'Assets/Settings/Build Profiles/Sample WebGL Build Profile.asset'
|
||||
|
||||
steps:
|
||||
- name: Clear Space for Android Build
|
||||
if: matrix.targetPlatform == 'Android'
|
||||
uses: jlumbroso/free-disk-space@v1.3.1
|
||||
|
||||
###########################
|
||||
# Checkout #
|
||||
###########################
|
||||
- uses: actions/checkout@v4
|
||||
with:
|
||||
lfs: true
|
||||
|
||||
###########################
|
||||
# Cache #
|
||||
###########################
|
||||
- uses: actions/cache@v4
|
||||
with:
|
||||
path: ${{ matrix.projectPath }}/Library
|
||||
key: Library-${{ matrix.projectPath }}-ubuntu-${{ matrix.targetPlatform }}
|
||||
restore-keys: |
|
||||
Library-${{ matrix.projectPath }}-ubuntu-
|
||||
Library-
|
||||
|
||||
###########################
|
||||
# Set Scripting Backend #
|
||||
###########################
|
||||
- name: Set Scripting Backend To il2cpp
|
||||
if: matrix.buildWithIl2cpp == true
|
||||
run: |
|
||||
mv -f "./test-project/ProjectSettings/ProjectSettingsIl2cpp.asset" "./test-project/ProjectSettings/ProjectSettings.asset"
|
||||
|
||||
###########################
|
||||
# Build #
|
||||
###########################
|
||||
- name: Build
|
||||
uses: ./
|
||||
id: build-1
|
||||
continue-on-error: true
|
||||
env:
|
||||
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
|
||||
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
|
||||
with:
|
||||
buildName: 'GameCI Test Build'
|
||||
projectPath: ${{ matrix.projectPath }}
|
||||
buildProfile: ${{ matrix.buildProfile }}
|
||||
unityVersion: ${{ matrix.unityVersion }}
|
||||
targetPlatform: ${{ matrix.targetPlatform }}
|
||||
customParameters: -profile SomeProfile -someBoolean -someValue exampleValue ${{ matrix.additionalParameters }}
|
||||
providerStrategy: ${{ matrix.providerStrategy }}
|
||||
allowDirtyBuild: true
|
||||
|
||||
- name: Sleep for Retry
|
||||
if: ${{ steps.build-1.outcome == 'failure' }}
|
||||
run: |
|
||||
sleep 60
|
||||
|
||||
- name: Build (Retry 1)
|
||||
uses: ./
|
||||
id: build-2
|
||||
if: ${{ steps.build-1.outcome == 'failure' }}
|
||||
continue-on-error: true
|
||||
env:
|
||||
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
|
||||
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
|
||||
with:
|
||||
buildName: 'GameCI Test Build'
|
||||
projectPath: ${{ matrix.projectPath }}
|
||||
buildProfile: ${{ matrix.buildProfile }}
|
||||
unityVersion: ${{ matrix.unityVersion }}
|
||||
targetPlatform: ${{ matrix.targetPlatform }}
|
||||
customParameters: -profile SomeProfile -someBoolean -someValue exampleValue ${{ matrix.additionalParameters }}
|
||||
providerStrategy: ${{ matrix.providerStrategy }}
|
||||
allowDirtyBuild: true
|
||||
|
||||
- name: Sleep for Retry
|
||||
if: ${{ steps.build-2.outcome == 'failure' }}
|
||||
run: |
|
||||
sleep 240
|
||||
|
||||
- name: Build (Retry 2)
|
||||
uses: ./
|
||||
id: build-3
|
||||
if: ${{ steps.build-2.outcome == 'failure' }}
|
||||
env:
|
||||
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
|
||||
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
|
||||
with:
|
||||
buildName: 'GameCI Test Build'
|
||||
projectPath: ${{ matrix.projectPath }}
|
||||
buildProfile: ${{ matrix.buildProfile }}
|
||||
unityVersion: ${{ matrix.unityVersion }}
|
||||
targetPlatform: ${{ matrix.targetPlatform }}
|
||||
customParameters: -profile SomeProfile -someBoolean -someValue exampleValue ${{ matrix.additionalParameters }}
|
||||
providerStrategy: ${{ matrix.providerStrategy }}
|
||||
allowDirtyBuild: true
|
||||
|
||||
###########################
|
||||
# Upload #
|
||||
###########################
|
||||
- uses: actions/upload-artifact@v4
|
||||
with:
|
||||
name:
|
||||
"Build ${{ matrix.targetPlatform }}${{ startsWith(matrix.buildProfile, 'Assets') && ' (via Build Profile)' || '' }} on Ubuntu (${{ matrix.unityVersion }}_il2cpp_${{ matrix.buildWithIl2cpp }}_params_${{ matrix.additionalParameters }})"
|
||||
path: build
|
||||
retention-days: 14
|
|
@ -0,0 +1,151 @@
|
|||
name: Builds - Windows
|
||||
|
||||
on:
|
||||
workflow_dispatch:
|
||||
push:
|
||||
|
||||
concurrency:
|
||||
group: ${{ github.workflow }}-${{ github.event.pull_request.number || github.ref }}
|
||||
cancel-in-progress: true
|
||||
|
||||
jobs:
|
||||
buildForAllPlatformsWindows:
|
||||
name: ${{ matrix.targetPlatform }} on ${{ matrix.unityVersion }}
|
||||
runs-on: windows-2022
|
||||
strategy:
|
||||
fail-fast: false
|
||||
matrix:
|
||||
projectPath:
|
||||
- test-project
|
||||
unityVersion:
|
||||
- 2021.3.32f1
|
||||
- 2022.3.13f1
|
||||
- 2023.2.2f1
|
||||
targetPlatform:
|
||||
- Android # Build an Android apk.
|
||||
- StandaloneWindows64 # Build a Windows 64-bit standalone.
|
||||
- WSAPlayer # Build a UWP App
|
||||
- tvOS # Build an Apple TV XCode project
|
||||
enableGpu:
|
||||
- false
|
||||
include:
|
||||
# Additionally test enableGpu build for a standalone windows target
|
||||
- projectPath: test-project
|
||||
unityVersion: 2023.2.2f1
|
||||
targetPlatform: StandaloneWindows64
|
||||
enableGpu: true
|
||||
- unityVersion: 6000.0.36f1
|
||||
targetPlatform: StandaloneWindows64
|
||||
- unityVersion: 6000.0.36f1
|
||||
targetPlatform: StandaloneWindows64
|
||||
buildProfile: 'Assets/Settings/Build Profiles/Sample Windows Build Profile.asset'
|
||||
|
||||
steps:
|
||||
###########################
|
||||
# Checkout #
|
||||
###########################
|
||||
- uses: actions/checkout@v4
|
||||
with:
|
||||
lfs: true
|
||||
|
||||
###########################
|
||||
# Cache #
|
||||
###########################
|
||||
- uses: actions/cache@v4
|
||||
with:
|
||||
path: ${{ matrix.projectPath }}/Library
|
||||
key: Library-${{ matrix.projectPath }}-windows-${{ matrix.targetPlatform }}
|
||||
restore-keys: |
|
||||
Library-${{ matrix.projectPath }}-windows-
|
||||
Library-
|
||||
|
||||
###########################
|
||||
# Set Scripting Backend #
|
||||
###########################
|
||||
- name: Set Scripting Backend To il2cpp
|
||||
run: |
|
||||
Move-Item -Path "./test-project/ProjectSettings/ProjectSettingsIl2cpp.asset" -Destination "./test-project/ProjectSettings/ProjectSettings.asset" -Force
|
||||
|
||||
###########################
|
||||
# Build #
|
||||
###########################
|
||||
- name: Build
|
||||
uses: ./
|
||||
id: build-1
|
||||
continue-on-error: true
|
||||
timeout-minutes: 30
|
||||
env:
|
||||
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
|
||||
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
|
||||
UNITY_SERIAL: ${{ secrets.UNITY_SERIAL }}
|
||||
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
|
||||
with:
|
||||
buildName: 'GameCI Test Build'
|
||||
projectPath: ${{ matrix.projectPath }}
|
||||
unityVersion: ${{ matrix.unityVersion }}
|
||||
targetPlatform: ${{ matrix.targetPlatform }}
|
||||
buildProfile: ${{ matrix.buildProfile }}
|
||||
enableGpu: ${{ matrix.enableGpu }}
|
||||
customParameters: -profile SomeProfile -someBoolean -someValue exampleValue
|
||||
allowDirtyBuild: true
|
||||
# We use dirty build because we are replacing the default project settings file above
|
||||
|
||||
- name: Sleep for Retry
|
||||
if: ${{ steps.build-1.outcome == 'failure' }}
|
||||
run: |
|
||||
Start-Sleep -s 120
|
||||
|
||||
- name: Build Retry 1
|
||||
uses: ./
|
||||
id: build-2
|
||||
continue-on-error: true
|
||||
timeout-minutes: 30
|
||||
if: steps.build-1.outcome == 'failure'
|
||||
env:
|
||||
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
|
||||
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
|
||||
UNITY_SERIAL: ${{ secrets.UNITY_SERIAL }}
|
||||
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
|
||||
with:
|
||||
buildName: 'GameCI Test Build'
|
||||
projectPath: ${{ matrix.projectPath }}
|
||||
unityVersion: ${{ matrix.unityVersion }}
|
||||
targetPlatform: ${{ matrix.targetPlatform }}
|
||||
enableGpu: ${{ matrix.enableGpu }}
|
||||
customParameters: -profile SomeProfile -someBoolean -someValue exampleValue
|
||||
allowDirtyBuild: true
|
||||
# We use dirty build because we are replacing the default project settings file above
|
||||
|
||||
- name: Sleep for Retry
|
||||
if: ${{ steps.build-1.outcome == 'failure' && steps.build-2.outcome == 'failure' }}
|
||||
run: |
|
||||
Start-Sleep -s 240
|
||||
|
||||
- name: Build Retry 2
|
||||
uses: ./
|
||||
id: build-3
|
||||
timeout-minutes: 30
|
||||
if: ${{ steps.build-1.outcome == 'failure' && steps.build-2.outcome == 'failure' }}
|
||||
env:
|
||||
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
|
||||
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
|
||||
UNITY_SERIAL: ${{ secrets.UNITY_SERIAL }}
|
||||
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
|
||||
with:
|
||||
buildName: 'GameCI Test Build'
|
||||
projectPath: ${{ matrix.projectPath }}
|
||||
unityVersion: ${{ matrix.unityVersion }}
|
||||
targetPlatform: ${{ matrix.targetPlatform }}
|
||||
enableGpu: ${{ matrix.enableGpu }}
|
||||
customParameters: -profile SomeProfile -someBoolean -someValue exampleValue
|
||||
allowDirtyBuild: true
|
||||
# We use dirty build because we are replacing the default project settings file above
|
||||
|
||||
###########################
|
||||
# Upload #
|
||||
###########################
|
||||
- uses: actions/upload-artifact@v4
|
||||
with:
|
||||
name: Build ${{ matrix.targetPlatform }} on Windows (${{ matrix.unityVersion }})${{ matrix.enableGpu && ' With GPU' || '' }}${{ matrix.buildProfile && ' With Build Profile' || '' }}
|
||||
path: build
|
||||
retention-days: 14
|
|
@ -1,73 +0,0 @@
|
|||
name: Builds
|
||||
|
||||
on:
|
||||
push: { branches: [main] }
|
||||
pull_request:
|
||||
paths-ignore:
|
||||
- '.github/**'
|
||||
|
||||
env:
|
||||
UNITY_LICENSE: "<?xml version=\"1.0\" encoding=\"UTF-8\"?><root>\n <License id=\"Terms\">\n <MachineBindings>\n <Binding Key=\"1\" Value=\"576562626572264761624c65526f7578\"/>\n <Binding Key=\"2\" Value=\"576562626572264761624c65526f7578\"/>\n </MachineBindings>\n <MachineID Value=\"D7nTUnjNAmtsUMcnoyrqkgIbYdM=\"/>\n <SerialHash Value=\"2033b8ac3e6faa3742ca9f0bfae44d18f2a96b80\"/>\n <Features>\n <Feature Value=\"33\"/>\n <Feature Value=\"1\"/>\n <Feature Value=\"12\"/>\n <Feature Value=\"2\"/>\n <Feature Value=\"24\"/>\n <Feature Value=\"3\"/>\n <Feature Value=\"36\"/>\n <Feature Value=\"17\"/>\n <Feature Value=\"19\"/>\n <Feature Value=\"62\"/>\n </Features>\n <DeveloperData Value=\"AQAAAEY0LUJHUlgtWEQ0RS1aQ1dWLUM1SlctR0RIQg==\"/>\n <SerialMasked Value=\"F4-BGRX-XD4E-ZCWV-C5JW-XXXX\"/>\n <StartDate Value=\"2021-02-08T00:00:00\"/>\n <UpdateDate Value=\"2021-02-09T00:34:57\"/>\n <InitialActivationDate Value=\"2021-02-08T00:34:56\"/>\n <LicenseVersion Value=\"6.x\"/>\n <ClientProvidedVersion Value=\"2018.4.30f1\"/>\n <AlwaysOnline Value=\"false\"/>\n <Entitlements>\n <Entitlement Ns=\"unity_editor\" Tag=\"UnityPersonal\" Type=\"EDITOR\" ValidTo=\"9999-12-31T00:00:00\"/>\n <Entitlement Ns=\"unity_editor\" Tag=\"DarkSkin\" Type=\"EDITOR_FEATURE\" ValidTo=\"9999-12-31T00:00:00\"/>\n </Entitlements>\n </License>\n<Signature xmlns=\"http://www.w3.org/2000/09/xmldsig#\"><SignedInfo><CanonicalizationMethod Algorithm=\"http://www.w3.org/TR/2001/REC-xml-c14n-20010315#WithComments\"/><SignatureMethod Algorithm=\"http://www.w3.org/2000/09/xmldsig#rsa-sha1\"/><Reference URI=\"#Terms\"><Transforms><Transform Algorithm=\"http://www.w3.org/2000/09/xmldsig#enveloped-signature\"/></Transforms><DigestMethod Algorithm=\"http://www.w3.org/2000/09/xmldsig#sha1\"/><DigestValue>m0Db8UK+ktnOLJBtHybkfetpcKo=</DigestValue></Reference></SignedInfo><SignatureValue>o/pUbSQAukz7+ZYAWhnA0AJbIlyyCPL7bKVEM2lVqbrXt7cyey+umkCXamuOgsWPVUKBMkXtMH8L\n5etLmD0getWIhTGhzOnDCk+gtIPfL4jMo9tkEuOCROQAXCci23VFscKcrkB+3X6h4wEOtA2APhOY\nB+wvC794o8/82ffjP79aVAi57rp3Wmzx+9pe9yMwoJuljAy2sc2tIMgdQGWVmOGBpQm3JqsidyzI\nJWG2kjnc7pDXK9pwYzXoKiqUqqrut90d+kQqRyv7MSZXR50HFqD/LI69h68b7P8Bjo3bPXOhNXGR\n9YCoemH6EkfCJxp2gIjzjWW+l2Hj2EsFQi8YXw==</SignatureValue></Signature></root>"
|
||||
|
||||
jobs:
|
||||
buildForAllPlatforms:
|
||||
name: Build for ${{ matrix.targetPlatform }} on version ${{ matrix.unityVersion }}
|
||||
runs-on: ubuntu-latest
|
||||
strategy:
|
||||
fail-fast: false
|
||||
matrix:
|
||||
projectPath:
|
||||
- test-project
|
||||
unityVersion:
|
||||
- 2019.2.11f1
|
||||
- 2019.3.15f1
|
||||
targetPlatform:
|
||||
- StandaloneOSX # Build a macOS standalone (Intel 64-bit).
|
||||
- StandaloneWindows64 # Build a Windows 64-bit standalone.
|
||||
- StandaloneLinux64 # Build a Linux 64-bit standalone.
|
||||
- iOS # Build an iOS player.
|
||||
- Android # Build an Android .apk.
|
||||
- WebGL # WebGL.
|
||||
# - StandaloneWindows # Build a Windows standalone.
|
||||
# - WSAPlayer # Build an Windows Store Apps player.
|
||||
# - PS4 # Build a PS4 Standalone.
|
||||
# - XboxOne # Build a Xbox One Standalone.
|
||||
# - tvOS # Build to Apple's tvOS platform.
|
||||
# - Switch # Build a Nintendo Switch player
|
||||
steps:
|
||||
###########################
|
||||
# Checkout #
|
||||
###########################
|
||||
- uses: actions/checkout@v2
|
||||
with:
|
||||
lfs: true
|
||||
|
||||
###########################
|
||||
# Cache #
|
||||
###########################
|
||||
- uses: actions/cache@v2
|
||||
with:
|
||||
path: ${{ matrix.projectPath }}/Library
|
||||
key: Library-${{ matrix.projectPath }}-${{ matrix.targetPlatform }}
|
||||
restore-keys: |
|
||||
Library-${{ matrix.projectPath }}-
|
||||
Library-
|
||||
|
||||
###########################
|
||||
# Build #
|
||||
###########################
|
||||
- uses: ./
|
||||
with:
|
||||
projectPath: ${{ matrix.projectPath }}
|
||||
unityVersion: ${{ matrix.unityVersion }}
|
||||
targetPlatform: ${{ matrix.targetPlatform }}
|
||||
customParameters: -profile SomeProfile -someBoolean -someValue exampleValue
|
||||
|
||||
###########################
|
||||
# Upload #
|
||||
###########################
|
||||
- uses: actions/upload-artifact@v2
|
||||
with:
|
||||
name: Build (${{ matrix.unityVersion }})
|
||||
path: build
|
||||
retention-days: 14
|
|
@ -11,6 +11,6 @@ jobs:
|
|||
name: A cat for your effort!
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- uses: ruairidhwm/action-cats@1.0.1
|
||||
- uses: ruairidhwm/action-cats@1.0.2
|
||||
with:
|
||||
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
||||
|
|
|
@ -12,3 +12,26 @@ jobs:
|
|||
with:
|
||||
token: ${{ secrets.GITHUB_TOKEN }}
|
||||
expire-in: 21 days
|
||||
cleanupCloudRunner:
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- uses: actions/checkout@v4
|
||||
if: github.event.event_type != 'pull_request_target'
|
||||
with:
|
||||
lfs: true
|
||||
- uses: actions/setup-node@v4
|
||||
with:
|
||||
node-version: '18'
|
||||
- run: yarn
|
||||
- run: yarn run cli --help
|
||||
env:
|
||||
AWS_REGION: eu-west-2
|
||||
AWS_ACCESS_KEY_ID: ${{ secrets.AWS_ACCESS_KEY_ID }}
|
||||
AWS_SECRET_ACCESS_KEY: ${{ secrets.AWS_SECRET_ACCESS_KEY }}
|
||||
AWS_DEFAULT_REGION: eu-west-2
|
||||
- run: yarn run cli -m list-resources
|
||||
env:
|
||||
AWS_REGION: eu-west-2
|
||||
AWS_ACCESS_KEY_ID: ${{ secrets.AWS_ACCESS_KEY_ID }}
|
||||
AWS_SECRET_ACCESS_KEY: ${{ secrets.AWS_SECRET_ACCESS_KEY }}
|
||||
AWS_DEFAULT_REGION: eu-west-2
|
||||
|
|
|
@ -0,0 +1,59 @@
|
|||
name: Async Checks API
|
||||
|
||||
on:
|
||||
workflow_dispatch:
|
||||
inputs:
|
||||
checksObject:
|
||||
description: ''
|
||||
required: false
|
||||
default: ''
|
||||
|
||||
permissions:
|
||||
checks: write
|
||||
|
||||
env:
|
||||
GKE_ZONE: 'us-central1'
|
||||
GKE_REGION: 'us-central1'
|
||||
GKE_PROJECT: 'unitykubernetesbuilder'
|
||||
GKE_CLUSTER: 'game-ci-github-pipelines'
|
||||
GCP_LOGGING: true
|
||||
GCP_PROJECT: unitykubernetesbuilder
|
||||
GCP_LOG_FILE: ${{ github.workspace }}/cloud-runner-logs.txt
|
||||
AWS_REGION: eu-west-2
|
||||
AWS_ACCESS_KEY_ID: ${{ secrets.AWS_ACCESS_KEY_ID }}
|
||||
AWS_SECRET_ACCESS_KEY: ${{ secrets.AWS_SECRET_ACCESS_KEY }}
|
||||
AWS_DEFAULT_REGION: eu-west-2
|
||||
AWS_STACK_NAME: game-ci-github-pipelines
|
||||
CLOUD_RUNNER_BRANCH: ${{ github.ref }}
|
||||
CLOUD_RUNNER_DEBUG: true
|
||||
CLOUD_RUNNER_DEBUG_TREE: true
|
||||
DEBUG: true
|
||||
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
|
||||
PROJECT_PATH: test-project
|
||||
UNITY_VERSION: 2019.3.15f1
|
||||
USE_IL2CPP: false
|
||||
|
||||
jobs:
|
||||
asyncChecks:
|
||||
name: Async Checks
|
||||
if: github.event.event_type != 'pull_request_target'
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- timeout-minutes: 180
|
||||
env:
|
||||
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
|
||||
PROJECT_PATH: test-project
|
||||
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
||||
GIT_PRIVATE_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
||||
TARGET_PLATFORM: StandaloneWindows64
|
||||
cloudRunnerTests: true
|
||||
versioning: None
|
||||
CLOUD_RUNNER_CLUSTER: local-docker
|
||||
AWS_STACK_NAME: game-ci-github-pipelines
|
||||
CHECKS_UPDATE: ${{ github.event.inputs.checksObject }}
|
||||
run: |
|
||||
git clone -b cloud-runner-develop https://github.com/game-ci/unity-builder
|
||||
cd unity-builder
|
||||
yarn
|
||||
ls
|
||||
yarn run cli -m checks-update
|
|
@ -0,0 +1,231 @@
|
|||
name: Cloud Runner CI Pipeline
|
||||
|
||||
on:
|
||||
push: { branches: [cloud-runner-develop, cloud-runner-preview, main] }
|
||||
workflow_dispatch:
|
||||
inputs:
|
||||
runGithubIntegrationTests:
|
||||
description: 'Run GitHub Checks integration tests'
|
||||
required: false
|
||||
default: 'false'
|
||||
|
||||
permissions:
|
||||
checks: write
|
||||
contents: read
|
||||
actions: write
|
||||
|
||||
env:
|
||||
GKE_ZONE: 'us-central1'
|
||||
GKE_REGION: 'us-central1'
|
||||
GKE_PROJECT: 'unitykubernetesbuilder'
|
||||
GKE_CLUSTER: 'game-ci-github-pipelines'
|
||||
GCP_LOGGING: true
|
||||
GCP_PROJECT: unitykubernetesbuilder
|
||||
GCP_LOG_FILE: ${{ github.workspace }}/cloud-runner-logs.txt
|
||||
AWS_REGION: eu-west-2
|
||||
AWS_DEFAULT_REGION: eu-west-2
|
||||
AWS_STACK_NAME: game-ci-team-pipelines
|
||||
CLOUD_RUNNER_BRANCH: ${{ github.ref }}
|
||||
DEBUG: true
|
||||
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
|
||||
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
|
||||
UNITY_SERIAL: ${{ secrets.UNITY_SERIAL }}
|
||||
PROJECT_PATH: test-project
|
||||
UNITY_VERSION: 2019.3.15f1
|
||||
USE_IL2CPP: false
|
||||
USE_GKE_GCLOUD_AUTH_PLUGIN: true
|
||||
|
||||
jobs:
|
||||
tests:
|
||||
name: Tests
|
||||
if: github.event.event_type != 'pull_request_target'
|
||||
runs-on: ubuntu-latest
|
||||
strategy:
|
||||
fail-fast: false
|
||||
matrix:
|
||||
test:
|
||||
- 'cloud-runner-end2end-locking'
|
||||
- 'cloud-runner-end2end-caching'
|
||||
- 'cloud-runner-end2end-retaining'
|
||||
- 'cloud-runner-caching'
|
||||
- 'cloud-runner-environment'
|
||||
- 'cloud-runner-image'
|
||||
- 'cloud-runner-hooks'
|
||||
- 'cloud-runner-local-persistence'
|
||||
- 'cloud-runner-locking-core'
|
||||
- 'cloud-runner-locking-get-locked'
|
||||
steps:
|
||||
- name: Checkout (default)
|
||||
uses: actions/checkout@v4
|
||||
with:
|
||||
lfs: false
|
||||
- name: Configure AWS Credentials
|
||||
uses: aws-actions/configure-aws-credentials@v1
|
||||
with:
|
||||
aws-access-key-id: ${{ secrets.AWS_ACCESS_KEY_ID }}
|
||||
aws-secret-access-key: ${{ secrets.AWS_SECRET_ACCESS_KEY }}
|
||||
aws-region: eu-west-2
|
||||
- run: yarn
|
||||
- run: yarn run test "${{ matrix.test }}" --detectOpenHandles --forceExit --runInBand
|
||||
timeout-minutes: 60
|
||||
env:
|
||||
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
|
||||
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
|
||||
UNITY_SERIAL: ${{ secrets.UNITY_SERIAL }}
|
||||
PROJECT_PATH: test-project
|
||||
TARGET_PLATFORM: StandaloneWindows64
|
||||
cloudRunnerTests: true
|
||||
versioning: None
|
||||
KUBE_STORAGE_CLASS: local-path
|
||||
PROVIDER_STRATEGY: local-docker
|
||||
AWS_ACCESS_KEY_ID: ${{ secrets.AWS_ACCESS_KEY_ID }}
|
||||
AWS_SECRET_ACCESS_KEY: ${{ secrets.AWS_SECRET_ACCESS_KEY }}
|
||||
GIT_PRIVATE_TOKEN: ${{ secrets.GIT_PRIVATE_TOKEN }}
|
||||
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
||||
k8sTests:
|
||||
name: K8s Tests
|
||||
if: github.event.event_type != 'pull_request_target'
|
||||
runs-on: ubuntu-latest
|
||||
strategy:
|
||||
fail-fast: false
|
||||
matrix:
|
||||
test:
|
||||
# - 'cloud-runner-async-workflow'
|
||||
- 'cloud-runner-end2end-locking'
|
||||
- 'cloud-runner-end2end-caching'
|
||||
- 'cloud-runner-end2end-retaining'
|
||||
- 'cloud-runner-kubernetes'
|
||||
- 'cloud-runner-environment'
|
||||
- 'cloud-runner-github-checks'
|
||||
steps:
|
||||
- name: Checkout (default)
|
||||
uses: actions/checkout@v2
|
||||
with:
|
||||
lfs: false
|
||||
- run: yarn
|
||||
- name: actions-k3s
|
||||
uses: debianmaster/actions-k3s@v1.0.5
|
||||
with:
|
||||
version: 'latest'
|
||||
- run: yarn run test "${{ matrix.test }}" --detectOpenHandles --forceExit --runInBand
|
||||
timeout-minutes: 60
|
||||
env:
|
||||
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
|
||||
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
|
||||
UNITY_SERIAL: ${{ secrets.UNITY_SERIAL }}
|
||||
PROJECT_PATH: test-project
|
||||
TARGET_PLATFORM: StandaloneWindows64
|
||||
cloudRunnerTests: true
|
||||
versioning: None
|
||||
KUBE_STORAGE_CLASS: local-path
|
||||
PROVIDER_STRATEGY: k8s
|
||||
AWS_ACCESS_KEY_ID: ${{ secrets.AWS_ACCESS_KEY_ID }}
|
||||
AWS_SECRET_ACCESS_KEY: ${{ secrets.AWS_SECRET_ACCESS_KEY }}
|
||||
GIT_PRIVATE_TOKEN: ${{ secrets.GIT_PRIVATE_TOKEN }}
|
||||
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
||||
awsTests:
|
||||
name: AWS Tests
|
||||
if: github.event.event_type != 'pull_request_target'
|
||||
runs-on: ubuntu-latest
|
||||
strategy:
|
||||
fail-fast: false
|
||||
matrix:
|
||||
test:
|
||||
- 'cloud-runner-end2end-locking'
|
||||
- 'cloud-runner-end2end-caching'
|
||||
- 'cloud-runner-end2end-retaining'
|
||||
- 'cloud-runner-environment'
|
||||
- 'cloud-runner-s3-steps'
|
||||
steps:
|
||||
- name: Checkout (default)
|
||||
uses: actions/checkout@v2
|
||||
with:
|
||||
lfs: false
|
||||
- name: Configure AWS Credentials
|
||||
uses: aws-actions/configure-aws-credentials@v1
|
||||
with:
|
||||
aws-access-key-id: ${{ secrets.AWS_ACCESS_KEY_ID }}
|
||||
aws-secret-access-key: ${{ secrets.AWS_SECRET_ACCESS_KEY }}
|
||||
aws-region: eu-west-2
|
||||
- run: yarn
|
||||
- run: yarn run test "${{ matrix.test }}" --detectOpenHandles --forceExit --runInBand
|
||||
timeout-minutes: 60
|
||||
env:
|
||||
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
|
||||
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
|
||||
UNITY_SERIAL: ${{ secrets.UNITY_SERIAL }}
|
||||
PROJECT_PATH: test-project
|
||||
TARGET_PLATFORM: StandaloneWindows64
|
||||
cloudRunnerTests: true
|
||||
versioning: None
|
||||
KUBE_STORAGE_CLASS: local-path
|
||||
PROVIDER_STRATEGY: aws
|
||||
AWS_ACCESS_KEY_ID: ${{ secrets.AWS_ACCESS_KEY_ID }}
|
||||
AWS_SECRET_ACCESS_KEY: ${{ secrets.AWS_SECRET_ACCESS_KEY }}
|
||||
GIT_PRIVATE_TOKEN: ${{ secrets.GIT_PRIVATE_TOKEN }}
|
||||
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
||||
|
||||
buildTargetTests:
|
||||
name: Local Build Target Tests
|
||||
runs-on: ubuntu-latest
|
||||
strategy:
|
||||
fail-fast: false
|
||||
matrix:
|
||||
providerStrategy:
|
||||
#- aws
|
||||
- local-docker
|
||||
#- k8s
|
||||
targetPlatform:
|
||||
- StandaloneOSX # Build a macOS standalone (Intel 64-bit).
|
||||
- StandaloneWindows64 # Build a Windows 64-bit standalone.
|
||||
- StandaloneLinux64 # Build a Linux 64-bit standalone.
|
||||
- WebGL # WebGL.
|
||||
- iOS # Build an iOS player.
|
||||
# - Android # Build an Android .apk.
|
||||
steps:
|
||||
- name: Checkout (default)
|
||||
uses: actions/checkout@v4
|
||||
with:
|
||||
lfs: false
|
||||
- run: yarn
|
||||
- uses: ./
|
||||
id: unity-build
|
||||
timeout-minutes: 30
|
||||
env:
|
||||
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
|
||||
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
|
||||
UNITY_SERIAL: ${{ secrets.UNITY_SERIAL }}
|
||||
|
||||
AWS_ACCESS_KEY_ID: ${{ secrets.AWS_ACCESS_KEY_ID }}
|
||||
AWS_SECRET_ACCESS_KEY: ${{ secrets.AWS_SECRET_ACCESS_KEY }}
|
||||
GIT_PRIVATE_TOKEN: ${{ secrets.GIT_PRIVATE_TOKEN }}
|
||||
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
||||
with:
|
||||
cloudRunnerTests: true
|
||||
versioning: None
|
||||
targetPlatform: ${{ matrix.targetPlatform }}
|
||||
providerStrategy: ${{ matrix.providerStrategy }}
|
||||
- run: |
|
||||
cp ./cloud-runner-cache/cache/${{ steps.unity-build.outputs.CACHE_KEY }}/build/${{ steps.unity-build.outputs.BUILD_ARTIFACT }} ${{ steps.unity-build.outputs.BUILD_ARTIFACT }}
|
||||
- uses: actions/upload-artifact@v4
|
||||
with:
|
||||
name: ${{ matrix.providerStrategy }} Build (${{ matrix.targetPlatform }})
|
||||
path: ${{ steps.unity-build.outputs.BUILD_ARTIFACT }}
|
||||
retention-days: 14
|
||||
|
||||
githubChecksIntegration:
|
||||
name: GitHub Checks Integration
|
||||
runs-on: ubuntu-latest
|
||||
if: github.event_name == 'workflow_dispatch' && github.event.inputs.runGithubIntegrationTests == 'true'
|
||||
env:
|
||||
RUN_GITHUB_INTEGRATION_TESTS: true
|
||||
steps:
|
||||
- uses: actions/checkout@v4
|
||||
- uses: actions/setup-node@v4
|
||||
with:
|
||||
node-version: 20
|
||||
cache: 'yarn'
|
||||
- run: yarn install --frozen-lockfile
|
||||
- run: yarn test cloud-runner-github-checks-integration-test --detectOpenHandles --forceExit --runInBand
|
||||
env:
|
||||
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
|
@ -7,15 +7,19 @@ on:
|
|||
env:
|
||||
CODECOV_TOKEN: '2f2eb890-30e2-4724-83eb-7633832cf0de'
|
||||
|
||||
concurrency:
|
||||
group: ${{ github.workflow }}-${{ github.event.pull_request.number || github.ref }}
|
||||
cancel-in-progress: true
|
||||
|
||||
jobs:
|
||||
tests:
|
||||
name: Tests
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- uses: actions/checkout@v2
|
||||
- uses: actions/setup-node@v2
|
||||
- uses: actions/checkout@v4
|
||||
- uses: actions/setup-node@v4
|
||||
with:
|
||||
node-version: 12.x
|
||||
node-version: '18'
|
||||
- run: yarn
|
||||
- run: yarn lint
|
||||
- run: yarn test --coverage
|
||||
|
|
|
@ -1,80 +0,0 @@
|
|||
name: Kubernetes
|
||||
|
||||
on:
|
||||
workflow_dispatch: {}
|
||||
# push: { branches: [main] }
|
||||
# pull_request:
|
||||
# paths-ignore:
|
||||
# - '.github/**'
|
||||
|
||||
env:
|
||||
GKE_ZONE: 'us-central1-c'
|
||||
GKE_REGION: 'us-central1'
|
||||
GKE_PROJECT: 'unitykubernetesbuilder'
|
||||
GKE_CLUSTER: 'unity-builder-cluster'
|
||||
UNITY_LICENSE: "<?xml version=\"1.0\" encoding=\"UTF-8\"?><root>\n <License id=\"Terms\">\n <MachineBindings>\n <Binding Key=\"1\" Value=\"576562626572264761624c65526f7578\"/>\n <Binding Key=\"2\" Value=\"576562626572264761624c65526f7578\"/>\n </MachineBindings>\n <MachineID Value=\"D7nTUnjNAmtsUMcnoyrqkgIbYdM=\"/>\n <SerialHash Value=\"2033b8ac3e6faa3742ca9f0bfae44d18f2a96b80\"/>\n <Features>\n <Feature Value=\"33\"/>\n <Feature Value=\"1\"/>\n <Feature Value=\"12\"/>\n <Feature Value=\"2\"/>\n <Feature Value=\"24\"/>\n <Feature Value=\"3\"/>\n <Feature Value=\"36\"/>\n <Feature Value=\"17\"/>\n <Feature Value=\"19\"/>\n <Feature Value=\"62\"/>\n </Features>\n <DeveloperData Value=\"AQAAAEY0LUJHUlgtWEQ0RS1aQ1dWLUM1SlctR0RIQg==\"/>\n <SerialMasked Value=\"F4-BGRX-XD4E-ZCWV-C5JW-XXXX\"/>\n <StartDate Value=\"2021-02-08T00:00:00\"/>\n <UpdateDate Value=\"2021-02-09T00:34:57\"/>\n <InitialActivationDate Value=\"2021-02-08T00:34:56\"/>\n <LicenseVersion Value=\"6.x\"/>\n <ClientProvidedVersion Value=\"2018.4.30f1\"/>\n <AlwaysOnline Value=\"false\"/>\n <Entitlements>\n <Entitlement Ns=\"unity_editor\" Tag=\"UnityPersonal\" Type=\"EDITOR\" ValidTo=\"9999-12-31T00:00:00\"/>\n <Entitlement Ns=\"unity_editor\" Tag=\"DarkSkin\" Type=\"EDITOR_FEATURE\" ValidTo=\"9999-12-31T00:00:00\"/>\n </Entitlements>\n </License>\n<Signature xmlns=\"http://www.w3.org/2000/09/xmldsig#\"><SignedInfo><CanonicalizationMethod Algorithm=\"http://www.w3.org/TR/2001/REC-xml-c14n-20010315#WithComments\"/><SignatureMethod Algorithm=\"http://www.w3.org/2000/09/xmldsig#rsa-sha1\"/><Reference URI=\"#Terms\"><Transforms><Transform Algorithm=\"http://www.w3.org/2000/09/xmldsig#enveloped-signature\"/></Transforms><DigestMethod Algorithm=\"http://www.w3.org/2000/09/xmldsig#sha1\"/><DigestValue>m0Db8UK+ktnOLJBtHybkfetpcKo=</DigestValue></Reference></SignedInfo><SignatureValue>o/pUbSQAukz7+ZYAWhnA0AJbIlyyCPL7bKVEM2lVqbrXt7cyey+umkCXamuOgsWPVUKBMkXtMH8L\n5etLmD0getWIhTGhzOnDCk+gtIPfL4jMo9tkEuOCROQAXCci23VFscKcrkB+3X6h4wEOtA2APhOY\nB+wvC794o8/82ffjP79aVAi57rp3Wmzx+9pe9yMwoJuljAy2sc2tIMgdQGWVmOGBpQm3JqsidyzI\nJWG2kjnc7pDXK9pwYzXoKiqUqqrut90d+kQqRyv7MSZXR50HFqD/LI69h68b7P8Bjo3bPXOhNXGR\n9YCoemH6EkfCJxp2gIjzjWW+l2Hj2EsFQi8YXw==</SignatureValue></Signature></root>"
|
||||
|
||||
jobs:
|
||||
k8sBuilds:
|
||||
name: K8s build for ${{ matrix.targetPlatform }} on version ${{ matrix.unityVersion }}
|
||||
runs-on: ubuntu-latest
|
||||
continue-on-error: true
|
||||
strategy:
|
||||
fail-fast: false
|
||||
matrix:
|
||||
targetPlatform:
|
||||
- StandaloneLinux64
|
||||
- StandaloneWindows64
|
||||
steps:
|
||||
###########################
|
||||
# Checkout #
|
||||
###########################
|
||||
- uses: actions/checkout@v2
|
||||
with:
|
||||
lfs: true
|
||||
|
||||
###########################
|
||||
# Spin up #
|
||||
###########################
|
||||
- uses: GoogleCloudPlatform/github-actions/setup-gcloud@master
|
||||
with:
|
||||
version: '288.0.0'
|
||||
service_account_email: ${{ secrets.GOOGLE_SERVICE_ACCOUNT_EMAIL }}
|
||||
service_account_key: ${{ secrets.GOOGLE_SERVICE_ACCOUNT_KEY }}
|
||||
- run: ./dist/bootstrapper/ApplyClusterAndAcquireLock.sh ${{ env.GKE_PROJECT }} ${{ env.GKE_CLUSTER }} ${{ env.GKE_ZONE }}
|
||||
|
||||
###########################
|
||||
# Build #
|
||||
###########################
|
||||
- uses: frostebite/File-To-Base64@master
|
||||
id: read-base64
|
||||
with:
|
||||
filePath: ~/.kube/config
|
||||
- uses: ./
|
||||
id: k8s-unity-build
|
||||
with:
|
||||
targetPlatform: ${{ matrix.targetPlatform }}
|
||||
kubeConfig: ${{ steps.read-base64.outputs.base64 }}
|
||||
githubToken: ${{ secrets.GITHUB_TOKEN }}
|
||||
projectPath: test-project
|
||||
unityVersion: 2019.3.15f1
|
||||
|
||||
###########################
|
||||
# Upload #
|
||||
###########################
|
||||
- uses: frostebite/K8s-Download-Volume@master
|
||||
with:
|
||||
kubeConfig: ${{ steps.read-base64.outputs.base64 }}
|
||||
volume: ${{ steps.k8s-unity-build.outputs.volume }}
|
||||
sourcePath: repo/build/
|
||||
- uses: actions/upload-artifact@v2
|
||||
with:
|
||||
name: Kubernetes Build (${{ matrix.targetPlatform }})
|
||||
path: k8s-volume-download
|
||||
retention-days: 14
|
||||
|
||||
###########################
|
||||
# Spin down #
|
||||
###########################
|
||||
- run: ./dist/bootstrapper/ReleaseLockAndAttemptShutdown.sh ${{ env.GKE_PROJECT }} ${{ env.GKE_CLUSTER }} ${{ env.GKE_ZONE }}
|
||||
if: ${{ always() }}
|
|
@ -10,5 +10,3 @@ jobs:
|
|||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- uses: Actions-R-Us/actions-tagger@v2
|
||||
env:
|
||||
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
||||
|
|
|
@ -2,3 +2,6 @@
|
|||
node_modules
|
||||
coverage/
|
||||
lib/
|
||||
.vsconfig
|
||||
yarn-error.log
|
||||
.orig
|
||||
|
|
|
@ -2,5 +2,6 @@
|
|||
"semi": true,
|
||||
"singleQuote": true,
|
||||
"trailingComma": "all",
|
||||
"printWidth": 120
|
||||
"printWidth": 120,
|
||||
"proseWrap": "always"
|
||||
}
|
||||
|
|
|
@ -0,0 +1,32 @@
|
|||
{
|
||||
"configurations": [
|
||||
{
|
||||
"name": "PowerShell Launch Current File",
|
||||
"type": "PowerShell",
|
||||
"request": "launch",
|
||||
"script": "${file}",
|
||||
"cwd": "${cwd}"
|
||||
},
|
||||
{
|
||||
"type": "node",
|
||||
"request": "launch",
|
||||
"name": "Debug Jest Test",
|
||||
"program": "${workspaceRoot}/node_modules/jest/bin/jest.js",
|
||||
"args": [
|
||||
"--collectCoverage=false",
|
||||
"--colors",
|
||||
"--config",
|
||||
"${workspaceRoot}/jest.config.js",
|
||||
"--runInBand",
|
||||
"--runTestsByPath",
|
||||
"${relativeFile}",
|
||||
"--testPathPattern=${fileDirname}",
|
||||
"--testTimeout=10000000"
|
||||
],
|
||||
"outputCapture": "std",
|
||||
"internalConsoleOptions": "openOnSessionStart",
|
||||
"envFile": "${workspaceRoot}/.env",
|
||||
"skipFiles": ["${workspaceRoot}/../../node_modules/**/*", "<node_internals>/**/*"]
|
||||
}
|
||||
]
|
||||
}
|
|
@ -0,0 +1,33 @@
|
|||
{
|
||||
"files.eol": "\n",
|
||||
"god.tsconfig": "./tsconfig.json",
|
||||
"yaml.customTags": [
|
||||
"!And",
|
||||
"!And sequence",
|
||||
"!If",
|
||||
"!If sequence",
|
||||
"!Not",
|
||||
"!Not sequence",
|
||||
"!Equals",
|
||||
"!Equals sequence",
|
||||
"!Or",
|
||||
"!Or sequence",
|
||||
"!FindInMap",
|
||||
"!FindInMap sequence",
|
||||
"!Base64",
|
||||
"!Join",
|
||||
"!Join sequence",
|
||||
"!Cidr",
|
||||
"!Ref",
|
||||
"!Sub",
|
||||
"!Sub sequence",
|
||||
"!GetAtt",
|
||||
"!GetAZs",
|
||||
"!ImportValue",
|
||||
"!ImportValue sequence",
|
||||
"!Select",
|
||||
"!Select sequence",
|
||||
"!Split",
|
||||
"!Split sequence"
|
||||
]
|
||||
}
|
|
@ -4,13 +4,12 @@
|
|||
|
||||
#### Code of Conduct
|
||||
|
||||
This repository has adopted the Contributor Covenant as it's
|
||||
Code of Conduct. It is expected that participants adhere to it.
|
||||
This repository has adopted the Contributor Covenant as it's Code of Conduct. It is expected that participants adhere to
|
||||
it.
|
||||
|
||||
#### Proposing a Change
|
||||
|
||||
If you are unsure about whether or not a change is desired,
|
||||
you can create an issue. This is useful because it creates
|
||||
If you are unsure about whether or not a change is desired, you can create an issue. This is useful because it creates
|
||||
the possibility for a discussion that's visible to everyone.
|
||||
|
||||
When fixing a bug it is fine to submit a pull request right away.
|
||||
|
@ -26,7 +25,7 @@ Steps to be performed to submit a pull request:
|
|||
|
||||
#### Pull Request Prerequisites
|
||||
|
||||
You have [Node](https://nodejs.org/) installed at v12.2.0+ and [Yarn](https://yarnpkg.com/) at v1.18.0+.
|
||||
You have [Node](https://nodejs.org/) installed at v18+ and [Yarn](https://yarnpkg.com/) at v1.22.0+.
|
||||
|
||||
Please note that commit hooks will run automatically to perform some tasks;
|
||||
|
||||
|
@ -34,6 +33,12 @@ Please note that commit hooks will run automatically to perform some tasks;
|
|||
- run tests
|
||||
- build distributable files
|
||||
|
||||
#### Windows users
|
||||
|
||||
Make sure your editor and terminal that run the tests are set to `Powershell 7` or above with
|
||||
`Git's Unix tools for Windows` installed. This is because some tests require you to be able to run `sh` and other
|
||||
unix commands.
|
||||
|
||||
#### License
|
||||
|
||||
By contributing to this repository, you agree that your contributions will be licensed under its MIT license.
|
||||
|
|
|
@ -10,8 +10,9 @@ Part of the <a href="https://game.ci">GameCI</a> open source project.
|
|||
<br />
|
||||
<br />
|
||||
|
||||
[](https://github.com/game-ci/unity-builder/actions?query=branch%3Amain+event%3Apush+workflow%3A%22Builds)
|
||||
[](https://lgtm.com/projects/g/webbertakken/unity-builder/context:javascript)
|
||||
[](https://github.com/game-ci/unity-builder/actions/workflows/build-tests-ubuntu.yml)
|
||||
[](https://github.com/game-ci/unity-builder/actions/workflows/build-tests-windows.yml)
|
||||
[](https://github.com/game-ci/unity-builder/actions/workflows/build-tests-mac.yml)
|
||||
[](https://codecov.io/gh/game-ci/unity-builder)
|
||||
<br />
|
||||
<br />
|
||||
|
|
248
action.yml
248
action.yml
|
@ -2,26 +2,31 @@ name: 'Unity - Builder'
|
|||
author: Webber Takken <webber@takken.io>
|
||||
description: 'Build Unity projects for different platforms.'
|
||||
inputs:
|
||||
targetPlatform:
|
||||
required: true
|
||||
default: ''
|
||||
description: 'Platform that the build should target.'
|
||||
unityVersion:
|
||||
required: false
|
||||
default: 'auto'
|
||||
description: 'Version of unity to use for building the project. Use "auto" to get from your ProjectSettings/ProjectVersion.txt'
|
||||
description:
|
||||
'Version of unity to use for building the project. Use "auto" to get from your ProjectSettings/ProjectVersion.txt'
|
||||
customImage:
|
||||
required: false
|
||||
default: ''
|
||||
description: 'Specific docker image that should be used for building the project'
|
||||
targetPlatform:
|
||||
required: false
|
||||
default: ''
|
||||
description: 'Platform that the build should target.'
|
||||
projectPath:
|
||||
required: false
|
||||
default: ''
|
||||
description: 'Relative path to the project to be built.'
|
||||
description: 'Path to the project to be built, relative to the repository root.'
|
||||
buildProfile:
|
||||
required: false
|
||||
default: ''
|
||||
description: 'Path to the build profile to activate, relative to the project root.'
|
||||
buildName:
|
||||
required: false
|
||||
default: ''
|
||||
description: 'Name of the build.'
|
||||
description: 'Name of the build. Should not include a file extension.'
|
||||
buildsPath:
|
||||
required: false
|
||||
default: ''
|
||||
|
@ -30,38 +35,18 @@ inputs:
|
|||
required: false
|
||||
default: ''
|
||||
description: 'Path to a Namespace.Class.StaticMethod to run to perform the build.'
|
||||
remoteBuildCluster:
|
||||
default: 'local'
|
||||
manualExit:
|
||||
required: false
|
||||
description: 'Either local, k8s or aws can be used to run builds on a remote cluster. Additional parameters must be configured.'
|
||||
awsStackName:
|
||||
default: 'game-ci'
|
||||
required: false
|
||||
description: 'The Cloud Formation stack name that must be setup before using this option.'
|
||||
kubeConfig:
|
||||
default: ''
|
||||
description: 'Suppresses `-quit`. Exit your build method using `EditorApplication.Exit(0)` instead.'
|
||||
enableGpu:
|
||||
required: false
|
||||
description: 'Supply a base64 encoded kubernetes config to run builds on kubernetes and stream logs until completion.'
|
||||
kubeVolume:
|
||||
default: ''
|
||||
description: 'Launches unity without specifying `-nographics`.'
|
||||
customParameters:
|
||||
required: false
|
||||
description: 'Supply a Persistent Volume Claim name to use for the Unity build.'
|
||||
remoteBuildMemory:
|
||||
default: '800M'
|
||||
required: false
|
||||
description: 'Amount of memory to assign the remote build container'
|
||||
remoteBuildCpu:
|
||||
default: '0.25'
|
||||
required: false
|
||||
description: 'Amount of CPU time to assign the remote build container'
|
||||
kubeVolumeSize:
|
||||
default: '5Gi'
|
||||
required: false
|
||||
description: 'Amount of disc space to assign the Kubernetes Persistent Volume'
|
||||
githubToken:
|
||||
default: ''
|
||||
required: false
|
||||
description: 'GitHub token for cloning, only needed when kubeconfig is used.'
|
||||
description: 'Custom parameters to configure the build.'
|
||||
versioning:
|
||||
required: false
|
||||
default: 'Semantic'
|
||||
|
@ -74,10 +59,12 @@ inputs:
|
|||
required: false
|
||||
default: ''
|
||||
description: 'The android versionCode'
|
||||
androidAppBundle:
|
||||
androidExportType:
|
||||
required: false
|
||||
default: 'false'
|
||||
description: 'Whether to build .aab instead of .apk'
|
||||
default: 'androidPackage'
|
||||
description:
|
||||
'The android export type. Should be androidPackage for apk, androidAppBundle for aab, or androidStudioProject for
|
||||
an android studio project.'
|
||||
androidKeystoreName:
|
||||
required: false
|
||||
default: ''
|
||||
|
@ -98,39 +85,202 @@ inputs:
|
|||
required: false
|
||||
default: ''
|
||||
description: 'The android keyaliasPass'
|
||||
customParameters:
|
||||
androidTargetSdkVersion:
|
||||
required: false
|
||||
default: ''
|
||||
description: >
|
||||
Custom parameters to configure the build.
|
||||
|
||||
Parameters must start with a hyphen (-) and may be followed by a value (without hyphen).
|
||||
Parameters without a value will be considered booleans (with a value of true).
|
||||
description: 'The android target API level.'
|
||||
androidSymbolType:
|
||||
required: false
|
||||
default: 'none'
|
||||
description: 'The android symbol type to export. Should be "none", "public" or "debugging".'
|
||||
sshAgent:
|
||||
required: false
|
||||
default: ''
|
||||
description: 'SSH Agent path to forward to the container'
|
||||
sshPublicKeysDirectoryPath:
|
||||
required: false
|
||||
default: ''
|
||||
description: 'Path to a directory containing SSH public keys to forward to the container.'
|
||||
gitPrivateToken:
|
||||
required: false
|
||||
default: ''
|
||||
description: '[CloudRunner] Github private token to pull from github'
|
||||
githubOwner:
|
||||
required: false
|
||||
default: ''
|
||||
description: '[CloudRunner] GitHub owner name or organization/team name'
|
||||
runAsHostUser:
|
||||
required: false
|
||||
default: 'false'
|
||||
description:
|
||||
'Whether to run as a user that matches the host system or the default root container user. Only applicable to
|
||||
Linux hosts and containers. This is useful for fixing permission errors on Self-Hosted runners.'
|
||||
chownFilesTo:
|
||||
required: false
|
||||
default: ''
|
||||
description: 'User and optionally group (user or user:group or uid:gid) to give ownership of the resulting build artifacts'
|
||||
description:
|
||||
'User and optionally group (user or user:group or uid:gid) to give ownership of the resulting build artifacts'
|
||||
dockerCpuLimit:
|
||||
required: false
|
||||
default: ''
|
||||
description: 'Number of CPU cores to assign the docker container. Defaults to all available cores on all platforms.'
|
||||
dockerMemoryLimit:
|
||||
required: false
|
||||
default: ''
|
||||
description:
|
||||
'Amount of memory to assign the docker container. Defaults to 95% of total system memory rounded down to the
|
||||
nearest megabyte on Linux and 80% on Windows. On unrecognized platforms, defaults to 75% of total system memory.
|
||||
To manually specify a value, use the format <number><unit>, where unit is either m or g. ie: 512m = 512 megabytes'
|
||||
dockerIsolationMode:
|
||||
required: false
|
||||
default: 'default'
|
||||
description:
|
||||
'Isolation mode to use for the docker container. Can be one of process, hyperv, or default. Default will pick the
|
||||
default mode as described by Microsoft where server versions use process and desktop versions use hyperv. Only
|
||||
applicable on Windows'
|
||||
containerRegistryRepository:
|
||||
required: false
|
||||
default: 'unityci/editor'
|
||||
description: 'Container registry and repository to pull image from. Only applicable if customImage is not set.'
|
||||
containerRegistryImageVersion:
|
||||
required: false
|
||||
default: '3'
|
||||
description: 'Container registry image version. Only applicable if customImage is not set.'
|
||||
allowDirtyBuild:
|
||||
required: false
|
||||
default: ''
|
||||
description: >
|
||||
Allows the branch of the build to be dirty, and still generate the build.
|
||||
description: '[CloudRunner] Allows the branch of the build to be dirty, and still generate the build.'
|
||||
postBuildSteps:
|
||||
required: false
|
||||
default: ''
|
||||
description:
|
||||
'[CloudRunner] run a post build job in yaml format with the keys image, secrets (name, value object array),
|
||||
command string'
|
||||
preBuildSteps:
|
||||
required: false
|
||||
default: ''
|
||||
description:
|
||||
'[CloudRunner] Run a pre build job after the repository setup but before the build job (in yaml format with the
|
||||
keys image, secrets (name, value object array), command line string)'
|
||||
containerHookFiles:
|
||||
required: false
|
||||
default: ''
|
||||
description:
|
||||
'[CloudRunner] Specify the names (by file name) of custom steps to run before or after cloud runner jobs, must
|
||||
match a yaml step file inside your repo in the folder .game-ci/steps/'
|
||||
customHookFiles:
|
||||
required: false
|
||||
default: ''
|
||||
description:
|
||||
'[CloudRunner] Specify the names (by file name) of custom hooks to run before or after cloud runner jobs, must
|
||||
match a yaml step file inside your repo in the folder .game-ci/hooks/'
|
||||
customCommandHooks:
|
||||
required: false
|
||||
default: ''
|
||||
description: '[CloudRunner] Specify custom commands and trigger hooks (injects commands into jobs)'
|
||||
customJob:
|
||||
required: false
|
||||
default: ''
|
||||
description:
|
||||
'[CloudRunner] Run a custom job instead of the standard build automation for cloud runner (in yaml format with the
|
||||
keys image, secrets (name, value object array), command line string)'
|
||||
awsStackName:
|
||||
default: 'game-ci'
|
||||
required: false
|
||||
description: '[CloudRunner] The Cloud Formation stack name that must be setup before using this option.'
|
||||
providerStrategy:
|
||||
default: 'local'
|
||||
required: false
|
||||
description:
|
||||
'[CloudRunner] Either local, k8s or aws can be used to run builds on a remote cluster. Additional parameters must
|
||||
be configured.'
|
||||
containerCpu:
|
||||
default: ''
|
||||
required: false
|
||||
description: '[CloudRunner] Amount of CPU time to assign the remote build container'
|
||||
containerMemory:
|
||||
default: ''
|
||||
required: false
|
||||
description: '[CloudRunner] Amount of memory to assign the remote build container'
|
||||
readInputFromOverrideList:
|
||||
default: ''
|
||||
required: false
|
||||
description: '[CloudRunner] Comma separated list of input value names to read from "input override command"'
|
||||
readInputOverrideCommand:
|
||||
default: ''
|
||||
required: false
|
||||
description:
|
||||
'[CloudRunner] Extend game ci by specifying a command to execute to pull input from external source e.g cloud
|
||||
provider secret managers'
|
||||
kubeConfig:
|
||||
default: ''
|
||||
required: false
|
||||
description:
|
||||
'[CloudRunner] Supply a base64 encoded kubernetes config to run builds on kubernetes and stream logs until
|
||||
completion.'
|
||||
kubeVolume:
|
||||
default: ''
|
||||
required: false
|
||||
description: '[CloudRunner] Supply a Persistent Volume Claim name to use for the Unity build.'
|
||||
kubeStorageClass:
|
||||
default: ''
|
||||
required: false
|
||||
description:
|
||||
'[CloudRunner] Kubernetes storage class to use for cloud runner jobs, leave empty to install rook cluster.'
|
||||
kubeVolumeSize:
|
||||
default: '5Gi'
|
||||
required: false
|
||||
description: '[CloudRunner] Amount of disc space to assign the Kubernetes Persistent Volume'
|
||||
cacheKey:
|
||||
default: ''
|
||||
required: false
|
||||
description: '[CloudRunner] Cache key to indicate bucket for cache'
|
||||
watchToEnd:
|
||||
default: 'true'
|
||||
required: false
|
||||
description:
|
||||
'[CloudRunner] Whether or not to watch the build to the end. Can be used for especially long running jobs e.g
|
||||
imports or self-hosted ephemeral runners.'
|
||||
cacheUnityInstallationOnMac:
|
||||
default: 'false'
|
||||
required: false
|
||||
description: 'Whether to cache the Unity hub and editor installation on MacOS'
|
||||
unityHubVersionOnMac:
|
||||
default: ''
|
||||
required: false
|
||||
description:
|
||||
'The version of Unity Hub to install on MacOS (e.g. 3.4.0). Defaults to latest available on brew if empty string
|
||||
or nothing is specified.'
|
||||
unityLicensingServer:
|
||||
default: ''
|
||||
required: false
|
||||
description: 'The Unity licensing server address to use for activating Unity.'
|
||||
dockerWorkspacePath:
|
||||
default: '/github/workspace'
|
||||
required: false
|
||||
description:
|
||||
'The path to mount the workspace inside the docker container. For windows, leave out the drive letter. For example
|
||||
c:/github/workspace should be defined as /github/workspace'
|
||||
skipActivation:
|
||||
default: 'false'
|
||||
required: false
|
||||
description: 'Skip the activation/deactivation of Unity. This assumes Unity is already activated.'
|
||||
|
||||
Note that it is generally bad practice to modify your branch
|
||||
in a CI Pipeline. However there are exceptions where this might
|
||||
be needed. (use with care).
|
||||
outputs:
|
||||
volume:
|
||||
description: 'The Persistent Volume (PV) where the build artifacts have been stored by Kubernetes'
|
||||
buildVersion:
|
||||
description: 'The generated version used for the Unity build'
|
||||
androidVersionCode:
|
||||
description: 'The generated versionCode used for the Android Unity build'
|
||||
engineExitCode:
|
||||
description:
|
||||
'Returns the exit code from the build scripts. This code is 0 if the build was successful. If there was an error
|
||||
during activation, the code is from the activation step. If activation is successful, the code is from the project
|
||||
build step.'
|
||||
branding:
|
||||
icon: 'box'
|
||||
color: 'gray-dark'
|
||||
runs:
|
||||
using: 'node12'
|
||||
using: 'node20'
|
||||
main: 'dist/index.js'
|
||||
|
|
Binary file not shown.
|
@ -0,0 +1,49 @@
|
|||
Library/
|
||||
[Tt]emp/
|
||||
[Oo]bj/
|
||||
[Bb]uild/
|
||||
[Bb]uilds/
|
||||
[Ll]ogs/
|
||||
|
||||
# Uncomment this line if you wish to ignore the asset store tools plugin
|
||||
# [Aa]ssets/AssetStoreTools*
|
||||
|
||||
# IDEs
|
||||
.vs/
|
||||
.idea/
|
||||
|
||||
# Gradle cache directory
|
||||
.gradle/
|
||||
|
||||
# Autogenerated VS/MD/Consulo solution and project files
|
||||
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@ -1,20 +0,0 @@
|
|||
ARG IMAGE
|
||||
FROM $IMAGE
|
||||
|
||||
LABEL "com.github.actions.name"="Unity - Builder"
|
||||
LABEL "com.github.actions.description"="Build Unity projects for different platforms."
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LABEL "com.github.actions.color"="gray-dark"
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LABEL "homepage"="http://github.com/webbertakken/unity-actions"
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|
||||
|
||||
ADD default-build-script /UnityBuilderAction
|
||||
ADD steps /steps
|
||||
RUN chmod -R +x /steps
|
||||
ADD entrypoint.sh /entrypoint.sh
|
||||
RUN chmod +x /entrypoint.sh
|
||||
RUN ls
|
||||
|
||||
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|
|
@ -1,69 +0,0 @@
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|||
#!/bin/sh
|
||||
|
||||
# This creates a GKE Cluster
|
||||
# - Will wait for any deletion to complete on a cluster with the same name before creating
|
||||
# - Will wait for completion before continuing
|
||||
# - If the script is run concurrently multiple times, only one cluster will be created, all instances will wait for availability
|
||||
# Requires GCP Cloud SDK
|
||||
# Installs retry https://github.com/kadwanev/retry
|
||||
|
||||
GKE_PROJECT=$1
|
||||
GKE_CLUSTER=$2
|
||||
GKE_ZONE=$3
|
||||
|
||||
# may update this to avoid repeated install, drop me a comment if needed
|
||||
sudo sh -c "curl https://raw.githubusercontent.com/kadwanev/retry/master/retry -o /usr/local/bin/retry && chmod +x /usr/local/bin/retry"
|
||||
|
||||
attempts=0
|
||||
while [ $attempts -le 1 ]
|
||||
do
|
||||
retry -s 15 -t 20 -v '
|
||||
STATUS=$(gcloud container clusters list --format="json" --project $GKE_PROJECT |
|
||||
jq "
|
||||
.[] |
|
||||
{name: .name, status: .status} |
|
||||
select(.name == \"$GKE_CLUSTER\")
|
||||
" |
|
||||
jq ".status")
|
||||
if [ "$STATUS" == "\"STOPPING\"" ]; then echo "Cluster stopping waiting for completion" && exit 1; fi
|
||||
exit 0
|
||||
'
|
||||
cluster=$(gcloud container clusters list --project $GKE_PROJECT --format="json" | jq '.[] | select(.name == "${GKE_CLUSTER}")')
|
||||
|
||||
if [ -z "$cluster" ];
|
||||
then
|
||||
echo "No clusters found for \"$GKE_CLUSTER\" in project \"$GKE_CLUSTER\" in zone \"$GKE_ZONE\""
|
||||
# you may not need this, it installs GCP beta for additional command line options
|
||||
gcloud components install beta -q
|
||||
# replace this line with whatever type of cluster you want to create
|
||||
gcloud beta container --project $GKE_PROJECT clusters create $GKE_CLUSTER --zone $GKE_ZONE --no-enable-basic-auth --cluster-version "1.15.12-gke.2" --machine-type "custom-1-3072" --image-type "COS" --disk-type "pd-standard" --disk-size "15" --metadata disable-legacy-endpoints=true --scopes "https://www.googleapis.com/auth/devstorage.read_only","https://www.googleapis.com/auth/logging.write","https://www.googleapis.com/auth/monitoring","https://www.googleapis.com/auth/servicecontrol","https://www.googleapis.com/auth/service.management.readonly","https://www.googleapis.com/auth/trace.append" --num-nodes "1" --enable-stackdriver-kubernetes --enable-ip-alias --default-max-pods-per-node "110" --enable-autoscaling --min-nodes "0" --max-nodes "3" --no-enable-master-authorized-networks --addons HorizontalPodAutoscaling,HttpLoadBalancing --enable-autoupgrade --enable-autorepair --max-surge-upgrade 1 --max-unavailable-upgrade 0
|
||||
fi;
|
||||
retry -s 15 -t 20 -v '
|
||||
STATUS=$(gcloud container clusters list --format="json" --project $GKE_PROJECT |
|
||||
jq "
|
||||
.[] |
|
||||
{name: .name, status: .status} |
|
||||
select(.name == \"$GKE_CLUSTER\")
|
||||
" |
|
||||
jq ".status")
|
||||
if [ "$STATUS" == "\"PROVISIONING\"" ]; then echo "Cluster provisioning waiting for available" && exit 1; fi
|
||||
exit 0
|
||||
'
|
||||
echo "Cluster is available"
|
||||
gcloud container clusters get-credentials $GKE_CLUSTER --zone $GKE_ZONE --project $GKE_PROJECT
|
||||
kubectl version
|
||||
NSID=$(cat /proc/sys/kernel/random/uuid)
|
||||
echo "::set-env name=NSID::"$NSID
|
||||
{
|
||||
cat <<EOF | kubectl apply -f -
|
||||
apiVersion: v1
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kind: Namespace
|
||||
metadata:
|
||||
name: ns-unity-builder-$NSID
|
||||
labels:
|
||||
app: unity-builder
|
||||
EOF
|
||||
} && exit 0
|
||||
|
||||
attempts=$(($attempts+1))
|
||||
done
|
|
@ -1,13 +0,0 @@
|
|||
kubectl delete ns ns-unity-builder-$NSID
|
||||
|
||||
# do any unity-builder namespaces remain?
|
||||
namespaceCount=$(kubectl get ns --output json | jq ".items | .[] | select(.metadata.labels.app == \"unity-builder\") | select(.status.phase != \"TERMINATING\")" | jq -s "length")
|
||||
echo $namespaceCount
|
||||
if [ "$namespaceCount" != "0" ]
|
||||
then
|
||||
echo "let next cluster delete"
|
||||
exit 0
|
||||
else
|
||||
echo "delete cluster"
|
||||
retry -s 15 -t 5 -v 'gcloud container clusters delete $GKE_CLUSTER --zone $GKE_ZONE --project $GKE_PROJECT --quiet'
|
||||
fi
|
|
@ -1,709 +0,0 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<LangVersion>latest</LangVersion>
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<_TargetFrameworkDirectories>non_empty_path_generated_by_unity.rider.package</_TargetFrameworkDirectories>
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<_FullFrameworkReferenceAssemblyPaths>non_empty_path_generated_by_unity.rider.package</_FullFrameworkReferenceAssemblyPaths>
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<DisableHandlePackageFileConflicts>true</DisableHandlePackageFileConflicts>
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<AssemblyName>Assembly-CSharp-Editor</AssemblyName>
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<TargetFrameworkVersion>v4.7.1</TargetFrameworkVersion>
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<FileAlignment>512</FileAlignment>
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<BaseDirectory>.</BaseDirectory>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
|
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<OutputPath>Temp\bin\Debug\</OutputPath>
|
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<DefineConstants>DEBUG;TRACE;UNITY_2019_2_11;UNITY_2019_2;UNITY_2019;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_WEBCAM;ENABLE_WWW;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;INCLUDE_DYNAMIC_GI;ENABLE_MONO_BDWGC;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;PLATFORM_STANDALONE_WIN;PLATFORM_STANDALONE;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_UNITYWEBREQUEST;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_EVENT_QUEUE;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;ENABLE_VR;ENABLE_AR;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_STANDARD_2_0;ENABLE_PROFILER;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;NET_4_6;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER</DefineConstants>
|
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<ErrorReport>prompt</ErrorReport>
|
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<WarningLevel>4</WarningLevel>
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<NoWarn>0169</NoWarn>
|
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<AllowUnsafeBlocks>False</AllowUnsafeBlocks>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<DebugType>pdbonly</DebugType>
|
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<Optimize>true</Optimize>
|
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<OutputPath>Temp\bin\Release\</OutputPath>
|
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<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
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<NoWarn>0169</NoWarn>
|
||||
<AllowUnsafeBlocks>False</AllowUnsafeBlocks>
|
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</PropertyGroup>
|
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<PropertyGroup>
|
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<NoConfig>true</NoConfig>
|
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<NoStdLib>true</NoStdLib>
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<AddAdditionalExplicitAssemblyReferences>false</AddAdditionalExplicitAssemblyReferences>
|
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<ImplicitlyExpandNETStandardFacades>false</ImplicitlyExpandNETStandardFacades>
|
||||
<ImplicitlyExpandDesignTimeFacades>false</ImplicitlyExpandDesignTimeFacades>
|
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</PropertyGroup>
|
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<ItemGroup>
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<Reference Include="UnityEngine">
|
||||
<HintPath>C:\Program Files\Unity\2019.2.11f1\Editor\Data\Managed/UnityEngine/UnityEngine.dll</HintPath>
|
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</Reference>
|
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<Reference Include="UnityEditor">
|
||||
<HintPath>C:\Program Files\Unity\2019.2.11f1\Editor\Data\Managed/UnityEditor.dll</HintPath>
|
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</Reference>
|
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</ItemGroup>
|
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<ItemGroup>
|
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<Compile Include="Assets\Editor\Builder.cs" />
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<Compile Include="Assets\Editor\Input\ArgumentsParser.cs" />
|
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<Compile Include="Assets\Editor\Reporting\StdOutReporter.cs" />
|
||||
<Compile Include="Assets\Editor\System\ProcessExtensions.cs" />
|
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<Compile Include="Assets\Editor\Versioning\VersionApplicator.cs" />
|
||||
<Compile Include="Assets\Editor\Versioning\Git.cs" />
|
||||
<Compile Include="Assets\Editor\Versioning\VersionGenerator.cs" />
|
||||
<Compile Include="Assets\Editor\Versioning\GitException.cs" />
|
||||
<Reference Include="UnityEditor.TestRunner">
|
||||
<HintPath>C:/Repositories/unity-builder/builder/default-build-script/Library/ScriptAssemblies/UnityEditor.TestRunner.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.TestRunner">
|
||||
<HintPath>C:/Repositories/unity-builder/builder/default-build-script/Library/ScriptAssemblies/UnityEngine.TestRunner.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.Timeline.Editor">
|
||||
<HintPath>C:/Repositories/unity-builder/builder/default-build-script/Library/ScriptAssemblies/Unity.Timeline.Editor.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="com.unity.multiplayer-hlapi.Editor">
|
||||
<HintPath>C:/Repositories/unity-builder/builder/default-build-script/Library/ScriptAssemblies/com.unity.multiplayer-hlapi.Editor.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.VSCode.Editor">
|
||||
<HintPath>C:/Repositories/unity-builder/builder/default-build-script/Library/ScriptAssemblies/Unity.VSCode.Editor.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.TextMeshPro.Editor">
|
||||
<HintPath>C:/Repositories/unity-builder/builder/default-build-script/Library/ScriptAssemblies/Unity.TextMeshPro.Editor.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UI">
|
||||
<HintPath>C:/Repositories/unity-builder/builder/default-build-script/Library/ScriptAssemblies/UnityEngine.UI.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.Timeline">
|
||||
<HintPath>C:/Repositories/unity-builder/builder/default-build-script/Library/ScriptAssemblies/Unity.Timeline.dll</HintPath>
|
||||
</Reference>
|
||||
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|
||||
<HintPath>C:/Repositories/unity-builder/builder/default-build-script/Library/ScriptAssemblies/Unity.CollabProxy.Editor.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="com.unity.multiplayer-weaver.Editor">
|
||||
<HintPath>C:/Repositories/unity-builder/builder/default-build-script/Library/ScriptAssemblies/com.unity.multiplayer-weaver.Editor.dll</HintPath>
|
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</Reference>
|
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<Reference Include="UnityEngine.XR.LegacyInputHelpers">
|
||||
<HintPath>C:/Repositories/unity-builder/builder/default-build-script/Library/ScriptAssemblies/UnityEngine.XR.LegacyInputHelpers.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.Rider.Editor">
|
||||
<HintPath>C:/Repositories/unity-builder/builder/default-build-script/Library/ScriptAssemblies/Unity.Rider.Editor.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.2D.Sprite.Editor">
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|
||||
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.Security.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Text.Encoding">
|
||||
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Text.Encoding.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Text.Encoding.Extensions">
|
||||
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Text.Encoding.Extensions.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Text.RegularExpressions">
|
||||
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Text.RegularExpressions.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Threading">
|
||||
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Threading.Overlapped">
|
||||
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Overlapped.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Threading.Tasks">
|
||||
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Tasks.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Threading.Tasks.Parallel">
|
||||
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Tasks.Parallel.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Threading.Thread">
|
||||
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Thread.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Threading.ThreadPool">
|
||||
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.ThreadPool.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Threading.Timer">
|
||||
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Timer.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.ValueTuple">
|
||||
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ValueTuple.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml.ReaderWriter">
|
||||
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.ReaderWriter.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml.XDocument">
|
||||
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XDocument.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml.XmlDocument">
|
||||
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XmlDocument.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml.XmlSerializer">
|
||||
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XmlSerializer.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml.XPath">
|
||||
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XPath.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml.XPath.XDocument">
|
||||
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XPath.XDocument.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityScript">
|
||||
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/unityscript/UnityScript.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityScript.Lang">
|
||||
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/unityscript/UnityScript.Lang.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Boo.Lang">
|
||||
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/unityscript/Boo.Lang.dll</HintPath>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Content Include=".editorconfig" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||
Other similar extension points exist, see Microsoft.Common.targets.
|
||||
<Target Name="BeforeBuild">
|
||||
</Target>
|
||||
<Target Name="AfterBuild">
|
||||
</Target>
|
||||
-->
|
||||
</Project>
|
|
@ -6,6 +6,9 @@ using UnityBuilderAction.Reporting;
|
|||
using UnityBuilderAction.Versioning;
|
||||
using UnityEditor;
|
||||
using UnityEditor.Build.Reporting;
|
||||
#if UNITY_6000_0_OR_NEWER
|
||||
using UnityEditor.Build.Profile;
|
||||
#endif
|
||||
using UnityEngine;
|
||||
|
||||
namespace UnityBuilderAction
|
||||
|
@ -17,33 +20,8 @@ namespace UnityBuilderAction
|
|||
// Gather values from args
|
||||
var options = ArgumentsParser.GetValidatedOptions();
|
||||
|
||||
// Gather values from project
|
||||
var scenes = EditorBuildSettings.scenes.Where(scene => scene.enabled).Select(s => s.path).ToArray();
|
||||
|
||||
// Get all buildOptions from options
|
||||
BuildOptions buildOptions = BuildOptions.None;
|
||||
foreach (string buildOptionString in Enum.GetNames(typeof(BuildOptions))) {
|
||||
if (options.ContainsKey(buildOptionString)) {
|
||||
BuildOptions buildOptionEnum = (BuildOptions) Enum.Parse(typeof(BuildOptions), buildOptionString);
|
||||
buildOptions |= buildOptionEnum;
|
||||
}
|
||||
}
|
||||
|
||||
// Define BuildPlayer Options
|
||||
var buildPlayerOptions = new BuildPlayerOptions {
|
||||
scenes = scenes,
|
||||
locationPathName = options["customBuildPath"],
|
||||
target = (BuildTarget) Enum.Parse(typeof(BuildTarget), options["buildTarget"]),
|
||||
options = buildOptions
|
||||
};
|
||||
|
||||
// Set version for this build
|
||||
VersionApplicator.SetVersion(options["buildVersion"]);
|
||||
VersionApplicator.SetAndroidVersionCode(options["androidVersionCode"]);
|
||||
|
||||
// Apply Android settings
|
||||
if (buildPlayerOptions.target == BuildTarget.Android)
|
||||
AndroidSettings.Apply(options);
|
||||
|
||||
// Execute default AddressableAsset content build, if the package is installed.
|
||||
// Version defines would be the best solution here, but Unity 2018 doesn't support that,
|
||||
|
@ -61,10 +39,89 @@ namespace UnityBuilderAction
|
|||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Debug.LogError($"Failed to run default addressables build:\n{e}");
|
||||
Debug.LogError("Failed to run default addressables build:\n" + e);
|
||||
}
|
||||
}
|
||||
|
||||
// Get all buildOptions from options
|
||||
BuildOptions buildOptions = BuildOptions.None;
|
||||
foreach (string buildOptionString in Enum.GetNames(typeof(BuildOptions))) {
|
||||
if (options.ContainsKey(buildOptionString)) {
|
||||
BuildOptions buildOptionEnum = (BuildOptions) Enum.Parse(typeof(BuildOptions), buildOptionString);
|
||||
buildOptions |= buildOptionEnum;
|
||||
}
|
||||
}
|
||||
|
||||
// Depending on whether the build is using a build profile, `buildPlayerOptions` will an instance
|
||||
// of either `UnityEditor.BuildPlayerOptions` or `UnityEditor.BuildPlayerWithProfileOptions`
|
||||
dynamic buildPlayerOptions;
|
||||
|
||||
if (options.TryGetValue("activeBuildProfile", out var buildProfilePath)) {
|
||||
if (string.IsNullOrEmpty(buildProfilePath)) {
|
||||
throw new Exception("`-activeBuildProfile` is set but with an empty value; this shouldn't happen");
|
||||
}
|
||||
|
||||
#if UNITY_6000_0_OR_NEWER
|
||||
// Load build profile from Assets folder
|
||||
var buildProfile = AssetDatabase.LoadAssetAtPath<BuildProfile>(buildProfilePath)
|
||||
?? throw new Exception("Build profile file not found at path: " + buildProfilePath);
|
||||
|
||||
#if !BUILD_PROFILE_LOADED
|
||||
throw new Exception("Build profile's define symbol not present before script execution; shouldn't happen");
|
||||
#endif // BUILD_PROFILE_LOADED
|
||||
|
||||
// no need to set active profile, as already set by `-activeBuildProfile` CLI argument
|
||||
// BuildProfile.SetActiveBuildProfile(buildProfile);
|
||||
Debug.Log($"build profile: {buildProfile.name}");
|
||||
|
||||
// Define BuildPlayerWithProfileOptions
|
||||
buildPlayerOptions = new BuildPlayerWithProfileOptions {
|
||||
buildProfile = buildProfile,
|
||||
locationPathName = options["customBuildPath"],
|
||||
options = buildOptions,
|
||||
};
|
||||
#else // UNITY_6000_0_OR_NEWER
|
||||
throw new Exception("Build profiles are not supported by this version of Unity (" + Application.unityVersion +")");
|
||||
#endif // UNITY_6000_0_OR_NEWER
|
||||
|
||||
} else {
|
||||
|
||||
#if BUILD_PROFILE_LOADED
|
||||
throw new Exception("Build profile's define symbol present; shouldn't happen");
|
||||
#endif // BUILD_PROFILE_LOADED
|
||||
|
||||
// Gather values from project
|
||||
var scenes = EditorBuildSettings.scenes.Where(scene => scene.enabled).Select(s => s.path).ToArray();
|
||||
|
||||
#if UNITY_2021_2_OR_NEWER
|
||||
// Determine subtarget
|
||||
StandaloneBuildSubtarget buildSubtarget;
|
||||
if (!options.TryGetValue("standaloneBuildSubtarget", out var subtargetValue) || !Enum.TryParse(subtargetValue, out buildSubtarget)) {
|
||||
buildSubtarget = default;
|
||||
}
|
||||
#endif
|
||||
|
||||
BuildTarget buildTarget = (BuildTarget) Enum.Parse(typeof(BuildTarget), options["buildTarget"]);
|
||||
|
||||
// Define BuildPlayerOptions
|
||||
buildPlayerOptions = new BuildPlayerOptions {
|
||||
scenes = scenes,
|
||||
locationPathName = options["customBuildPath"],
|
||||
target = buildTarget,
|
||||
options = buildOptions,
|
||||
#if UNITY_2021_2_OR_NEWER
|
||||
subtarget = (int) buildSubtarget
|
||||
#endif
|
||||
};
|
||||
|
||||
// Apply Android settings
|
||||
if (buildTarget == BuildTarget.Android) {
|
||||
VersionApplicator.SetAndroidVersionCode(options["androidVersionCode"]);
|
||||
AndroidSettings.Apply(options);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
// Perform build
|
||||
BuildReport buildReport = BuildPipeline.BuildPlayer(buildPlayerOptions);
|
||||
|
||||
|
|
|
@ -1,21 +1,150 @@
|
|||
using System.Collections.Generic;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using UnityEditor;
|
||||
using System.Reflection;
|
||||
|
||||
namespace UnityBuilderAction.Input
|
||||
{
|
||||
public class AndroidSettings
|
||||
public static class AndroidSettings
|
||||
{
|
||||
public static void Apply(Dictionary<string, string> options)
|
||||
{
|
||||
EditorUserBuildSettings.buildAppBundle = options["customBuildPath"].EndsWith(".aab");
|
||||
#if UNITY_2019_1_OR_NEWER
|
||||
if (options.TryGetValue("androidKeystoreName", out string keystoreName) && !string.IsNullOrEmpty(keystoreName))
|
||||
{
|
||||
PlayerSettings.Android.useCustomKeystore = true;
|
||||
PlayerSettings.Android.keystoreName = keystoreName;
|
||||
if (options.TryGetValue("androidKeystorePass", out string keystorePass) && !string.IsNullOrEmpty(keystorePass))
|
||||
}
|
||||
#endif
|
||||
// Can't use out variable declaration as Unity 2018 doesn't support it
|
||||
string keystorePass;
|
||||
if (options.TryGetValue("androidKeystorePass", out keystorePass) && !string.IsNullOrEmpty(keystorePass))
|
||||
PlayerSettings.Android.keystorePass = keystorePass;
|
||||
if (options.TryGetValue("androidKeyaliasName", out string keyaliasName) && !string.IsNullOrEmpty(keyaliasName))
|
||||
|
||||
string keyaliasName;
|
||||
if (options.TryGetValue("androidKeyaliasName", out keyaliasName) && !string.IsNullOrEmpty(keyaliasName))
|
||||
PlayerSettings.Android.keyaliasName = keyaliasName;
|
||||
if (options.TryGetValue("androidKeyaliasPass", out string keyaliasPass) && !string.IsNullOrEmpty(keyaliasPass))
|
||||
|
||||
string keyaliasPass;
|
||||
if (options.TryGetValue("androidKeyaliasPass", out keyaliasPass) && !string.IsNullOrEmpty(keyaliasPass))
|
||||
PlayerSettings.Android.keyaliasPass = keyaliasPass;
|
||||
|
||||
string androidTargetSdkVersion;
|
||||
if (options.TryGetValue("androidTargetSdkVersion", out androidTargetSdkVersion) && !string.IsNullOrEmpty(androidTargetSdkVersion))
|
||||
{
|
||||
var targetSdkVersion = AndroidSdkVersions.AndroidApiLevelAuto;
|
||||
try
|
||||
{
|
||||
targetSdkVersion =
|
||||
(AndroidSdkVersions) Enum.Parse(typeof(AndroidSdkVersions), androidTargetSdkVersion);
|
||||
}
|
||||
catch
|
||||
{
|
||||
UnityEngine.Debug.Log("Failed to parse androidTargetSdkVersion! Fallback to AndroidApiLevelAuto");
|
||||
}
|
||||
PlayerSettings.Android.targetSdkVersion = targetSdkVersion;
|
||||
}
|
||||
|
||||
string androidExportType;
|
||||
if (options.TryGetValue("androidExportType", out androidExportType) && !string.IsNullOrEmpty(androidExportType))
|
||||
{
|
||||
// Only exists in 2018.3 and above
|
||||
PropertyInfo buildAppBundle = typeof(EditorUserBuildSettings)
|
||||
.GetProperty("buildAppBundle", BindingFlags.Public | BindingFlags.Static);
|
||||
switch (androidExportType)
|
||||
{
|
||||
case "androidStudioProject":
|
||||
EditorUserBuildSettings.exportAsGoogleAndroidProject = true;
|
||||
if (buildAppBundle != null)
|
||||
buildAppBundle.SetValue(null, false, null);
|
||||
break;
|
||||
case "androidAppBundle":
|
||||
EditorUserBuildSettings.exportAsGoogleAndroidProject = false;
|
||||
if (buildAppBundle != null)
|
||||
buildAppBundle.SetValue(null, true, null);
|
||||
break;
|
||||
case "androidPackage":
|
||||
EditorUserBuildSettings.exportAsGoogleAndroidProject = false;
|
||||
if (buildAppBundle != null)
|
||||
buildAppBundle.SetValue(null, false, null);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
string symbolType;
|
||||
if (options.TryGetValue("androidSymbolType", out symbolType) && !string.IsNullOrEmpty(symbolType))
|
||||
{
|
||||
#if UNITY_6000_0_OR_NEWER
|
||||
switch (symbolType)
|
||||
{
|
||||
case "public":
|
||||
SetDebugSymbols("SymbolTable");
|
||||
break;
|
||||
case "debugging":
|
||||
SetDebugSymbols("Full");
|
||||
break;
|
||||
case "none":
|
||||
SetDebugSymbols("None");
|
||||
break;
|
||||
}
|
||||
#elif UNITY_2021_1_OR_NEWER
|
||||
switch (symbolType)
|
||||
{
|
||||
case "public":
|
||||
EditorUserBuildSettings.androidCreateSymbols = AndroidCreateSymbols.Public;
|
||||
break;
|
||||
case "debugging":
|
||||
EditorUserBuildSettings.androidCreateSymbols = AndroidCreateSymbols.Debugging;
|
||||
break;
|
||||
case "none":
|
||||
EditorUserBuildSettings.androidCreateSymbols = AndroidCreateSymbols.Disabled;
|
||||
break;
|
||||
}
|
||||
#elif UNITY_2019_2_OR_NEWER
|
||||
switch (symbolType)
|
||||
{
|
||||
case "public":
|
||||
case "debugging":
|
||||
EditorUserBuildSettings.androidCreateSymbolsZip = true;
|
||||
break;
|
||||
case "none":
|
||||
EditorUserBuildSettings.androidCreateSymbolsZip = false;
|
||||
break;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
#if UNITY_6000_0_OR_NEWER
|
||||
private static void SetDebugSymbols(string enumValueName)
|
||||
{
|
||||
// UnityEditor.Android.UserBuildSettings and Unity.Android.Types.DebugSymbolLevel are part of the Unity Android module.
|
||||
// Reflection is used here to ensure the code works even if the module is not installed.
|
||||
|
||||
var debugSymbolsType = Type.GetType("UnityEditor.Android.UserBuildSettings+DebugSymbols, UnityEditor.Android.Extensions");
|
||||
if (debugSymbolsType == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var levelProp = debugSymbolsType.GetProperty("level", BindingFlags.Static | BindingFlags.Public);
|
||||
if (levelProp == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var enumType = Type.GetType("Unity.Android.Types.DebugSymbolLevel, Unity.Android.Types");
|
||||
if (enumType == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (!Enum.TryParse(enumType, enumValueName, false , out var enumValue))
|
||||
{
|
||||
return;
|
||||
}
|
||||
levelProp.SetValue(null, enumValue);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
|
|
@ -12,33 +12,53 @@ namespace UnityBuilderAction.Input
|
|||
|
||||
public static Dictionary<string, string> GetValidatedOptions()
|
||||
{
|
||||
ParseCommandLineArguments(out var validatedOptions);
|
||||
Dictionary<string, string> validatedOptions;
|
||||
ParseCommandLineArguments(out validatedOptions);
|
||||
|
||||
if (!validatedOptions.TryGetValue("projectPath", out var projectPath)) {
|
||||
string projectPath;
|
||||
if (!validatedOptions.TryGetValue("projectPath", out projectPath)) {
|
||||
Console.WriteLine("Missing argument -projectPath");
|
||||
EditorApplication.Exit(110);
|
||||
}
|
||||
|
||||
if (!validatedOptions.TryGetValue("buildTarget", out var buildTarget)) {
|
||||
#if UNITY_6000_0_OR_NEWER
|
||||
var buildProfileSupport = true;
|
||||
#else
|
||||
var buildProfileSupport = false;
|
||||
#endif // UNITY_6000_0_OR_NEWER
|
||||
|
||||
string buildProfile;
|
||||
if (buildProfileSupport && validatedOptions.TryGetValue("activeBuildProfile", out buildProfile)) {
|
||||
if (validatedOptions.ContainsKey("buildTarget")) {
|
||||
Console.WriteLine("Extra argument -buildTarget");
|
||||
EditorApplication.Exit(122);
|
||||
}
|
||||
} else {
|
||||
string buildTarget;
|
||||
if (!validatedOptions.TryGetValue("buildTarget", out buildTarget)) {
|
||||
Console.WriteLine("Missing argument -buildTarget");
|
||||
EditorApplication.Exit(120);
|
||||
}
|
||||
|
||||
if (!Enum.IsDefined(typeof(BuildTarget), buildTarget)) {
|
||||
Console.WriteLine(buildTarget + " is not a defined " + typeof(BuildTarget).Name);
|
||||
EditorApplication.Exit(121);
|
||||
}
|
||||
}
|
||||
|
||||
if (!validatedOptions.TryGetValue("customBuildPath", out var customBuildPath)) {
|
||||
string customBuildPath;
|
||||
if (!validatedOptions.TryGetValue("customBuildPath", out customBuildPath)) {
|
||||
Console.WriteLine("Missing argument -customBuildPath");
|
||||
EditorApplication.Exit(130);
|
||||
}
|
||||
|
||||
const string defaultCustomBuildName = "TestBuild";
|
||||
if (!validatedOptions.TryGetValue("customBuildName", out var customBuildName)) {
|
||||
Console.WriteLine($"Missing argument -customBuildName, defaulting to {defaultCustomBuildName}.");
|
||||
string customBuildName;
|
||||
if (!validatedOptions.TryGetValue("customBuildName", out customBuildName)) {
|
||||
Console.WriteLine("Missing argument -customBuildName, defaulting to" + defaultCustomBuildName);
|
||||
validatedOptions.Add("customBuildName", defaultCustomBuildName);
|
||||
} else if (customBuildName == "") {
|
||||
Console.WriteLine($"Invalid argument -customBuildName, defaulting to {defaultCustomBuildName}.");
|
||||
Console.WriteLine("Invalid argument -customBuildName, defaulting to" + defaultCustomBuildName);
|
||||
validatedOptions.Add("customBuildName", defaultCustomBuildName);
|
||||
}
|
||||
|
||||
|
@ -51,11 +71,11 @@ namespace UnityBuilderAction.Input
|
|||
string[] args = Environment.GetCommandLineArgs();
|
||||
|
||||
Console.WriteLine(
|
||||
$"{EOL}" +
|
||||
$"###########################{EOL}" +
|
||||
$"# Parsing settings #{EOL}" +
|
||||
$"###########################{EOL}" +
|
||||
$"{EOL}"
|
||||
EOL +
|
||||
"###########################" + EOL +
|
||||
"# Parsing settings #" + EOL +
|
||||
"###########################" + EOL +
|
||||
EOL
|
||||
);
|
||||
|
||||
// Extract flags with optional values
|
||||
|
@ -72,7 +92,7 @@ namespace UnityBuilderAction.Input
|
|||
string displayValue = secret ? "*HIDDEN*" : "\"" + value + "\"";
|
||||
|
||||
// Assign
|
||||
Console.WriteLine($"Found flag \"{flag}\" with value {displayValue}.");
|
||||
Console.WriteLine("Found flag \"" + flag + "\" with value " + displayValue);
|
||||
providedArguments.Add(flag, value);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -0,0 +1,36 @@
|
|||
using System;
|
||||
using UnityEngine;
|
||||
using UnityEditor;
|
||||
|
||||
namespace UnityBuilderAction.Reporting
|
||||
{
|
||||
[InitializeOnLoad]
|
||||
static class CompileListener
|
||||
{
|
||||
static CompileListener()
|
||||
{
|
||||
if (Application.isBatchMode)
|
||||
{
|
||||
Application.logMessageReceived += Application_logMessageReceived;
|
||||
}
|
||||
}
|
||||
|
||||
private static void Application_logMessageReceived(string condition, string stackTrace, LogType type)
|
||||
{
|
||||
string prefix = "";
|
||||
switch (type)
|
||||
{
|
||||
case LogType.Error:
|
||||
prefix = "error";
|
||||
break;
|
||||
case LogType.Warning:
|
||||
prefix = "warning";
|
||||
break;
|
||||
case LogType.Exception:
|
||||
prefix = "error";
|
||||
break;
|
||||
}
|
||||
Console.WriteLine(Environment.NewLine + "::" + prefix + "::" + condition + Environment.NewLine + stackTrace);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: fad44373fb7b61a4bb584e2675795aca
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -11,16 +11,16 @@ namespace UnityBuilderAction.Reporting
|
|||
public static void ReportSummary(BuildSummary summary)
|
||||
{
|
||||
Console.WriteLine(
|
||||
$"{EOL}" +
|
||||
$"###########################{EOL}" +
|
||||
$"# Build results #{EOL}" +
|
||||
$"###########################{EOL}" +
|
||||
$"{EOL}" +
|
||||
$"Duration: {summary.totalTime.ToString()}{EOL}" +
|
||||
$"Warnings: {summary.totalWarnings.ToString()}{EOL}" +
|
||||
$"Errors: {summary.totalErrors.ToString()}{EOL}" +
|
||||
$"Size: {summary.totalSize.ToString()} bytes{EOL}" +
|
||||
$"{EOL}"
|
||||
EOL +
|
||||
"###########################" + EOL +
|
||||
"# Build results #" + EOL +
|
||||
"###########################" + EOL +
|
||||
EOL +
|
||||
"Duration: " + summary.totalTime.ToString() + EOL +
|
||||
"Warnings: " + summary.totalWarnings.ToString() + EOL +
|
||||
"Errors: " + summary.totalErrors.ToString() + EOL +
|
||||
"Size: " + summary.totalSize.ToString() + " bytes" + EOL +
|
||||
EOL
|
||||
);
|
||||
}
|
||||
|
||||
|
|
|
@ -21,11 +21,11 @@ namespace UnityBuilderAction.Versioning
|
|||
version = GetSemanticCommitVersion();
|
||||
Console.WriteLine("Repository has a valid version tag.");
|
||||
} else {
|
||||
version = $"0.0.{GetTotalNumberOfCommits()}";
|
||||
version = "0.0." + GetTotalNumberOfCommits();
|
||||
Console.WriteLine("Repository does not have tags to base the version on.");
|
||||
}
|
||||
|
||||
Console.WriteLine($"Version is {version}");
|
||||
Console.WriteLine("Version is " + version);
|
||||
|
||||
return version;
|
||||
}
|
||||
|
@ -106,7 +106,8 @@ namespace UnityBuilderAction.Versioning
|
|||
using (var process = new System.Diagnostics.Process()) {
|
||||
string workingDirectory = UnityEngine.Application.dataPath;
|
||||
|
||||
int exitCode = process.Run(application, arguments, workingDirectory, out string output, out string errors);
|
||||
string output, errors;
|
||||
int exitCode = process.Run(application, arguments, workingDirectory, out output, out errors);
|
||||
if (exitCode != 0) { throw new GitException(exitCode, errors); }
|
||||
|
||||
return output;
|
||||
|
|
|
@ -15,7 +15,12 @@ namespace UnityBuilderAction.Versioning
|
|||
}
|
||||
|
||||
public static void SetAndroidVersionCode(string androidVersionCode) {
|
||||
PlayerSettings.Android.bundleVersionCode = Int32.Parse(androidVersionCode);
|
||||
int bundleVersionCode = Int32.Parse(androidVersionCode);
|
||||
if (bundleVersionCode <= 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
PlayerSettings.Android.bundleVersionCode = bundleVersionCode;
|
||||
}
|
||||
|
||||
static void Apply(string version)
|
||||
|
|
|
@ -1,10 +0,0 @@
|
|||
{
|
||||
"m_SettingKeys": [
|
||||
"VR Device Disabled",
|
||||
"VR Device User Alert"
|
||||
],
|
||||
"m_SettingValues": [
|
||||
"False",
|
||||
"False"
|
||||
]
|
||||
}
|
|
@ -1,20 +0,0 @@
|
|||
|
||||
Microsoft Visual Studio Solution File, Format Version 11.00
|
||||
# Visual Studio 2010
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp-Editor", "Assembly-CSharp-Editor.csproj", "{B7F8614B-1EC2-9D3A-DA1C-4D279A867D74}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Any CPU = Debug|Any CPU
|
||||
Release|Any CPU = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{B7F8614B-1EC2-9D3A-DA1C-4D279A867D74}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{B7F8614B-1EC2-9D3A-DA1C-4D279A867D74}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{B7F8614B-1EC2-9D3A-DA1C-4D279A867D74}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{B7F8614B-1EC2-9D3A-DA1C-4D279A867D74}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
EndGlobal
|
|
@ -1,3 +0,0 @@
|
|||
<wpf:ResourceDictionary xml:space="preserve" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:s="clr-namespace:System;assembly=mscorlib" xmlns:ss="urn:shemas-jetbrains-com:settings-storage-xaml" xmlns:wpf="http://schemas.microsoft.com/winfx/2006/xaml/presentation">
|
||||
<s:Boolean x:Key="/Default/UserDictionary/Words/=Untracked/@EntryIndexedValue">True</s:Boolean>
|
||||
<s:Boolean x:Key="/Default/UserDictionary/Words/=Versioning/@EntryIndexedValue">True</s:Boolean></wpf:ResourceDictionary>
|
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
File diff suppressed because it is too large
Load Diff
|
@ -0,0 +1,60 @@
|
|||
#!/usr/bin/env bash
|
||||
|
||||
#
|
||||
# Perform Activation
|
||||
#
|
||||
|
||||
if [ "$SKIP_ACTIVATION" != "true" ]; then
|
||||
UNITY_LICENSE_PATH="/Library/Application Support/Unity"
|
||||
|
||||
if [ ! -d "$UNITY_LICENSE_PATH" ]; then
|
||||
echo "Creating Unity License Directory"
|
||||
sudo mkdir -p "$UNITY_LICENSE_PATH"
|
||||
sudo chmod -R 777 "$UNITY_LICENSE_PATH"
|
||||
fi;
|
||||
|
||||
ACTIVATE_LICENSE_PATH="$ACTION_FOLDER/BlankProject"
|
||||
mkdir -p "$ACTIVATE_LICENSE_PATH"
|
||||
|
||||
source $ACTION_FOLDER/platforms/mac/steps/activate.sh
|
||||
else
|
||||
echo "Skipping activation"
|
||||
fi
|
||||
|
||||
#
|
||||
# Run Build
|
||||
#
|
||||
|
||||
source $ACTION_FOLDER/platforms/mac/steps/build.sh
|
||||
|
||||
#
|
||||
# License Cleanup
|
||||
#
|
||||
|
||||
if [ "$SKIP_ACTIVATION" != "true" ]; then
|
||||
source $ACTION_FOLDER/platforms/mac/steps/return_license.sh
|
||||
rm -r "$ACTIVATE_LICENSE_PATH"
|
||||
fi
|
||||
|
||||
#
|
||||
# Instructions for debugging
|
||||
#
|
||||
|
||||
if [[ $BUILD_EXIT_CODE -gt 0 ]]; then
|
||||
echo ""
|
||||
echo "###########################"
|
||||
echo "# Failure #"
|
||||
echo "###########################"
|
||||
echo ""
|
||||
echo "Please note that the exit code is not very descriptive."
|
||||
echo "Most likely it will not help you solve the issue."
|
||||
echo ""
|
||||
echo "To find the reason for failure: please search for errors in the log above and check for annotations in the summary view."
|
||||
echo ""
|
||||
fi;
|
||||
|
||||
#
|
||||
# Exit with code from the build step.
|
||||
#
|
||||
|
||||
exit $BUILD_EXIT_CODE
|
|
@ -0,0 +1,86 @@
|
|||
#!/usr/bin/env bash
|
||||
|
||||
# Run in ACTIVATE_LICENSE_PATH directory
|
||||
echo "Changing to \"$ACTIVATE_LICENSE_PATH\" directory."
|
||||
pushd "$ACTIVATE_LICENSE_PATH"
|
||||
|
||||
if [[ -n "$UNITY_SERIAL" && -n "$UNITY_EMAIL" && -n "$UNITY_PASSWORD" ]]; then
|
||||
#
|
||||
# SERIAL LICENSE MODE
|
||||
#
|
||||
# This will activate unity, using the serial activation process.
|
||||
#
|
||||
|
||||
echo "Requesting activation"
|
||||
|
||||
# Activate license
|
||||
/Applications/Unity/Hub/Editor/$UNITY_VERSION/Unity.app/Contents/MacOS/Unity \
|
||||
-logFile - \
|
||||
-batchmode \
|
||||
-nographics \
|
||||
-quit \
|
||||
-serial "$UNITY_SERIAL" \
|
||||
-username "$UNITY_EMAIL" \
|
||||
-password "$UNITY_PASSWORD" \
|
||||
-projectPath "$ACTIVATE_LICENSE_PATH"
|
||||
|
||||
# Store the exit code from the verify command
|
||||
UNITY_EXIT_CODE=$?
|
||||
|
||||
elif [[ -n "$UNITY_LICENSING_SERVER" ]]; then
|
||||
#
|
||||
# Custom Unity License Server
|
||||
#
|
||||
echo "Adding licensing server config"
|
||||
mkdir -p "$UNITY_LICENSE_PATH/config/"
|
||||
cp "$ACTION_FOLDER/unity-config/services-config.json" "$UNITY_LICENSE_PATH/config/services-config.json"
|
||||
|
||||
/Applications/Unity/Hub/Editor/$UNITY_VERSION/Unity.app/Contents/Frameworks/UnityLicensingClient.app/Contents/MacOS/Unity.Licensing.Client \
|
||||
--acquire-floating > license.txt
|
||||
|
||||
# Store the exit code from the verify command
|
||||
UNITY_EXIT_CODE=$?
|
||||
|
||||
if [ $UNITY_EXIT_CODE -eq 0 ]; then
|
||||
PARSEDFILE=$(grep -oE '\"[^"]*\"' < license.txt | tr -d '"')
|
||||
export FLOATING_LICENSE
|
||||
FLOATING_LICENSE=$(sed -n 2p <<< "$PARSEDFILE")
|
||||
FLOATING_LICENSE_TIMEOUT=$(sed -n 4p <<< "$PARSEDFILE")
|
||||
|
||||
echo "Acquired floating license: \"$FLOATING_LICENSE\" with timeout $FLOATING_LICENSE_TIMEOUT"
|
||||
fi
|
||||
else
|
||||
#
|
||||
# NO LICENSE ACTIVATION STRATEGY MATCHED
|
||||
#
|
||||
# This will exit since no activation strategies could be matched.
|
||||
#
|
||||
echo "License activation strategy could not be determined."
|
||||
echo ""
|
||||
echo "Visit https://game.ci/docs/github/activation for more"
|
||||
echo "details on how to set up one of the possible activation strategies."
|
||||
|
||||
echo "::error ::No valid license activation strategy could be determined. Make sure to provide UNITY_EMAIL, UNITY_PASSWORD, and either a UNITY_SERIAL \
|
||||
or UNITY_LICENSE. Otherwise please use UNITY_LICENSING_SERVER. See more info at https://game.ci/docs/github/activation"
|
||||
|
||||
# Immediately exit as no UNITY_EXIT_CODE can be derived.
|
||||
exit 1;
|
||||
|
||||
fi
|
||||
|
||||
#
|
||||
# Display information about the result
|
||||
#
|
||||
if [ $UNITY_EXIT_CODE -eq 0 ]; then
|
||||
# Activation was a success
|
||||
echo "Activation complete."
|
||||
else
|
||||
# Activation failed so exit with the code from the license verification step
|
||||
echo "Unclassified error occured while trying to activate license."
|
||||
echo "Exit code was: $UNITY_EXIT_CODE"
|
||||
echo "::error ::There was an error while trying to activate the Unity license."
|
||||
exit $UNITY_EXIT_CODE
|
||||
fi
|
||||
|
||||
# Return to previous working directory
|
||||
popd
|
|
@ -0,0 +1,214 @@
|
|||
#!/usr/bin/env bash
|
||||
|
||||
#
|
||||
# Set project path
|
||||
#
|
||||
|
||||
UNITY_PROJECT_PATH="$GITHUB_WORKSPACE/$PROJECT_PATH"
|
||||
echo "Using project path \"$UNITY_PROJECT_PATH\"."
|
||||
|
||||
#
|
||||
# Display the name for the build, doubles as the output name
|
||||
#
|
||||
|
||||
echo "Using build name \"$BUILD_NAME\"."
|
||||
|
||||
#
|
||||
# Display the build's target platform;
|
||||
#
|
||||
|
||||
echo "Using build target \"$BUILD_TARGET\"."
|
||||
|
||||
#
|
||||
# Display the build profile
|
||||
#
|
||||
|
||||
if [ -z "$BUILD_PROFILE" ]; then
|
||||
# User has not provided a build profile
|
||||
#
|
||||
echo "Doing a default \"$BUILD_TARGET\" platform build."
|
||||
#
|
||||
else
|
||||
# User has provided a path to a build profile `.asset` file
|
||||
#
|
||||
echo "Using build profile \"$BUILD_PROFILE\" relative to \"$UNITY_PROJECT_PATH\"."
|
||||
#
|
||||
fi
|
||||
|
||||
|
||||
#
|
||||
# Display build path and file
|
||||
#
|
||||
|
||||
echo "Using build path \"$BUILD_PATH\" to save file \"$BUILD_FILE\"."
|
||||
BUILD_PATH_FULL="$GITHUB_WORKSPACE/$BUILD_PATH"
|
||||
CUSTOM_BUILD_PATH="$BUILD_PATH_FULL/$BUILD_FILE"
|
||||
|
||||
#
|
||||
# Set the build method, must reference one of:
|
||||
#
|
||||
# - <NamespaceName.ClassName.MethodName>
|
||||
# - <ClassName.MethodName>
|
||||
#
|
||||
# For example: `BuildCommand.PerformBuild`
|
||||
#
|
||||
# The method must be declared static and placed in project/Assets/Editor
|
||||
#
|
||||
|
||||
if [ -z "$BUILD_METHOD" ]; then
|
||||
# User has not provided their own build command.
|
||||
#
|
||||
# Use the script from this action which builds the scenes that are enabled in
|
||||
# the project.
|
||||
#
|
||||
echo "Using built-in build method."
|
||||
# Create Editor directory if it does not exist
|
||||
mkdir -p "$UNITY_PROJECT_PATH/Assets/Editor/"
|
||||
# Copy the build script of Unity Builder action
|
||||
cp -R "$ACTION_FOLDER/default-build-script/Assets/Editor/" "$UNITY_PROJECT_PATH/Assets/Editor/"
|
||||
# Set the Build method to that of UnityBuilder Action
|
||||
BUILD_METHOD="UnityBuilderAction.Builder.BuildProject"
|
||||
# Verify recursive paths
|
||||
ls -Ralph "$UNITY_PROJECT_PATH/Assets/Editor/"
|
||||
#
|
||||
else
|
||||
# User has provided their own build method.
|
||||
# Assume they also bring their own script.
|
||||
#
|
||||
echo "Using build method \"$BUILD_METHOD\"."
|
||||
#
|
||||
fi
|
||||
|
||||
#
|
||||
# Prepare Android keystore and SDK, if needed
|
||||
#
|
||||
|
||||
if [[ "$BUILD_TARGET" == "Android" && -n "$ANDROID_KEYSTORE_NAME" && -n "$ANDROID_KEYSTORE_BASE64" ]]; then
|
||||
echo "Creating Android keystore."
|
||||
echo "$ANDROID_KEYSTORE_BASE64" | base64 --decode > "$UNITY_PROJECT_PATH/$ANDROID_KEYSTORE_NAME"
|
||||
echo "Created Android keystore."
|
||||
else
|
||||
echo "Not creating Android keystore."
|
||||
fi
|
||||
|
||||
if [[ "$BUILD_TARGET" == "Android" && -n "$ANDROID_SDK_MANAGER_PARAMETERS" ]]; then
|
||||
echo "Updating Android SDK with parameters: $ANDROID_SDK_MANAGER_PARAMETERS"
|
||||
ANDROID_INSTALL_LOCATION="/Applications/Unity/Hub/Editor/$UNITY_VERSION/PlaybackEngines/AndroidPlayer"
|
||||
export JAVA_HOME="$ANDROID_INSTALL_LOCATION/OpenJDK"
|
||||
export ANDROID_HOME="$ANDROID_INSTALL_LOCATION/SDK"
|
||||
yes | "$ANDROID_HOME/tools/bin/sdkmanager" "$ANDROID_SDK_MANAGER_PARAMETERS"
|
||||
echo "Updated Android SDK."
|
||||
else
|
||||
echo "Not updating Android SDK."
|
||||
fi
|
||||
|
||||
#
|
||||
# Pre-build debug information
|
||||
#
|
||||
|
||||
echo ""
|
||||
echo "###########################"
|
||||
echo "# Custom parameters #"
|
||||
echo "###########################"
|
||||
echo ""
|
||||
|
||||
echo "$CUSTOM_PARAMETERS"
|
||||
|
||||
echo ""
|
||||
echo "###########################"
|
||||
echo "# Current build dir #"
|
||||
echo "###########################"
|
||||
echo ""
|
||||
|
||||
echo "Creating \"$BUILD_PATH_FULL\" if it does not exist."
|
||||
mkdir -p "$BUILD_PATH_FULL"
|
||||
ls -alh "$BUILD_PATH_FULL"
|
||||
|
||||
echo ""
|
||||
echo "###########################"
|
||||
echo "# Project directory #"
|
||||
echo "###########################"
|
||||
echo ""
|
||||
|
||||
ls -alh "$UNITY_PROJECT_PATH"
|
||||
|
||||
#
|
||||
# Build
|
||||
#
|
||||
|
||||
echo ""
|
||||
echo "###########################"
|
||||
echo "# Building project #"
|
||||
echo "###########################"
|
||||
echo ""
|
||||
|
||||
# Reference: https://docs.unity3d.com/2019.3/Documentation/Manual/CommandLineArguments.html
|
||||
|
||||
/Applications/Unity/Hub/Editor/$UNITY_VERSION/Unity.app/Contents/MacOS/Unity \
|
||||
-logFile - \
|
||||
$( [ "${MANUAL_EXIT}" == "true" ] || echo "-quit" ) \
|
||||
-batchmode \
|
||||
$( [ "${ENABLE_GPU}" == "true" ] || echo "-nographics" ) \
|
||||
-customBuildName "$BUILD_NAME" \
|
||||
-projectPath "$UNITY_PROJECT_PATH" \
|
||||
$( [ -z "$BUILD_PROFILE" ] && echo "-buildTarget $BUILD_TARGET") \
|
||||
-customBuildTarget "$BUILD_TARGET" \
|
||||
-customBuildPath "$CUSTOM_BUILD_PATH" \
|
||||
-customBuildProfile "$BUILD_PROFILE" \
|
||||
${BUILD_PROFILE:+-activeBuildProfile} ${BUILD_PROFILE:+"$BUILD_PROFILE"} \
|
||||
-executeMethod "$BUILD_METHOD" \
|
||||
-buildVersion "$VERSION" \
|
||||
-androidVersionCode "$ANDROID_VERSION_CODE" \
|
||||
-androidKeystoreName "$ANDROID_KEYSTORE_NAME" \
|
||||
-androidKeystorePass "$ANDROID_KEYSTORE_PASS" \
|
||||
-androidKeyaliasName "$ANDROID_KEYALIAS_NAME" \
|
||||
-androidKeyaliasPass "$ANDROID_KEYALIAS_PASS" \
|
||||
-androidTargetSdkVersion "$ANDROID_TARGET_SDK_VERSION" \
|
||||
-androidExportType "$ANDROID_EXPORT_TYPE" \
|
||||
-androidSymbolType "$ANDROID_SYMBOL_TYPE" \
|
||||
$CUSTOM_PARAMETERS
|
||||
|
||||
# Catch exit code
|
||||
BUILD_EXIT_CODE=$?
|
||||
|
||||
# Display logs
|
||||
cat "$UNITY_PROJECT_PATH/out.log"
|
||||
|
||||
# Display results
|
||||
if [ $BUILD_EXIT_CODE -eq 0 ]; then
|
||||
echo "Build succeeded";
|
||||
else
|
||||
echo "Build failed, with exit code $BUILD_EXIT_CODE";
|
||||
fi
|
||||
|
||||
#
|
||||
# Permissions
|
||||
#
|
||||
|
||||
# Make a given user owner of all artifacts
|
||||
if [[ -n "$CHOWN_FILES_TO" ]]; then
|
||||
chown -R "$CHOWN_FILES_TO" "$BUILD_PATH_FULL"
|
||||
chown -R "$CHOWN_FILES_TO" "$UNITY_PROJECT_PATH"
|
||||
fi
|
||||
|
||||
# Add read permissions for everyone to all artifacts
|
||||
chmod -R a+r "$BUILD_PATH_FULL"
|
||||
chmod -R a+r "$UNITY_PROJECT_PATH"
|
||||
|
||||
# Add execute permissions to specific files
|
||||
if [[ "$BUILD_TARGET" == "StandaloneOSX" ]]; then
|
||||
OSX_EXECUTABLE_PATH="$BUILD_PATH_FULL/$BUILD_NAME.app/Contents/MacOS"
|
||||
find "$OSX_EXECUTABLE_PATH" -type f -exec chmod +x {} \;
|
||||
fi
|
||||
|
||||
#
|
||||
# Results
|
||||
#
|
||||
|
||||
echo ""
|
||||
echo "###########################"
|
||||
echo "# Build output #"
|
||||
echo "###########################"
|
||||
echo ""
|
||||
|
||||
ls -alh "$BUILD_PATH_FULL"
|
|
@ -0,0 +1,32 @@
|
|||
#!/usr/bin/env bash
|
||||
|
||||
# Run in ACTIVATE_LICENSE_PATH directory
|
||||
echo "Changing to \"$ACTIVATE_LICENSE_PATH\" directory."
|
||||
pushd "$ACTIVATE_LICENSE_PATH"
|
||||
|
||||
if [[ -n "$UNITY_LICENSING_SERVER" ]]; then
|
||||
#
|
||||
# Return any floating license used.
|
||||
#
|
||||
echo "Returning floating license: \"$FLOATING_LICENSE\""
|
||||
/Applications/Unity/Hub/Editor/$UNITY_VERSION/Unity.app/Contents/Frameworks/UnityLicensingClient.app/Contents/MacOS/Unity.Licensing.Client \
|
||||
--return-floating "$FLOATING_LICENSE"
|
||||
elif [[ -n "$UNITY_SERIAL" ]]; then
|
||||
#
|
||||
# SERIAL LICENSE MODE
|
||||
#
|
||||
# This will return the license that is currently in use.
|
||||
#
|
||||
/Applications/Unity/Hub/Editor/$UNITY_VERSION/Unity.app/Contents/MacOS/Unity \
|
||||
-logFile - \
|
||||
-batchmode \
|
||||
-nographics \
|
||||
-quit \
|
||||
-username "$UNITY_EMAIL" \
|
||||
-password "$UNITY_PASSWORD" \
|
||||
-returnlicense \
|
||||
-projectPath "$ACTIVATE_LICENSE_PATH"
|
||||
fi
|
||||
|
||||
# Return to previous working directory
|
||||
popd
|
|
@ -0,0 +1,83 @@
|
|||
#!/usr/bin/env bash
|
||||
|
||||
# Ensure machine ID is randomized for personal license activation
|
||||
if [[ "$UNITY_SERIAL" = F* ]]; then
|
||||
echo "Randomizing machine ID for personal license activation"
|
||||
dbus-uuidgen > /etc/machine-id && mkdir -p /var/lib/dbus/ && ln -sf /etc/machine-id /var/lib/dbus/machine-id
|
||||
fi
|
||||
|
||||
#
|
||||
# Prepare Android SDK, if needed
|
||||
# We do this here to ensure it has root permissions
|
||||
#
|
||||
|
||||
fullProjectPath="$GITHUB_WORKSPACE/$PROJECT_PATH"
|
||||
|
||||
if [[ "$BUILD_TARGET" == "Android" ]]; then
|
||||
export JAVA_HOME="$(awk -F'=' '/JAVA_HOME=/{print $2}' /usr/bin/unity-editor.d/*)"
|
||||
ANDROID_HOME_DIRECTORY="$(awk -F'=' '/ANDROID_HOME=/{print $2}' /usr/bin/unity-editor.d/*)"
|
||||
SDKMANAGER=$(find $ANDROID_HOME_DIRECTORY/cmdline-tools -name sdkmanager)
|
||||
if [ -z "${SDKMANAGER}" ]
|
||||
then
|
||||
SDKMANAGER=$(find $ANDROID_HOME_DIRECTORY/tools/bin -name sdkmanager)
|
||||
if [ -z "${SDKMANAGER}" ]
|
||||
then
|
||||
echo "No sdkmanager found"
|
||||
exit 1
|
||||
fi
|
||||
fi
|
||||
|
||||
if [[ -n "$ANDROID_SDK_MANAGER_PARAMETERS" ]]; then
|
||||
echo "Updating Android SDK with parameters: $ANDROID_SDK_MANAGER_PARAMETERS"
|
||||
$SDKMANAGER "$ANDROID_SDK_MANAGER_PARAMETERS"
|
||||
else
|
||||
echo "Updating Android SDK with auto detected target API version"
|
||||
# Read the line containing AndroidTargetSdkVersion from the file
|
||||
targetAPILine=$(grep 'AndroidTargetSdkVersion' "$fullProjectPath/ProjectSettings/ProjectSettings.asset")
|
||||
|
||||
# Extract the number after the semicolon
|
||||
targetAPI=$(echo "$targetAPILine" | cut -d':' -f2 | tr -d '[:space:]')
|
||||
|
||||
$SDKMANAGER "platforms;android-$targetAPI"
|
||||
fi
|
||||
|
||||
echo "Updated Android SDK."
|
||||
else
|
||||
echo "Not updating Android SDK."
|
||||
fi
|
||||
|
||||
if [[ "$RUN_AS_HOST_USER" == "true" ]]; then
|
||||
echo "Running as host user"
|
||||
|
||||
# Stop on error if we can't set up the user
|
||||
set -e
|
||||
|
||||
# Get host user/group info so we create files with the correct ownership
|
||||
USERNAME=$(stat -c '%U' "$fullProjectPath")
|
||||
USERID=$(stat -c '%u' "$fullProjectPath")
|
||||
GROUPNAME=$(stat -c '%G' "$fullProjectPath")
|
||||
GROUPID=$(stat -c '%g' "$fullProjectPath")
|
||||
|
||||
groupadd -g $GROUPID $GROUPNAME
|
||||
useradd -u $USERID -g $GROUPID $USERNAME
|
||||
usermod -aG $GROUPNAME $USERNAME
|
||||
mkdir -p "/home/$USERNAME"
|
||||
chown $USERNAME:$GROUPNAME "/home/$USERNAME"
|
||||
|
||||
# Normally need root permissions to access when using su
|
||||
chmod 777 /dev/stdout
|
||||
chmod 777 /dev/stderr
|
||||
|
||||
# Don't stop on error when running our scripts as error handling is baked in
|
||||
set +e
|
||||
|
||||
# Switch to the host user so we can create files with the correct ownership
|
||||
su $USERNAME -c "$SHELL -c 'source /steps/runsteps.sh'"
|
||||
else
|
||||
echo "Running as root"
|
||||
|
||||
# Run as root
|
||||
source /steps/runsteps.sh
|
||||
fi
|
||||
|
||||
exit $?
|
|
@ -0,0 +1,114 @@
|
|||
#!/usr/bin/env bash
|
||||
|
||||
# if blankproject folder doesn't exist create it
|
||||
if [ ! -d "/BlankProject" ]; then
|
||||
mkdir /BlankProject
|
||||
fi
|
||||
# if blankproject folder doesn't exist create it
|
||||
if [ ! -d "/BlankProject/Assets" ]; then
|
||||
mkdir /BlankProject/Assets
|
||||
fi
|
||||
|
||||
if [[ -n "$UNITY_SERIAL" && -n "$UNITY_EMAIL" && -n "$UNITY_PASSWORD" ]]; then
|
||||
#
|
||||
# SERIAL LICENSE MODE
|
||||
#
|
||||
# This will activate unity, using the serial activation process.
|
||||
#
|
||||
echo "Requesting activation"
|
||||
|
||||
# Loop the unity-editor call until the license is activated with exponential backoff and a maximum of 5 retries
|
||||
retry_count=0
|
||||
|
||||
# Initialize delay to 15 seconds
|
||||
delay=15
|
||||
|
||||
# Loop until UNITY_EXIT_CODE is 0 or retry count reaches 5
|
||||
while [[ $retry_count -lt 5 ]]
|
||||
do
|
||||
# Activate license
|
||||
unity-editor \
|
||||
-logFile /dev/stdout \
|
||||
-quit \
|
||||
-serial "$UNITY_SERIAL" \
|
||||
-username "$UNITY_EMAIL" \
|
||||
-password "$UNITY_PASSWORD" \
|
||||
-projectPath "/BlankProject"
|
||||
|
||||
# Store the exit code from the verify command
|
||||
UNITY_EXIT_CODE=$?
|
||||
|
||||
# Check if UNITY_EXIT_CODE is 0
|
||||
if [[ $UNITY_EXIT_CODE -eq 0 ]]
|
||||
then
|
||||
echo "Activation successful"
|
||||
break
|
||||
else
|
||||
# Increment retry count
|
||||
((retry_count++))
|
||||
|
||||
echo "::warning ::Activation failed, attempting retry #$retry_count"
|
||||
echo "Activation failed, retrying in $delay seconds..."
|
||||
sleep $delay
|
||||
|
||||
# Double the delay for the next iteration
|
||||
delay=$((delay * 2))
|
||||
fi
|
||||
done
|
||||
|
||||
if [[ $retry_count -eq 5 ]]
|
||||
then
|
||||
echo "Activation failed after 5 retries"
|
||||
fi
|
||||
|
||||
elif [[ -n "$UNITY_LICENSING_SERVER" ]]; then
|
||||
#
|
||||
# Custom Unity License Server
|
||||
#
|
||||
echo "Adding licensing server config"
|
||||
|
||||
/opt/unity/Editor/Data/Resources/Licensing/Client/Unity.Licensing.Client --acquire-floating > license.txt #is this accessible in a env variable?
|
||||
|
||||
# Store the exit code from the verify command
|
||||
UNITY_EXIT_CODE=$?
|
||||
|
||||
if [ $UNITY_EXIT_CODE -eq 0 ]; then
|
||||
PARSEDFILE=$(grep -oP '\".*?\"' < license.txt | tr -d '"')
|
||||
export FLOATING_LICENSE
|
||||
FLOATING_LICENSE=$(sed -n 2p <<< "$PARSEDFILE")
|
||||
FLOATING_LICENSE_TIMEOUT=$(sed -n 4p <<< "$PARSEDFILE")
|
||||
|
||||
echo "Acquired floating license: \"$FLOATING_LICENSE\" with timeout $FLOATING_LICENSE_TIMEOUT"
|
||||
fi
|
||||
else
|
||||
#
|
||||
# NO LICENSE ACTIVATION STRATEGY MATCHED
|
||||
#
|
||||
# This will exit since no activation strategies could be matched.
|
||||
#
|
||||
echo "License activation strategy could not be determined."
|
||||
echo ""
|
||||
echo "Visit https://game.ci/docs/github/activation for more"
|
||||
echo "details on how to set up one of the possible activation strategies."
|
||||
|
||||
echo "::error ::No valid license activation strategy could be determined. Make sure to provide UNITY_EMAIL, UNITY_PASSWORD, and either a UNITY_SERIAL \
|
||||
or UNITY_LICENSE. Otherwise please use UNITY_LICENSING_SERVER. See more info at https://game.ci/docs/github/activation"
|
||||
|
||||
# Immediately exit as no UNITY_EXIT_CODE can be derived.
|
||||
exit 1;
|
||||
|
||||
fi
|
||||
|
||||
#
|
||||
# Display information about the result
|
||||
#
|
||||
if [ $UNITY_EXIT_CODE -eq 0 ]; then
|
||||
# Activation was a success
|
||||
echo "Activation complete."
|
||||
else
|
||||
# Activation failed so exit with the code from the license verification step
|
||||
echo "Unclassified error occured while trying to activate license."
|
||||
echo "Exit code was: $UNITY_EXIT_CODE"
|
||||
echo "::error ::There was an error while trying to activate the Unity license."
|
||||
exit $UNITY_EXIT_CODE
|
||||
fi
|
|
@ -19,6 +19,22 @@ echo "Using build name \"$BUILD_NAME\"."
|
|||
|
||||
echo "Using build target \"$BUILD_TARGET\"."
|
||||
|
||||
#
|
||||
# Display the build profile
|
||||
#
|
||||
|
||||
if [ -z "$BUILD_PROFILE" ]; then
|
||||
# User has not provided a build profile
|
||||
#
|
||||
echo "Doing a default \"$BUILD_TARGET\" platform build."
|
||||
#
|
||||
else
|
||||
# User has provided a path to a build profile `.asset` file
|
||||
#
|
||||
echo "Using build profile \"$BUILD_PROFILE\" relative to \"$UNITY_PROJECT_PATH\"."
|
||||
#
|
||||
fi
|
||||
|
||||
#
|
||||
# Display build path and file
|
||||
#
|
||||
|
@ -62,17 +78,6 @@ else
|
|||
#
|
||||
fi
|
||||
|
||||
#
|
||||
# Create Android keystore, if needed
|
||||
#
|
||||
|
||||
if [[ -z $ANDROID_KEYSTORE_NAME || -z $ANDROID_KEYSTORE_BASE64 ]]; then
|
||||
echo "Not creating Android keystore."
|
||||
else
|
||||
echo "$ANDROID_KEYSTORE_BASE64" | base64 --decode > "$UNITY_PROJECT_PATH/$ANDROID_KEYSTORE_NAME"
|
||||
echo "Created Android keystore."
|
||||
fi
|
||||
|
||||
#
|
||||
# Pre-build debug information
|
||||
#
|
||||
|
@ -117,12 +122,14 @@ echo ""
|
|||
|
||||
unity-editor \
|
||||
-logfile /dev/stdout \
|
||||
-quit \
|
||||
$( [ "${MANUAL_EXIT}" == "true" ] || echo "-quit" ) \
|
||||
-customBuildName "$BUILD_NAME" \
|
||||
-projectPath "$UNITY_PROJECT_PATH" \
|
||||
-buildTarget "$BUILD_TARGET" \
|
||||
$( [ -z "$BUILD_PROFILE" ] && echo "-buildTarget $BUILD_TARGET" ) \
|
||||
-customBuildTarget "$BUILD_TARGET" \
|
||||
-customBuildPath "$CUSTOM_BUILD_PATH" \
|
||||
-customBuildProfile "$BUILD_PROFILE" \
|
||||
${BUILD_PROFILE:+-activeBuildProfile} ${BUILD_PROFILE:+"$BUILD_PROFILE"} \
|
||||
-executeMethod "$BUILD_METHOD" \
|
||||
-buildVersion "$VERSION" \
|
||||
-androidVersionCode "$ANDROID_VERSION_CODE" \
|
||||
|
@ -130,6 +137,9 @@ unity-editor \
|
|||
-androidKeystorePass "$ANDROID_KEYSTORE_PASS" \
|
||||
-androidKeyaliasName "$ANDROID_KEYALIAS_NAME" \
|
||||
-androidKeyaliasPass "$ANDROID_KEYALIAS_PASS" \
|
||||
-androidTargetSdkVersion "$ANDROID_TARGET_SDK_VERSION" \
|
||||
-androidExportType "$ANDROID_EXPORT_TYPE" \
|
||||
-androidSymbolType "$ANDROID_SYMBOL_TYPE" \
|
||||
$CUSTOM_PARAMETERS
|
||||
|
||||
# Catch exit code
|
||||
|
@ -148,6 +158,7 @@ fi
|
|||
|
||||
# Make a given user owner of all artifacts
|
||||
if [[ -n "$CHOWN_FILES_TO" ]]; then
|
||||
echo "Changing ownership of files to $CHOWN_FILES_TO for $BUILD_PATH_FULL and $UNITY_PROJECT_PATH"
|
||||
chown -R "$CHOWN_FILES_TO" "$BUILD_PATH_FULL"
|
||||
chown -R "$CHOWN_FILES_TO" "$UNITY_PROJECT_PATH"
|
||||
fi
|
||||
|
@ -158,8 +169,8 @@ chmod -R a+r "$UNITY_PROJECT_PATH"
|
|||
|
||||
# Add execute permissions to specific files
|
||||
if [[ "$BUILD_TARGET" == "StandaloneOSX" ]]; then
|
||||
OSX_EXECUTABLE_PATH="$BUILD_PATH_FULL/StandaloneOSX.app/Contents/MacOS/*"
|
||||
chmod +x "$OSX_EXECUTABLE_PATH"
|
||||
OSX_EXECUTABLE_PATH="$BUILD_PATH_FULL/$BUILD_NAME.app/Contents/MacOS"
|
||||
find "$OSX_EXECUTABLE_PATH" -type f -exec chmod +x {} \;
|
||||
fi
|
||||
|
||||
#
|
|
@ -0,0 +1,22 @@
|
|||
#!/usr/bin/env bash
|
||||
|
||||
if [[ -n "$UNITY_LICENSING_SERVER" ]]; then
|
||||
#
|
||||
# Return any floating license used.
|
||||
#
|
||||
echo "Returning floating license: \"$FLOATING_LICENSE\""
|
||||
/opt/unity/Editor/Data/Resources/Licensing/Client/Unity.Licensing.Client --return-floating "$FLOATING_LICENSE"
|
||||
elif [[ -n "$UNITY_SERIAL" ]]; then
|
||||
#
|
||||
# SERIAL LICENSE MODE
|
||||
#
|
||||
# This will return the license that is currently in use.
|
||||
#
|
||||
unity-editor \
|
||||
-logFile /dev/stdout \
|
||||
-quit \
|
||||
-returnlicense \
|
||||
-username "$UNITY_EMAIL" \
|
||||
-password "$UNITY_PASSWORD" \
|
||||
-projectPath "/BlankProject"
|
||||
fi
|
|
@ -1,25 +1,27 @@
|
|||
#!/usr/bin/env bash
|
||||
|
||||
#
|
||||
# Create directory for license activation
|
||||
#
|
||||
|
||||
ACTIVATE_LICENSE_PATH="$GITHUB_WORKSPACE/_activate-license"
|
||||
mkdir -p "$ACTIVATE_LICENSE_PATH"
|
||||
|
||||
#
|
||||
# Run steps
|
||||
#
|
||||
source /steps/set_extra_git_configs.sh
|
||||
source /steps/set_gitcredential.sh
|
||||
|
||||
if [ "$SKIP_ACTIVATION" != "true" ]; then
|
||||
source /steps/activate.sh
|
||||
|
||||
# If we didn't activate successfully, exit with the exit code from the activation step.
|
||||
if [[ $UNITY_EXIT_CODE -ne 0 ]]; then
|
||||
exit $UNITY_EXIT_CODE
|
||||
fi
|
||||
else
|
||||
echo "Skipping activation"
|
||||
fi
|
||||
|
||||
source /steps/activate.sh
|
||||
source /steps/build.sh
|
||||
source /steps/return_license.sh
|
||||
|
||||
#
|
||||
# Remove license activation directory
|
||||
#
|
||||
|
||||
rm -r "$ACTIVATE_LICENSE_PATH"
|
||||
if [ "$SKIP_ACTIVATION" != "true" ]; then
|
||||
source /steps/return_license.sh
|
||||
fi
|
||||
|
||||
#
|
||||
# Instructions for debugging
|
||||
|
@ -34,7 +36,7 @@ echo ""
|
|||
echo "Please note that the exit code is not very descriptive."
|
||||
echo "Most likely it will not help you solve the issue."
|
||||
echo ""
|
||||
echo "To find the reason for failure: please search for errors in the log above."
|
||||
echo "To find the reason for failure: please search for errors in the log above and check for annotations in the summary view."
|
||||
echo ""
|
||||
fi;
|
||||
|
||||
|
@ -42,4 +44,5 @@ fi;
|
|||
# Exit with code from the build step.
|
||||
#
|
||||
|
||||
# Exiting su
|
||||
exit $BUILD_EXIT_CODE
|
|
@ -0,0 +1,29 @@
|
|||
#!/usr/bin/env bash
|
||||
|
||||
if [ -z "${GIT_CONFIG_EXTENSIONS}" ]
|
||||
then
|
||||
echo "GIT_CONFIG_EXTENSIONS unset skipping"
|
||||
else
|
||||
echo "GIT_CONFIG_EXTENSIONS is set configuring extra git configs"
|
||||
|
||||
IFS=$'\n'
|
||||
for config in $(echo "${GIT_CONFIG_EXTENSIONS}" | sed 's/\(.*\)=\(.*\)/"\1" "\2"/g'); do
|
||||
if [[ $config =~ \"([^\"]+)\"\ \"([^\"]+)\" ]]; then
|
||||
key="${BASH_REMATCH[1]}"
|
||||
value="${BASH_REMATCH[2]}"
|
||||
else
|
||||
echo "Error parsing config: $config"
|
||||
exit 1
|
||||
fi
|
||||
echo "Adding extra git config: \"$key\" = \"$value\""
|
||||
git config --global --add "$key" "$value"
|
||||
done
|
||||
unset IFS
|
||||
|
||||
fi
|
||||
|
||||
echo "---------- git config --list -------------"
|
||||
git config --list
|
||||
|
||||
echo "---------- git config --list --show-origin -------------"
|
||||
git config --list --show-origin
|
|
@ -0,0 +1,24 @@
|
|||
#!/usr/bin/env bash
|
||||
|
||||
if [ -z "${GIT_PRIVATE_TOKEN}" ]
|
||||
then
|
||||
echo "GIT_PRIVATE_TOKEN unset skipping"
|
||||
else
|
||||
echo "GIT_PRIVATE_TOKEN is set configuring git credentials"
|
||||
|
||||
git config --global credential.helper store
|
||||
git config --global --replace-all url."https://token:$GIT_PRIVATE_TOKEN@github.com/".insteadOf ssh://git@github.com/
|
||||
git config --global --add url."https://token:$GIT_PRIVATE_TOKEN@github.com/".insteadOf git@github.com
|
||||
git config --global --add url."https://token:$GIT_PRIVATE_TOKEN@github.com/".insteadOf "https://github.com/"
|
||||
|
||||
git config --global url."https://ssh:$GIT_PRIVATE_TOKEN@github.com/".insteadOf "ssh://git@github.com/"
|
||||
git config --global url."https://git:$GIT_PRIVATE_TOKEN@github.com/".insteadOf "git@github.com:"
|
||||
|
||||
fi
|
||||
|
||||
echo "---------- git config --list -------------"
|
||||
git config --list
|
||||
|
||||
echo "---------- git config --list --show-origin -------------"
|
||||
git config --list --show-origin
|
||||
|
|
@ -0,0 +1,93 @@
|
|||
# Activates Unity
|
||||
|
||||
Write-Output ""
|
||||
Write-Output "###########################"
|
||||
Write-Output "# Activating #"
|
||||
Write-Output "###########################"
|
||||
Write-Output ""
|
||||
|
||||
if ( ($null -ne ${env:UNITY_SERIAL}) -and ($null -ne ${env:UNITY_EMAIL}) -and ($null -ne ${env:UNITY_PASSWORD}) )
|
||||
{
|
||||
#
|
||||
# SERIAL LICENSE MODE
|
||||
#
|
||||
# This will activate unity, using the serial activation process.
|
||||
#
|
||||
Write-Output "Requesting activation"
|
||||
|
||||
$ACTIVATION_OUTPUT = Start-Process -FilePath "$Env:UNITY_PATH/Editor/Unity.exe" `
|
||||
-NoNewWindow `
|
||||
-PassThru `
|
||||
-ArgumentList "-batchmode `
|
||||
-quit `
|
||||
-nographics `
|
||||
-username $Env:UNITY_EMAIL `
|
||||
-password $Env:UNITY_PASSWORD `
|
||||
-serial $Env:UNITY_SERIAL `
|
||||
-projectPath c:/BlankProject `
|
||||
-logfile -"
|
||||
|
||||
# Cache the handle so exit code works properly
|
||||
# https://stackoverflow.com/questions/10262231/obtaining-exitcode-using-start-process-and-waitforexit-instead-of-wait
|
||||
$unityHandle = $ACTIVATION_OUTPUT.Handle
|
||||
|
||||
while ($true) {
|
||||
if ($ACTIVATION_OUTPUT.HasExited) {
|
||||
$ACTIVATION_EXIT_CODE = $ACTIVATION_OUTPUT.ExitCode
|
||||
|
||||
# Display results
|
||||
if ($ACTIVATION_EXIT_CODE -eq 0)
|
||||
{
|
||||
Write-Output "Activation Succeeded"
|
||||
} else
|
||||
{
|
||||
Write-Output "Activation failed, with exit code $ACTIVATION_EXIT_CODE"
|
||||
}
|
||||
|
||||
break
|
||||
}
|
||||
|
||||
Start-Sleep -Seconds 3
|
||||
}
|
||||
}
|
||||
elseif( ($null -ne ${env:UNITY_LICENSING_SERVER}))
|
||||
{
|
||||
#
|
||||
# Custom Unity License Server
|
||||
#
|
||||
|
||||
Write-Output "Adding licensing server config"
|
||||
|
||||
$ACTIVATION_OUTPUT = Start-Process -FilePath "$Env:UNITY_PATH\Editor\Data\Resources\Licensing\Client\Unity.Licensing.Client.exe" `
|
||||
-ArgumentList "--acquire-floating" `
|
||||
-NoNewWindow `
|
||||
-PassThru `
|
||||
-Wait `
|
||||
-RedirectStandardOutput "license.txt"
|
||||
|
||||
$PARSEDFILE = (Get-Content "license.txt" | Select-String -AllMatches -Pattern '\".*?\"' | ForEach-Object { $_.Matches.Value }) -replace '"'
|
||||
|
||||
$env:FLOATING_LICENSE = $PARSEDFILE[1]
|
||||
$FLOATING_LICENSE_TIMEOUT = $PARSEDFILE[3]
|
||||
|
||||
Write-Output "Acquired floating license: ""$env:FLOATING_LICENSE"" with timeout $FLOATING_LICENSE_TIMEOUT"
|
||||
# Store the exit code from the verify command
|
||||
$ACTIVATION_EXIT_CODE = $ACTIVATION_OUTPUT.ExitCode
|
||||
}
|
||||
else
|
||||
{
|
||||
#
|
||||
# NO LICENSE ACTIVATION STRATEGY MATCHED
|
||||
#
|
||||
# This will exit since no activation strategies could be matched.
|
||||
#
|
||||
Write-Output "License activation strategy could not be determined."
|
||||
Write-Output ""
|
||||
Write-Output "Visit https://game.ci/docs/github/activation for more"
|
||||
Write-Output "details on how to set up one of the possible activation strategies."
|
||||
|
||||
Write-Output "::error ::No valid license activation strategy could be determined. Make sure to provide UNITY_EMAIL, UNITY_PASSWORD, and either a UNITY_SERIAL \
|
||||
or UNITY_LICENSE. See more info at https://game.ci/docs/github/activation"
|
||||
|
||||
$ACTIVATION_EXIT_CODE = 1;
|
||||
}
|
|
@ -0,0 +1,231 @@
|
|||
#
|
||||
# Set project path
|
||||
#
|
||||
$Env:UNITY_PROJECT_PATH="$Env:GITHUB_WORKSPACE\$Env:PROJECT_PATH"
|
||||
Write-Output "$('Using project path "')$($Env:UNITY_PROJECT_PATH)$('".')"
|
||||
|
||||
#
|
||||
# Display the name for the build, doubles as the output name
|
||||
#
|
||||
|
||||
Write-Output "$('Using build name "')$($Env:BUILD_NAME)$('".')"
|
||||
|
||||
#
|
||||
# Display the build's target platform;
|
||||
#
|
||||
|
||||
Write-Output "$('Using build target "')$($Env:BUILD_TARGET)$('".')"
|
||||
|
||||
#
|
||||
# Display the build profile
|
||||
#
|
||||
|
||||
if ($Env:BUILD_PROFILE)
|
||||
{
|
||||
# User has provided a path to a build profile `.asset` file
|
||||
#
|
||||
Write-Output "$('Using build profile "')$($Env:BUILD_PROFILE)$('" relative to "')$($Env:UNITY_PROJECT_PATH)$('".')"
|
||||
#
|
||||
}
|
||||
else
|
||||
{
|
||||
# User has not provided a build profile
|
||||
#
|
||||
Write-Output "$('Doing a default "')$($Env:BUILD_TARGET)$('" platform build.')"
|
||||
#
|
||||
}
|
||||
|
||||
#
|
||||
# Display build path and file
|
||||
#
|
||||
|
||||
Write-Output "$('Using build path "')$($Env:BUILD_PATH)$('" to save file "')$($Env:BUILD_FILE)$('".')"
|
||||
$Env:BUILD_PATH_FULL="$Env:GITHUB_WORKSPACE\$Env:BUILD_PATH"
|
||||
$Env:CUSTOM_BUILD_PATH="$Env:BUILD_PATH_FULL\$Env:BUILD_FILE"
|
||||
|
||||
#
|
||||
# Set the build method, must reference one of:
|
||||
#
|
||||
# - <NamespaceName.ClassName.MethodName>
|
||||
# - <ClassName.MethodName>
|
||||
#
|
||||
# For example: `BuildCommand.PerformBuild`
|
||||
#
|
||||
# The method must be declared static and placed in project/Assets/Editor
|
||||
#
|
||||
if ($Env:BUILD_METHOD)
|
||||
{
|
||||
# User has provided their own build method.
|
||||
# Assume they also bring their own script.
|
||||
Write-Output "$('Using build method "')$($Env:BUILD_METHOD)$('".')"
|
||||
}
|
||||
else
|
||||
{
|
||||
# User has not provided their own build command.
|
||||
#
|
||||
# Use the script from this action which builds the scenes that are enabled in
|
||||
# the project.
|
||||
#
|
||||
Write-Output "Using built-in build method."
|
||||
|
||||
# Create Editor directory if it does not exist
|
||||
if(-Not (Test-Path -Path $Env:UNITY_PROJECT_PATH\Assets\Editor))
|
||||
{
|
||||
# We use -Force to suppress output, doesn't overwrite anything
|
||||
New-Item -ItemType Directory -Force -Path $Env:UNITY_PROJECT_PATH\Assets\Editor
|
||||
}
|
||||
|
||||
# Copy the build script of Unity Builder action
|
||||
Copy-Item -Path "c:\UnityBuilderAction" -Destination $Env:UNITY_PROJECT_PATH\Assets\Editor -Recurse
|
||||
|
||||
# Set the Build method to that of UnityBuilder Action
|
||||
$Env:BUILD_METHOD="UnityBuilderAction.Builder.BuildProject"
|
||||
|
||||
# Verify recursive paths
|
||||
Get-ChildItem -Path $Env:UNITY_PROJECT_PATH\Assets\Editor -Recurse
|
||||
}
|
||||
|
||||
if ( "$Env:BUILD_TARGET" -eq "Android" -and -not ([string]::IsNullOrEmpty("$Env:ANDROID_KEYSTORE_BASE64")) )
|
||||
{
|
||||
Write-Output "Creating Android keystore."
|
||||
|
||||
# Write to consistent location as Windows Unity seems to have issues with pwd and can't find the keystore
|
||||
$keystorePath = "C:/android.keystore"
|
||||
[System.IO.File]::WriteAllBytes($keystorePath, [System.Convert]::FromBase64String($Env:ANDROID_KEYSTORE_BASE64))
|
||||
|
||||
# Ensure the project settings are pointed at the correct path
|
||||
$unitySettingsPath = "$Env:UNITY_PROJECT_PATH\ProjectSettings\ProjectSettings.asset"
|
||||
$fileContent = Get-Content -Path "$unitySettingsPath"
|
||||
$fileContent = $fileContent -replace "AndroidKeystoreName:\s+.*", "AndroidKeystoreName: $keystorePath"
|
||||
$fileContent | Set-Content -Path "$unitySettingsPath"
|
||||
|
||||
Write-Output "Created Android keystore."
|
||||
}
|
||||
else {
|
||||
Write-Output "Not creating Android keystore."
|
||||
}
|
||||
|
||||
#
|
||||
# Pre-build debug information
|
||||
#
|
||||
|
||||
Write-Output ""
|
||||
Write-Output "###########################"
|
||||
Write-Output "# Custom parameters #"
|
||||
Write-Output "###########################"
|
||||
Write-Output ""
|
||||
|
||||
Write-Output "$('"')$($Env:CUSTOM_PARAMETERS)$('"')"
|
||||
|
||||
Write-Output ""
|
||||
Write-Output "###########################"
|
||||
Write-Output "# Current build dir #"
|
||||
Write-Output "###########################"
|
||||
Write-Output ""
|
||||
|
||||
Write-Output "$('Creating "')$($Env:BUILD_PATH_FULL)$('" if it does not exist.')"
|
||||
if (-Not (Test-Path -Path $Env:BUILD_PATH_FULL))
|
||||
{
|
||||
mkdir "$Env:BUILD_PATH_FULL"
|
||||
}
|
||||
Get-ChildItem $Env:BUILD_PATH_FULL
|
||||
|
||||
Write-Output ""
|
||||
Write-Output "###########################"
|
||||
Write-Output "# Project directory #"
|
||||
Write-Output "###########################"
|
||||
Write-Output ""
|
||||
|
||||
Get-ChildItem $Env:UNITY_PROJECT_PATH
|
||||
|
||||
#
|
||||
# Build
|
||||
#
|
||||
|
||||
Write-Output ""
|
||||
Write-Output "###########################"
|
||||
Write-Output "# Building project #"
|
||||
Write-Output "###########################"
|
||||
Write-Output ""
|
||||
|
||||
$unityGraphics = "-nographics"
|
||||
|
||||
if ($LLVMPIPE_INSTALLED -eq "true")
|
||||
{
|
||||
$unityGraphics = "-force-opengl"
|
||||
}
|
||||
|
||||
# If $Env:CUSTOM_PARAMETERS contains spaces and is passed directly on the command line to Unity, powershell will wrap it
|
||||
# in double quotes. To avoid this, parse $Env:CUSTOM_PARAMETERS into an array, while respecting any quotations within the string.
|
||||
$_, $customParametersArray = Invoke-Expression('Write-Output -- "" ' + $Env:CUSTOM_PARAMETERS)
|
||||
$unityArgs = @(
|
||||
"-quit",
|
||||
"-batchmode",
|
||||
$unityGraphics,
|
||||
"-silent-crashes",
|
||||
"-customBuildName", "`"$Env:BUILD_NAME`"",
|
||||
"-projectPath", "`"$Env:UNITY_PROJECT_PATH`"",
|
||||
"-executeMethod", "`"$Env:BUILD_METHOD`"",
|
||||
"-customBuildTarget", "`"$Env:BUILD_TARGET`"",
|
||||
"-customBuildPath", "`"$Env:CUSTOM_BUILD_PATH`"",
|
||||
"-customBuildProfile", "`"$Env:BUILD_PROFILE`"",
|
||||
"-buildVersion", "`"$Env:VERSION`"",
|
||||
"-androidVersionCode", "`"$Env:ANDROID_VERSION_CODE`"",
|
||||
"-androidKeystorePass", "`"$Env:ANDROID_KEYSTORE_PASS`"",
|
||||
"-androidKeyaliasName", "`"$Env:ANDROID_KEYALIAS_NAME`"",
|
||||
"-androidKeyaliasPass", "`"$Env:ANDROID_KEYALIAS_PASS`"",
|
||||
"-androidTargetSdkVersion", "`"$Env:ANDROID_TARGET_SDK_VERSION`"",
|
||||
"-androidExportType", "`"$Env:ANDROID_EXPORT_TYPE`"",
|
||||
"-androidSymbolType", "`"$Env:ANDROID_SYMBOL_TYPE`"",
|
||||
"-logfile", "-"
|
||||
) + $customParametersArray
|
||||
|
||||
if (-not $Env:BUILD_PROFILE) {
|
||||
$unityArgs += @("-buildTarget", "`"$Env:BUILD_TARGET`"")
|
||||
}
|
||||
if ($Env:BUILD_PROFILE) {
|
||||
$unityArgs += @("-activeBuildProfile", "`"$Env:BUILD_PROFILE`"")
|
||||
}
|
||||
|
||||
# Remove null items as that will fail the Start-Process call
|
||||
$unityArgs = $unityArgs | Where-Object { $_ -ne $null }
|
||||
|
||||
$unityProcess = Start-Process -FilePath "$Env:UNITY_PATH/Editor/Unity.exe" `
|
||||
-ArgumentList $unityArgs `
|
||||
-PassThru `
|
||||
-NoNewWindow
|
||||
|
||||
# Cache the handle so exit code works properly
|
||||
# https://stackoverflow.com/questions/10262231/obtaining-exitcode-using-start-process-and-waitforexit-instead-of-wait
|
||||
$unityHandle = $unityProcess.Handle
|
||||
|
||||
while ($true) {
|
||||
if ($unityProcess.HasExited) {
|
||||
Start-Sleep -Seconds 3
|
||||
Get-Process
|
||||
|
||||
$BUILD_EXIT_CODE = $unityProcess.ExitCode
|
||||
|
||||
# Display results
|
||||
if ($BUILD_EXIT_CODE -eq 0)
|
||||
{
|
||||
Write-Output "Build Succeeded!!"
|
||||
} else
|
||||
{
|
||||
Write-Output "Build failed, with exit code $BUILD_EXIT_CODE"
|
||||
}
|
||||
|
||||
Write-Output ""
|
||||
Write-Output "###########################"
|
||||
Write-Output "# Build output #"
|
||||
Write-Output "###########################"
|
||||
Write-Output ""
|
||||
|
||||
Get-ChildItem $Env:BUILD_PATH_FULL
|
||||
Write-Output ""
|
||||
|
||||
break
|
||||
}
|
||||
|
||||
Start-Sleep -Seconds 3
|
||||
}
|
|
@ -0,0 +1,52 @@
|
|||
Get-Process
|
||||
|
||||
# Copy .upmconfig.toml if it exists
|
||||
if (Test-Path "C:\githubhome\.upmconfig.toml") {
|
||||
Write-Host "Copying .upmconfig.toml to $Env:USERPROFILE\.upmconfig.toml"
|
||||
Copy-Item -Path "C:\githubhome\.upmconfig.toml" -Destination "$Env:USERPROFILE\.upmconfig.toml" -Force
|
||||
} else {
|
||||
Write-Host "No .upmconfig.toml found at C:\githubhome"
|
||||
}
|
||||
|
||||
# Import any necessary registry keys, ie: location of windows 10 sdk
|
||||
# No guarantee that there will be any necessary registry keys, ie: tvOS
|
||||
Get-ChildItem -Path c:\regkeys -File | ForEach-Object { reg import $_.fullname }
|
||||
|
||||
# Register the Visual Studio installation so Unity can find it
|
||||
regsvr32 C:\ProgramData\Microsoft\VisualStudio\Setup\x64\Microsoft.VisualStudio.Setup.Configuration.Native.dll
|
||||
|
||||
# Kill the regsvr process
|
||||
Get-Process -Name regsvr32 | ForEach-Object { Stop-Process -Id $_.Id -Force }
|
||||
|
||||
# Setup Git Credentials
|
||||
. "c:\steps\set_gitcredential.ps1"
|
||||
|
||||
if ($env:ENABLE_GPU -eq "true") {
|
||||
# Install LLVMpipe software graphics driver
|
||||
. "c:\steps\install_llvmpipe.ps1"
|
||||
}
|
||||
|
||||
# Activate Unity
|
||||
if ($env:SKIP_ACTIVATION -ne "true") {
|
||||
. "c:\steps\activate.ps1"
|
||||
|
||||
# If we didn't activate successfully, exit with the exit code from the activation step.
|
||||
if ($ACTIVATION_EXIT_CODE -ne 0) {
|
||||
exit $ACTIVATION_EXIT_CODE
|
||||
}
|
||||
}
|
||||
else {
|
||||
Write-Host "Skipping activation"
|
||||
}
|
||||
|
||||
# Build the project
|
||||
. "c:\steps\build.ps1"
|
||||
|
||||
# Free the seat for the activated license
|
||||
if ($env:SKIP_ACTIVATION -ne "true") {
|
||||
. "c:\steps\return_license.ps1"
|
||||
}
|
||||
|
||||
Get-Process
|
||||
|
||||
exit $BUILD_EXIT_CODE
|
|
@ -0,0 +1,56 @@
|
|||
$Private:repo = "mmozeiko/build-mesa"
|
||||
$Private:downloadPath = "$Env:TEMP\mesa.zip"
|
||||
$Private:extractPath = "$Env:TEMP\mesa"
|
||||
$Private:destinationPath = "$Env:UNITY_PATH\Editor\"
|
||||
$Private:version = "25.1.0"
|
||||
|
||||
$LLVMPIPE_INSTALLED = "false"
|
||||
|
||||
try {
|
||||
# Get the release info from GitHub API (version fixed to decrease probability of breakage)
|
||||
$releaseUrl = "https://api.github.com/repos/$repo/releases/tags/$version"
|
||||
$release = Invoke-RestMethod -Uri $releaseUrl -Headers @{ "User-Agent" = "PowerShell" }
|
||||
|
||||
# Get the download URL for the zip asset
|
||||
$zipUrl = $release.assets | Where-Object { $_.name -like "mesa-llvmpipe-x64*.zip" } | Select-Object -First 1 -ExpandProperty browser_download_url
|
||||
|
||||
if (-not $zipUrl) {
|
||||
throw "No zip file found in the latest release."
|
||||
}
|
||||
|
||||
# Download the zip file
|
||||
Write-Host "Downloading $zipUrl..."
|
||||
Invoke-WebRequest -Uri $zipUrl -OutFile $downloadPath
|
||||
|
||||
# Create extraction directory if it doesn't exist
|
||||
if (-not (Test-Path $extractPath)) {
|
||||
New-Item -ItemType Directory -Path $extractPath | Out-Null
|
||||
}
|
||||
|
||||
# Extract the zip file
|
||||
Write-Host "Extracting $downloadPath to $extractPath..."
|
||||
Expand-Archive -Path $downloadPath -DestinationPath $extractPath -Force
|
||||
|
||||
# Create destination directory if it doesn't exist
|
||||
if (-not (Test-Path $destinationPath)) {
|
||||
New-Item -ItemType Directory -Path $destinationPath | Out-Null
|
||||
}
|
||||
|
||||
# Copy extracted files to destination
|
||||
Write-Host "Copying files to $destinationPath..."
|
||||
Copy-Item -Path "$extractPath\*" -Destination $destinationPath -Recurse -Force
|
||||
|
||||
Write-Host "Successfully downloaded, extracted, and copied Mesa files to $destinationPath"
|
||||
|
||||
$LLVMPIPE_INSTALLED = "true"
|
||||
} catch {
|
||||
Write-Error "An error occurred: $_"
|
||||
} finally {
|
||||
# Clean up temporary files
|
||||
if (Test-Path $downloadPath) {
|
||||
Remove-Item $downloadPath -Force
|
||||
}
|
||||
if (Test-Path $extractPath) {
|
||||
Remove-Item $extractPath -Recurse -Force
|
||||
}
|
||||
}
|
|
@ -0,0 +1,61 @@
|
|||
# Return the active Unity license
|
||||
|
||||
Write-Output ""
|
||||
Write-Output "###########################"
|
||||
Write-Output "# Return License #"
|
||||
Write-Output "###########################"
|
||||
Write-Output ""
|
||||
|
||||
if (($null -ne ${env:UNITY_LICENSING_SERVER}))
|
||||
{
|
||||
Write-Output "Returning floating license: ""$env:FLOATING_LICENSE"""
|
||||
Start-Process -FilePath "$Env:UNITY_PATH\Editor\Data\Resources\Licensing\Client\Unity.Licensing.Client.exe" `
|
||||
-ArgumentList "--return-floating ""$env:FLOATING_LICENSE"" " `
|
||||
-NoNewWindow `
|
||||
-Wait
|
||||
}
|
||||
|
||||
elseif (($null -ne ${env:UNITY_SERIAL}) -and ($null -ne ${env:UNITY_EMAIL}) -and ($null -ne ${env:UNITY_PASSWORD}))
|
||||
{
|
||||
#
|
||||
# SERIAL LICENSE MODE
|
||||
#
|
||||
# This will return the license that is currently in use.
|
||||
#
|
||||
$RETURN_LICENSE_OUTPUT = Start-Process -FilePath "$Env:UNITY_PATH/Editor/Unity.exe" `
|
||||
-NoNewWindow `
|
||||
-PassThru `
|
||||
-ArgumentList "-batchmode `
|
||||
-quit `
|
||||
-nographics `
|
||||
-username $Env:UNITY_EMAIL `
|
||||
-password $Env:UNITY_PASSWORD `
|
||||
-returnlicense `
|
||||
-projectPath c:/BlankProject `
|
||||
-logfile -"
|
||||
|
||||
# Cache the handle so exit code works properly
|
||||
# https://stackoverflow.com/questions/10262231/obtaining-exitcode-using-start-process-and-waitforexit-instead-of-wait
|
||||
$unityHandle = $RETURN_LICENSE_OUTPUT.Handle
|
||||
|
||||
while ($true) {
|
||||
if ($RETURN_LICENSE_OUTPUT.HasExited) {
|
||||
$RETURN_LICENSE_EXIT_CODE = $RETURN_LICENSE_OUTPUT.ExitCode
|
||||
|
||||
# Display results
|
||||
if ($RETURN_LICENSE_EXIT_CODE -eq 0)
|
||||
{
|
||||
Write-Output "License Return Succeeded"
|
||||
} else
|
||||
{
|
||||
Write-Output "License Return failed, with exit code $RETURN_LICENSE_EXIT_CODE"
|
||||
Write-Output "::warning ::License Return failed! If this is a Pro License you might need to manually `
|
||||
free the seat in your Unity admin panel or you might run out of seats to activate with."
|
||||
}
|
||||
|
||||
break
|
||||
}
|
||||
|
||||
Start-Sleep -Seconds 3
|
||||
}
|
||||
}
|
|
@ -0,0 +1,20 @@
|
|||
if ($null -eq ${env:GIT_PRIVATE_TOKEN}) {
|
||||
Write-Host "GIT_PRIVATE_TOKEN unset skipping"
|
||||
}
|
||||
else {
|
||||
Write-Host "GIT_PRIVATE_TOKEN is set configuring git credentials"
|
||||
|
||||
git config --global credential.helper store
|
||||
git config --global --replace-all url."https://token:$env:GIT_PRIVATE_TOKEN@github.com/".insteadOf "ssh://git@github.com/"
|
||||
git config --global --add url."https://token:$env:GIT_PRIVATE_TOKEN@github.com/".insteadOf "git@github.com"
|
||||
git config --global --add url."https://token:$env:GIT_PRIVATE_TOKEN@github.com/".insteadOf "https://github.com/"
|
||||
|
||||
git config --global url."https://ssh:$env:GIT_PRIVATE_TOKEN@github.com/".insteadOf "ssh://git@github.com/"
|
||||
git config --global url."https://git:$env:GIT_PRIVATE_TOKEN@github.com/".insteadOf "git@github.com:"
|
||||
}
|
||||
|
||||
Write-Host "---------- git config --list -------------"
|
||||
git config --list
|
||||
|
||||
Write-Host "---------- git config --list --show-origin -------------"
|
||||
git config --list --show-origin
|
File diff suppressed because one or more lines are too long
|
@ -1,107 +0,0 @@
|
|||
#!/usr/bin/env bash
|
||||
|
||||
# Run in ACTIVATE_LICENSE_PATH directory
|
||||
echo "Changing to \"$ACTIVATE_LICENSE_PATH\" directory."
|
||||
pushd "$ACTIVATE_LICENSE_PATH"
|
||||
|
||||
if [[ -n "$UNITY_LICENSE" ]] || [[ -n "$UNITY_LICENSE_FILE" ]]; then
|
||||
#
|
||||
# PERSONAL LICENSE MODE
|
||||
#
|
||||
# This will activate Unity, using a license file
|
||||
#
|
||||
# Note that this is the ONLY WAY for PERSONAL LICENSES in 2020.
|
||||
# * See for more details: https://gitlab.com/gableroux/unity3d-gitlab-ci-example/issues/5#note_72815478
|
||||
#
|
||||
# The license file can be acquired using `webbertakken/request-manual-activation-file` action.
|
||||
echo "Requesting activation (personal license)"
|
||||
|
||||
# Set the license file path
|
||||
FILE_PATH=UnityLicenseFile.ulf
|
||||
|
||||
if [[ -n "$UNITY_LICENSE" ]]; then
|
||||
# Copy license file from Github variables
|
||||
echo "$UNITY_LICENSE" | tr -d '\r' > $FILE_PATH
|
||||
elif [[ -n "$UNITY_LICENSE_FILE" ]]; then
|
||||
# Copy license file from file system
|
||||
cat "$UNITY_LICENSE_FILE" | tr -d '\r' > $FILE_PATH
|
||||
fi
|
||||
|
||||
# Activate license
|
||||
ACTIVATION_OUTPUT=$(unity-editor \
|
||||
-logFile /dev/stdout \
|
||||
-quit \
|
||||
-manualLicenseFile $FILE_PATH)
|
||||
|
||||
# Store the exit code from the verify command
|
||||
UNITY_EXIT_CODE=$?
|
||||
|
||||
# The exit code for personal activation is always 1;
|
||||
# Determine whether activation was successful.
|
||||
#
|
||||
# Successful output should include the following:
|
||||
#
|
||||
# "LICENSE SYSTEM [2020120 18:51:20] Next license update check is after 2019-11-25T18:23:38"
|
||||
#
|
||||
ACTIVATION_SUCCESSFUL=$(echo $ACTIVATION_OUTPUT | grep 'Next license update check is after' | wc -l)
|
||||
|
||||
# Set exit code to 0 if activation was successful
|
||||
if [[ $ACTIVATION_SUCCESSFUL -eq 1 ]]; then
|
||||
UNITY_EXIT_CODE=0
|
||||
fi;
|
||||
|
||||
# Remove license file
|
||||
rm -f $FILE_PATH
|
||||
|
||||
elif [[ -n "$UNITY_SERIAL" && -n "$UNITY_EMAIL" && -n "$UNITY_PASSWORD" ]]; then
|
||||
#
|
||||
# PROFESSIONAL (SERIAL) LICENSE MODE
|
||||
#
|
||||
# This will activate unity, using the activating process.
|
||||
#
|
||||
# Note: This is the preferred way for PROFESSIONAL LICENSES.
|
||||
#
|
||||
echo "Requesting activation (professional license)"
|
||||
|
||||
# Activate license
|
||||
unity-editor \
|
||||
-logFile /dev/stdout \
|
||||
-quit \
|
||||
-serial "$UNITY_SERIAL" \
|
||||
-username "$UNITY_EMAIL" \
|
||||
-password "$UNITY_PASSWORD"
|
||||
|
||||
# Store the exit code from the verify command
|
||||
UNITY_EXIT_CODE=$?
|
||||
|
||||
else
|
||||
#
|
||||
# NO LICENSE ACTIVATION STRATEGY MATCHED
|
||||
#
|
||||
# This will exit since no activation strategies could be matched.
|
||||
#
|
||||
echo "License activation strategy could not be determined."
|
||||
echo ""
|
||||
echo "Visit https://github.com/webbertakken/unity-builder#usage for more"
|
||||
echo "details on how to set up one of the possible activation strategies."
|
||||
|
||||
# Immediately exit as no UNITY_EXIT_CODE can be derrived.
|
||||
exit 1;
|
||||
|
||||
fi
|
||||
|
||||
#
|
||||
# Display information about the result
|
||||
#
|
||||
if [ $UNITY_EXIT_CODE -eq 0 ]; then
|
||||
# Activation was a success
|
||||
echo "Activation complete."
|
||||
else
|
||||
# Activation failed so exit with the code from the license verification step
|
||||
echo "Unclassified error occured while trying to activate license."
|
||||
echo "Exit code was: $UNITY_EXIT_CODE"
|
||||
exit $UNITY_EXIT_CODE
|
||||
fi
|
||||
|
||||
# Return to previous working directory
|
||||
popd
|
|
@ -1,20 +0,0 @@
|
|||
#!/usr/bin/env bash
|
||||
|
||||
# Run in ACTIVATE_LICENSE_PATH directory
|
||||
echo "Changing to \"$ACTIVATE_LICENSE_PATH\" directory."
|
||||
pushd "$ACTIVATE_LICENSE_PATH"
|
||||
|
||||
if [[ -n "$UNITY_SERIAL" ]]; then
|
||||
#
|
||||
# PROFESSIONAL (SERIAL) LICENSE MODE
|
||||
#
|
||||
# This will return the license that is currently in use.
|
||||
#
|
||||
unity-editor \
|
||||
-logFile /dev/stdout \
|
||||
-quit \
|
||||
-returnlicense
|
||||
fi
|
||||
|
||||
# Return to previous working directory
|
||||
popd
|
|
@ -0,0 +1,7 @@
|
|||
{
|
||||
"licensingServiceBaseUrl": "%URL%",
|
||||
"enableEntitlementLicensing": true,
|
||||
"enableFloatingApi": true,
|
||||
"clientConnectTimeoutSec": 5,
|
||||
"clientHandshakeTimeoutSec": 10
|
||||
}
|
|
@ -0,0 +1,3 @@
|
|||
hook: after
|
||||
commands: |
|
||||
echo "after-build hook test!"
|
|
@ -0,0 +1,3 @@
|
|||
hook: before
|
||||
commands: |
|
||||
echo "before-build hook test!!"
|
|
@ -0,0 +1,3 @@
|
|||
hook: after
|
||||
commands: |
|
||||
echo "after-build step test!"
|
|
@ -0,0 +1,3 @@
|
|||
hook: before
|
||||
commands: |
|
||||
echo "before-build step test!"
|
|
@ -1,11 +1,32 @@
|
|||
module.exports = {
|
||||
// Automatically clear mock calls and instances between every test
|
||||
clearMocks: true,
|
||||
|
||||
// An array of file extensions your modules use
|
||||
moduleFileExtensions: ['js', 'ts'],
|
||||
|
||||
// The test environment that will be used for testing
|
||||
testEnvironment: 'node',
|
||||
|
||||
// The glob patterns Jest uses to detect test files
|
||||
testMatch: ['**/*.test.ts'],
|
||||
|
||||
// This option allows use of a custom test runner
|
||||
testRunner: 'jest-circus/runner',
|
||||
|
||||
// A map with regular expressions for transformers to paths
|
||||
transform: {
|
||||
'^.+\\.ts$': 'ts-jest',
|
||||
},
|
||||
|
||||
// Indicates whether each individual test should be reported during the run
|
||||
verbose: true,
|
||||
|
||||
// An array of regexp pattern strings, matched against all module paths before considered 'visible' to the module loader
|
||||
modulePathIgnorePatterns: ['<rootDir>/lib/', '<rootDir>/dist/'],
|
||||
|
||||
// Files that will be run before Jest is loaded to set globals like fetch
|
||||
setupFiles: ['<rootDir>/src/jest.globals.ts'],
|
||||
// A list of paths to modules that run some code to configure or set up the testing framework after the environment is ready
|
||||
setupFilesAfterEnv: ['<rootDir>/src/jest.setup.ts'],
|
||||
};
|
||||
|
|
|
@ -0,0 +1,31 @@
|
|||
# EXAMPLE USAGE
|
||||
# Refer for explanation to following link:
|
||||
# https://github.com/evilmartians/lefthook/blob/master/docs/full_guide.md
|
||||
#
|
||||
|
||||
color: true
|
||||
extends: {}
|
||||
|
||||
pre-commit:
|
||||
parallel: true
|
||||
commands:
|
||||
format documents:
|
||||
glob: '*.{md,mdx}'
|
||||
run: yarn prettier --write {staged_files}
|
||||
format configs:
|
||||
glob: '*.{json,yml,yaml}'
|
||||
run: yarn prettier --write {staged_files}
|
||||
format code:
|
||||
glob: '*.{js,jsx,ts,tsx}'
|
||||
exclude: 'dist/'
|
||||
run: yarn prettier --write {staged_files} && yarn eslint {staged_files} && git add {staged_files}
|
||||
run tests:
|
||||
glob: '*.{js,jsx,ts,tsx}'
|
||||
exclude: 'dist/'
|
||||
run: yarn jest --passWithNoTests --findRelatedTests {staged_files}
|
||||
build distributables:
|
||||
skip: ['merge', 'rebase']
|
||||
run: yarn build && git add dist
|
||||
make shell script executable:
|
||||
glob: '*.sh'
|
||||
run: git update-index --chmod=+x
|
112
package.json
112
package.json
|
@ -1,67 +1,87 @@
|
|||
{
|
||||
"name": "unity-builder",
|
||||
"version": "2.0.0",
|
||||
"version": "3.0.0",
|
||||
"description": "Build Unity projects for different platforms.",
|
||||
"main": "dist/index.js",
|
||||
"repository": "git@github.com:game-ci/unity-builder.git",
|
||||
"author": "Webber <webber@takken.io>",
|
||||
"license": "MIT",
|
||||
"scripts": {
|
||||
"prebuild": "yarn",
|
||||
"build": "tsc && ncc build lib --source-map --license licenses.txt",
|
||||
"prepare": "lefthook install",
|
||||
"build": "yarn && tsc && ncc build lib --source-map --license licenses.txt",
|
||||
"lint": "prettier --check \"src/**/*.{js,ts}\" && eslint src/**/*.ts",
|
||||
"format": "prettier --write \"src/**/*.{js,ts}\"",
|
||||
"test": "jest"
|
||||
"cli": "yarn ts-node src/index.ts -m cli",
|
||||
"gcp-secrets-tests": "cross-env providerStrategy=aws cloudRunnerTests=true inputPullCommand=\"gcp-secret-manager\" populateOverride=true pullInputList=UNITY_EMAIL,UNITY_SERIAL,UNITY_PASSWORD yarn test -i -t \"cloud runner\"",
|
||||
"gcp-secrets-cli": "cross-env cloudRunnerTests=true USE_IL2CPP=false inputPullCommand=\"gcp-secret-manager\" yarn ts-node src/index.ts -m cli --populateOverride true --pullInputList UNITY_EMAIL,UNITY_SERIAL,UNITY_PASSWORD",
|
||||
"aws-secrets-cli": "cross-env cloudRunnerTests=true inputPullCommand=\"aws-secret-manager\" yarn ts-node src/index.ts -m cli --populateOverride true --pullInputList UNITY_EMAIL,UNITY_SERIAL,UNITY_PASSWORD",
|
||||
"cli-aws": "cross-env providerStrategy=aws yarn run test-cli",
|
||||
"cli-k8s": "cross-env providerStrategy=k8s yarn run test-cli",
|
||||
"test-cli": "cross-env cloudRunnerTests=true yarn ts-node src/index.ts -m cli --projectPath test-project",
|
||||
"test": "jest",
|
||||
"test-i": "cross-env cloudRunnerTests=true yarn test -i -t \"cloud runner\"",
|
||||
"test-i-*": "yarn run test-i-aws && yarn run test-i-k8s",
|
||||
"test-i-aws": "cross-env cloudRunnerTests=true providerStrategy=aws yarn test -i -t \"cloud runner\"",
|
||||
"test-i-k8s": "cross-env cloudRunnerTests=true providerStrategy=k8s yarn test -i -t \"cloud runner\""
|
||||
},
|
||||
"engines": {
|
||||
"node": ">=18.x"
|
||||
},
|
||||
"dependencies": {
|
||||
"@actions/core": "^1.2.6",
|
||||
"@actions/exec": "^1.0.4",
|
||||
"@actions/github": "^2.2.0",
|
||||
"aws-sdk": "^2.812.0",
|
||||
"@actions/cache": "^4.0.0",
|
||||
"@actions/core": "^1.11.1",
|
||||
"@actions/exec": "^1.1.1",
|
||||
"@actions/github": "^6.0.0",
|
||||
"@aws-sdk/client-cloudformation": "^3.777.0",
|
||||
"@aws-sdk/client-cloudwatch-logs": "^3.777.0",
|
||||
"@aws-sdk/client-ecs": "^3.778.0",
|
||||
"@aws-sdk/client-kinesis": "^3.777.0",
|
||||
"@aws-sdk/client-s3": "^3.779.0",
|
||||
"@kubernetes/client-node": "^0.16.3",
|
||||
"@octokit/core": "^5.1.0",
|
||||
"async-wait-until": "^2.0.12",
|
||||
"aws-sdk": "^2.1081.0",
|
||||
"base-64": "^1.0.0",
|
||||
"commander": "^9.0.0",
|
||||
"commander-ts": "^0.2.0",
|
||||
"kubernetes-client": "^9.0.0",
|
||||
"nanoid": "3.1.20",
|
||||
"semver": "^7.3.2"
|
||||
"md5": "^2.3.0",
|
||||
"nanoid": "^3.3.1",
|
||||
"reflect-metadata": "^0.1.13",
|
||||
"semver": "^7.5.2",
|
||||
"ts-md5": "^1.3.1",
|
||||
"unity-changeset": "^3.1.0",
|
||||
"uuid": "^9.0.0",
|
||||
"yaml": "^2.2.2"
|
||||
},
|
||||
"devDependencies": {
|
||||
"@types/jest": "^26.0.15",
|
||||
"@types/node": "^14.14.9",
|
||||
"@types/semver": "^7.3.4",
|
||||
"@typescript-eslint/parser": "^4.8.1",
|
||||
"@vercel/ncc": "^0.25.1",
|
||||
"eslint": "^7.17.0",
|
||||
"eslint-config-prettier": "^8.1.0",
|
||||
"@types/base-64": "^1.0.0",
|
||||
"@types/jest": "^27.4.1",
|
||||
"@types/node": "^17.0.23",
|
||||
"@types/semver": "^7.3.9",
|
||||
"@types/uuid": "^9.0.0",
|
||||
"@typescript-eslint/parser": "4.8.1",
|
||||
"@vercel/ncc": "^0.36.1",
|
||||
"cross-env": "^7.0.3",
|
||||
"eslint": "^7.23.0",
|
||||
"eslint-config-prettier": "8.1.0",
|
||||
"eslint-plugin-github": "^4.1.1",
|
||||
"eslint-plugin-jest": "^24.1.3",
|
||||
"eslint-plugin-jest": "24.1.3",
|
||||
"eslint-plugin-prettier": "^3.3.1",
|
||||
"eslint-plugin-unicorn": "^28.0.2",
|
||||
"husky": "4.2.5",
|
||||
"jest": "^26.6.3",
|
||||
"jest-circus": "^26.6.3",
|
||||
"js-yaml": "^3.14.0",
|
||||
"lint-staged": "^10.5.4",
|
||||
"prettier": "^2.2.1",
|
||||
"ts-jest": "^26.4.4",
|
||||
"typescript": "^4.1.3"
|
||||
"eslint-plugin-unicorn": "28.0.2",
|
||||
"jest": "^27.5.1",
|
||||
"jest-circus": "^27.5.1",
|
||||
"jest-fail-on-console": "^3.0.2",
|
||||
"js-yaml": "^4.1.0",
|
||||
"lefthook": "^1.6.1",
|
||||
"prettier": "^2.5.1",
|
||||
"ts-jest": "^27.1.3",
|
||||
"ts-node": "10.8.1",
|
||||
"typescript": "4.7.4",
|
||||
"yarn-audit-fix": "^9.3.8"
|
||||
},
|
||||
"husky": {
|
||||
"hooks": {
|
||||
"pre-commit": "lint-staged && yarn build && git add dist/index.*"
|
||||
}
|
||||
},
|
||||
"lint-staged": {
|
||||
"*.{js,jsx,ts,tsx}": [
|
||||
"prettier --write",
|
||||
"eslint",
|
||||
"git add",
|
||||
"jest --findRelatedTests"
|
||||
],
|
||||
"*.{json,md,yaml,yml}": [
|
||||
"prettier --write",
|
||||
"git add"
|
||||
],
|
||||
"*.sh": [
|
||||
"git update-index --chmod=+x"
|
||||
]
|
||||
"volta": {
|
||||
"node": "20.5.1",
|
||||
"yarn": "1.22.19"
|
||||
}
|
||||
}
|
||||
|
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue