Compare commits
17 Commits
Author | SHA1 | Date |
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a1ebdb7abd | |
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3b26780ddf | |
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819c2511e0 |
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@ -14,7 +14,8 @@
|
||||||
"env": {
|
"env": {
|
||||||
"node": true,
|
"node": true,
|
||||||
"es6": true,
|
"es6": true,
|
||||||
"jest/globals": true
|
"jest/globals": true,
|
||||||
|
"es2020": true
|
||||||
},
|
},
|
||||||
"rules": {
|
"rules": {
|
||||||
// Error out for code formatting errors
|
// Error out for code formatting errors
|
||||||
|
|
|
@ -18,12 +18,19 @@ jobs:
|
||||||
projectPath:
|
projectPath:
|
||||||
- test-project
|
- test-project
|
||||||
unityVersion:
|
unityVersion:
|
||||||
- 2021.3.32f1
|
- 2021.3.45f1
|
||||||
- 2022.3.13f1
|
- 2022.3.13f1
|
||||||
- 2023.2.2f1
|
- 2023.2.2f1
|
||||||
targetPlatform:
|
targetPlatform:
|
||||||
- StandaloneOSX # Build a MacOS executable
|
- StandaloneOSX # Build a MacOS executable
|
||||||
- iOS # Build an iOS executable
|
- iOS # Build an iOS executable
|
||||||
|
include:
|
||||||
|
# Additionally test enableGpu build for a standalone windows target
|
||||||
|
- unityVersion: 6000.0.36f1
|
||||||
|
targetPlatform: StandaloneOSX
|
||||||
|
- unityVersion: 6000.0.36f1
|
||||||
|
targetPlatform: StandaloneOSX
|
||||||
|
buildProfile: 'Assets/Settings/Build Profiles/Sample macOS Build Profile.asset'
|
||||||
|
|
||||||
steps:
|
steps:
|
||||||
###########################
|
###########################
|
||||||
|
@ -65,6 +72,7 @@ jobs:
|
||||||
projectPath: ${{ matrix.projectPath }}
|
projectPath: ${{ matrix.projectPath }}
|
||||||
unityVersion: ${{ matrix.unityVersion }}
|
unityVersion: ${{ matrix.unityVersion }}
|
||||||
targetPlatform: ${{ matrix.targetPlatform }}
|
targetPlatform: ${{ matrix.targetPlatform }}
|
||||||
|
buildProfile: ${{ matrix.buildProfile }}
|
||||||
customParameters: -profile SomeProfile -someBoolean -someValue exampleValue
|
customParameters: -profile SomeProfile -someBoolean -someValue exampleValue
|
||||||
# We use dirty build because we are replacing the default project settings file above
|
# We use dirty build because we are replacing the default project settings file above
|
||||||
allowDirtyBuild: true
|
allowDirtyBuild: true
|
||||||
|
@ -74,6 +82,6 @@ jobs:
|
||||||
###########################
|
###########################
|
||||||
- uses: actions/upload-artifact@v4
|
- uses: actions/upload-artifact@v4
|
||||||
with:
|
with:
|
||||||
name: Build ${{ matrix.targetPlatform }} on MacOS (${{ matrix.unityVersion }})
|
name: Build ${{ matrix.targetPlatform }} on MacOS (${{ matrix.unityVersion }})${{ matrix.buildProfile && ' With Build Profile' || '' }}
|
||||||
path: build
|
path: build
|
||||||
retention-days: 14
|
retention-days: 14
|
||||||
|
|
|
@ -26,7 +26,20 @@ jobs:
|
||||||
- StandaloneWindows64 # Build a Windows 64-bit standalone.
|
- StandaloneWindows64 # Build a Windows 64-bit standalone.
|
||||||
- WSAPlayer # Build a UWP App
|
- WSAPlayer # Build a UWP App
|
||||||
- tvOS # Build an Apple TV XCode project
|
- tvOS # Build an Apple TV XCode project
|
||||||
|
enableGpu:
|
||||||
|
- false
|
||||||
|
include:
|
||||||
|
# Additionally test enableGpu build for a standalone windows target
|
||||||
|
- projectPath: test-project
|
||||||
|
unityVersion: 2023.2.2f1
|
||||||
|
targetPlatform: StandaloneWindows64
|
||||||
|
enableGpu: true
|
||||||
|
- unityVersion: 6000.0.36f1
|
||||||
|
targetPlatform: StandaloneWindows64
|
||||||
|
- unityVersion: 6000.0.36f1
|
||||||
|
targetPlatform: StandaloneWindows64
|
||||||
|
buildProfile: 'Assets/Settings/Build Profiles/Sample Windows Build Profile.asset'
|
||||||
|
|
||||||
steps:
|
steps:
|
||||||
###########################
|
###########################
|
||||||
# Checkout #
|
# Checkout #
|
||||||
|
@ -71,6 +84,8 @@ jobs:
|
||||||
projectPath: ${{ matrix.projectPath }}
|
projectPath: ${{ matrix.projectPath }}
|
||||||
unityVersion: ${{ matrix.unityVersion }}
|
unityVersion: ${{ matrix.unityVersion }}
|
||||||
targetPlatform: ${{ matrix.targetPlatform }}
|
targetPlatform: ${{ matrix.targetPlatform }}
|
||||||
|
buildProfile: ${{ matrix.buildProfile }}
|
||||||
|
enableGpu: ${{ matrix.enableGpu }}
|
||||||
customParameters: -profile SomeProfile -someBoolean -someValue exampleValue
|
customParameters: -profile SomeProfile -someBoolean -someValue exampleValue
|
||||||
allowDirtyBuild: true
|
allowDirtyBuild: true
|
||||||
# We use dirty build because we are replacing the default project settings file above
|
# We use dirty build because we are replacing the default project settings file above
|
||||||
|
@ -96,6 +111,7 @@ jobs:
|
||||||
projectPath: ${{ matrix.projectPath }}
|
projectPath: ${{ matrix.projectPath }}
|
||||||
unityVersion: ${{ matrix.unityVersion }}
|
unityVersion: ${{ matrix.unityVersion }}
|
||||||
targetPlatform: ${{ matrix.targetPlatform }}
|
targetPlatform: ${{ matrix.targetPlatform }}
|
||||||
|
enableGpu: ${{ matrix.enableGpu }}
|
||||||
customParameters: -profile SomeProfile -someBoolean -someValue exampleValue
|
customParameters: -profile SomeProfile -someBoolean -someValue exampleValue
|
||||||
allowDirtyBuild: true
|
allowDirtyBuild: true
|
||||||
# We use dirty build because we are replacing the default project settings file above
|
# We use dirty build because we are replacing the default project settings file above
|
||||||
|
@ -120,6 +136,7 @@ jobs:
|
||||||
projectPath: ${{ matrix.projectPath }}
|
projectPath: ${{ matrix.projectPath }}
|
||||||
unityVersion: ${{ matrix.unityVersion }}
|
unityVersion: ${{ matrix.unityVersion }}
|
||||||
targetPlatform: ${{ matrix.targetPlatform }}
|
targetPlatform: ${{ matrix.targetPlatform }}
|
||||||
|
enableGpu: ${{ matrix.enableGpu }}
|
||||||
customParameters: -profile SomeProfile -someBoolean -someValue exampleValue
|
customParameters: -profile SomeProfile -someBoolean -someValue exampleValue
|
||||||
allowDirtyBuild: true
|
allowDirtyBuild: true
|
||||||
# We use dirty build because we are replacing the default project settings file above
|
# We use dirty build because we are replacing the default project settings file above
|
||||||
|
@ -129,6 +146,6 @@ jobs:
|
||||||
###########################
|
###########################
|
||||||
- uses: actions/upload-artifact@v4
|
- uses: actions/upload-artifact@v4
|
||||||
with:
|
with:
|
||||||
name: Build ${{ matrix.targetPlatform }} on Windows (${{ matrix.unityVersion }})
|
name: Build ${{ matrix.targetPlatform }} on Windows (${{ matrix.unityVersion }})${{ matrix.enableGpu && ' With GPU' || '' }}${{ matrix.buildProfile && ' With Build Profile' || '' }}
|
||||||
path: build
|
path: build
|
||||||
retention-days: 14
|
retention-days: 14
|
||||||
|
|
|
@ -3,6 +3,11 @@ name: Cloud Runner CI Pipeline
|
||||||
on:
|
on:
|
||||||
push: { branches: [cloud-runner-develop, cloud-runner-preview, main] }
|
push: { branches: [cloud-runner-develop, cloud-runner-preview, main] }
|
||||||
workflow_dispatch:
|
workflow_dispatch:
|
||||||
|
inputs:
|
||||||
|
runGithubIntegrationTests:
|
||||||
|
description: 'Run GitHub Checks integration tests'
|
||||||
|
required: false
|
||||||
|
default: 'false'
|
||||||
|
|
||||||
permissions:
|
permissions:
|
||||||
checks: write
|
checks: write
|
||||||
|
@ -207,3 +212,20 @@ jobs:
|
||||||
name: ${{ matrix.providerStrategy }} Build (${{ matrix.targetPlatform }})
|
name: ${{ matrix.providerStrategy }} Build (${{ matrix.targetPlatform }})
|
||||||
path: ${{ steps.unity-build.outputs.BUILD_ARTIFACT }}
|
path: ${{ steps.unity-build.outputs.BUILD_ARTIFACT }}
|
||||||
retention-days: 14
|
retention-days: 14
|
||||||
|
|
||||||
|
githubChecksIntegration:
|
||||||
|
name: GitHub Checks Integration
|
||||||
|
runs-on: ubuntu-latest
|
||||||
|
if: github.event_name == 'workflow_dispatch' && github.event.inputs.runGithubIntegrationTests == 'true'
|
||||||
|
env:
|
||||||
|
RUN_GITHUB_INTEGRATION_TESTS: true
|
||||||
|
steps:
|
||||||
|
- uses: actions/checkout@v4
|
||||||
|
- uses: actions/setup-node@v4
|
||||||
|
with:
|
||||||
|
node-version: 20
|
||||||
|
cache: 'yarn'
|
||||||
|
- run: yarn install --frozen-lockfile
|
||||||
|
- run: yarn test cloud-runner-github-checks-integration-test --detectOpenHandles --forceExit --runInBand
|
||||||
|
env:
|
||||||
|
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
||||||
|
|
|
@ -56,14 +56,23 @@ namespace UnityBuilderAction
|
||||||
// of either `UnityEditor.BuildPlayerOptions` or `UnityEditor.BuildPlayerWithProfileOptions`
|
// of either `UnityEditor.BuildPlayerOptions` or `UnityEditor.BuildPlayerWithProfileOptions`
|
||||||
dynamic buildPlayerOptions;
|
dynamic buildPlayerOptions;
|
||||||
|
|
||||||
if (options["customBuildProfile"] != "") {
|
if (options.TryGetValue("activeBuildProfile", out var buildProfilePath)) {
|
||||||
|
if (string.IsNullOrEmpty(buildProfilePath)) {
|
||||||
|
throw new Exception("`-activeBuildProfile` is set but with an empty value; this shouldn't happen");
|
||||||
|
}
|
||||||
|
|
||||||
#if UNITY_6000_0_OR_NEWER
|
#if UNITY_6000_0_OR_NEWER
|
||||||
// Load build profile from Assets folder
|
// Load build profile from Assets folder
|
||||||
BuildProfile buildProfile = AssetDatabase.LoadAssetAtPath<BuildProfile>(options["customBuildProfile"]);
|
var buildProfile = AssetDatabase.LoadAssetAtPath<BuildProfile>(buildProfilePath)
|
||||||
|
?? throw new Exception("Build profile file not found at path: " + buildProfilePath);
|
||||||
|
|
||||||
// Set it as active
|
#if !BUILD_PROFILE_LOADED
|
||||||
BuildProfile.SetActiveBuildProfile(buildProfile);
|
throw new Exception("Build profile's define symbol not present before script execution; shouldn't happen");
|
||||||
|
#endif // BUILD_PROFILE_LOADED
|
||||||
|
|
||||||
|
// no need to set active profile, as already set by `-activeBuildProfile` CLI argument
|
||||||
|
// BuildProfile.SetActiveBuildProfile(buildProfile);
|
||||||
|
Debug.Log($"build profile: {buildProfile.name}");
|
||||||
|
|
||||||
// Define BuildPlayerWithProfileOptions
|
// Define BuildPlayerWithProfileOptions
|
||||||
buildPlayerOptions = new BuildPlayerWithProfileOptions {
|
buildPlayerOptions = new BuildPlayerWithProfileOptions {
|
||||||
|
@ -71,12 +80,16 @@ namespace UnityBuilderAction
|
||||||
locationPathName = options["customBuildPath"],
|
locationPathName = options["customBuildPath"],
|
||||||
options = buildOptions,
|
options = buildOptions,
|
||||||
};
|
};
|
||||||
#else
|
#else // UNITY_6000_0_OR_NEWER
|
||||||
throw new Exception("Build profiles are not supported by this version of Unity (" + Application.unityVersion +")");
|
throw new Exception("Build profiles are not supported by this version of Unity (" + Application.unityVersion +")");
|
||||||
#endif
|
#endif // UNITY_6000_0_OR_NEWER
|
||||||
|
|
||||||
} else {
|
} else {
|
||||||
|
|
||||||
|
#if BUILD_PROFILE_LOADED
|
||||||
|
throw new Exception("Build profile's define symbol present; shouldn't happen");
|
||||||
|
#endif // BUILD_PROFILE_LOADED
|
||||||
|
|
||||||
// Gather values from project
|
// Gather values from project
|
||||||
var scenes = EditorBuildSettings.scenes.Where(scene => scene.enabled).Select(s => s.path).ToArray();
|
var scenes = EditorBuildSettings.scenes.Where(scene => scene.enabled).Select(s => s.path).ToArray();
|
||||||
|
|
||||||
|
|
|
@ -74,7 +74,20 @@ namespace UnityBuilderAction.Input
|
||||||
string symbolType;
|
string symbolType;
|
||||||
if (options.TryGetValue("androidSymbolType", out symbolType) && !string.IsNullOrEmpty(symbolType))
|
if (options.TryGetValue("androidSymbolType", out symbolType) && !string.IsNullOrEmpty(symbolType))
|
||||||
{
|
{
|
||||||
#if UNITY_2021_1_OR_NEWER
|
#if UNITY_6000_0_OR_NEWER
|
||||||
|
switch (symbolType)
|
||||||
|
{
|
||||||
|
case "public":
|
||||||
|
SetDebugSymbols("SymbolTable");
|
||||||
|
break;
|
||||||
|
case "debugging":
|
||||||
|
SetDebugSymbols("Full");
|
||||||
|
break;
|
||||||
|
case "none":
|
||||||
|
SetDebugSymbols("None");
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
#elif UNITY_2021_1_OR_NEWER
|
||||||
switch (symbolType)
|
switch (symbolType)
|
||||||
{
|
{
|
||||||
case "public":
|
case "public":
|
||||||
|
@ -101,5 +114,37 @@ namespace UnityBuilderAction.Input
|
||||||
#endif
|
#endif
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#if UNITY_6000_0_OR_NEWER
|
||||||
|
private static void SetDebugSymbols(string enumValueName)
|
||||||
|
{
|
||||||
|
// UnityEditor.Android.UserBuildSettings and Unity.Android.Types.DebugSymbolLevel are part of the Unity Android module.
|
||||||
|
// Reflection is used here to ensure the code works even if the module is not installed.
|
||||||
|
|
||||||
|
var debugSymbolsType = Type.GetType("UnityEditor.Android.UserBuildSettings+DebugSymbols, UnityEditor.Android.Extensions");
|
||||||
|
if (debugSymbolsType == null)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
var levelProp = debugSymbolsType.GetProperty("level", BindingFlags.Static | BindingFlags.Public);
|
||||||
|
if (levelProp == null)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
var enumType = Type.GetType("Unity.Android.Types.DebugSymbolLevel, Unity.Android.Types");
|
||||||
|
if (enumType == null)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!Enum.TryParse(enumType, enumValueName, false , out var enumValue))
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
levelProp.SetValue(null, enumValue);
|
||||||
|
}
|
||||||
|
#endif
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -21,6 +21,19 @@ namespace UnityBuilderAction.Input
|
||||||
EditorApplication.Exit(110);
|
EditorApplication.Exit(110);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#if UNITY_6000_0_OR_NEWER
|
||||||
|
var buildProfileSupport = true;
|
||||||
|
#else
|
||||||
|
var buildProfileSupport = false;
|
||||||
|
#endif // UNITY_6000_0_OR_NEWER
|
||||||
|
|
||||||
|
string buildProfile;
|
||||||
|
if (buildProfileSupport && validatedOptions.TryGetValue("activeBuildProfile", out buildProfile)) {
|
||||||
|
if (validatedOptions.ContainsKey("buildTarget")) {
|
||||||
|
Console.WriteLine("Extra argument -buildTarget");
|
||||||
|
EditorApplication.Exit(122);
|
||||||
|
}
|
||||||
|
} else {
|
||||||
string buildTarget;
|
string buildTarget;
|
||||||
if (!validatedOptions.TryGetValue("buildTarget", out buildTarget)) {
|
if (!validatedOptions.TryGetValue("buildTarget", out buildTarget)) {
|
||||||
Console.WriteLine("Missing argument -buildTarget");
|
Console.WriteLine("Missing argument -buildTarget");
|
||||||
|
@ -31,6 +44,7 @@ namespace UnityBuilderAction.Input
|
||||||
Console.WriteLine(buildTarget + " is not a defined " + typeof(BuildTarget).Name);
|
Console.WriteLine(buildTarget + " is not a defined " + typeof(BuildTarget).Name);
|
||||||
EditorApplication.Exit(121);
|
EditorApplication.Exit(121);
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
string customBuildPath;
|
string customBuildPath;
|
||||||
if (!validatedOptions.TryGetValue("customBuildPath", out customBuildPath)) {
|
if (!validatedOptions.TryGetValue("customBuildPath", out customBuildPath)) {
|
||||||
|
|
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
|
@ -6865,76 +6865,6 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||||
SOFTWARE.
|
SOFTWARE.
|
||||||
|
|
||||||
|
|
||||||
@deno/shim-deno
|
|
||||||
MIT
|
|
||||||
MIT License
|
|
||||||
|
|
||||||
Copyright 2021-2022 the Deno authors
|
|
||||||
|
|
||||||
Permission is hereby granted, free of charge, to any person obtaining a copy of
|
|
||||||
this software and associated documentation files (the "Software"), to deal in
|
|
||||||
the Software without restriction, including without limitation the rights to
|
|
||||||
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
|
|
||||||
the Software, and to permit persons to whom the Software is furnished to do so,
|
|
||||||
subject to the following conditions:
|
|
||||||
|
|
||||||
The above copyright notice and this permission notice shall be included in all
|
|
||||||
copies or substantial portions of the Software.
|
|
||||||
|
|
||||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
||||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
|
|
||||||
FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
|
|
||||||
COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
|
|
||||||
IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
|
|
||||||
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
|
||||||
|
|
||||||
|
|
||||||
@deno/shim-deno-test
|
|
||||||
MIT
|
|
||||||
MIT License
|
|
||||||
|
|
||||||
Copyright 2021-2022 the Deno authors
|
|
||||||
|
|
||||||
Permission is hereby granted, free of charge, to any person obtaining a copy of
|
|
||||||
this software and associated documentation files (the "Software"), to deal in
|
|
||||||
the Software without restriction, including without limitation the rights to
|
|
||||||
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
|
|
||||||
the Software, and to permit persons to whom the Software is furnished to do so,
|
|
||||||
subject to the following conditions:
|
|
||||||
|
|
||||||
The above copyright notice and this permission notice shall be included in all
|
|
||||||
copies or substantial portions of the Software.
|
|
||||||
|
|
||||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
||||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
|
|
||||||
FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
|
|
||||||
COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
|
|
||||||
IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
|
|
||||||
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
|
||||||
|
|
||||||
|
|
||||||
@fastify/busboy
|
|
||||||
MIT
|
|
||||||
Copyright Brian White. All rights reserved.
|
|
||||||
|
|
||||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
||||||
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|
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|
||||||
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|
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|
||||||
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|
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|
||||||
|
Apache-2.0
|
||||||
|
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|
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||||||
@smithy/util-body-length-node
|
@smithy/util-body-length-node
|
||||||
Apache-2.0
|
Apache-2.0
|
||||||
Apache License
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|
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|
||||||
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|
||||||
|
cross-fetch
|
||||||
|
MIT
|
||||||
|
The MIT License (MIT)
|
||||||
|
|
||||||
|
Copyright (c) 2017 Leonardo Quixadá
|
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|
||||||
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SOFTWARE.
|
||||||
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|
||||||
|
|
||||||
cross-spawn
|
cross-spawn
|
||||||
MIT
|
MIT
|
||||||
The MIT License (MIT)
|
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|
||||||
|
@ -17614,6 +17773,56 @@ The above copyright notice and this permission notice shall be included in all c
|
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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|
||||||
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|
||||||
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|
||||||
|
graphql
|
||||||
|
MIT
|
||||||
|
MIT License
|
||||||
|
|
||||||
|
Copyright (c) GraphQL Contributors
|
||||||
|
|
||||||
|
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||||
|
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in the Software without restriction, including without limitation the rights
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The above copyright notice and this permission notice shall be included in all
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||||||
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|
||||||
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|
||||||
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|
||||||
|
SOFTWARE.
|
||||||
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|
||||||
|
|
||||||
|
graphql-request
|
||||||
|
MIT
|
||||||
|
MIT License
|
||||||
|
|
||||||
|
Copyright (c) 2022 Jason Kuhrt
|
||||||
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|
||||||
|
Permission is hereby granted, free of charge, to any person obtaining a copy
|
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The above copyright notice and this permission notice shall be included in all
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||||||
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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||||||
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||||||
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||||
|
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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||||||
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||||
|
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||||
|
SOFTWARE.
|
||||||
|
|
||||||
|
|
||||||
har-schema
|
har-schema
|
||||||
ISC
|
ISC
|
||||||
Copyright (c) 2015, Ahmad Nassri <ahmad@ahmadnassri.com>
|
Copyright (c) 2015, Ahmad Nassri <ahmad@ahmadnassri.com>
|
||||||
|
@ -19741,31 +19950,6 @@ FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
|
||||||
OTHER DEALINGS IN THE SOFTWARE.
|
OTHER DEALINGS IN THE SOFTWARE.
|
||||||
|
|
||||||
|
|
||||||
undici
|
|
||||||
MIT
|
|
||||||
MIT License
|
|
||||||
|
|
||||||
Copyright (c) Matteo Collina and Undici contributors
|
|
||||||
|
|
||||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
||||||
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|
||||||
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|
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The above copyright notice and this permission notice shall be included in all
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|
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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|
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|
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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|
||||||
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|
||||||
SOFTWARE.
|
|
||||||
|
|
||||||
|
|
||||||
unity-changeset
|
unity-changeset
|
||||||
MIT
|
MIT
|
||||||
MIT License
|
MIT License
|
||||||
|
|
|
@ -4,21 +4,69 @@
|
||||||
echo "Changing to \"$ACTIVATE_LICENSE_PATH\" directory."
|
echo "Changing to \"$ACTIVATE_LICENSE_PATH\" directory."
|
||||||
pushd "$ACTIVATE_LICENSE_PATH"
|
pushd "$ACTIVATE_LICENSE_PATH"
|
||||||
|
|
||||||
echo "Requesting activation"
|
if [[ -n "$UNITY_SERIAL" && -n "$UNITY_EMAIL" && -n "$UNITY_PASSWORD" ]]; then
|
||||||
|
#
|
||||||
|
# SERIAL LICENSE MODE
|
||||||
|
#
|
||||||
|
# This will activate unity, using the serial activation process.
|
||||||
|
#
|
||||||
|
|
||||||
# Activate license
|
echo "Requesting activation"
|
||||||
/Applications/Unity/Hub/Editor/$UNITY_VERSION/Unity.app/Contents/MacOS/Unity \
|
|
||||||
-logFile - \
|
|
||||||
-batchmode \
|
|
||||||
-nographics \
|
|
||||||
-quit \
|
|
||||||
-serial "$UNITY_SERIAL" \
|
|
||||||
-username "$UNITY_EMAIL" \
|
|
||||||
-password "$UNITY_PASSWORD" \
|
|
||||||
-projectPath "$ACTIVATE_LICENSE_PATH"
|
|
||||||
|
|
||||||
# Store the exit code from the verify command
|
# Activate license
|
||||||
UNITY_EXIT_CODE=$?
|
/Applications/Unity/Hub/Editor/$UNITY_VERSION/Unity.app/Contents/MacOS/Unity \
|
||||||
|
-logFile - \
|
||||||
|
-batchmode \
|
||||||
|
-nographics \
|
||||||
|
-quit \
|
||||||
|
-serial "$UNITY_SERIAL" \
|
||||||
|
-username "$UNITY_EMAIL" \
|
||||||
|
-password "$UNITY_PASSWORD" \
|
||||||
|
-projectPath "$ACTIVATE_LICENSE_PATH"
|
||||||
|
|
||||||
|
# Store the exit code from the verify command
|
||||||
|
UNITY_EXIT_CODE=$?
|
||||||
|
|
||||||
|
elif [[ -n "$UNITY_LICENSING_SERVER" ]]; then
|
||||||
|
#
|
||||||
|
# Custom Unity License Server
|
||||||
|
#
|
||||||
|
echo "Adding licensing server config"
|
||||||
|
mkdir -p "$UNITY_LICENSE_PATH/config/"
|
||||||
|
cp "$ACTION_FOLDER/unity-config/services-config.json" "$UNITY_LICENSE_PATH/config/services-config.json"
|
||||||
|
|
||||||
|
/Applications/Unity/Hub/Editor/$UNITY_VERSION/Unity.app/Contents/Frameworks/UnityLicensingClient.app/Contents/MacOS/Unity.Licensing.Client \
|
||||||
|
--acquire-floating > license.txt
|
||||||
|
|
||||||
|
# Store the exit code from the verify command
|
||||||
|
UNITY_EXIT_CODE=$?
|
||||||
|
|
||||||
|
if [ $UNITY_EXIT_CODE -eq 0 ]; then
|
||||||
|
PARSEDFILE=$(grep -oE '\"[^"]*\"' < license.txt | tr -d '"')
|
||||||
|
export FLOATING_LICENSE
|
||||||
|
FLOATING_LICENSE=$(sed -n 2p <<< "$PARSEDFILE")
|
||||||
|
FLOATING_LICENSE_TIMEOUT=$(sed -n 4p <<< "$PARSEDFILE")
|
||||||
|
|
||||||
|
echo "Acquired floating license: \"$FLOATING_LICENSE\" with timeout $FLOATING_LICENSE_TIMEOUT"
|
||||||
|
fi
|
||||||
|
else
|
||||||
|
#
|
||||||
|
# NO LICENSE ACTIVATION STRATEGY MATCHED
|
||||||
|
#
|
||||||
|
# This will exit since no activation strategies could be matched.
|
||||||
|
#
|
||||||
|
echo "License activation strategy could not be determined."
|
||||||
|
echo ""
|
||||||
|
echo "Visit https://game.ci/docs/github/activation for more"
|
||||||
|
echo "details on how to set up one of the possible activation strategies."
|
||||||
|
|
||||||
|
echo "::error ::No valid license activation strategy could be determined. Make sure to provide UNITY_EMAIL, UNITY_PASSWORD, and either a UNITY_SERIAL \
|
||||||
|
or UNITY_LICENSE. Otherwise please use UNITY_LICENSING_SERVER. See more info at https://game.ci/docs/github/activation"
|
||||||
|
|
||||||
|
# Immediately exit as no UNITY_EXIT_CODE can be derived.
|
||||||
|
exit 1;
|
||||||
|
|
||||||
|
fi
|
||||||
|
|
||||||
#
|
#
|
||||||
# Display information about the result
|
# Display information about the result
|
||||||
|
|
|
@ -149,14 +149,13 @@ echo ""
|
||||||
$( [ "${MANUAL_EXIT}" == "true" ] || echo "-quit" ) \
|
$( [ "${MANUAL_EXIT}" == "true" ] || echo "-quit" ) \
|
||||||
-batchmode \
|
-batchmode \
|
||||||
$( [ "${ENABLE_GPU}" == "true" ] || echo "-nographics" ) \
|
$( [ "${ENABLE_GPU}" == "true" ] || echo "-nographics" ) \
|
||||||
-username "$UNITY_EMAIL" \
|
|
||||||
-password "$UNITY_PASSWORD" \
|
|
||||||
-customBuildName "$BUILD_NAME" \
|
-customBuildName "$BUILD_NAME" \
|
||||||
-projectPath "$UNITY_PROJECT_PATH" \
|
-projectPath "$UNITY_PROJECT_PATH" \
|
||||||
-buildTarget "$BUILD_TARGET" \
|
$( [ -z "$BUILD_PROFILE" ] && echo "-buildTarget $BUILD_TARGET") \
|
||||||
-customBuildTarget "$BUILD_TARGET" \
|
-customBuildTarget "$BUILD_TARGET" \
|
||||||
-customBuildPath "$CUSTOM_BUILD_PATH" \
|
-customBuildPath "$CUSTOM_BUILD_PATH" \
|
||||||
-customBuildProfile "$BUILD_PROFILE" \
|
-customBuildProfile "$BUILD_PROFILE" \
|
||||||
|
${BUILD_PROFILE:+-activeBuildProfile} ${BUILD_PROFILE:+"$BUILD_PROFILE"} \
|
||||||
-executeMethod "$BUILD_METHOD" \
|
-executeMethod "$BUILD_METHOD" \
|
||||||
-buildVersion "$VERSION" \
|
-buildVersion "$VERSION" \
|
||||||
-androidVersionCode "$ANDROID_VERSION_CODE" \
|
-androidVersionCode "$ANDROID_VERSION_CODE" \
|
||||||
|
|
|
@ -4,15 +4,29 @@
|
||||||
echo "Changing to \"$ACTIVATE_LICENSE_PATH\" directory."
|
echo "Changing to \"$ACTIVATE_LICENSE_PATH\" directory."
|
||||||
pushd "$ACTIVATE_LICENSE_PATH"
|
pushd "$ACTIVATE_LICENSE_PATH"
|
||||||
|
|
||||||
/Applications/Unity/Hub/Editor/$UNITY_VERSION/Unity.app/Contents/MacOS/Unity \
|
if [[ -n "$UNITY_LICENSING_SERVER" ]]; then
|
||||||
-logFile - \
|
#
|
||||||
-batchmode \
|
# Return any floating license used.
|
||||||
-nographics \
|
#
|
||||||
-quit \
|
echo "Returning floating license: \"$FLOATING_LICENSE\""
|
||||||
-username "$UNITY_EMAIL" \
|
/Applications/Unity/Hub/Editor/$UNITY_VERSION/Unity.app/Contents/Frameworks/UnityLicensingClient.app/Contents/MacOS/Unity.Licensing.Client \
|
||||||
-password "$UNITY_PASSWORD" \
|
--return-floating "$FLOATING_LICENSE"
|
||||||
-returnlicense \
|
elif [[ -n "$UNITY_SERIAL" ]]; then
|
||||||
-projectPath "$ACTIVATE_LICENSE_PATH"
|
#
|
||||||
|
# SERIAL LICENSE MODE
|
||||||
|
#
|
||||||
|
# This will return the license that is currently in use.
|
||||||
|
#
|
||||||
|
/Applications/Unity/Hub/Editor/$UNITY_VERSION/Unity.app/Contents/MacOS/Unity \
|
||||||
|
-logFile - \
|
||||||
|
-batchmode \
|
||||||
|
-nographics \
|
||||||
|
-quit \
|
||||||
|
-username "$UNITY_EMAIL" \
|
||||||
|
-password "$UNITY_PASSWORD" \
|
||||||
|
-returnlicense \
|
||||||
|
-projectPath "$ACTIVATE_LICENSE_PATH"
|
||||||
|
fi
|
||||||
|
|
||||||
# Return to previous working directory
|
# Return to previous working directory
|
||||||
popd
|
popd
|
||||||
|
|
|
@ -68,14 +68,18 @@ elif [[ -n "$UNITY_LICENSING_SERVER" ]]; then
|
||||||
echo "Adding licensing server config"
|
echo "Adding licensing server config"
|
||||||
|
|
||||||
/opt/unity/Editor/Data/Resources/Licensing/Client/Unity.Licensing.Client --acquire-floating > license.txt #is this accessible in a env variable?
|
/opt/unity/Editor/Data/Resources/Licensing/Client/Unity.Licensing.Client --acquire-floating > license.txt #is this accessible in a env variable?
|
||||||
PARSEDFILE=$(grep -oP '\".*?\"' < license.txt | tr -d '"')
|
|
||||||
export FLOATING_LICENSE
|
|
||||||
FLOATING_LICENSE=$(sed -n 2p <<< "$PARSEDFILE")
|
|
||||||
FLOATING_LICENSE_TIMEOUT=$(sed -n 4p <<< "$PARSEDFILE")
|
|
||||||
|
|
||||||
echo "Acquired floating license: \"$FLOATING_LICENSE\" with timeout $FLOATING_LICENSE_TIMEOUT"
|
|
||||||
# Store the exit code from the verify command
|
# Store the exit code from the verify command
|
||||||
UNITY_EXIT_CODE=$?
|
UNITY_EXIT_CODE=$?
|
||||||
|
|
||||||
|
if [ $UNITY_EXIT_CODE -eq 0 ]; then
|
||||||
|
PARSEDFILE=$(grep -oP '\".*?\"' < license.txt | tr -d '"')
|
||||||
|
export FLOATING_LICENSE
|
||||||
|
FLOATING_LICENSE=$(sed -n 2p <<< "$PARSEDFILE")
|
||||||
|
FLOATING_LICENSE_TIMEOUT=$(sed -n 4p <<< "$PARSEDFILE")
|
||||||
|
|
||||||
|
echo "Acquired floating license: \"$FLOATING_LICENSE\" with timeout $FLOATING_LICENSE_TIMEOUT"
|
||||||
|
fi
|
||||||
else
|
else
|
||||||
#
|
#
|
||||||
# NO LICENSE ACTIVATION STRATEGY MATCHED
|
# NO LICENSE ACTIVATION STRATEGY MATCHED
|
||||||
|
|
|
@ -125,10 +125,11 @@ unity-editor \
|
||||||
$( [ "${MANUAL_EXIT}" == "true" ] || echo "-quit" ) \
|
$( [ "${MANUAL_EXIT}" == "true" ] || echo "-quit" ) \
|
||||||
-customBuildName "$BUILD_NAME" \
|
-customBuildName "$BUILD_NAME" \
|
||||||
-projectPath "$UNITY_PROJECT_PATH" \
|
-projectPath "$UNITY_PROJECT_PATH" \
|
||||||
-buildTarget "$BUILD_TARGET" \
|
$( [ -z "$BUILD_PROFILE" ] && echo "-buildTarget $BUILD_TARGET" ) \
|
||||||
-customBuildTarget "$BUILD_TARGET" \
|
-customBuildTarget "$BUILD_TARGET" \
|
||||||
-customBuildPath "$CUSTOM_BUILD_PATH" \
|
-customBuildPath "$CUSTOM_BUILD_PATH" \
|
||||||
-customBuildProfile "$BUILD_PROFILE" \
|
-customBuildProfile "$BUILD_PROFILE" \
|
||||||
|
${BUILD_PROFILE:+-activeBuildProfile} ${BUILD_PROFILE:+"$BUILD_PROFILE"} \
|
||||||
-executeMethod "$BUILD_METHOD" \
|
-executeMethod "$BUILD_METHOD" \
|
||||||
-buildVersion "$VERSION" \
|
-buildVersion "$VERSION" \
|
||||||
-androidVersionCode "$ANDROID_VERSION_CODE" \
|
-androidVersionCode "$ANDROID_VERSION_CODE" \
|
||||||
|
|
|
@ -148,18 +148,24 @@ Write-Output "# Building project #"
|
||||||
Write-Output "###########################"
|
Write-Output "###########################"
|
||||||
Write-Output ""
|
Write-Output ""
|
||||||
|
|
||||||
|
$unityGraphics = "-nographics"
|
||||||
|
|
||||||
|
if ($LLVMPIPE_INSTALLED -eq "true")
|
||||||
|
{
|
||||||
|
$unityGraphics = "-force-opengl"
|
||||||
|
}
|
||||||
|
|
||||||
# If $Env:CUSTOM_PARAMETERS contains spaces and is passed directly on the command line to Unity, powershell will wrap it
|
# If $Env:CUSTOM_PARAMETERS contains spaces and is passed directly on the command line to Unity, powershell will wrap it
|
||||||
# in double quotes. To avoid this, parse $Env:CUSTOM_PARAMETERS into an array, while respecting any quotations within the string.
|
# in double quotes. To avoid this, parse $Env:CUSTOM_PARAMETERS into an array, while respecting any quotations within the string.
|
||||||
$_, $customParametersArray = Invoke-Expression('Write-Output -- "" ' + $Env:CUSTOM_PARAMETERS)
|
$_, $customParametersArray = Invoke-Expression('Write-Output -- "" ' + $Env:CUSTOM_PARAMETERS)
|
||||||
$unityArgs = @(
|
$unityArgs = @(
|
||||||
"-quit",
|
"-quit",
|
||||||
"-batchmode",
|
"-batchmode",
|
||||||
"-nographics",
|
$unityGraphics,
|
||||||
"-silent-crashes",
|
"-silent-crashes",
|
||||||
"-customBuildName", "`"$Env:BUILD_NAME`"",
|
"-customBuildName", "`"$Env:BUILD_NAME`"",
|
||||||
"-projectPath", "`"$Env:UNITY_PROJECT_PATH`"",
|
"-projectPath", "`"$Env:UNITY_PROJECT_PATH`"",
|
||||||
"-executeMethod", "`"$Env:BUILD_METHOD`"",
|
"-executeMethod", "`"$Env:BUILD_METHOD`"",
|
||||||
"-buildTarget", "`"$Env:BUILD_TARGET`"",
|
|
||||||
"-customBuildTarget", "`"$Env:BUILD_TARGET`"",
|
"-customBuildTarget", "`"$Env:BUILD_TARGET`"",
|
||||||
"-customBuildPath", "`"$Env:CUSTOM_BUILD_PATH`"",
|
"-customBuildPath", "`"$Env:CUSTOM_BUILD_PATH`"",
|
||||||
"-customBuildProfile", "`"$Env:BUILD_PROFILE`"",
|
"-customBuildProfile", "`"$Env:BUILD_PROFILE`"",
|
||||||
|
@ -174,6 +180,13 @@ $unityArgs = @(
|
||||||
"-logfile", "-"
|
"-logfile", "-"
|
||||||
) + $customParametersArray
|
) + $customParametersArray
|
||||||
|
|
||||||
|
if (-not $Env:BUILD_PROFILE) {
|
||||||
|
$unityArgs += @("-buildTarget", "`"$Env:BUILD_TARGET`"")
|
||||||
|
}
|
||||||
|
if ($Env:BUILD_PROFILE) {
|
||||||
|
$unityArgs += @("-activeBuildProfile", "`"$Env:BUILD_PROFILE`"")
|
||||||
|
}
|
||||||
|
|
||||||
# Remove null items as that will fail the Start-Process call
|
# Remove null items as that will fail the Start-Process call
|
||||||
$unityArgs = $unityArgs | Where-Object { $_ -ne $null }
|
$unityArgs = $unityArgs | Where-Object { $_ -ne $null }
|
||||||
|
|
||||||
|
|
|
@ -1,5 +1,13 @@
|
||||||
Get-Process
|
Get-Process
|
||||||
|
|
||||||
|
# Copy .upmconfig.toml if it exists
|
||||||
|
if (Test-Path "C:\githubhome\.upmconfig.toml") {
|
||||||
|
Write-Host "Copying .upmconfig.toml to $Env:USERPROFILE\.upmconfig.toml"
|
||||||
|
Copy-Item -Path "C:\githubhome\.upmconfig.toml" -Destination "$Env:USERPROFILE\.upmconfig.toml" -Force
|
||||||
|
} else {
|
||||||
|
Write-Host "No .upmconfig.toml found at C:\githubhome"
|
||||||
|
}
|
||||||
|
|
||||||
# Import any necessary registry keys, ie: location of windows 10 sdk
|
# Import any necessary registry keys, ie: location of windows 10 sdk
|
||||||
# No guarantee that there will be any necessary registry keys, ie: tvOS
|
# No guarantee that there will be any necessary registry keys, ie: tvOS
|
||||||
Get-ChildItem -Path c:\regkeys -File | ForEach-Object { reg import $_.fullname }
|
Get-ChildItem -Path c:\regkeys -File | ForEach-Object { reg import $_.fullname }
|
||||||
|
@ -13,6 +21,11 @@ Get-Process -Name regsvr32 | ForEach-Object { Stop-Process -Id $_.Id -Force }
|
||||||
# Setup Git Credentials
|
# Setup Git Credentials
|
||||||
. "c:\steps\set_gitcredential.ps1"
|
. "c:\steps\set_gitcredential.ps1"
|
||||||
|
|
||||||
|
if ($env:ENABLE_GPU -eq "true") {
|
||||||
|
# Install LLVMpipe software graphics driver
|
||||||
|
. "c:\steps\install_llvmpipe.ps1"
|
||||||
|
}
|
||||||
|
|
||||||
# Activate Unity
|
# Activate Unity
|
||||||
if ($env:SKIP_ACTIVATION -ne "true") {
|
if ($env:SKIP_ACTIVATION -ne "true") {
|
||||||
. "c:\steps\activate.ps1"
|
. "c:\steps\activate.ps1"
|
||||||
|
|
|
@ -0,0 +1,56 @@
|
||||||
|
$Private:repo = "mmozeiko/build-mesa"
|
||||||
|
$Private:downloadPath = "$Env:TEMP\mesa.zip"
|
||||||
|
$Private:extractPath = "$Env:TEMP\mesa"
|
||||||
|
$Private:destinationPath = "$Env:UNITY_PATH\Editor\"
|
||||||
|
$Private:version = "25.1.0"
|
||||||
|
|
||||||
|
$LLVMPIPE_INSTALLED = "false"
|
||||||
|
|
||||||
|
try {
|
||||||
|
# Get the release info from GitHub API (version fixed to decrease probability of breakage)
|
||||||
|
$releaseUrl = "https://api.github.com/repos/$repo/releases/tags/$version"
|
||||||
|
$release = Invoke-RestMethod -Uri $releaseUrl -Headers @{ "User-Agent" = "PowerShell" }
|
||||||
|
|
||||||
|
# Get the download URL for the zip asset
|
||||||
|
$zipUrl = $release.assets | Where-Object { $_.name -like "mesa-llvmpipe-x64*.zip" } | Select-Object -First 1 -ExpandProperty browser_download_url
|
||||||
|
|
||||||
|
if (-not $zipUrl) {
|
||||||
|
throw "No zip file found in the latest release."
|
||||||
|
}
|
||||||
|
|
||||||
|
# Download the zip file
|
||||||
|
Write-Host "Downloading $zipUrl..."
|
||||||
|
Invoke-WebRequest -Uri $zipUrl -OutFile $downloadPath
|
||||||
|
|
||||||
|
# Create extraction directory if it doesn't exist
|
||||||
|
if (-not (Test-Path $extractPath)) {
|
||||||
|
New-Item -ItemType Directory -Path $extractPath | Out-Null
|
||||||
|
}
|
||||||
|
|
||||||
|
# Extract the zip file
|
||||||
|
Write-Host "Extracting $downloadPath to $extractPath..."
|
||||||
|
Expand-Archive -Path $downloadPath -DestinationPath $extractPath -Force
|
||||||
|
|
||||||
|
# Create destination directory if it doesn't exist
|
||||||
|
if (-not (Test-Path $destinationPath)) {
|
||||||
|
New-Item -ItemType Directory -Path $destinationPath | Out-Null
|
||||||
|
}
|
||||||
|
|
||||||
|
# Copy extracted files to destination
|
||||||
|
Write-Host "Copying files to $destinationPath..."
|
||||||
|
Copy-Item -Path "$extractPath\*" -Destination $destinationPath -Recurse -Force
|
||||||
|
|
||||||
|
Write-Host "Successfully downloaded, extracted, and copied Mesa files to $destinationPath"
|
||||||
|
|
||||||
|
$LLVMPIPE_INSTALLED = "true"
|
||||||
|
} catch {
|
||||||
|
Write-Error "An error occurred: $_"
|
||||||
|
} finally {
|
||||||
|
# Clean up temporary files
|
||||||
|
if (Test-Path $downloadPath) {
|
||||||
|
Remove-Item $downloadPath -Force
|
||||||
|
}
|
||||||
|
if (Test-Path $extractPath) {
|
||||||
|
Remove-Item $extractPath -Recurse -Force
|
||||||
|
}
|
||||||
|
}
|
|
@ -25,6 +25,8 @@ module.exports = {
|
||||||
// An array of regexp pattern strings, matched against all module paths before considered 'visible' to the module loader
|
// An array of regexp pattern strings, matched against all module paths before considered 'visible' to the module loader
|
||||||
modulePathIgnorePatterns: ['<rootDir>/lib/', '<rootDir>/dist/'],
|
modulePathIgnorePatterns: ['<rootDir>/lib/', '<rootDir>/dist/'],
|
||||||
|
|
||||||
// A list of paths to modules that run some code to configure or set up the testing framework before each test
|
// Files that will be run before Jest is loaded to set globals like fetch
|
||||||
|
setupFiles: ['<rootDir>/src/jest.globals.ts'],
|
||||||
|
// A list of paths to modules that run some code to configure or set up the testing framework after the environment is ready
|
||||||
setupFilesAfterEnv: ['<rootDir>/src/jest.setup.ts'],
|
setupFilesAfterEnv: ['<rootDir>/src/jest.setup.ts'],
|
||||||
};
|
};
|
||||||
|
|
|
@ -50,7 +50,7 @@
|
||||||
"reflect-metadata": "^0.1.13",
|
"reflect-metadata": "^0.1.13",
|
||||||
"semver": "^7.5.2",
|
"semver": "^7.5.2",
|
||||||
"ts-md5": "^1.3.1",
|
"ts-md5": "^1.3.1",
|
||||||
"unity-changeset": "^2.0.0",
|
"unity-changeset": "^3.1.0",
|
||||||
"uuid": "^9.0.0",
|
"uuid": "^9.0.0",
|
||||||
"yaml": "^2.2.2"
|
"yaml": "^2.2.2"
|
||||||
},
|
},
|
||||||
|
@ -84,4 +84,4 @@
|
||||||
"node": "20.5.1",
|
"node": "20.5.1",
|
||||||
"yarn": "1.22.19"
|
"yarn": "1.22.19"
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -0,0 +1,29 @@
|
||||||
|
// Integration test for exercising real GitHub check creation and updates.
|
||||||
|
import CloudRunner from '../model/cloud-runner/cloud-runner';
|
||||||
|
import UnityVersioning from '../model/unity-versioning';
|
||||||
|
import GitHub from '../model/github';
|
||||||
|
import { TIMEOUT_INFINITE, createParameters } from '../test-utils/cloud-runner-test-helpers';
|
||||||
|
|
||||||
|
const runIntegration = process.env.RUN_GITHUB_INTEGRATION_TESTS === 'true';
|
||||||
|
const describeOrSkip = runIntegration ? describe : describe.skip;
|
||||||
|
|
||||||
|
describeOrSkip('Cloud Runner Github Checks Integration', () => {
|
||||||
|
it(
|
||||||
|
'creates and updates a real GitHub check',
|
||||||
|
async () => {
|
||||||
|
const buildParameter = await createParameters({
|
||||||
|
versioning: 'None',
|
||||||
|
projectPath: 'test-project',
|
||||||
|
unityVersion: UnityVersioning.read('test-project'),
|
||||||
|
asyncCloudRunner: `true`,
|
||||||
|
githubChecks: `true`,
|
||||||
|
});
|
||||||
|
await CloudRunner.setup(buildParameter);
|
||||||
|
const checkId = await GitHub.createGitHubCheck(`integration create`);
|
||||||
|
expect(checkId).not.toEqual('');
|
||||||
|
await GitHub.updateGitHubCheck(`1 ${new Date().toISOString()}`, `integration`);
|
||||||
|
await GitHub.updateGitHubCheck(`2 ${new Date().toISOString()}`, `integration`, `success`, `completed`);
|
||||||
|
},
|
||||||
|
TIMEOUT_INFINITE,
|
||||||
|
);
|
||||||
|
});
|
|
@ -0,0 +1,3 @@
|
||||||
|
import { fetch as undiciFetch, Headers, Request, Response } from 'undici';
|
||||||
|
|
||||||
|
Object.assign(globalThis, { fetch: undiciFetch, Headers, Request, Response });
|
|
@ -1,59 +1,66 @@
|
||||||
import { BuildParameters } from '../..';
|
|
||||||
import CloudRunner from '../cloud-runner';
|
import CloudRunner from '../cloud-runner';
|
||||||
import UnityVersioning from '../../unity-versioning';
|
import UnityVersioning from '../../unity-versioning';
|
||||||
import { Cli } from '../../cli/cli';
|
|
||||||
import CloudRunnerOptions from '../options/cloud-runner-options';
|
|
||||||
import setups from './cloud-runner-suite.test';
|
import setups from './cloud-runner-suite.test';
|
||||||
import { OptionValues } from 'commander';
|
|
||||||
import GitHub from '../../github';
|
import GitHub from '../../github';
|
||||||
export const TIMEOUT_INFINITE = 1e9;
|
import { TIMEOUT_INFINITE, createParameters } from '../../../test-utils/cloud-runner-test-helpers';
|
||||||
async function CreateParameters(overrides: OptionValues | undefined) {
|
|
||||||
if (overrides) Cli.options = overrides;
|
|
||||||
|
|
||||||
return BuildParameters.create();
|
|
||||||
}
|
|
||||||
describe('Cloud Runner Github Checks', () => {
|
describe('Cloud Runner Github Checks', () => {
|
||||||
setups();
|
setups();
|
||||||
it('Responds', () => {});
|
it('Responds', () => {});
|
||||||
|
|
||||||
if (CloudRunnerOptions.cloudRunnerDebug) {
|
beforeEach(() => {
|
||||||
it(
|
// Mock GitHub API requests to avoid real network calls
|
||||||
'Check Handling Direct',
|
jest.spyOn(GitHub as any, 'createGitHubCheckRequest').mockResolvedValue({
|
||||||
async () => {
|
status: 201,
|
||||||
// Setup parameters
|
data: { id: '1' },
|
||||||
const buildParameter = await CreateParameters({
|
});
|
||||||
versioning: 'None',
|
jest.spyOn(GitHub as any, 'updateGitHubCheckRequest').mockResolvedValue({
|
||||||
projectPath: 'test-project',
|
status: 200,
|
||||||
unityVersion: UnityVersioning.read('test-project'),
|
data: {},
|
||||||
asyncCloudRunner: `true`,
|
});
|
||||||
githubChecks: `true`,
|
// eslint-disable-next-line unicorn/no-useless-undefined
|
||||||
});
|
jest.spyOn(GitHub as any, 'runUpdateAsyncChecksWorkflow').mockResolvedValue(undefined);
|
||||||
await CloudRunner.setup(buildParameter);
|
});
|
||||||
CloudRunner.buildParameters.githubCheckId = await GitHub.createGitHubCheck(`direct create`);
|
|
||||||
await GitHub.updateGitHubCheck(`1 ${new Date().toISOString()}`, `direct`);
|
afterEach(() => {
|
||||||
await GitHub.updateGitHubCheck(`2 ${new Date().toISOString()}`, `direct`, `success`, `completed`);
|
jest.restoreAllMocks();
|
||||||
},
|
});
|
||||||
TIMEOUT_INFINITE,
|
|
||||||
);
|
it(
|
||||||
it(
|
'Check Handling Direct',
|
||||||
'Check Handling Via Async Workflow',
|
async () => {
|
||||||
async () => {
|
// Setup parameters
|
||||||
// Setup parameters
|
const buildParameter = await createParameters({
|
||||||
const buildParameter = await CreateParameters({
|
versioning: 'None',
|
||||||
versioning: 'None',
|
projectPath: 'test-project',
|
||||||
projectPath: 'test-project',
|
unityVersion: UnityVersioning.read('test-project'),
|
||||||
unityVersion: UnityVersioning.read('test-project'),
|
asyncCloudRunner: `true`,
|
||||||
asyncCloudRunner: `true`,
|
githubChecks: `true`,
|
||||||
githubChecks: `true`,
|
});
|
||||||
});
|
await CloudRunner.setup(buildParameter);
|
||||||
GitHub.forceAsyncTest = true;
|
CloudRunner.buildParameters.githubCheckId = await GitHub.createGitHubCheck(`direct create`);
|
||||||
await CloudRunner.setup(buildParameter);
|
await GitHub.updateGitHubCheck(`1 ${new Date().toISOString()}`, `direct`);
|
||||||
CloudRunner.buildParameters.githubCheckId = await GitHub.createGitHubCheck(`async create`);
|
await GitHub.updateGitHubCheck(`2 ${new Date().toISOString()}`, `direct`, `success`, `completed`);
|
||||||
await GitHub.updateGitHubCheck(`1 ${new Date().toISOString()}`, `async`);
|
},
|
||||||
await GitHub.updateGitHubCheck(`2 ${new Date().toISOString()}`, `async`, `success`, `completed`);
|
TIMEOUT_INFINITE,
|
||||||
GitHub.forceAsyncTest = false;
|
);
|
||||||
},
|
it(
|
||||||
TIMEOUT_INFINITE,
|
'Check Handling Via Async Workflow',
|
||||||
);
|
async () => {
|
||||||
}
|
// Setup parameters
|
||||||
|
const buildParameter = await createParameters({
|
||||||
|
versioning: 'None',
|
||||||
|
projectPath: 'test-project',
|
||||||
|
unityVersion: UnityVersioning.read('test-project'),
|
||||||
|
asyncCloudRunner: `true`,
|
||||||
|
githubChecks: `true`,
|
||||||
|
});
|
||||||
|
GitHub.forceAsyncTest = true;
|
||||||
|
await CloudRunner.setup(buildParameter);
|
||||||
|
CloudRunner.buildParameters.githubCheckId = await GitHub.createGitHubCheck(`async create`);
|
||||||
|
await GitHub.updateGitHubCheck(`1 ${new Date().toISOString()}`, `async`);
|
||||||
|
await GitHub.updateGitHubCheck(`2 ${new Date().toISOString()}`, `async`, `success`, `completed`);
|
||||||
|
GitHub.forceAsyncTest = false;
|
||||||
|
},
|
||||||
|
TIMEOUT_INFINITE,
|
||||||
|
);
|
||||||
});
|
});
|
||||||
|
|
|
@ -92,6 +92,7 @@ class Docker {
|
||||||
const {
|
const {
|
||||||
workspace,
|
workspace,
|
||||||
actionFolder,
|
actionFolder,
|
||||||
|
runnerTempPath,
|
||||||
gitPrivateToken,
|
gitPrivateToken,
|
||||||
dockerWorkspacePath,
|
dockerWorkspacePath,
|
||||||
dockerCpuLimit,
|
dockerCpuLimit,
|
||||||
|
@ -99,13 +100,18 @@ class Docker {
|
||||||
dockerIsolationMode,
|
dockerIsolationMode,
|
||||||
} = parameters;
|
} = parameters;
|
||||||
|
|
||||||
|
const githubHome = path.join(runnerTempPath, '_github_home');
|
||||||
|
if (!existsSync(githubHome)) mkdirSync(githubHome);
|
||||||
|
|
||||||
return `docker run \
|
return `docker run \
|
||||||
--workdir c:${dockerWorkspacePath} \
|
--workdir c:${dockerWorkspacePath} \
|
||||||
--rm \
|
--rm \
|
||||||
${ImageEnvironmentFactory.getEnvVarString(parameters)} \
|
${ImageEnvironmentFactory.getEnvVarString(parameters)} \
|
||||||
|
--env BEE_CACHE_DIRECTORY=c:${dockerWorkspacePath}/Library/bee_cache \
|
||||||
--env GITHUB_WORKSPACE=c:${dockerWorkspacePath} \
|
--env GITHUB_WORKSPACE=c:${dockerWorkspacePath} \
|
||||||
${gitPrivateToken ? `--env GIT_PRIVATE_TOKEN="${gitPrivateToken}"` : ''} \
|
${gitPrivateToken ? `--env GIT_PRIVATE_TOKEN="${gitPrivateToken}"` : ''} \
|
||||||
--volume "${workspace}":"c:${dockerWorkspacePath}" \
|
--volume "${workspace}":"c:${dockerWorkspacePath}" \
|
||||||
|
--volume "${githubHome}":"C:/githubhome" \
|
||||||
--volume "c:/regkeys":"c:/regkeys" \
|
--volume "c:/regkeys":"c:/regkeys" \
|
||||||
--volume "C:/Program Files/Microsoft Visual Studio":"C:/Program Files/Microsoft Visual Studio" \
|
--volume "C:/Program Files/Microsoft Visual Studio":"C:/Program Files/Microsoft Visual Studio" \
|
||||||
--volume "C:/Program Files (x86)/Microsoft Visual Studio":"C:/Program Files (x86)/Microsoft Visual Studio" \
|
--volume "C:/Program Files (x86)/Microsoft Visual Studio":"C:/Program Files (x86)/Microsoft Visual Studio" \
|
||||||
|
|
|
@ -58,6 +58,7 @@ class ImageTag {
|
||||||
android: 'android',
|
android: 'android',
|
||||||
ios: 'ios',
|
ios: 'ios',
|
||||||
tvos: 'appletv',
|
tvos: 'appletv',
|
||||||
|
visionos: 'visionos',
|
||||||
facebook: 'facebook',
|
facebook: 'facebook',
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
@ -82,8 +83,21 @@ class ImageTag {
|
||||||
version: string,
|
version: string,
|
||||||
providerStrategy: string,
|
providerStrategy: string,
|
||||||
): string {
|
): string {
|
||||||
const { generic, webgl, mac, windows, windowsIl2cpp, wsaPlayer, linux, linuxIl2cpp, android, ios, tvos, facebook } =
|
const {
|
||||||
ImageTag.targetPlatformSuffixes;
|
generic,
|
||||||
|
webgl,
|
||||||
|
mac,
|
||||||
|
windows,
|
||||||
|
windowsIl2cpp,
|
||||||
|
wsaPlayer,
|
||||||
|
linux,
|
||||||
|
linuxIl2cpp,
|
||||||
|
android,
|
||||||
|
ios,
|
||||||
|
tvos,
|
||||||
|
visionos,
|
||||||
|
facebook,
|
||||||
|
} = ImageTag.targetPlatformSuffixes;
|
||||||
|
|
||||||
const [major, minor] = version.split('.').map((digit) => Number(digit));
|
const [major, minor] = version.split('.').map((digit) => Number(digit));
|
||||||
|
|
||||||
|
@ -136,11 +150,17 @@ class ImageTag {
|
||||||
case Platform.types.XboxOne:
|
case Platform.types.XboxOne:
|
||||||
return windows;
|
return windows;
|
||||||
case Platform.types.tvOS:
|
case Platform.types.tvOS:
|
||||||
if (process.platform !== 'win32') {
|
if (process.platform !== 'win32' && process.platform !== 'darwin') {
|
||||||
throw new Error(`tvOS can only be built on a windows base OS`);
|
throw new Error(`tvOS can only be built on Windows or macOS base OS`);
|
||||||
}
|
}
|
||||||
|
|
||||||
return tvos;
|
return tvos;
|
||||||
|
case Platform.types.VisionOS:
|
||||||
|
if (process.platform !== 'darwin') {
|
||||||
|
throw new Error(`visionOS can only be built on a macOS base OS`);
|
||||||
|
}
|
||||||
|
|
||||||
|
return visionos;
|
||||||
case Platform.types.Switch:
|
case Platform.types.Switch:
|
||||||
return windows;
|
return windows;
|
||||||
|
|
||||||
|
|
|
@ -101,7 +101,10 @@ class SetupMac {
|
||||||
moduleArgument.push('--module', 'ios');
|
moduleArgument.push('--module', 'ios');
|
||||||
break;
|
break;
|
||||||
case 'tvOS':
|
case 'tvOS':
|
||||||
moduleArgument.push('--module', 'tvos');
|
moduleArgument.push('--module', 'appletv');
|
||||||
|
break;
|
||||||
|
case 'VisionOS':
|
||||||
|
moduleArgument.push('--module', 'visionos');
|
||||||
break;
|
break;
|
||||||
case 'StandaloneOSX':
|
case 'StandaloneOSX':
|
||||||
moduleArgument.push('--module', 'mac-il2cpp');
|
moduleArgument.push('--module', 'mac-il2cpp');
|
||||||
|
|
|
@ -16,6 +16,7 @@ class Platform {
|
||||||
PS4: 'PS4',
|
PS4: 'PS4',
|
||||||
XboxOne: 'XboxOne',
|
XboxOne: 'XboxOne',
|
||||||
tvOS: 'tvOS',
|
tvOS: 'tvOS',
|
||||||
|
VisionOS: 'VisionOS',
|
||||||
Switch: 'Switch',
|
Switch: 'Switch',
|
||||||
|
|
||||||
// Unsupported
|
// Unsupported
|
||||||
|
|
|
@ -7,9 +7,9 @@ describe('Unity Versioning', () => {
|
||||||
});
|
});
|
||||||
|
|
||||||
it('parses from ProjectVersion.txt', () => {
|
it('parses from ProjectVersion.txt', () => {
|
||||||
const projectVersionContents = `m_EditorVersion: 2021.3.4f1
|
const projectVersionContents = `m_EditorVersion: 2021.3.45f1
|
||||||
m_EditorVersionWithRevision: 2021.3.4f1 (cb45f9cae8b7)`;
|
m_EditorVersionWithRevision: 2021.3.45f1 (cb45f9cae8b7)`;
|
||||||
expect(UnityVersioning.parse(projectVersionContents)).toBe('2021.3.4f1');
|
expect(UnityVersioning.parse(projectVersionContents)).toBe('2021.3.45f1');
|
||||||
});
|
});
|
||||||
|
|
||||||
it('parses Unity 6000 and newer from ProjectVersion.txt', () => {
|
it('parses Unity 6000 and newer from ProjectVersion.txt', () => {
|
||||||
|
@ -25,13 +25,13 @@ describe('Unity Versioning', () => {
|
||||||
});
|
});
|
||||||
|
|
||||||
it('reads from test-project', () => {
|
it('reads from test-project', () => {
|
||||||
expect(UnityVersioning.read('./test-project')).toBe('2021.3.4f1');
|
expect(UnityVersioning.read('./test-project')).toBe('2021.3.45f1');
|
||||||
});
|
});
|
||||||
});
|
});
|
||||||
|
|
||||||
describe('determineUnityVersion', () => {
|
describe('determineUnityVersion', () => {
|
||||||
it('defaults to parsed version', () => {
|
it('defaults to parsed version', () => {
|
||||||
expect(UnityVersioning.determineUnityVersion('./test-project', 'auto')).toBe('2021.3.4f1');
|
expect(UnityVersioning.determineUnityVersion('./test-project', 'auto')).toBe('2021.3.45f1');
|
||||||
});
|
});
|
||||||
|
|
||||||
it('use specified unityVersion', () => {
|
it('use specified unityVersion', () => {
|
||||||
|
|
|
@ -0,0 +1,11 @@
|
||||||
|
import { BuildParameters } from '../model';
|
||||||
|
import { Cli } from '../model/cli/cli';
|
||||||
|
import { OptionValues } from 'commander';
|
||||||
|
|
||||||
|
export const TIMEOUT_INFINITE = 1e9;
|
||||||
|
|
||||||
|
export async function createParameters(overrides?: OptionValues) {
|
||||||
|
if (overrides) Cli.options = overrides;
|
||||||
|
|
||||||
|
return BuildParameters.create();
|
||||||
|
}
|
|
@ -20,7 +20,8 @@ MonoBehaviour:
|
||||||
rid: 200022742090383361
|
rid: 200022742090383361
|
||||||
m_OverrideGlobalSceneList: 0
|
m_OverrideGlobalSceneList: 0
|
||||||
m_Scenes: []
|
m_Scenes: []
|
||||||
m_ScriptingDefines: []
|
m_ScriptingDefines:
|
||||||
|
- BUILD_PROFILE_LOADED
|
||||||
m_PlayerSettingsYaml:
|
m_PlayerSettingsYaml:
|
||||||
m_Settings: []
|
m_Settings: []
|
||||||
references:
|
references:
|
||||||
|
|
|
@ -0,0 +1,49 @@
|
||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
|
--- !u!114 &11400000
|
||||||
|
MonoBehaviour:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 0}
|
||||||
|
m_Enabled: 1
|
||||||
|
m_EditorHideFlags: 0
|
||||||
|
m_Script: {fileID: 15003, guid: 0000000000000000e000000000000000, type: 0}
|
||||||
|
m_Name: Sample Windows Build Profile
|
||||||
|
m_EditorClassIdentifier:
|
||||||
|
m_AssetVersion: 1
|
||||||
|
m_BuildTarget: 19
|
||||||
|
m_Subtarget: 2
|
||||||
|
m_PlatformId: 4e3c793746204150860bf175a9a41a05
|
||||||
|
m_PlatformBuildProfile:
|
||||||
|
rid: 9120355575023534081
|
||||||
|
m_OverrideGlobalSceneList: 0
|
||||||
|
m_Scenes: []
|
||||||
|
m_ScriptingDefines:
|
||||||
|
- BUILD_PROFILE_LOADED
|
||||||
|
m_PlayerSettingsYaml:
|
||||||
|
m_Settings: []
|
||||||
|
references:
|
||||||
|
version: 2
|
||||||
|
RefIds:
|
||||||
|
- rid: 9120355575023534081
|
||||||
|
type: {class: WindowsPlatformSettings, ns: UnityEditor.WindowsStandalone, asm: UnityEditor.WindowsStandalone.Extensions}
|
||||||
|
data:
|
||||||
|
m_Development: 1
|
||||||
|
m_ConnectProfiler: 0
|
||||||
|
m_BuildWithDeepProfilingSupport: 0
|
||||||
|
m_AllowDebugging: 0
|
||||||
|
m_WaitForManagedDebugger: 0
|
||||||
|
m_ManagedDebuggerFixedPort: 0
|
||||||
|
m_ExplicitNullChecks: 0
|
||||||
|
m_ExplicitDivideByZeroChecks: 0
|
||||||
|
m_ExplicitArrayBoundsChecks: 0
|
||||||
|
m_CompressionType: 0
|
||||||
|
m_InstallInBuildFolder: 0
|
||||||
|
m_WindowsBuildAndRunDeployTarget: 0
|
||||||
|
m_Architecture: 0
|
||||||
|
m_CreateSolution: 0
|
||||||
|
m_CopyPDBFiles: 0
|
||||||
|
m_WindowsDevicePortalAddress:
|
||||||
|
m_WindowsDevicePortalUsername:
|
|
@ -0,0 +1,8 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 89540e92f0e247d4084f426eb3bdb288
|
||||||
|
NativeFormatImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
mainObjectFileID: 11400000
|
||||||
|
userData:
|
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Loading…
Reference in New Issue