# # Create directory for license activation # ACTIVATE_LICENSE_PATH="$($Env:GITHUB_WORKSPACE)/_activate-license" mkdir $ACTIVATE_LICENSE_PATH # Activate Unity & "c:\steps\activate.ps1" # Import any necessary registry keys, ie: location of windows 10 sdk # No guarantee that there will be any necessary registry keys, ie: tvOS Get-ChildItem -Path c:\regkeys -File | Foreach {reg import $_.fullname} # Register the Visual Studio installation so Unity can find it regsvr32 C:\ProgramData\Microsoft\VisualStudio\Setup\x64\Microsoft.VisualStudio.Setup.Configuration.Native.dll # Build the project & "c:\steps\build.ps1" # Free the seat for the activated license & "c:\steps\return_license.ps1" # # Remove license activation directory # Remove-Item -Path $ACTIVATE_LICENSE_PATH -Recurse