import { CloudRunnerState } from '../../state/cloud-runner-state'; import { RunCli } from '../run-cli'; export class DownloadRepository { public static async run() { await RunCli.RunCli(` tree -f -L 2tree -f -L 2 echo "test" mkdir -p ${CloudRunnerState.buildPathFull} mkdir -p ${CloudRunnerState.repoPathFull} echo ' ' echo 'Initializing source repository for cloning with caching of LFS files' githubSha=$GITHUB_SHA `); await RunCli.RunCli(` cd ${CloudRunnerState.repoPathFull} # stop annoying git detatched head info git config --global advice.detachedHead false echo ' ' echo "Cloning the repository being built:" git lfs install --skip-smudge echo "${CloudRunnerState.targetBuildRepoUrl}" git clone ${CloudRunnerState.targetBuildRepoUrl} ${CloudRunnerState.repoPathFull} git checkout $githubSha echo "Checked out $githubSha" `); await RunCli.RunCli(` git lfs ls-files -l | cut -d ' ' -f1 | sort > .lfs-assets-guid md5sum .lfs-assets-guid > .lfs-assets-guid-sum `); await RunCli.RunCli(` export LFS_ASSETS_HASH="$(cat ${CloudRunnerState.repoPathFull}/.lfs-assets-guid)" `); await RunCli.RunCli(` echo ' ' echo 'Contents of .lfs-assets-guid file:' cat .lfs-assets-guid echo ' ' echo 'Contents of .lfs-assets-guid-sum file:' cat .lfs-assets-guid-sum echo ' ' echo 'Source repository initialized' ls ${CloudRunnerState.projectPathFull} echo ' ' `); await RunCli.RunCli(` tree ${CloudRunnerState.builderPathFull} echo 'Starting checks of cache for the Unity project Library and git LFS files' ${CloudRunnerState.getHandleCachingCommand} `); } }