unity-builder/dist/platforms/windows/entrypoint.ps1

29 lines
789 B
PowerShell

#
# Create directory for license activation
#
ACTIVATE_LICENSE_PATH="$($Env:GITHUB_WORKSPACE)/_activate-license"
mkdir $ACTIVATE_LICENSE_PATH
# Activate Unity
& "c:\steps\activate.ps1"
# Import any necessary registry keys, ie: location of windows 10 sdk
# No guarantee that there will be any necessary registry keys, ie: tvOS
Get-ChildItem -Path c:\regkeys -File | Foreach {reg import $_.fullname}
# Register the Visual Studio installation so Unity can find it
regsvr32 C:\ProgramData\Microsoft\VisualStudio\Setup\x64\Microsoft.VisualStudio.Setup.Configuration.Native.dll
# Build the project
& "c:\steps\build.ps1"
# Free the seat for the activated license
& "c:\steps\return_license.ps1"
#
# Remove license activation directory
#
Remove-Item -Path $ACTIVATE_LICENSE_PATH -Recurse