unity-builder/src/index.ts

37 lines
1.2 KiB
TypeScript

import { configureLogger, Verbosity } from './core/logger/index.ts';
import { Options } from './config/options.ts';
import { CommandFactory } from './commands/command-factory.ts';
import { ArgumentsParser } from './core/cli/arguments-parser.ts';
import { Environment } from './core/env/environment.ts';
import { EngineDetector } from './core/engine/engine-detector.ts';
export class GameCI {
private readonly env: Environment;
constructor() {
this.env = new Environment(Deno.env);
this.args = Deno.args;
}
public async run() {
try {
const { commandName, subCommands, args, verbosity } = new ArgumentsParser().parse(this.args);
await configureLogger(verbosity);
const { engine, engineVersion } = await new EngineDetector(subCommands, args).detect();
const command = new CommandFactory().selectEngine(engine, engineVersion).createCommand(commandName, subCommands);
const options = await new Options(command, this.env).registerCommand(command).generateParameters(args);
if (log.isVerbose) log.info('Executing', command.name);
await command.execute(options);
} catch (error) {
log.error(error);
Deno.exit(1);
}
}
}
await new GameCI().run();