129 lines
		
	
	
		
			4.4 KiB
		
	
	
	
		
			YAML
		
	
	
			
		
		
	
	
			129 lines
		
	
	
		
			4.4 KiB
		
	
	
	
		
			YAML
		
	
	
| name: 'Unity - Builder'
 | |
| author: Webber Takken <webber@takken.io>
 | |
| description: 'Build Unity projects for different platforms.'
 | |
| inputs:
 | |
|   unityVersion:
 | |
|     required: false
 | |
|     default: 'auto'
 | |
|     description: 'Version of unity to use for building the project. Use "auto" to get from your ProjectSettings/ProjectVersion.txt'
 | |
|   customImage:
 | |
|     required: false
 | |
|     default: ''
 | |
|     description: 'Specific docker image that should be used for building the project'
 | |
|   targetPlatform:
 | |
|     required: false
 | |
|     default: ''
 | |
|     description: 'Platform that the build should target.'
 | |
|   projectPath:
 | |
|     required: false
 | |
|     default: ''
 | |
|     description: 'Relative path to the project to be built.'
 | |
|   buildName:
 | |
|     required: false
 | |
|     default: ''
 | |
|     description: 'Name of the build.'
 | |
|   buildsPath:
 | |
|     required: false
 | |
|     default: ''
 | |
|     description: 'Path where the builds should be stored.'
 | |
|   buildMethod:
 | |
|     required: false
 | |
|     default: ''
 | |
|     description: 'Path to a Namespace.Class.StaticMethod to run to perform the build.'
 | |
|   remoteBuildCluster:
 | |
|     default: 'local'
 | |
|     required: false
 | |
|     description: 'Either local, k8s or aws can be used to run builds on a remote cluster. Additional parameters must be configured.'
 | |
|   awsStackName:
 | |
|     default: 'game-ci'
 | |
|     required: false
 | |
|     description: 'The Cloud Formation stack name that must be setup before using this option.'
 | |
|   kubeConfig:
 | |
|     default: ''
 | |
|     required: false
 | |
|     description: 'Supply a base64 encoded kubernetes config to run builds on kubernetes and stream logs until completion.'
 | |
|   kubeVolume:
 | |
|     default: ''
 | |
|     required: false
 | |
|     description: 'Supply a Persistent Volume Claim name to use for the Unity build.'
 | |
|   kubeContainerMemory:
 | |
|     default: '800M'
 | |
|     required: false
 | |
|     description: 'Amount of memory to assign the build container in Kubernetes (https://kubernetes.io/docs/concepts/configuration/manage-resources-containers/#resource-units-in-kubernetes)'
 | |
|   kubeContainerCPU:
 | |
|     default: '0.25'
 | |
|     required: false
 | |
|     description: 'Amount of CPU time to assign the build container in Kubernetes (https://kubernetes.io/docs/concepts/configuration/manage-resources-containers/#resource-units-in-kubernetes)'
 | |
|   kubeVolumeSize:
 | |
|     default: '5Gi'
 | |
|     required: false
 | |
|     description: 'Amount of disc space to assign the Kubernetes Persistent Volume (https://kubernetes.io/docs/concepts/configuration/manage-resources-containers/#resource-units-in-kubernetes)'
 | |
|   githubToken:
 | |
|     default: ''
 | |
|     required: false
 | |
|     description: 'GitHub token for cloning, only needed when kubeconfig is used.'
 | |
|   versioning:
 | |
|     required: false
 | |
|     default: 'Semantic'
 | |
|     description: 'The versioning scheme to use when building the project'
 | |
|   version:
 | |
|     required: false
 | |
|     default: ''
 | |
|     description: 'The version, when used with the "Custom" versioning scheme'
 | |
|   androidVersionCode:
 | |
|     required: false
 | |
|     default: ''
 | |
|     description: 'The android versionCode'
 | |
|   androidAppBundle:
 | |
|     required: false
 | |
|     default: 'false'
 | |
|     description: 'Whether to build .aab instead of .apk'
 | |
|   androidKeystoreName:
 | |
|     required: false
 | |
|     default: ''
 | |
|     description: 'The android keystoreName'
 | |
|   androidKeystoreBase64:
 | |
|     required: false
 | |
|     default: ''
 | |
|     description: 'The base64 contents of the android keystore file'
 | |
|   androidKeystorePass:
 | |
|     required: false
 | |
|     default: ''
 | |
|     description: 'The android keystorePass'
 | |
|   androidKeyaliasName:
 | |
|     required: false
 | |
|     default: ''
 | |
|     description: 'The android keyaliasName'
 | |
|   androidKeyaliasPass:
 | |
|     required: false
 | |
|     default: ''
 | |
|     description: 'The android keyaliasPass'
 | |
|   customParameters:
 | |
|     required: false
 | |
|     default: ''
 | |
|     description: >
 | |
|       Custom parameters to configure the build.
 | |
| 
 | |
|       Parameters must start with a hyphen (-) and may be followed by a value (without hyphen).
 | |
|       Parameters without a value will be considered booleans (with a value of true).      
 | |
|   allowDirtyBuild:
 | |
|     required: false
 | |
|     default: ''
 | |
|     description: >
 | |
|       Allows the branch of the build to be dirty, and still generate the build.
 | |
| 
 | |
|       Note that it is generally bad practice to modify your branch
 | |
|       in a CI Pipeline. However there are exceptions where this might
 | |
|       be needed. (use with care).      
 | |
| outputs:
 | |
|   volume:
 | |
|     description: 'The Persistent Volume (PV) where the build artifacts have been stored by Kubernetes'
 | |
|   buildVersion:
 | |
|     description: 'The generated version used for the Unity build'
 | |
| branding:
 | |
|   icon: 'box'
 | |
|   color: 'gray-dark'
 | |
| runs:
 | |
|   using: 'node12'
 | |
|   main: 'dist/index.js'
 |