unity-builder/src/model/platform-setup.ts

43 lines
1.5 KiB
TypeScript

import fs from 'node:fs';
import * as core from '@actions/core';
import { BuildParameters } from '.';
import { SetupMac, SetupWindows, SetupAndroid } from './platform-setup/';
import ValidateWindows from './platform-validation/validate-windows';
class PlatformSetup {
static async setup(buildParameters: BuildParameters, actionFolder: string) {
PlatformSetup.SetupShared(buildParameters, actionFolder);
switch (process.platform) {
case 'win32':
ValidateWindows.validate(buildParameters);
SetupWindows.setup(buildParameters);
break;
case 'darwin':
await SetupMac.setup(buildParameters, actionFolder);
break;
// Add other baseOS's here
}
}
private static SetupShared(buildParameters: BuildParameters, actionFolder: string) {
const servicesConfigPath = `${actionFolder}/unity-config/services-config.json`;
const servicesConfigPathTemplate = `${servicesConfigPath}.template`;
if (!fs.existsSync(servicesConfigPathTemplate)) {
core.error(`Missing services config ${servicesConfigPathTemplate}`);
return;
}
let servicesConfig = fs.readFileSync(servicesConfigPathTemplate).toString();
servicesConfig = servicesConfig.replace('%URL%', buildParameters.unityLicensingServer);
servicesConfig = servicesConfig.replace('%LICENSE_PRODUCT_IDS%', buildParameters.unityLicensingProductIds);
fs.writeFileSync(servicesConfigPath, servicesConfig);
SetupAndroid.setup(buildParameters);
}
}
export default PlatformSetup;