https://github.com/game-ci/unity-builder/issues/434 will show that no Windows builds are currently capable of sending `androidVersionCode` or any other Android parameters. This can be fixed very simply by adjusting the build script to pass these parameters. Compare the following two files: - |
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|---|---|---|
| .. | ||
| activate.ps1 | ||
| build.ps1 | ||
| entrypoint.ps1 | ||
| return_license.ps1 | ||