33 lines
		
	
	
		
			685 B
		
	
	
	
		
			C#
		
	
	
			
		
		
	
	
			33 lines
		
	
	
		
			685 B
		
	
	
	
		
			C#
		
	
	
using System;
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using UnityEditor;
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namespace UnityBuilderAction.Versioning
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{
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  public class VersionApplicator
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  {
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    public static void SetVersion(string version)
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    {
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      if (version == "none") {
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        return;
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      }
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      Apply(version);
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    }
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    public static void SetAndroidVersionCode(string androidVersionCode) {
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      int bundleVersionCode = Int32.Parse(androidVersionCode);
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      if (bundleVersionCode <= 0) {
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        return;
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      }
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      PlayerSettings.Android.bundleVersionCode = bundleVersionCode;
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    }
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    static void Apply(string version)
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    {
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      PlayerSettings.bundleVersion = version;
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      PlayerSettings.macOS.buildNumber = version;
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    }
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  }
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}
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