60 lines
2.6 KiB
C#
60 lines
2.6 KiB
C#
using System;
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using System.Collections.Generic;
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using UnityEditor;
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namespace UnityBuilderAction.Input
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{
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public class AndroidSettings
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{
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public static void Apply(Dictionary<string, string> options)
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{
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if (options.TryGetValue("androidAppBundle", out string androidAppBundle) || options["customBuildPath"].EndsWith(".aab"))
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{
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EditorUserBuildSettings.buildAppBundle = androidAppBundle == "true" || androidAppBundle == string.Empty || options["customBuildPath"].EndsWith(".aab");
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Console.WriteLine("Set Android App Bundle: " + EditorUserBuildSettings.buildAppBundle);
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}
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else
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{
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EditorUserBuildSettings.buildAppBundle = false;
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}
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if (options.TryGetValue("exportAsGoogleAndroidProject", out string exportAsGoogleAndroidProject))
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{
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EditorUserBuildSettings.exportAsGoogleAndroidProject = exportAsGoogleAndroidProject == "true" || exportAsGoogleAndroidProject == string.Empty;
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Console.WriteLine("Set Export as Google Project: " + EditorUserBuildSettings.exportAsGoogleAndroidProject);
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}
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else
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{
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EditorUserBuildSettings.exportAsGoogleAndroidProject = false;
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}
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if (options.TryGetValue("androidKeystoreName", out string keystoreName) && !string.IsNullOrEmpty(keystoreName))
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{
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PlayerSettings.Android.useCustomKeystore = true;
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PlayerSettings.Android.keystoreName = keystoreName;
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}
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if (options.TryGetValue("androidKeystorePass", out string keystorePass) && !string.IsNullOrEmpty(keystorePass))
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PlayerSettings.Android.keystorePass = keystorePass;
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if (options.TryGetValue("androidKeyaliasName", out string keyaliasName) && !string.IsNullOrEmpty(keyaliasName))
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PlayerSettings.Android.keyaliasName = keyaliasName;
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if (options.TryGetValue("androidKeyaliasPass", out string keyaliasPass) && !string.IsNullOrEmpty(keyaliasPass))
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PlayerSettings.Android.keyaliasPass = keyaliasPass;
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if (options.TryGetValue("androidTargetSdkVersion", out string androidTargetSdkVersion) && !string.IsNullOrEmpty(androidTargetSdkVersion))
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{
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var targetSdkVersion = AndroidSdkVersions.AndroidApiLevelAuto;
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try
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{
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targetSdkVersion =
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(AndroidSdkVersions) Enum.Parse(typeof(AndroidSdkVersions), androidTargetSdkVersion);
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}
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catch
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{
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UnityEngine.Debug.Log("Failed to parse androidTargetSdkVersion! Fallback to AndroidApiLevelAuto");
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}
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PlayerSettings.Android.targetSdkVersion = targetSdkVersion;
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}
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}
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}
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}
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