unity-builder/dist/default-build-script/Assets/Editor/UnityBuilderAction/Input/AndroidSettings.cs

60 lines
2.6 KiB
C#

using System;
using System.Collections.Generic;
using UnityEditor;
namespace UnityBuilderAction.Input
{
public class AndroidSettings
{
public static void Apply(Dictionary<string, string> options)
{
if (options.TryGetValue("androidAppBundle", out string androidAppBundle) || options["customBuildPath"].EndsWith(".aab"))
{
EditorUserBuildSettings.buildAppBundle = androidAppBundle == "true" || androidAppBundle == string.Empty || options["customBuildPath"].EndsWith(".aab");
Console.WriteLine("Set Android App Bundle: " + EditorUserBuildSettings.buildAppBundle);
}
else
{
EditorUserBuildSettings.buildAppBundle = false;
}
if (options.TryGetValue("exportAsGoogleAndroidProject", out string exportAsGoogleAndroidProject))
{
EditorUserBuildSettings.exportAsGoogleAndroidProject = exportAsGoogleAndroidProject == "true" || exportAsGoogleAndroidProject == string.Empty;
Console.WriteLine("Set Export as Google Project: " + EditorUserBuildSettings.exportAsGoogleAndroidProject);
}
else
{
EditorUserBuildSettings.exportAsGoogleAndroidProject = false;
}
if (options.TryGetValue("androidKeystoreName", out string keystoreName) && !string.IsNullOrEmpty(keystoreName))
{
PlayerSettings.Android.useCustomKeystore = true;
PlayerSettings.Android.keystoreName = keystoreName;
}
if (options.TryGetValue("androidKeystorePass", out string keystorePass) && !string.IsNullOrEmpty(keystorePass))
PlayerSettings.Android.keystorePass = keystorePass;
if (options.TryGetValue("androidKeyaliasName", out string keyaliasName) && !string.IsNullOrEmpty(keyaliasName))
PlayerSettings.Android.keyaliasName = keyaliasName;
if (options.TryGetValue("androidKeyaliasPass", out string keyaliasPass) && !string.IsNullOrEmpty(keyaliasPass))
PlayerSettings.Android.keyaliasPass = keyaliasPass;
if (options.TryGetValue("androidTargetSdkVersion", out string androidTargetSdkVersion) && !string.IsNullOrEmpty(androidTargetSdkVersion))
{
var targetSdkVersion = AndroidSdkVersions.AndroidApiLevelAuto;
try
{
targetSdkVersion =
(AndroidSdkVersions) Enum.Parse(typeof(AndroidSdkVersions), androidTargetSdkVersion);
}
catch
{
UnityEngine.Debug.Log("Failed to parse androidTargetSdkVersion! Fallback to AndroidApiLevelAuto");
}
PlayerSettings.Android.targetSdkVersion = targetSdkVersion;
}
}
}
}