unity-builder/dist/default-build-script/Assets/Editor/UnityBuilderAction/Input/AndroidSettings.cs

60 lines
2.4 KiB
C#

using System;
using System.Collections.Generic;
using UnityEditor;
namespace UnityBuilderAction.Input
{
public class AndroidSettings
{
public static void Apply(Dictionary<string, string> options)
{
#if UNITY_2019_1_OR_NEWER
if (options.TryGetValue("androidKeystoreName", out string keystoreName) && !string.IsNullOrEmpty(keystoreName))
{
PlayerSettings.Android.useCustomKeystore = true;
PlayerSettings.Android.keystoreName = keystoreName;
}
#endif
if (options.TryGetValue("androidKeystorePass", out string keystorePass) && !string.IsNullOrEmpty(keystorePass))
PlayerSettings.Android.keystorePass = keystorePass;
if (options.TryGetValue("androidKeyaliasName", out string keyaliasName) && !string.IsNullOrEmpty(keyaliasName))
PlayerSettings.Android.keyaliasName = keyaliasName;
if (options.TryGetValue("androidKeyaliasPass", out string keyaliasPass) && !string.IsNullOrEmpty(keyaliasPass))
PlayerSettings.Android.keyaliasPass = keyaliasPass;
if (options.TryGetValue("androidTargetSdkVersion", out string androidTargetSdkVersion) && !string.IsNullOrEmpty(androidTargetSdkVersion))
{
var targetSdkVersion = AndroidSdkVersions.AndroidApiLevelAuto;
try
{
targetSdkVersion =
(AndroidSdkVersions) Enum.Parse(typeof(AndroidSdkVersions), androidTargetSdkVersion);
}
catch
{
UnityEngine.Debug.Log("Failed to parse androidTargetSdkVersion! Fallback to AndroidApiLevelAuto");
}
PlayerSettings.Android.targetSdkVersion = targetSdkVersion;
}
if (options.TryGetValue("androidExportType", out string androidExportType) && !string.IsNullOrEmpty(androidExportType))
{
switch (androidExportType)
{
case "androidStudioProject":
EditorUserBuildSettings.exportAsGoogleAndroidProject = true;
EditorUserBuildSettings.buildAppBundle = false;
break;
case "androidAppBundle":
EditorUserBuildSettings.buildAppBundle = true;
EditorUserBuildSettings.exportAsGoogleAndroidProject = false;
break;
default:
EditorUserBuildSettings.exportAsGoogleAndroidProject = false;
EditorUserBuildSettings.buildAppBundle = false;
break;
}
}
}
}
}