unity-builder/src/model/cloud-runner/steps/download-repository-step.ts

50 lines
1.9 KiB
TypeScript

import CloudRunnerEnvironmentVariable from '../services/cloud-runner-environment-variable';
import CloudRunnerLogger from '../services/cloud-runner-logger';
import CloudRunnerSecret from '../services/cloud-runner-secret';
import { CloudRunnerState } from '../state/cloud-runner-state';
import { CloudRunnerStepState } from '../state/cloud-runner-step-state';
import { StandardStepInterface } from './standard-step-interface';
export class DownloadRepositoryStep implements StandardStepInterface {
async run(cloudRunnerStepState: CloudRunnerStepState) {
await DownloadRepositoryStep.downloadRepositoryStep(
cloudRunnerStepState.image,
cloudRunnerStepState.environment,
cloudRunnerStepState.secrets,
);
}
private static async downloadRepositoryStep(
image: string,
environmentVariables: CloudRunnerEnvironmentVariable[],
secrets: CloudRunnerSecret[],
) {
CloudRunnerLogger.log('Starting step 1/4 clone and restore cache');
await CloudRunnerState.CloudRunnerProviderPlatform.runBuildTask(
CloudRunnerState.buildGuid,
image,
[
` printenv
apk update -q
apk add unzip zip git-lfs jq tree -q
mkdir -p ${CloudRunnerState.buildPathFull}
mkdir -p ${CloudRunnerState.builderPathFull}
mkdir -p ${CloudRunnerState.repoPathFull}
${CloudRunnerState.getCloneBuilder()}
echo ' '
echo 'Initializing source repository for cloning with caching of LFS files'
${CloudRunnerState.getCloneNoLFSCommand()}
echo 'Source repository initialized'
echo ' '
echo 'Starting checks of cache for the Unity project Library and git LFS files'
${CloudRunnerState.getHandleCachingCommand()}
`,
],
`/${CloudRunnerState.buildVolumeFolder}`,
`/${CloudRunnerState.buildVolumeFolder}/`,
environmentVariables,
secrets,
);
}
}