unity-builder/src/model/android-versioning.ts

48 lines
1.6 KiB
TypeScript

import * as core from '@actions/core';
import * as semver from 'semver';
export default class AndroidVersioning {
static determineVersionCode(version: string, inputVersionCode: string): string {
if (inputVersionCode === '') {
return AndroidVersioning.versionToVersionCode(version);
}
return inputVersionCode;
}
static versionToVersionCode(version: string): string {
if (version === 'none') {
core.info(`Versioning strategy is set to ${version}, so android version code should not be applied.`);
return '0';
}
const parsedVersion = semver.parse(version);
if (!parsedVersion) {
core.warning(`Could not parse "${version}" to semver, defaulting android version code to 1`);
return '1';
}
// The greatest value Google Plays allows is 2100000000.
// Allow for 3 patch digits, 3 minor digits and 3 major digits.
const versionCode = parsedVersion.major * 1000000 + parsedVersion.minor * 1000 + parsedVersion.patch;
if (versionCode >= 2050000000) {
throw new Error(
`Generated versionCode ${versionCode} is dangerously close to the maximum allowed number 2100000000. Consider a different versioning scheme to be able to continue updating your application.`,
);
}
core.info(`Using android versionCode ${versionCode}`);
return versionCode.toString();
}
static determineSdkManagerParameters(targetSdkVersion: string) {
const parsedVersion = Number.parseInt(targetSdkVersion.slice(-2), 10);
return Number.isNaN(parsedVersion) ? '' : `platforms;android-${parsedVersion}`;
}
}