unity-test-runner/dist/platforms/windows/run_tests.ps1

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#
# Set and display project path
#
$UNITY_PROJECT_PATH = "${env:GITHUB_WORKSPACE}/${env:PROJECT_PATH}"
Write-Output "Using project path $UNITY_PROJECT_PATH"
#
# Set and display the artifacts path
#
Write-Output "Using artifacts path ${env:ARTIFACTS_PATH} to save test results."
$FULL_ARTIFACTS_PATH = "${env:GITHUB_WORKSPACE}\${env:ARTIFACTS_PATH}"
#
# Set and display the coverage results path
#
Write-Output "Using coverage results path ${env:COVERAGE_RESULTS_PATH} to save test coverage results."
$FULL_COVERAGE_RESULTS_PATH = "${env:GITHUB_WORKSPACE}\${env:COVERAGE_RESULTS_PATH}"
#
# Display custom parameters
#
Write-Output "Using custom parameters ${env:CUSTOM_PARAMETERS}"
# The following tests are 2019 mode (requires Unity 2019.2.11f1 or later)
# Reference: https://docs.unity3d.com/2019.3/Documentation/Manual/CommandLineArguments.html
#
# Display the unity version
#
Write-Output "Using Unity version ${env:UNITY_VERSION} to test."
#
# Overall info
#
Write-Output ""
Write-Output "###########################"
Write-Output "# Artifacts folder #"
Write-Output "###########################"
Write-Output ""
Write-Output "Creating $FULL_ARTIFACTS_PATH if it does not exist."
New-Item -Path "$FULL_ARTIFACTS_PATH" -ItemType Directory
Write-Output ""
Write-Output "###########################"
Write-Output "# Project directory #"
Write-Output "###########################"
Write-Output ""
Get-ChildItem -Hidden -Path "$UNITY_PROJECT_PATH"
#
# Testing for each platform
#
foreach ( $platform in ${env:TEST_PLATFORMS}.Split(";") )
{
if ( "$platform" -eq "standalone" )
{
Write-Output ""
Write-Output "###########################"
Write-Output "# Building Standalone #"
Write-Output "###########################"
Write-Output ""
# Create directories if they do not exist
if(-Not (Test-Path -Path $UNITY_PROJECT_PATH\Assets\Editor))
{
# We use -Force to suppress output, doesn't overwrite anything
New-Item -ItemType Directory -Force -Path $UNITY_PROJECT_PATH\Assets\Editor
}
if(-Not (Test-Path -Path $UNITY_PROJECT_PATH\Assets\Player))
{
# We use -Force to suppress output, doesn't overwrite anything
New-Item -ItemType Directory -Force -Path $Env:UNITY_PROJECT_PATH\Assets\Player
}
# Copy the scripts
Copy-Item -Path "c:\UnityStandaloneScripts\Assets\Editor" -Destination $UNITY_PROJECT_PATH\Assets\Editor -Recurse
Copy-Item -Path "c:\UnityStandaloneScripts\Assets\Player" -Destination $UNITY_PROJECT_PATH\Assets\Player -Recurse
# Verify recursive paths
Get-ChildItem -Path $UNITY_PROJECT_PATH\Assets\Editor -Recurse
Get-ChildItem -Path $UNITY_PROJECT_PATH\Assets\Player -Recurse
$runTests="-runTests -testPlatform StandaloneWindows64 -builtTestRunnerPath $UNITY_PROJECT_PATH\Build\UnityTestRunner-Standalone.exe"
}
else
{
Write-Output ""
Write-Output "###########################"
Write-Output "# Testing in $platform #"
Write-Output "###########################"
Write-Output ""
if ( $platform -ne "COMBINE_RESULTS" )
{
$runTests = "-runTests -testPlatform $platform -testResults $FULL_ARTIFACTS_PATH/$platform-results.xml"
}
else
{
$runTests = "-quit"
}
}
$TEST_OUTPUT = Start-Process -FilePath "$Env:UNITY_PATH/Editor/Unity.exe" `
-NoNewWindow `
-Wait `
-PassThru `
-ArgumentList "-batchmode `
-nographics `
-logFile $FULL_ARTIFACTS_PATH\$platform.log `
-projectPath $UNITY_PROJECT_PATH `
-coverageResultsPath $FULL_COVERAGE_RESULTS_PATH `
$runTests `
-enableCodeCoverage `
-debugCodeOptimization `
-coverageOptions ${env:COVERAGE_OPTIONS} `
${env:CUSTOM_PARAMETERS}"
# Catch exit code
$TEST_EXIT_CODE = $TEST_OUTPUT.ExitCode
# Print unity log output
Get-Content "$FULL_ARTIFACTS_PATH/$platform.log"
if ( ( $TEST_EXIT_CODE -eq 0 ) -and ( "$platform" -eq "standalone" ) )
{
# Code Coverage currently only supports code ran in the Editor and not in Standalone/Player.
# https://docs.unity.cn/Packages/com.unity.testtools.codecoverage@1.1/manual/TechnicalDetails.html#how-it-works
$TEST_OUTPUT = Start-Process -NoNewWindow -Wait -PassThru "$UNITY_PROJECT_PATH\Build\UnityTestRunner-Standalone.exe" -ArgumentList "-batchmode -nographics -logFile $FULL_ARTIFACTS_PATH\$platform-player.log -testResults $FULL_ARTIFACTS_PATH\$platform-results.xml"
# Catch exit code
$TEST_EXIT_CODE = $TEST_OUTPUT.ExitCode
# Print player log output
Get-Content "$FULL_ARTIFACTS_PATH/$platform-player.log"
}
# Display results
if ($TEST_EXIT_CODE -eq 0)
{
Write-Output "Run succeeded, no failures occurred";
}
elseif ($TEST_EXIT_CODE -eq 2)
{
Write-Output "Run succeeded, some tests failed";
}
elseif ($TEST_EXIT_CODE -eq 3)
{
Write-Output "Run failure (other failure)";
}
else
{
Write-Output "Unexpected exit code $TEST_EXIT_CODE";
}
if ( $TEST_EXIT_CODE -ne 0)
{
$TEST_RUNNER_EXIT_CODE = $TEST_EXIT_CODE
}
Write-Output ""
Write-Output "###########################"
Write-Output "# $platform Results #"
Write-Output "###########################"
Write-Output ""
if ($platform -ne "COMBINE_RESULTS")
{
Get-Content "$FULL_ARTIFACTS_PATH/$platform-results.xml"
Get-Content "$FULL_ARTIFACTS_PATH/$platform-results.xml" | Select-String "test-run" | Select-String "Passed"
}
}