unity-test-runner/action/steps/run_tests.sh

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#!/usr/bin/env bash
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#
# Set and display project path
#
UNITY_PROJECT_PATH="$GITHUB_WORKSPACE/$PROJECT_PATH"
echo "Using project path \"$UNITY_PROJECT_PATH\"."
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#
# Set and display the artifacts path
#
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echo "Using artifacts path \"$ARTIFACTS_PATH\" to save test results."
FULL_ARTIFACTS_PATH=$GITHUB_WORKSPACE/$ARTIFACTS_PATH
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#
# Display custom parameters
#
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echo "Using custom parameters $CUSTOM_PARAMETERS."
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# Set the modes for testing
case $TEST_MODE in
editmode)
echo "Edit mode selected for testing."
EDIT_MODE=true
;;
playmode)
echo "Play mode selected for testing."
PLAY_MODE=true
;;
*)
echo "All modes selected for testing."
EDIT_MODE=true
PLAY_MODE=true
;;
esac
# The following tests are 2019 mode (requires Unity 2019.2.11f1 or later)
# Reference: https://docs.unity3d.com/2019.3/Documentation/Manual/CommandLineArguments.html
#
# Display the unity version
#
echo "Using Unity version \"$UNITY_VERSION\" to test."
#
# Overall info
#
echo ""
echo "###########################"
echo "# Artifacts folder #"
echo "###########################"
echo ""
echo "Creating \"$FULL_ARTIFACTS_PATH\" if it does not exist."
mkdir -p $FULL_ARTIFACTS_PATH
echo ""
echo "###########################"
echo "# Project directory #"
echo "###########################"
echo ""
ls -alh $UNITY_PROJECT_PATH
#
# Testing in EditMode
#
if [ $EDIT_MODE = true ]; then
echo ""
echo "###########################"
echo "# Testing in EditMode #"
echo "###########################"
echo ""
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unity-editor \
-batchmode \
-logFile "$FULL_ARTIFACTS_PATH/editmode.log" \
-projectPath "$UNITY_PROJECT_PATH" \
-runTests \
-testPlatform editmode \
-testResults "$FULL_ARTIFACTS_PATH/editmode-results.xml" \
$CUSTOM_PARAMETERS
# Catch exit code
EDIT_MODE_EXIT_CODE=$?
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# Print unity log output
cat "$FULL_ARTIFACTS_PATH/editmode.log"
# Display results
if [ $EDIT_MODE_EXIT_CODE -eq 0 ]; then
echo "Run succeeded, no failures occurred";
elif [ $EDIT_MODE_EXIT_CODE -eq 2 ]; then
echo "Run succeeded, some tests failed";
elif [ $EDIT_MODE_EXIT_CODE -eq 3 ]; then
echo "Run failure (other failure)";
else
echo "Unexpected exit code $EDIT_MODE_EXIT_CODE";
fi
fi
#
# Testing in PlayMode
#
if [ $PLAY_MODE = true ]; then
echo ""
echo "###########################"
echo "# Testing in PlayMode #"
echo "###########################"
echo ""
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unity-editor \
-batchmode \
-logFile "$FULL_ARTIFACTS_PATH/playmode.log" \
-projectPath "$UNITY_PROJECT_PATH" \
-runTests \
-testPlatform playmode \
-testResults "$FULL_ARTIFACTS_PATH/playmode-results.xml" \
$CUSTOM_PARAMETERS
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# Catch exit code
PLAY_MODE_EXIT_CODE=$?
# Print unity log output
cat "$FULL_ARTIFACTS_PATH/playmode.log"
# Display results
if [ $PLAY_MODE_EXIT_CODE -eq 0 ]; then
echo "Run succeeded, no failures occurred";
elif [ $PLAY_MODE_EXIT_CODE -eq 2 ]; then
echo "Run succeeded, some tests failed";
elif [ $PLAY_MODE_EXIT_CODE -eq 3 ]; then
echo "Run failure (other failure)";
else
echo "Unexpected exit code $PLAY_MODE_EXIT_CODE";
fi
fi
#
# Results
#
echo ""
echo "###########################"
echo "# Project directory #"
echo "###########################"
echo ""
ls -alh $UNITY_PROJECT_PATH
if [ $EDIT_MODE = true ]; then
echo ""
echo "###########################"
echo "# Edit Mode Results #"
echo "###########################"
echo ""
cat "$FULL_ARTIFACTS_PATH/editmode-results.xml"
cat "$FULL_ARTIFACTS_PATH/editmode-results.xml" | grep test-run | grep Passed
fi
if [ $PLAY_MODE = true ]; then
echo ""
echo "###########################"
echo "# Play Mode Results #"
echo "###########################"
echo ""
cat "$FULL_ARTIFACTS_PATH/playmode-results.xml"
cat "$FULL_ARTIFACTS_PATH/playmode-results.xml" | grep test-run | grep Passed
fi
#
# Exit
#
if [ $EDIT_MODE_EXIT_CODE -gt 0 ]; then
TEST_RUNNER_EXIT_CODE=$EDIT_MODE_EXIT_CODE
fi
if [ $PLAY_MODE_EXIT_CODE -gt 0 ]; then
TEST_RUNNER_EXIT_CODE=$PLAY_MODE_EXIT_CODE
fi