2023-06-10 19:13:17 +00:00
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using UnityEngine;
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public class TimerComponent : MonoBehaviour
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{
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public BasicCounter Counter = new BasicCounter();
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public float Timer = 1f;
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void Update()
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{
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Timer -= Time.deltaTime;
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if (Timer > 0)
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return;
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Counter.Increment();
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Timer = 1f;
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}
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}
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