add working example unity package with tests

pull/164/head
Aaron Trudeau 2022-01-26 21:19:39 -05:00
parent 8e0b824ca9
commit 0555c18f6d
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35 changed files with 484 additions and 14 deletions

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using UnityEngine;
using System.Collections;
using UnityEditor;
[CustomEditor(typeof(TimerComponent))]
public class LevelScriptEditor : Editor
{
public override void OnInspectorGUI()
{
TimerComponent myTarget = (TimerComponent)target;
EditorGUILayout.LabelField("Timer", myTarget.Timer.ToString());
}
}

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{
"name": "fake.notarealpackage.Editor",
"references": [
"fake.notarealpackage.Runtime"
]
}

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using System;
public class BasicCounter
{
public const int MaxCount = 10;
public BasicCounter(int count = 0)
{
Count = count;
}
public void Increment()
{
Count = Math.Min(MaxCount, Count + 1);
}
public int Count { get; private set; }
}

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using UnityEngine;
public class SampleComponent : MonoBehaviour
{
public BasicCounter Counter;
void Start()
{
Counter = new BasicCounter(5);
}
// Update is called once per frame
void Update()
{
Counter.Increment();
}
}

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using UnityEngine;
public class TimerComponent : MonoBehaviour
{
public BasicCounter Counter = new BasicCounter();
public float Timer = 1f;
void Update()
{
Timer -= Time.deltaTime;
if (Timer > 0)
return;
Counter.Increment();
Timer = 1f;
}
}

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{
"name": "fake.notarealpackage.Runtime"
}

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using System.Collections;
using System.Collections.Generic;
using NUnit.Framework;
using UnityEngine;
using UnityEngine.TestTools;
namespace Tests
{
public class SampleEditModeTest
{
[Test]
public void TestIncrement()
{
// Given
var counter = new BasicCounter(0);
// When
counter.Increment();
// Then
Assert.AreEqual(1, counter.Count);
}
[Test]
public void TestMaxCount()
{
// Given
var counter = new BasicCounter(BasicCounter.MaxCount);
// When
counter.Increment();
// Then
Assert.AreEqual(BasicCounter.MaxCount, counter.Count);
}
}
}

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{
"name": "fake.notarealpackage.EditorTests",
"references": [
"fake.notarealpackage.Runtime",
"fake.notarealpackage.Editor"
],
"optionalUnityReferences": [
"TestAssemblies"
],
"includePlatforms": [
"Editor"
],
"excludePlatforms": []
}

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using System.Collections;
using NUnit.Framework;
using UnityEngine;
using UnityEngine.TestTools;
namespace Tests
{
public class SampleComponentTest
{
private GameObject target;
private SampleComponent component;
[SetUp]
public void Setup()
{
target = GameObject.Instantiate(new GameObject());
component = target.AddComponent<SampleComponent>();
}
[UnityTest]
public IEnumerator TestIncrementOnUpdateAfterNextFrame()
{
// Save the current value, since it was updated after component Start() method called
var count = component.Counter.Count;
// Skip frame and assert the new value
yield return null;
Assert.AreEqual(count + 1, component.Counter.Count);
}
}
}

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using System.Collections;
using NUnit.Framework;
using UnityEngine.TestTools;
namespace Tests
{
public class SamplePlayModeTest
{
// A Test behaves as an ordinary method
[Test]
public void NewTestScriptSimplePasses()
{
// Given
var counter = new BasicCounter(0);
// When
counter.Increment();
// Then
Assert.AreEqual(1, counter.Count);
}
// A UnityTest behaves like a coroutine in Play Mode. In Edit Mode you can use
// `yield return null;` to skip a frame.
[UnityTest]
public IEnumerator NewTestScriptWithEnumeratorPasses()
{
// Given
var counter = new BasicCounter(3);
// Use the Assert class to test conditions.
// Use yield to skip a frame.
yield return null;
// When
counter.Increment();
// Then
Assert.AreEqual(4, counter.Count);
}
}
}

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using System.Collections;
using NUnit.Framework;
using UnityEngine;
using UnityEngine.TestTools;
namespace Tests
{
public class TimerComponentTest
{
private GameObject target;
private TimerComponent component;
[SetUp]
public void Setup()
{
target = GameObject.Instantiate(new GameObject());
component = target.AddComponent<TimerComponent>();
}
[UnityTest]
public IEnumerator TestIncrementAfterSomeTime()
{
// Save the current value, since it was updated after component Start() method called
var count = component.Counter.Count;
// Skip frame and assert the new value
yield return null;
Assert.AreEqual(count, component.Counter.Count);
yield return new WaitForSeconds(1.1f);
Assert.AreEqual(count + 1, component.Counter.Count);
yield return new WaitForSeconds(1.1f);
Assert.AreEqual(count + 2, component.Counter.Count);
}
[UnityTest]
public IEnumerator TestTimeScaleIsAffectingIncrement()
{
// Save the current value, since it was updated after component Start() method called
var count = component.Counter.Count;
Time.timeScale = .5f;
// Skip frame and assert the new value
yield return null;
Assert.AreEqual(count, component.Counter.Count);
yield return WaitForRealSeconds(1.1f);
Assert.AreEqual(count, component.Counter.Count);
yield return WaitForRealSeconds(1.1f);
Assert.AreEqual(count + 1, component.Counter.Count);
}
// Skipping time ignoring Time.scale
// https://answers.unity.com/questions/301868/yield-waitforseconds-outside-of-timescale.html
public static IEnumerator WaitForRealSeconds(float time)
{
float start = Time.realtimeSinceStartup;
while (Time.realtimeSinceStartup < start + time)
{
yield return null;
}
}
}
}

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{
"name": "fake.notarealpackage.RuntimeTests",
"references": [
"fake.notarealpackage.Runtime"
],
"optionalUnityReferences": [
"TestAssemblies"
],
"includePlatforms": [],
"excludePlatforms": []
}

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{
"name": "com.fake.notarealpackage",
"version": "0.0.1",
"displayName": "Fake package",
"description": "Not a real package",
"unity": "2019.2",
"unityRelease": "11f1",
"keywords": [
"nothing"
],
"author": {
"name": "Not Real",
"email": "notreal@notarealemailendpoint.com",
"url": "https://github.com"
},
"type": "tool",
"hideInEditor": false
}

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{
"name": "com.example.packageName",
"version": "1.0.0",
"displayName": "Example Unity Package",
"description": "A package made to test unity-test-runner",
"unity": "2019.2",
"unityRelease": "11f1",
"author": {
"name": "Aaron Trudeau",
"email": "trudeaua@mail.gvsu.edu",
"url": "https://github.com/trudeaua21"
},
"type": "tool"
}