add working example unity package with tests
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using UnityEngine;
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using System.Collections;
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using UnityEditor;
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[CustomEditor(typeof(TimerComponent))]
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public class LevelScriptEditor : Editor
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{
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public override void OnInspectorGUI()
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{
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TimerComponent myTarget = (TimerComponent)target;
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EditorGUILayout.LabelField("Timer", myTarget.Timer.ToString());
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}
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}
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executionOrder: 0
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assetBundleName:
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{
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"name": "fake.notarealpackage.Editor",
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"references": [
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"fake.notarealpackage.Runtime"
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]
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}
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fileFormatVersion: 2
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fileFormatVersion: 2
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using System;
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public class BasicCounter
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{
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public const int MaxCount = 10;
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public BasicCounter(int count = 0)
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{
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Count = count;
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}
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public void Increment()
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{
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Count = Math.Min(MaxCount, Count + 1);
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}
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public int Count { get; private set; }
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}
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fileFormatVersion: 2
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guid: 0bd8dfbd5c7fc9e439246091668234b0
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serializedVersion: 2
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icon: {instanceID: 0}
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userData:
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using UnityEngine;
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public class SampleComponent : MonoBehaviour
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{
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public BasicCounter Counter;
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void Start()
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{
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Counter = new BasicCounter(5);
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}
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// Update is called once per frame
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void Update()
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{
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Counter.Increment();
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}
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}
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fileFormatVersion: 2
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using UnityEngine;
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public class TimerComponent : MonoBehaviour
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{
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public BasicCounter Counter = new BasicCounter();
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public float Timer = 1f;
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void Update()
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{
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Timer -= Time.deltaTime;
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if (Timer > 0)
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return;
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Counter.Increment();
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Timer = 1f;
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}
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}
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fileFormatVersion: 2
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guid: 563e4fb514abf6141b80ca1b71c08889
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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{
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"name": "fake.notarealpackage.Runtime"
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}
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fileFormatVersion: 2
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guid: b20629d7e725e1e449076020f132df2a
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externalObjects: {}
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assetBundleName:
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fileFormatVersion: 2
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guid: d0f3a0ff2938264498234e4aaa66cf5f
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folderAsset: yes
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externalObjects: {}
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userData:
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assetBundleName:
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fileFormatVersion: 2
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guid: 7644cfe4cdc2d0f4ebc7ab351323a576
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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using System.Collections;
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using System.Collections.Generic;
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using NUnit.Framework;
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using UnityEngine;
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using UnityEngine.TestTools;
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namespace Tests
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{
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public class SampleEditModeTest
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{
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[Test]
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public void TestIncrement()
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{
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// Given
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var counter = new BasicCounter(0);
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// When
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counter.Increment();
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// Then
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Assert.AreEqual(1, counter.Count);
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}
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[Test]
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public void TestMaxCount()
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{
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// Given
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var counter = new BasicCounter(BasicCounter.MaxCount);
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// When
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counter.Increment();
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// Then
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Assert.AreEqual(BasicCounter.MaxCount, counter.Count);
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}
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}
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}
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fileFormatVersion: 2
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guid: 88de94cc1489d83488ce54f71b512989
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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{
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"name": "fake.notarealpackage.EditorTests",
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"references": [
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"fake.notarealpackage.Runtime",
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"fake.notarealpackage.Editor"
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],
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"optionalUnityReferences": [
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"TestAssemblies"
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],
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"includePlatforms": [
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"Editor"
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],
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"excludePlatforms": []
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}
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fileFormatVersion: 2
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guid: b5712d2009ce3b34a8ca077667b16764
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AssemblyDefinitionImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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fileFormatVersion: 2
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guid: b4f774583b1374a4abe450c7100726bd
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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using System.Collections;
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using NUnit.Framework;
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using UnityEngine;
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using UnityEngine.TestTools;
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namespace Tests
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{
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public class SampleComponentTest
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{
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private GameObject target;
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private SampleComponent component;
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[SetUp]
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public void Setup()
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{
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target = GameObject.Instantiate(new GameObject());
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component = target.AddComponent<SampleComponent>();
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}
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[UnityTest]
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public IEnumerator TestIncrementOnUpdateAfterNextFrame()
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{
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// Save the current value, since it was updated after component Start() method called
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var count = component.Counter.Count;
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// Skip frame and assert the new value
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yield return null;
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Assert.AreEqual(count + 1, component.Counter.Count);
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}
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}
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}
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fileFormatVersion: 2
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guid: b551b84934711564eb78aab8c16425ac
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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using System.Collections;
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using NUnit.Framework;
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using UnityEngine.TestTools;
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namespace Tests
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{
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public class SamplePlayModeTest
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{
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// A Test behaves as an ordinary method
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[Test]
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public void NewTestScriptSimplePasses()
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{
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// Given
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var counter = new BasicCounter(0);
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// When
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counter.Increment();
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// Then
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Assert.AreEqual(1, counter.Count);
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}
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// A UnityTest behaves like a coroutine in Play Mode. In Edit Mode you can use
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// `yield return null;` to skip a frame.
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[UnityTest]
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public IEnumerator NewTestScriptWithEnumeratorPasses()
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{
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// Given
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var counter = new BasicCounter(3);
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// Use the Assert class to test conditions.
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// Use yield to skip a frame.
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yield return null;
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// When
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counter.Increment();
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// Then
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Assert.AreEqual(4, counter.Count);
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}
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}
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}
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fileFormatVersion: 2
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MonoImporter:
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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using System.Collections;
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using NUnit.Framework;
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using UnityEngine;
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using UnityEngine.TestTools;
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namespace Tests
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{
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public class TimerComponentTest
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{
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private GameObject target;
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private TimerComponent component;
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[SetUp]
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public void Setup()
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{
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target = GameObject.Instantiate(new GameObject());
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component = target.AddComponent<TimerComponent>();
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}
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[UnityTest]
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public IEnumerator TestIncrementAfterSomeTime()
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{
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// Save the current value, since it was updated after component Start() method called
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var count = component.Counter.Count;
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// Skip frame and assert the new value
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yield return null;
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Assert.AreEqual(count, component.Counter.Count);
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yield return new WaitForSeconds(1.1f);
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Assert.AreEqual(count + 1, component.Counter.Count);
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yield return new WaitForSeconds(1.1f);
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Assert.AreEqual(count + 2, component.Counter.Count);
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}
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[UnityTest]
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public IEnumerator TestTimeScaleIsAffectingIncrement()
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{
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// Save the current value, since it was updated after component Start() method called
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var count = component.Counter.Count;
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Time.timeScale = .5f;
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// Skip frame and assert the new value
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yield return null;
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Assert.AreEqual(count, component.Counter.Count);
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yield return WaitForRealSeconds(1.1f);
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Assert.AreEqual(count, component.Counter.Count);
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yield return WaitForRealSeconds(1.1f);
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Assert.AreEqual(count + 1, component.Counter.Count);
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}
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// Skipping time ignoring Time.scale
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// https://answers.unity.com/questions/301868/yield-waitforseconds-outside-of-timescale.html
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public static IEnumerator WaitForRealSeconds(float time)
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{
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float start = Time.realtimeSinceStartup;
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while (Time.realtimeSinceStartup < start + time)
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{
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yield return null;
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}
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}
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}
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}
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fileFormatVersion: 2
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defaultReferences: []
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executionOrder: 0
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userData:
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assetBundleName:
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assetBundleVariant:
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{
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"name": "fake.notarealpackage.RuntimeTests",
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"references": [
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"fake.notarealpackage.Runtime"
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],
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"optionalUnityReferences": [
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"TestAssemblies"
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],
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"includePlatforms": [],
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"excludePlatforms": []
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}
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fileFormatVersion: 2
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AssemblyDefinitionImporter:
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assetBundleName:
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assetBundleVariant:
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{
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"name": "com.fake.notarealpackage",
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"version": "0.0.1",
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"displayName": "Fake package",
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"description": "Not a real package",
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"unity": "2019.2",
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"unityRelease": "11f1",
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"keywords": [
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"nothing"
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],
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"author": {
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"name": "Not Real",
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"email": "notreal@notarealemailendpoint.com",
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"url": "https://github.com"
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},
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"type": "tool",
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"hideInEditor": false
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}
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fileFormatVersion: 2
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guid: 4232dbd3889ab6a4393e846291288fb0
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PackageManifestImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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{
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"name": "com.example.packageName",
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"version": "1.0.0",
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"displayName": "Example Unity Package",
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"description": "A package made to test unity-test-runner",
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"unity": "2019.2",
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"unityRelease": "11f1",
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"author": {
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"name": "Aaron Trudeau",
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"email": "trudeaua@mail.gvsu.edu",
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"url": "https://github.com/trudeaua21"
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},
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"type": "tool"
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}
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