Split up steps and implement license management

pull/11/head
Webber 2020-01-29 23:37:11 +01:00 committed by Webber Takken
parent 2d11601618
commit 2ca91788af
5 changed files with 292 additions and 165 deletions

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@ -1,173 +1,15 @@
#!/usr/bin/env bash
# Set the license file path
UNITY_PROJECT_PATH=$GITHUB_WORKSPACE/$PROJECT_PATH
# Set the artifacts path
if [ -z "$ARTIFACTS_PATH" ]; then
ARTIFACTS_PATH=artifacts
fi
FULL_ARTIFACTS_PATH=$GITHUB_WORKSPACE/$ARTIFACTS_PATH
# Set the modes for testing
case $TEST_MODE in
editmode)
echo "Edit mode selected for testing."
EDIT_MODE=true
;;
playmode)
echo "Play mode selected for testing."
PLAY_MODE=true
;;
*)
echo "All modes selected for testing."
EDIT_MODE=true
PLAY_MODE=true
;;
esac
# The following tests are 2019 mode (requires Unity 2019.2.11f1 or later)
# Reference: https://docs.unity3d.com/2019.3/Documentation/Manual/CommandLineArguments.html
#
# Display the unity version
# Run steps
#
echo "Using Unity version \"$UNITY_VERSION\" to test."
source /steps/activate.sh
source /steps/run_tests.sh
source /steps/return_license.sh
#
# Overall info
# Exit with code from the build step.
#
echo ""
echo "###########################"
echo "# Artifacts folder #"
echo "###########################"
echo ""
echo "Creating \"$FULL_ARTIFACTS_PATH\" if it does not exist."
mkdir -p $FULL_ARTIFACTS_PATH
echo ""
echo "###########################"
echo "# Project directory #"
echo "###########################"
echo ""
ls -alh $UNITY_PROJECT_PATH
#
# Testing in EditMode
#
if [ $EDIT_MODE = true ]; then
echo ""
echo "###########################"
echo "# Testing in EditMode #"
echo "###########################"
echo ""
xvfb-run --auto-servernum --server-args='-screen 0 640x480x24' \
/opt/Unity/Editor/Unity \
-batchmode \
-logfile /dev/stdout \
-projectPath "$UNITY_PROJECT_PATH" \
-runTests \
-testPlatform editmode \
-testResults "$FULL_ARTIFACTS_PATH/editmode-results.xml"
# Catch exit code
EDIT_MODE_EXIT_CODE=$?
# Display results
if [ $EDIT_MODE_EXIT_CODE -eq 0 ]; then
echo "Run succeeded, no failures occurred";
elif [ $EDIT_MODE_EXIT_CODE -eq 2 ]; then
echo "Run succeeded, some tests failed";
elif [ $EDIT_MODE_EXIT_CODE -eq 3 ]; then
echo "Run failure (other failure)";
else
echo "Unexpected exit code $EDIT_MODE_EXIT_CODE";
fi
fi
#
# Testing in PlayMode
#
if [ $PLAY_MODE = true ]; then
echo ""
echo "###########################"
echo "# Testing in PlayMode #"
echo "###########################"
echo ""
xvfb-run --auto-servernum --server-args='-screen 0 640x480x24' \
/opt/Unity/Editor/Unity \
-batchmode \
-logfile /dev/stdout \
-projectPath "$UNITY_PROJECT_PATH" \
-runTests \
-testPlatform playmode \
-testResults "$FULL_ARTIFACTS_PATH/playmode-results.xml"
# Catch exit code
PLAY_MODE_EXIT_CODE=$?
# Display results
if [ $PLAY_MODE_EXIT_CODE -eq 0 ]; then
echo "Run succeeded, no failures occurred";
elif [ $PLAY_MODE_EXIT_CODE -eq 2 ]; then
echo "Run succeeded, some tests failed";
elif [ $PLAY_MODE_EXIT_CODE -eq 3 ]; then
echo "Run failure (other failure)";
else
echo "Unexpected exit code $PLAY_MODE_EXIT_CODE";
fi
fi
#
# Results
#
echo ""
echo "###########################"
echo "# Project directory #"
echo "###########################"
echo ""
ls -alh $UNITY_PROJECT_PATH
if [ $EDIT_MODE = true ]; then
echo ""
echo "###########################"
echo "# Edit Mode Results #"
echo "###########################"
echo ""
cat "$FULL_ARTIFACTS_PATH/editmode-results.xml"
cat "$FULL_ARTIFACTS_PATH/editmode-results.xml" | grep test-run | grep Passed
fi
if [ $PLAY_MODE = true ]; then
echo ""
echo "###########################"
echo "# Play Mode Results #"
echo "###########################"
echo ""
cat "$FULL_ARTIFACTS_PATH/playmode-results.xml"
cat "$FULL_ARTIFACTS_PATH/playmode-results.xml" | grep test-run | grep Passed
fi
#
# Output variables
#
# Set resulting name as output variable
echo ::set-output name=artifactsPath::$ARTIFACTS_PATH
#
# Exit
#
if [ $EDIT_MODE_EXIT_CODE -gt 0 ]; then
exit $EDIT_MODE_EXIT_CODE
fi
if [ $PLAY_MODE_EXIT_CODE -gt 0 ]; then
exit $PLAY_MODE_EXIT_CODE
fi
exit $TEST_RUNNER_EXIT_CODE

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#!/usr/bin/env bash
if [[ -n "$UNITY_LICENSE" ]]; then
#
# PERSONAL LICENSE MODE
#
# This will activate Unity, using a license file
#
# Note that this is the ONLY WAY for PERSONAL LICENSES in 2020.
# * See for more details: https://gitlab.com/gableroux/unity3d-gitlab-ci-example/issues/5#note_72815478
#
# The license file can be acquired using `webbertakken/request-manual-activation-file` action.
echo "Requesting activation (personal license)"
# Set the license file path
FILE_PATH=UnityLicenseFile.ulf
# Copy license file from Github variables
echo "$UNITY_LICENSE" | tr -d '\r' > $FILE_PATH
# Activate license
ACTIVATION_OUTPUT=$(xvfb-run --auto-servernum --server-args='-screen 0 640x480x24' \
/opt/Unity/Editor/Unity \
-batchmode \
-nographics \
-logFile /dev/stdout \
-quit \
-manualLicenseFile $FILE_PATH)
# Store the exit code from the verify command
UNITY_EXIT_CODE=$?
# The exit code for personal activation is always 1;
# Determine whether activation was successful.
#
# Successful output should include the following:
#
# "LICENSE SYSTEM [2020120 18:51:20] Next license update check is after 2019-11-25T18:23:38"
#
ACTIVATION_SUCCESSFUL=$(echo $ACTIVATION_OUTPUT | grep 'Next license update check is after' | wc -l)
# Set exit code to 0 if activation was successful
if [[ $ACTIVATION_SUCCESSFUL -eq 1 ]]; then
UNITY_EXIT_CODE=0
fi;
# Remove license file
rm -f $FILE_PATH
elif [[ -n "$UNITY_SERIAL" && -n "$UNITY_EMAIL" && -n "$UNITY_PASSWORD" ]]; then
#
# PROFESSIONAL (SERIAL) LICENSE MODE
#
# This will activate unity, using the activating process.
#
# Note: This is the preferred way for PROFESSIONAL LICENSES.
#
echo "Requesting activation (professional license)"
# Activate license
xvfb-run --auto-servernum --server-args='-screen 0 640x480x24' \
/opt/Unity/Editor/Unity \
-batchmode \
-nographics \
-logFile /dev/stdout \
-quit \
-serial "$UNITY_SERIAL" \
-username "$UNITY_EMAIL" \
-password "$UNITY_PASSWORD"
# Store the exit code from the verify command
UNITY_EXIT_CODE=$?
else
#
# NO LICENSE ACTIVATION STRATEGY MATCHED
#
# This will exit since no activation strategies could be matched.
#
echo "License activation strategy could not be determined."
echo ""
echo "Visit https://github.com/webbertakken/unity-builder#usage for more"
echo "details on how to set up one of the possible activation strategies."
# Immediately exit as no UNITY_EXIT_CODE can be derrived.
exit 1;
fi
#
# Display information about the result
#
if [ $UNITY_EXIT_CODE -eq 0 ]; then
# Activation was a success
echo "Activation complete."
else
# Activation failed so exit with the code from the license verification step
echo "Unclassified error occured while trying to activate license."
echo "Exit code was: $UNITY_EXIT_CODE"
exit $UNITY_EXIT_CODE
fi

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#!/usr/bin/env bash
if [[ -n "$UNITY_SERIAL" ]]; then
#
# PROFESSIONAL (SERIAL) LICENSE MODE
#
# This will return the license that is currently in use.
#
xvfb-run --auto-servernum --server-args='-screen 0 640x480x24' \
/opt/Unity/Editor/Unity \
-batchmode \
-nographics \
-logFile /dev/stdout \
-quit \
-returnlicense
fi

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#!/usr/bin/env bash
# Set the license file path
UNITY_PROJECT_PATH=$GITHUB_WORKSPACE/$PROJECT_PATH
echo "Using project path \"$UNITY_PROJECT_PATH\"."
# Set the artifacts path
if [ -z "$ARTIFACTS_PATH" ]; then
ARTIFACTS_PATH=artifacts
fi
echo "Using build path \"$ARTIFACTS_PATH\" to save test results."
FULL_ARTIFACTS_PATH=$GITHUB_WORKSPACE/$ARTIFACTS_PATH
# Set the modes for testing
case $TEST_MODE in
editmode)
echo "Edit mode selected for testing."
EDIT_MODE=true
;;
playmode)
echo "Play mode selected for testing."
PLAY_MODE=true
;;
*)
echo "All modes selected for testing."
EDIT_MODE=true
PLAY_MODE=true
;;
esac
# The following tests are 2019 mode (requires Unity 2019.2.11f1 or later)
# Reference: https://docs.unity3d.com/2019.3/Documentation/Manual/CommandLineArguments.html
#
# Display the unity version
#
echo "Using Unity version \"$UNITY_VERSION\" to test."
#
# Overall info
#
echo ""
echo "###########################"
echo "# Artifacts folder #"
echo "###########################"
echo ""
echo "Creating \"$FULL_ARTIFACTS_PATH\" if it does not exist."
mkdir -p $FULL_ARTIFACTS_PATH
echo ""
echo "###########################"
echo "# Project directory #"
echo "###########################"
echo ""
ls -alh $UNITY_PROJECT_PATH
#
# Testing in EditMode
#
if [ $EDIT_MODE = true ]; then
echo ""
echo "###########################"
echo "# Testing in EditMode #"
echo "###########################"
echo ""
xvfb-run --auto-servernum --server-args='-screen 0 640x480x24' \
/opt/Unity/Editor/Unity \
-batchmode \
-logfile /dev/stdout \
-projectPath "$UNITY_PROJECT_PATH" \
-runTests \
-testPlatform editmode \
-testResults "$FULL_ARTIFACTS_PATH/editmode-results.xml"
# Catch exit code
EDIT_MODE_EXIT_CODE=$?
# Display results
if [ $EDIT_MODE_EXIT_CODE -eq 0 ]; then
echo "Run succeeded, no failures occurred";
elif [ $EDIT_MODE_EXIT_CODE -eq 2 ]; then
echo "Run succeeded, some tests failed";
elif [ $EDIT_MODE_EXIT_CODE -eq 3 ]; then
echo "Run failure (other failure)";
else
echo "Unexpected exit code $EDIT_MODE_EXIT_CODE";
fi
fi
#
# Testing in PlayMode
#
if [ $PLAY_MODE = true ]; then
echo ""
echo "###########################"
echo "# Testing in PlayMode #"
echo "###########################"
echo ""
xvfb-run --auto-servernum --server-args='-screen 0 640x480x24' \
/opt/Unity/Editor/Unity \
-batchmode \
-logfile /dev/stdout \
-projectPath "$UNITY_PROJECT_PATH" \
-runTests \
-testPlatform playmode \
-testResults "$FULL_ARTIFACTS_PATH/playmode-results.xml"
# Catch exit code
PLAY_MODE_EXIT_CODE=$?
# Display results
if [ $PLAY_MODE_EXIT_CODE -eq 0 ]; then
echo "Run succeeded, no failures occurred";
elif [ $PLAY_MODE_EXIT_CODE -eq 2 ]; then
echo "Run succeeded, some tests failed";
elif [ $PLAY_MODE_EXIT_CODE -eq 3 ]; then
echo "Run failure (other failure)";
else
echo "Unexpected exit code $PLAY_MODE_EXIT_CODE";
fi
fi
#
# Results
#
echo ""
echo "###########################"
echo "# Project directory #"
echo "###########################"
echo ""
ls -alh $UNITY_PROJECT_PATH
if [ $EDIT_MODE = true ]; then
echo ""
echo "###########################"
echo "# Edit Mode Results #"
echo "###########################"
echo ""
cat "$FULL_ARTIFACTS_PATH/editmode-results.xml"
cat "$FULL_ARTIFACTS_PATH/editmode-results.xml" | grep test-run | grep Passed
fi
if [ $PLAY_MODE = true ]; then
echo ""
echo "###########################"
echo "# Play Mode Results #"
echo "###########################"
echo ""
cat "$FULL_ARTIFACTS_PATH/playmode-results.xml"
cat "$FULL_ARTIFACTS_PATH/playmode-results.xml" | grep test-run | grep Passed
fi
#
# Exit
#
if [ $EDIT_MODE_EXIT_CODE -gt 0 ]; then
TEST_RUNNER_EXIT_CODE=$EDIT_MODE_EXIT_CODE
fi
if [ $PLAY_MODE_EXIT_CODE -gt 0 ]; then
TEST_RUNNER_EXIT_CODE=$PLAY_MODE_EXIT_CODE
fi