Add standalone tests.
parent
40d638e7a6
commit
3ea18411f4
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@ -36,6 +36,7 @@ jobs:
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testMode:
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- playmode
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- editmode
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- standalone
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steps:
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###########################
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# Checkout #
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@ -234,6 +235,53 @@ jobs:
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path: ${{ steps.playMode.outputs.coveragePath }}
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retention-days: 14
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testRunnerInStandalone:
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name: Test standalone 📺
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runs-on: ubuntu-latest
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strategy:
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fail-fast: false
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matrix:
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projectPath:
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- unity-project-with-correct-tests
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unityVersion:
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- 2019.2.11f1
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steps:
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###########################
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# Checkout #
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###########################
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- uses: actions/checkout@v3
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with:
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lfs: true
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###########################
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# Cache #
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###########################
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- uses: actions/cache@v3
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with:
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path: ${{ matrix.projectPath }}/Library
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key: Library-${{ matrix.projectPath }}-${{ matrix.targetPlatform }}
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restore-keys: |
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Library-${{ matrix.projectPath }}-
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Library-
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# Configure test runner
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- name: Run tests
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id: standalone
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uses: ./
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with:
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projectPath: ${{ matrix.projectPath }}
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unityVersion: ${{ matrix.unityVersion }}
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testMode: standalone
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artifactsPath: artifacts/standalone
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# Upload artifacts
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- name: Upload test results
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uses: actions/upload-artifact@v3
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with:
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name: Test results (play mode)
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path: ${{ steps.standalone.outputs.artifactsPath }}
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retention-days: 14
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testEachModeSequentially:
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name: Test each mode sequentially 👩👩👧👦 # don't try this at home (it's much slower)
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runs-on: ubuntu-latest
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@ -281,6 +329,15 @@ jobs:
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testMode: playmode
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artifactsPath: artifacts/playmode
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# Configure third test runner
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- name: Tests in standalone 📺
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uses: ./
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with:
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projectPath: ${{ matrix.projectPath }}
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unityVersion: ${{ matrix.unityVersion }}
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testMode: standalone
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artifactsPath: artifacts/playmode
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# Upload combined artifacts
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- name: Upload combined test results
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uses: actions/upload-artifact@v3
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@ -1,6 +0,0 @@
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{
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"version": "1.0",
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"components": [
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"Microsoft.VisualStudio.Workload.ManagedGame"
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]
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}
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@ -1,749 +0,0 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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<LangVersion>7.3</LangVersion>
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</PropertyGroup>
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProductVersion>10.0.20506</ProductVersion>
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<SchemaVersion>2.0</SchemaVersion>
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<RootNamespace></RootNamespace>
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<ProjectGuid>{A4486AB6-3D1C-6A60-65DE-0C7A9E3D6DB1}</ProjectGuid>
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<AssemblyName>Assembly-CSharp-Editor</AssemblyName>
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<TargetFrameworkVersion>v4.7.1</TargetFrameworkVersion>
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<BaseDirectory>.</BaseDirectory>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>Temp\Bin\Debug\</OutputPath>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<NoWarn>0169</NoWarn>
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<AllowUnsafeBlocks>False</AllowUnsafeBlocks>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>Temp\bin\Release\</OutputPath>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<NoWarn>0169</NoWarn>
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<AllowUnsafeBlocks>False</AllowUnsafeBlocks>
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</PropertyGroup>
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<PropertyGroup>
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<NoConfig>true</NoConfig>
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<NoStdLib>true</NoStdLib>
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<AddAdditionalExplicitAssemblyReferences>false</AddAdditionalExplicitAssemblyReferences>
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<ImplicitlyExpandNETStandardFacades>false</ImplicitlyExpandNETStandardFacades>
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<ImplicitlyExpandDesignTimeFacades>false</ImplicitlyExpandDesignTimeFacades>
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<UnityProjectGenerator>Package</UnityProjectGenerator>
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<UnityProjectGeneratorVersion>2.0.9</UnityProjectGeneratorVersion>
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<UnityProjectType>Editor:5</UnityProjectType>
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<UnityBuildTarget>StandaloneWindows64:19</UnityBuildTarget>
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<UnityVersion>2019.4.29f1</UnityVersion>
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<ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Assets\Editor\UnityTestRunnerAction\PlayerBuildModifier.cs" />
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<ItemGroup>
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<HintPath>C:\Program Files\Unity\Hub\Editor\2019.4.29f1\Editor\Data\NetStandard\compat\2.0.0\shims\netfx\System.Core.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Data">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2019.4.29f1\Editor\Data\NetStandard\compat\2.0.0\shims\netfx\System.Data.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2019.4.29f1\Editor\Data\NetStandard\compat\2.0.0\shims\netfx\System.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Drawing">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2019.4.29f1\Editor\Data\NetStandard\compat\2.0.0\shims\netfx\System.Drawing.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.IO.Compression.FileSystem">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2019.4.29f1\Editor\Data\NetStandard\compat\2.0.0\shims\netfx\System.IO.Compression.FileSystem.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Net">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2019.4.29f1\Editor\Data\NetStandard\compat\2.0.0\shims\netfx\System.Net.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Numerics">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2019.4.29f1\Editor\Data\NetStandard\compat\2.0.0\shims\netfx\System.Numerics.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.Serialization">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2019.4.29f1\Editor\Data\NetStandard\compat\2.0.0\shims\netfx\System.Runtime.Serialization.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.ServiceModel.Web">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2019.4.29f1\Editor\Data\NetStandard\compat\2.0.0\shims\netfx\System.ServiceModel.Web.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Transactions">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2019.4.29f1\Editor\Data\NetStandard\compat\2.0.0\shims\netfx\System.Transactions.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Web">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2019.4.29f1\Editor\Data\NetStandard\compat\2.0.0\shims\netfx\System.Web.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Windows">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2019.4.29f1\Editor\Data\NetStandard\compat\2.0.0\shims\netfx\System.Windows.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2019.4.29f1\Editor\Data\NetStandard\compat\2.0.0\shims\netfx\System.Xml.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml.Linq">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2019.4.29f1\Editor\Data\NetStandard\compat\2.0.0\shims\netfx\System.Xml.Linq.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml.Serialization">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2019.4.29f1\Editor\Data\NetStandard\compat\2.0.0\shims\netfx\System.Xml.Serialization.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.TestRunner">
|
||||
<HintPath>Library\ScriptAssemblies\UnityEngine.TestRunner.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor.UI">
|
||||
<HintPath>Library\ScriptAssemblies\UnityEditor.UI.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UI">
|
||||
<HintPath>Library\ScriptAssemblies\UnityEngine.UI.dll</HintPath>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
<Target Name="GenerateTargetFrameworkMonikerAttribute" />
|
||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||
Other similar extension points exist, see Microsoft.Common.targets.
|
||||
<Target Name="BeforeBuild">
|
||||
</Target>
|
||||
<Target Name="AfterBuild">
|
||||
</Target>
|
||||
-->
|
||||
</Project>
|
|
@ -1,26 +0,0 @@
|
|||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio 15
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "UnityTestRunnerAction", "UnityTestRunnerAction.csproj", "{00187BE3-F8D3-2EAA-5E2D-059E10541819}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp-Editor", "Assembly-CSharp-Editor.csproj", "{A4486AB6-3D1C-6A60-65DE-0C7A9E3D6DB1}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Any CPU = Debug|Any CPU
|
||||
Release|Any CPU = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{00187BE3-F8D3-2EAA-5E2D-059E10541819}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{00187BE3-F8D3-2EAA-5E2D-059E10541819}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{00187BE3-F8D3-2EAA-5E2D-059E10541819}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{00187BE3-F8D3-2EAA-5E2D-059E10541819}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{A4486AB6-3D1C-6A60-65DE-0C7A9E3D6DB1}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{A4486AB6-3D1C-6A60-65DE-0C7A9E3D6DB1}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{A4486AB6-3D1C-6A60-65DE-0C7A9E3D6DB1}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{A4486AB6-3D1C-6A60-65DE-0C7A9E3D6DB1}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
EndGlobal
|
|
@ -551,7 +551,8 @@ PlayerSettings:
|
|||
webGLWasmStreaming: 0
|
||||
scriptingDefineSymbols: {}
|
||||
platformArchitecture: {}
|
||||
scriptingBackend: {}
|
||||
scriptingBackend:
|
||||
Standalone: 1
|
||||
il2cppCompilerConfiguration: {}
|
||||
managedStrippingLevel: {}
|
||||
incrementalIl2cppBuild: {}
|
||||
|
|
Loading…
Reference in New Issue