Add standalone support.
parent
cfa9076acb
commit
40d638e7a6
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File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
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@ -58,19 +58,52 @@ Get-ChildItem -Hidden -Path $UNITY_PROJECT_PATH
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#
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foreach ( $platform in ${env:TEST_PLATFORMS}.Split(";") )
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{
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Write-Output ""
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Write-Output "###########################"
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Write-Output "# Testing in $platform #"
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Write-Output "###########################"
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Write-Output ""
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if ( $platform -ne "COMBINE_RESULTS" )
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if ( "$platform" -eq "standalone" )
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{
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$runTests = "-runTests -testPlatform $platform -testResults $FULL_ARTIFACTS_PATH/$platform-results.xml"
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Write-Output ""
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Write-Output "###########################"
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Write-Output "# Building Standalone #"
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Write-Output "###########################"
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Write-Output ""
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# Create directories if they do not exist
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if(-Not (Test-Path -Path $Env:UNITY_PROJECT_PATH\Assets\Editor))
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{
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# We use -Force to suppress output, doesn't overwrite anything
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New-Item -ItemType Directory -Force -Path $Env:UNITY_PROJECT_PATH\Assets\Editor
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}
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if(-Not (Test-Path -Path $Env:UNITY_PROJECT_PATH\Assets\Player))
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{
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# We use -Force to suppress output, doesn't overwrite anything
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New-Item -ItemType Directory -Force -Path $Env:UNITY_PROJECT_PATH\Assets\Player
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}
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# Copy the scripts
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Copy-Item -Path "c:\UnityStandaloneScripts\Assets\Editor" -Destination $Env:UNITY_PROJECT_PATH\Assets\Editor -Recurse
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Copy-Item -Path "c:\UnityStandaloneScripts\Assets\Player" -Destination $Env:UNITY_PROJECT_PATH\Assets\Player -Recurse
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# Verify recursive paths
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Get-ChildItem -Path $Env:UNITY_PROJECT_PATH\Assets\Editor -Recurse
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Get-ChildItem -Path $Env:UNITY_PROJECT_PATH\Assets\Player -Recurse
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$runTests="-runTests -testPlatform StandaloneWindows64 -builtTestRunnerPath $UNITY_PROJECT_PATH\Build\UnityTestRunner-Standalone.exe"
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}
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else
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{
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$runTests = "-quit"
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Write-Output ""
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Write-Output "###########################"
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Write-Output "# Testing in $platform #"
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Write-Output "###########################"
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Write-Output ""
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if ( $platform -ne "COMBINE_RESULTS" )
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{
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$runTests = "-runTests -testPlatform $platform -testResults $FULL_ARTIFACTS_PATH/$platform-results.xml"
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}
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else
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{
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$runTests = "-quit"
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}
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}
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$TEST_OUTPUT = Start-Process -NoNewWindow -Wait -PassThru "C:\Program Files\Unity\Hub\Editor\${env:UNITY_VERSION}\editor\Unity.exe" -ArgumentList "-batchmode -logFile $FULL_ARTIFACTS_PATH\$platform.log -projectPath $UNITY_PROJECT_PATH -coverageResultsPath $FULL_COVERAGE_RESULTS_PATH $runTests -enableCodeCoverage -debugCodeOptimization -coverageOptions ${env:COVERAGE_OPTIONS} ${env:CUSTOM_PARAMETERS}"
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@ -78,6 +111,14 @@ foreach ( $platform in ${env:TEST_PLATFORMS}.Split(";") )
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# Catch exit code
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$TEST_EXIT_CODE = $TEST_OUTPUT.ExitCode
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if ( ( $TEST_EXIT_CODE -eq 0 ) -and ( "$platform" -eq "standalone" ) )
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{
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$TEST_OUTPUT = Start-Process -NoNewWindow -Wait -PassThru "$UNITY_PROJECT_PATH\Build\UnityTestRunner-Standalone.exe" -ArgumentList "-batchmode -nographics -logFile $FULL_ARTIFACTS_PATH\$platform-player.log -testResults $FULL_ARTIFACTS_PATH\$platform-results.xml"
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# Catch exit code
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$TEST_EXIT_CODE = $TEST_OUTPUT.ExitCode
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}
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# Print unity log output
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Get-Content "$FULL_ARTIFACTS_PATH/$platform.log"
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@ -59,16 +59,36 @@ ls -alh $UNITY_PROJECT_PATH
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# Testing for each platform
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#
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for platform in ${TEST_PLATFORMS//;/ }; do
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echo ""
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echo "###########################"
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echo "# Testing in $platform #"
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echo "###########################"
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echo ""
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if [[ "$platform" == "standalone" ]]; then
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echo ""
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echo "###########################"
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echo "# Building Standalone #"
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echo "###########################"
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echo ""
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if [[ "$platform" != "COMBINE_RESULTS" ]]; then
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runTests="-runTests -testPlatform $platform -testResults $FULL_ARTIFACTS_PATH/$platform-results.xml"
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# Create directories if they do not exist
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mkdir -p "$UNITY_PROJECT_PATH/Assets/Editor/"
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mkdir -p "$UNITY_PROJECT_PATH/Assets/Player/"
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# Copy the scripts
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cp -R "$ACTION_FOLDER/UnityStandaloneScripts/Assets/Editor/" "$UNITY_PROJECT_PATH/Assets/Editor/"
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cp -R "$ACTION_FOLDER/UnityStandaloneScripts/Assets/Player/" "$UNITY_PROJECT_PATH/Assets/Player/"
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# Verify recursive paths
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ls -Ralph "$UNITY_PROJECT_PATH/Assets/Editor/"
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ls -Ralph "$UNITY_PROJECT_PATH/Assets/Player/"
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runTests="-runTests -testPlatform StandaloneLinux64 -builtTestRunnerPath $UNITY_PROJECT_PATH/Build/UnityTestRunner-Standalone"
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else
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runTests="-quit"
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echo ""
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echo "###########################"
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echo "# Testing in $platform #"
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echo "###########################"
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echo ""
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if [[ "$platform" != "COMBINE_RESULTS" ]]; then
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runTests="-runTests -testPlatform $platform -testResults $FULL_ARTIFACTS_PATH/$platform-results.xml"
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else
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runTests="-quit"
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fi
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fi
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unity-editor \
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@ -88,6 +108,28 @@ for platform in ${TEST_PLATFORMS//;/ }; do
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# Print unity log output
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cat "$FULL_ARTIFACTS_PATH/$platform.log"
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if [[ $TEST_EXIT_CODE -eq 0 && "$platform" == "standalone" ]]; then
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echo ""
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echo "###########################"
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echo "# Testing Standalone #"
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echo "###########################"
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echo ""
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# Not sure how to get code coverage with this method.
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xvfb-run -a -e /dev/stdout "$UNITY_PROJECT_PATH/Build/UnityTestRunner-Standalone" \
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-batchmode \
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-nographics \
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-logFile "$FULL_ARTIFACTS_PATH/$platform-player.log" \
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-testResults "$FULL_ARTIFACTS_PATH/$platform-results.xml"
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# Catch exit code
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TEST_EXIT_CODE=$?
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# Player log gets spammed with connection failed messages from the PlayerConnection,
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# so we don't print it here. If there was an issue with the player tests, users can inspect
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# the log from the arifacts.
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fi
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# Display results
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if [ $TEST_EXIT_CODE -eq 0 ]; then
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echo "Run succeeded, no failures occurred";
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@ -0,0 +1,56 @@
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#
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# Note: Non default ignore file, as this only tests Builder script.
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#
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[Ll]ibrary/
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[Tt]emp/
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[Oo]bj/
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[Bb]uild/
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[Bb]uilds/
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[Ll]ogs/
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# Additional ignores
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[Bb]in/
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# Uncomment this line if you wish to ignore the asset store tools plugin
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# [Aa]ssets/AssetStoreTools*
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# IDEs
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.vs/
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.idea/
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# Gradle cache directory
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.gradle/
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# Autogenerated VS/MD/Consulo solution and project files
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ExportedObj/
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.consulo/
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#*.csproj
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*.unityproj
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#*.sln
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*.suo
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*.tmp
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*.user
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*.userprefs
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*.pidb
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*.booproj
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*.svd
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*.pdb
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*.mdb
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*.opendb
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*.VC.db
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# Unity3D generated meta files
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*.pidb.meta
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*.pdb.meta
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*.mdb.meta
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# Unity3D generated file on crash reports
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sysinfo.txt
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# Builds
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*.apk
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*.unitypackage
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# Crashlytics generated file
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crashlytics-build.properties
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@ -0,0 +1,6 @@
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{
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"version": "1.0",
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"components": [
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"Microsoft.VisualStudio.Workload.ManagedGame"
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]
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}
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@ -0,0 +1,749 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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<LangVersion>7.3</LangVersion>
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</PropertyGroup>
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProductVersion>10.0.20506</ProductVersion>
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<SchemaVersion>2.0</SchemaVersion>
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<RootNamespace></RootNamespace>
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<ProjectGuid>{A4486AB6-3D1C-6A60-65DE-0C7A9E3D6DB1}</ProjectGuid>
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<OutputType>Library</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<AssemblyName>Assembly-CSharp-Editor</AssemblyName>
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<TargetFrameworkVersion>v4.7.1</TargetFrameworkVersion>
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<FileAlignment>512</FileAlignment>
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<BaseDirectory>.</BaseDirectory>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>Temp\Bin\Debug\</OutputPath>
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<DefineConstants>UNITY_2019_4_29;UNITY_2019_4;UNITY_2019;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;UNITY_2019_4_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;ENABLE_AR;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EVENT_QUEUE;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;INCLUDE_DYNAMIC_GI;ENABLE_MONO_BDWGC;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;PLATFORM_STANDALONE;PLATFORM_STANDALONE_WIN;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;GFXDEVICE_WAITFOREVENT_MESSAGEPUMP;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_4_6;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<NoWarn>0169</NoWarn>
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<AllowUnsafeBlocks>False</AllowUnsafeBlocks>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>Temp\bin\Release\</OutputPath>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<NoWarn>0169</NoWarn>
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<AllowUnsafeBlocks>False</AllowUnsafeBlocks>
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</PropertyGroup>
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<PropertyGroup>
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<NoConfig>true</NoConfig>
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<NoStdLib>true</NoStdLib>
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<AddAdditionalExplicitAssemblyReferences>false</AddAdditionalExplicitAssemblyReferences>
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<ImplicitlyExpandNETStandardFacades>false</ImplicitlyExpandNETStandardFacades>
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<ImplicitlyExpandDesignTimeFacades>false</ImplicitlyExpandDesignTimeFacades>
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</PropertyGroup>
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<PropertyGroup>
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<ProjectTypeGuids>{E097FAD1-6243-4DAD-9C02-E9B9EFC3FFC1};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
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<UnityProjectGenerator>Package</UnityProjectGenerator>
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<UnityProjectGeneratorVersion>2.0.9</UnityProjectGeneratorVersion>
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<UnityProjectType>Editor:5</UnityProjectType>
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<UnityBuildTarget>StandaloneWindows64:19</UnityBuildTarget>
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<UnityVersion>2019.4.29f1</UnityVersion>
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</PropertyGroup>
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<ItemGroup>
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<Analyzer Include="C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\Extensions\Microsoft\Visual Studio Tools for Unity\Analyzers\Microsoft.Unity.Analyzers.dll" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Assets\Editor\UnityTestRunnerAction\PlayerBuildModifier.cs" />
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</ItemGroup>
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<ItemGroup>
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<Reference Include="UnityEngine">
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<HintPath>C:\Program Files\Unity\Hub\Editor\2019.4.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.AIModule">
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<HintPath>C:\Program Files\Unity\Hub\Editor\2019.4.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.AIModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.ARModule">
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<HintPath>C:\Program Files\Unity\Hub\Editor\2019.4.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.ARModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.AccessibilityModule">
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<HintPath>C:\Program Files\Unity\Hub\Editor\2019.4.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.AccessibilityModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.AndroidJNIModule">
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<HintPath>C:\Program Files\Unity\Hub\Editor\2019.4.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.AndroidJNIModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.AnimationModule">
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<HintPath>C:\Program Files\Unity\Hub\Editor\2019.4.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.AnimationModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.AssetBundleModule">
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<HintPath>C:\Program Files\Unity\Hub\Editor\2019.4.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.AssetBundleModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.AudioModule">
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<HintPath>C:\Program Files\Unity\Hub\Editor\2019.4.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.AudioModule.dll</HintPath>
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</Reference>
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||||
<Reference Include="UnityEngine.ClothModule">
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<HintPath>C:\Program Files\Unity\Hub\Editor\2019.4.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.ClothModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.ClusterInputModule">
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<HintPath>C:\Program Files\Unity\Hub\Editor\2019.4.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterInputModule.dll</HintPath>
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</Reference>
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||||
<Reference Include="UnityEngine.ClusterRendererModule">
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<HintPath>C:\Program Files\Unity\Hub\Editor\2019.4.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterRendererModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.CoreModule">
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<HintPath>C:\Program Files\Unity\Hub\Editor\2019.4.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.dll</HintPath>
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</Reference>
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||||
<Reference Include="UnityEngine.CrashReportingModule">
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||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2019.4.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.CrashReportingModule.dll</HintPath>
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||||
</Reference>
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||||
<Reference Include="UnityEngine.DSPGraphModule">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2019.4.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.DSPGraphModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.DirectorModule">
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||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2019.4.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.DirectorModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.GameCenterModule">
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||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2019.4.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.GameCenterModule.dll</HintPath>
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||||
</Reference>
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<Reference Include="UnityEngine.GridModule">
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<HintPath>C:\Program Files\Unity\Hub\Editor\2019.4.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.GridModule.dll</HintPath>
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||||
</Reference>
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||||
<Reference Include="UnityEngine.HotReloadModule">
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||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2019.4.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.HotReloadModule.dll</HintPath>
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||||
</Reference>
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||||
<Reference Include="UnityEngine.IMGUIModule">
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||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2019.4.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.IMGUIModule.dll</HintPath>
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||||
</Reference>
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||||
<Reference Include="UnityEngine.ImageConversionModule">
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||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2019.4.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.ImageConversionModule.dll</HintPath>
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||||
</Reference>
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||||
<Reference Include="UnityEngine.InputModule">
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||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2019.4.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.InputModule.dll</HintPath>
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||||
</Reference>
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||||
<Reference Include="UnityEngine.InputLegacyModule">
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<HintPath>C:\Program Files\Unity\Hub\Editor\2019.4.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.InputLegacyModule.dll</HintPath>
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</Reference>
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||||
<Reference Include="UnityEngine.JSONSerializeModule">
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||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2019.4.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.JSONSerializeModule.dll</HintPath>
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||||
</Reference>
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||||
<Reference Include="UnityEngine.LocalizationModule">
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||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2019.4.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.LocalizationModule.dll</HintPath>
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||||
</Reference>
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||||
<Reference Include="UnityEngine.ParticleSystemModule">
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<HintPath>Library\ScriptAssemblies\Unity.Timeline.Editor.dll</HintPath>
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<HintPath>Library\ScriptAssemblies\UnityEngine.Monetization.dll</HintPath>
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<HintPath>Library\ScriptAssemblies\com.unity.multiplayer-hlapi.Editor.dll</HintPath>
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<HintPath>Library\ScriptAssemblies\Unity.Timeline.dll</HintPath>
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<HintPath>Library\ScriptAssemblies\UnityEngine.Purchasing.Codeless.dll</HintPath>
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|
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<HintPath>Library\ScriptAssemblies\UnityEngine.Purchasing.SecurityCore.dll</HintPath>
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|
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<HintPath>Library\ScriptAssemblies\com.unity.multiplayer-weaver.Editor.dll</HintPath>
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<HintPath>Library\ScriptAssemblies\Unity.2D.Sprite.Editor.dll</HintPath>
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|
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|
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<HintPath>Library\ScriptAssemblies\Unity.TextMeshPro.dll</HintPath>
|
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<Reference Include="Unity.Analytics.DataPrivacy">
|
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<HintPath>Library\ScriptAssemblies\Unity.Analytics.DataPrivacy.dll</HintPath>
|
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|
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<Reference Include="UnityEditor.XR.LegacyInputHelpers">
|
||||
<HintPath>Library\ScriptAssemblies\UnityEditor.XR.LegacyInputHelpers.dll</HintPath>
|
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|
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|
||||
<HintPath>Library\ScriptAssemblies\Unity.PlasticSCM.Editor.dll</HintPath>
|
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</Reference>
|
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<Reference Include="UnityEngine.Purchasing.SecurityStub">
|
||||
<HintPath>Library\ScriptAssemblies\UnityEngine.Purchasing.SecurityStub.dll</HintPath>
|
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</Reference>
|
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<Reference Include="UnityEditor.UI">
|
||||
<HintPath>Library\ScriptAssemblies\UnityEditor.UI.dll</HintPath>
|
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</Reference>
|
||||
<Reference Include="com.unity.multiplayer-hlapi.Runtime">
|
||||
<HintPath>Library\ScriptAssemblies\com.unity.multiplayer-hlapi.Runtime.dll</HintPath>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
<Target Name="GenerateTargetFrameworkMonikerAttribute" />
|
||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||
Other similar extension points exist, see Microsoft.Common.targets.
|
||||
<Target Name="BeforeBuild">
|
||||
</Target>
|
||||
<Target Name="AfterBuild">
|
||||
</Target>
|
||||
-->
|
||||
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|
|
@ -0,0 +1,8 @@
|
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fileFormatVersion: 2
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guid: dea28d93f6267af4f8661eb2043f749a
|
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|
||||
externalObjects: {}
|
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userData:
|
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assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -0,0 +1,8 @@
|
|||
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|
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|
||||
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|
||||
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|
||||
assetBundleVariant:
|
|
@ -0,0 +1,49 @@
|
|||
using System;
|
||||
using System.Linq;
|
||||
using UnityEditor;
|
||||
using UnityEditor.TestTools;
|
||||
using UnityEngine;
|
||||
using UnityEngine.TestTools;
|
||||
using UnityTestRunnerAction;
|
||||
|
||||
[assembly: TestPlayerBuildModifier(typeof(HeadlessPlayModeSetup))]
|
||||
[assembly: PostBuildCleanup(typeof(HeadlessPlayModeSetup))]
|
||||
|
||||
namespace UnityTestRunnerAction
|
||||
{
|
||||
public class HeadlessPlayModeSetup : ITestPlayerBuildModifier, IPostBuildCleanup
|
||||
{
|
||||
private static bool s_RunningPlayerTests;
|
||||
public BuildPlayerOptions ModifyOptions(BuildPlayerOptions playerOptions)
|
||||
{
|
||||
// Do not launch the player after the build completes.
|
||||
playerOptions.options &= ~BuildOptions.AutoRunPlayer;
|
||||
|
||||
// Not supporting Mac currently.
|
||||
playerOptions.target = SystemInfo.operatingSystemFamily == OperatingSystemFamily.Windows ? BuildTarget.StandaloneWindows64 : BuildTarget.StandaloneLinux64;
|
||||
|
||||
string[] commandLineArgs = Environment.GetCommandLineArgs();
|
||||
playerOptions.locationPathName = commandLineArgs[Array.IndexOf(commandLineArgs, "-builtTestRunnerPath") + 1]; ;
|
||||
|
||||
// Instruct the cleanup to exit the Editor if the run came from the command line.
|
||||
// The variable is static because the cleanup is being invoked in a new instance of the class.
|
||||
s_RunningPlayerTests = true;
|
||||
return playerOptions;
|
||||
}
|
||||
|
||||
public void Cleanup()
|
||||
{
|
||||
if (s_RunningPlayerTests && IsRunningTestsFromCommandLine())
|
||||
{
|
||||
// Exit the Editor on the next update, allowing for other PostBuildCleanup steps to run.
|
||||
EditorApplication.update += () => { EditorApplication.Exit(0); };
|
||||
}
|
||||
}
|
||||
|
||||
private static bool IsRunningTestsFromCommandLine()
|
||||
{
|
||||
var commandLineArgs = Environment.GetCommandLineArgs();
|
||||
return commandLineArgs.Any(value => value == "-runTests");
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
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|
||||
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|
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|
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|
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defaultReferences: []
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|
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icon: {instanceID: 0}
|
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userData:
|
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assetBundleName:
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assetBundleVariant:
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|
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|
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|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -0,0 +1,92 @@
|
|||
using NUnit.Framework.Interfaces;
|
||||
using System;
|
||||
using System.Xml;
|
||||
using UnityEngine;
|
||||
using UnityEngine.TestRunner;
|
||||
using UnityTestRunnerAction;
|
||||
|
||||
[assembly: TestRunCallback(typeof(MyTestRunCallback))]
|
||||
|
||||
namespace UnityTestRunnerAction
|
||||
{
|
||||
public class MyTestRunCallback : ITestRunCallback
|
||||
{
|
||||
private const string k_nUnitVersion = "3.5.0.0";
|
||||
|
||||
private const string k_TestRunNode = "test-run";
|
||||
private const string k_Id = "id";
|
||||
private const string k_Testcasecount = "testcasecount";
|
||||
private const string k_Result = "result";
|
||||
private const string k_Total = "total";
|
||||
private const string k_Passed = "passed";
|
||||
private const string k_Failed = "failed";
|
||||
private const string k_Inconclusive = "inconclusive";
|
||||
private const string k_Skipped = "skipped";
|
||||
private const string k_Asserts = "asserts";
|
||||
private const string k_EngineVersion = "engine-version";
|
||||
private const string k_ClrVersion = "clr-version";
|
||||
private const string k_StartTime = "start-time";
|
||||
private const string k_EndTime = "end-time";
|
||||
private const string k_Duration = "duration";
|
||||
|
||||
private const string k_TimeFormat = "u";
|
||||
|
||||
private ITest fullTest;
|
||||
|
||||
public void RunStarted(ITest testsToRun)
|
||||
{
|
||||
if (fullTest == null)
|
||||
{
|
||||
fullTest = testsToRun;
|
||||
}
|
||||
}
|
||||
|
||||
public void RunFinished(ITestResult testResults)
|
||||
{
|
||||
if (testResults.Test != fullTest)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
string[] commandLineArgs = Environment.GetCommandLineArgs();
|
||||
string testResultsPath = commandLineArgs[Array.IndexOf(commandLineArgs, "-testResults") + 1];
|
||||
using (var writer = XmlWriter.Create(testResultsPath, new XmlWriterSettings() { Indent = true }))
|
||||
{
|
||||
// We have to manually add the outer test-run node since testResults.ToXml doesn't include it...
|
||||
|
||||
var testRunNode = new TNode(k_TestRunNode);
|
||||
|
||||
testRunNode.AddAttribute(k_Id, "2");
|
||||
testRunNode.AddAttribute(k_Testcasecount, (testResults.PassCount + testResults.FailCount + testResults.SkipCount + testResults.InconclusiveCount).ToString());
|
||||
testRunNode.AddAttribute(k_Result, testResults.ResultState.ToString());
|
||||
testRunNode.AddAttribute(k_Total, (testResults.PassCount + testResults.FailCount + testResults.SkipCount + testResults.InconclusiveCount).ToString());
|
||||
testRunNode.AddAttribute(k_Passed, testResults.PassCount.ToString());
|
||||
testRunNode.AddAttribute(k_Failed, testResults.FailCount.ToString());
|
||||
testRunNode.AddAttribute(k_Inconclusive, testResults.InconclusiveCount.ToString());
|
||||
testRunNode.AddAttribute(k_Skipped, testResults.SkipCount.ToString());
|
||||
testRunNode.AddAttribute(k_Asserts, testResults.AssertCount.ToString());
|
||||
testRunNode.AddAttribute(k_EngineVersion, k_nUnitVersion);
|
||||
testRunNode.AddAttribute(k_ClrVersion, Environment.Version.ToString());
|
||||
testRunNode.AddAttribute(k_StartTime, testResults.StartTime.ToString(k_TimeFormat));
|
||||
testRunNode.AddAttribute(k_EndTime, testResults.EndTime.ToString(k_TimeFormat));
|
||||
testRunNode.AddAttribute(k_Duration, testResults.Duration.ToString());
|
||||
|
||||
var resultNode = testResults.ToXml(true);
|
||||
testRunNode.ChildNodes.Add(resultNode);
|
||||
|
||||
testRunNode.WriteTo(writer);
|
||||
writer.Flush();
|
||||
}
|
||||
|
||||
Application.Quit(testResults.ResultState.Status == TestStatus.Failed ? 2 : 0);
|
||||
}
|
||||
|
||||
public void TestStarted(ITest test)
|
||||
{
|
||||
}
|
||||
|
||||
public void TestFinished(ITestResult result)
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,11 @@
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assetBundleVariant:
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@ -0,0 +1,15 @@
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|
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],
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|
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"excludePlatforms": [],
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"allowUnsafeCode": false,
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"overrideReferences": true,
|
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"precompiledReferences": [
|
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"nunit.framework.dll"
|
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],
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|
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|
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"com.unity.ads": "3.7.1",
|
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"com.unity.analytics": "3.3.5",
|
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"com.unity.collab-proxy": "1.6.0",
|
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"com.unity.ide.rider": "1.2.1",
|
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"com.unity.ide.visualstudio": "2.0.9",
|
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"com.unity.ide.vscode": "1.2.3",
|
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"com.unity.multiplayer-hlapi": "1.0.8",
|
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"com.unity.purchasing": "3.2.2",
|
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"com.unity.test-framework": "1.1.27",
|
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"com.unity.textmeshpro": "2.1.4",
|
||||
"com.unity.timeline": "1.2.18",
|
||||
"com.unity.ugui": "1.0.0",
|
||||
"com.unity.xr.legacyinputhelpers": "2.1.7",
|
||||
"com.unity.modules.ai": "1.0.0",
|
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"com.unity.modules.androidjni": "1.0.0",
|
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"com.unity.modules.animation": "1.0.0",
|
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"com.unity.modules.assetbundle": "1.0.0",
|
||||
"com.unity.modules.audio": "1.0.0",
|
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"com.unity.modules.cloth": "1.0.0",
|
||||
"com.unity.modules.director": "1.0.0",
|
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"com.unity.modules.imageconversion": "1.0.0",
|
||||
"com.unity.modules.imgui": "1.0.0",
|
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"com.unity.modules.jsonserialize": "1.0.0",
|
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"com.unity.modules.particlesystem": "1.0.0",
|
||||
"com.unity.modules.physics": "1.0.0",
|
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"com.unity.modules.physics2d": "1.0.0",
|
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"com.unity.modules.screencapture": "1.0.0",
|
||||
"com.unity.modules.terrain": "1.0.0",
|
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"com.unity.modules.terrainphysics": "1.0.0",
|
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"com.unity.modules.tilemap": "1.0.0",
|
||||
"com.unity.modules.ui": "1.0.0",
|
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"com.unity.modules.uielements": "1.0.0",
|
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"com.unity.modules.umbra": "1.0.0",
|
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"com.unity.modules.unityanalytics": "1.0.0",
|
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"com.unity.modules.unitywebrequest": "1.0.0",
|
||||
"com.unity.modules.unitywebrequestassetbundle": "1.0.0",
|
||||
"com.unity.modules.unitywebrequestaudio": "1.0.0",
|
||||
"com.unity.modules.unitywebrequesttexture": "1.0.0",
|
||||
"com.unity.modules.unitywebrequestwww": "1.0.0",
|
||||
"com.unity.modules.vehicles": "1.0.0",
|
||||
"com.unity.modules.video": "1.0.0",
|
||||
"com.unity.modules.vr": "1.0.0",
|
||||
"com.unity.modules.wind": "1.0.0",
|
||||
"com.unity.modules.xr": "1.0.0"
|
||||
}
|
||||
}
|
|
@ -0,0 +1,395 @@
|
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{
|
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|
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|
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|
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|
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|
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|
||||
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|
||||
"com.unity.2d.tilemap": {
|
||||
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|
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|
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|
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|
||||
},
|
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<Reference Include="System.Security.Cryptography.X509Certificates">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2019.4.29f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Security.Cryptography.X509Certificates.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Security.Principal">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2019.4.29f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Security.Principal.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Security.SecureString">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2019.4.29f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Security.SecureString.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Text.Encoding">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2019.4.29f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Text.Encoding.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Text.Encoding.Extensions">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2019.4.29f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Text.Encoding.Extensions.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Text.RegularExpressions">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2019.4.29f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Text.RegularExpressions.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Threading">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2019.4.29f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Threading.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Threading.Overlapped">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2019.4.29f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Threading.Overlapped.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Threading.Tasks">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2019.4.29f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Threading.Tasks.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Threading.Tasks.Parallel">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2019.4.29f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Threading.Tasks.Parallel.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Threading.Thread">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2019.4.29f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Threading.Thread.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Threading.ThreadPool">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2019.4.29f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Threading.ThreadPool.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Threading.Timer">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2019.4.29f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Threading.Timer.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.ValueTuple">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2019.4.29f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.ValueTuple.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml.ReaderWriter">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2019.4.29f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Xml.ReaderWriter.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml.XDocument">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2019.4.29f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Xml.XDocument.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml.XmlDocument">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2019.4.29f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Xml.XmlDocument.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml.XmlSerializer">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2019.4.29f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Xml.XmlSerializer.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml.XPath">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2019.4.29f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Xml.XPath.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml.XPath.XDocument">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2019.4.29f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Xml.XPath.XDocument.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Numerics.Vectors">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2019.4.29f1\Editor\Data\NetStandard\Extensions\2.0.0\System.Numerics.Vectors.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.InteropServices.WindowsRuntime">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2019.4.29f1\Editor\Data\NetStandard\Extensions\2.0.0\System.Runtime.InteropServices.WindowsRuntime.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="mscorlib">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2019.4.29f1\Editor\Data\NetStandard\compat\2.0.0\shims\netfx\mscorlib.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.ComponentModel.Composition">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2019.4.29f1\Editor\Data\NetStandard\compat\2.0.0\shims\netfx\System.ComponentModel.Composition.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Core">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2019.4.29f1\Editor\Data\NetStandard\compat\2.0.0\shims\netfx\System.Core.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Data">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2019.4.29f1\Editor\Data\NetStandard\compat\2.0.0\shims\netfx\System.Data.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2019.4.29f1\Editor\Data\NetStandard\compat\2.0.0\shims\netfx\System.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Drawing">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2019.4.29f1\Editor\Data\NetStandard\compat\2.0.0\shims\netfx\System.Drawing.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.IO.Compression.FileSystem">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2019.4.29f1\Editor\Data\NetStandard\compat\2.0.0\shims\netfx\System.IO.Compression.FileSystem.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Net">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2019.4.29f1\Editor\Data\NetStandard\compat\2.0.0\shims\netfx\System.Net.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Numerics">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2019.4.29f1\Editor\Data\NetStandard\compat\2.0.0\shims\netfx\System.Numerics.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.Serialization">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2019.4.29f1\Editor\Data\NetStandard\compat\2.0.0\shims\netfx\System.Runtime.Serialization.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.ServiceModel.Web">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2019.4.29f1\Editor\Data\NetStandard\compat\2.0.0\shims\netfx\System.ServiceModel.Web.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Transactions">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2019.4.29f1\Editor\Data\NetStandard\compat\2.0.0\shims\netfx\System.Transactions.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Web">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2019.4.29f1\Editor\Data\NetStandard\compat\2.0.0\shims\netfx\System.Web.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Windows">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2019.4.29f1\Editor\Data\NetStandard\compat\2.0.0\shims\netfx\System.Windows.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2019.4.29f1\Editor\Data\NetStandard\compat\2.0.0\shims\netfx\System.Xml.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml.Linq">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2019.4.29f1\Editor\Data\NetStandard\compat\2.0.0\shims\netfx\System.Xml.Linq.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml.Serialization">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2019.4.29f1\Editor\Data\NetStandard\compat\2.0.0\shims\netfx\System.Xml.Serialization.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.TestRunner">
|
||||
<HintPath>Library\ScriptAssemblies\UnityEngine.TestRunner.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor.UI">
|
||||
<HintPath>Library\ScriptAssemblies\UnityEditor.UI.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UI">
|
||||
<HintPath>Library\ScriptAssemblies\UnityEngine.UI.dll</HintPath>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
<Target Name="GenerateTargetFrameworkMonikerAttribute" />
|
||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||
Other similar extension points exist, see Microsoft.Common.targets.
|
||||
<Target Name="BeforeBuild">
|
||||
</Target>
|
||||
<Target Name="AfterBuild">
|
||||
</Target>
|
||||
-->
|
||||
</Project>
|
|
@ -0,0 +1,26 @@
|
|||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio 15
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "UnityTestRunnerAction", "UnityTestRunnerAction.csproj", "{00187BE3-F8D3-2EAA-5E2D-059E10541819}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp-Editor", "Assembly-CSharp-Editor.csproj", "{A4486AB6-3D1C-6A60-65DE-0C7A9E3D6DB1}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Any CPU = Debug|Any CPU
|
||||
Release|Any CPU = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{00187BE3-F8D3-2EAA-5E2D-059E10541819}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{00187BE3-F8D3-2EAA-5E2D-059E10541819}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{00187BE3-F8D3-2EAA-5E2D-059E10541819}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{00187BE3-F8D3-2EAA-5E2D-059E10541819}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{A4486AB6-3D1C-6A60-65DE-0C7A9E3D6DB1}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{A4486AB6-3D1C-6A60-65DE-0C7A9E3D6DB1}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{A4486AB6-3D1C-6A60-65DE-0C7A9E3D6DB1}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{A4486AB6-3D1C-6A60-65DE-0C7A9E3D6DB1}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
EndGlobal
|
|
@ -116,6 +116,7 @@ const Docker = {
|
|||
--volume "${githubHome}:/root:z" \
|
||||
--volume "${githubWorkflow}:/github/workflow:z" \
|
||||
--volume "${workspace}:/github/workspace:z" \
|
||||
--volume "${actionFolder}/test-standalone-scripts:/UnityStandaloneScripts:z" \
|
||||
--volume "${actionFolder}/steps:/steps:z" \
|
||||
--volume "${actionFolder}/entrypoint.sh:/entrypoint.sh:z" \
|
||||
--volume "${actionFolder}/unity-config:/usr/share/unity3d/config/:z" \
|
||||
|
|
|
@ -3,7 +3,7 @@ import { getInput } from '@actions/core';
|
|||
|
||||
const Input = {
|
||||
get testModes() {
|
||||
return ['all', 'playmode', 'editmode'];
|
||||
return ['all', 'playmode', 'editmode', 'standalone'];
|
||||
},
|
||||
|
||||
isValidFolderName(folderName) {
|
||||
|
|
Loading…
Reference in New Issue