enable parallel linking for il2cpp
parent
19ff28e81e
commit
6e946774f7
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@ -25,6 +25,9 @@ namespace UnityTestRunnerAction
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string[] commandLineArgs = Environment.GetCommandLineArgs();
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playerOptions.locationPathName = commandLineArgs[Array.IndexOf(commandLineArgs, "-builtTestRunnerPath") + 1]; ;
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// Enable parallel linking for IL2CPP builds
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SetParallelLinking();
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// Instruct the cleanup to exit the Editor if the run came from the command line.
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// The variable is static because the cleanup is being invoked in a new instance of the class.
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s_RunningPlayerTests = true;
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@ -45,5 +48,46 @@ namespace UnityTestRunnerAction
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var commandLineArgs = Environment.GetCommandLineArgs();
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return commandLineArgs.Any(value => value == "-runTests");
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}
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private static void SetParallelLinking()
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{
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string additionalArgs = PlayerSettings.additionalIl2CppArgs;
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// Determine number of parallel jobs (use CPU count, or default to 2)
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int numJobs = Environment.ProcessorCount;
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if (numJobs <= 0) numJobs = 2;
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// Use host platform (where Unity is running) instead of target platform to support cross-compilation
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// Platform-specific parallel linking flags based on the host platform
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RuntimePlatform hostPlatform = Application.platform;
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switch (hostPlatform)
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{
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case RuntimePlatform.WindowsEditor:
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case RuntimePlatform.WindowsPlayer:
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string cgthreadsFlag = $"--linker-flags=/CGTHREADS:{numJobs}";
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if (!additionalArgs.Contains("/CGTHREADS:"))
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{
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additionalArgs = string.IsNullOrEmpty(additionalArgs)
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? cgthreadsFlag
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: $"{additionalArgs} {cgthreadsFlag}";
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}
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break;
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case RuntimePlatform.OSXEditor:
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case RuntimePlatform.OSXPlayer:
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case RuntimePlatform.LinuxEditor:
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case RuntimePlatform.LinuxPlayer:
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if (!additionalArgs.Contains("--threads"))
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{
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additionalArgs = string.IsNullOrEmpty(additionalArgs)
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? $"-Wl,--threads={numJobs}"
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: $"{additionalArgs} -Wl,--threads={numJobs}";
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}
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break;
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}
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PlayerSettings.additionalIl2CppArgs = additionalArgs;
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Debug.Log($"IL2CPP parallel linking enabled with {numJobs} jobs on host platform {hostPlatform}. Additional args: {additionalArgs}");
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}
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}
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}
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