fix: Action did not work on Windows runners. (#257)
* Remove symlink files * Update entrypoint scripts for windows runner * Add windows runner tests * Fix unity editor path * Set -nographics option for avoid d3d11 initialization error * Fix Unity project path in windows standalone build scriptpull/267/head
parent
35b5a08132
commit
75d0d76deb
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@ -27,11 +27,15 @@ jobs:
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# - run: yarn build --quiet && git diff --quiet action || { echo "ERROR - index.js is different from repository version. Forgot to run `yarn build`?" ; exit 62; }
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testAllModesLikeInTheReadme:
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name: Test in ${{ matrix.testMode }} on version ${{ matrix.unityVersion }}
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runs-on: ubuntu-latest
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name: Test in ${{ matrix.testMode }} of version ${{ matrix.unityVersion }} on ${{ matrix.baseRunner }}
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runs-on: ${{ matrix.baseRunner }}
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strategy:
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fail-fast: false
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max-parallel: 2
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matrix:
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baseRunner:
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- ubuntu-latest
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- windows-latest
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projectPath:
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- unity-project-with-correct-tests
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unityVersion:
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@ -57,9 +61,9 @@ jobs:
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- uses: actions/cache@v3
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with:
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path: ${{ matrix.projectPath }}/Library
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key: Library-${{ matrix.projectPath }}
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key: Library-${{ matrix.baseRunner }}-${{ matrix.projectPath }}
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restore-keys: |
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Library-
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Library-${{ matrix.baseRunner }}
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- uses: ./
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id: tests
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with:
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@ -76,10 +80,13 @@ jobs:
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testRunnerInAllModes:
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name: Test all modes ✨
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runs-on: ubuntu-latest
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runs-on: ${{ matrix.baseRunner }}
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strategy:
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fail-fast: false
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matrix:
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baseRunner:
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- ubuntu-latest
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- windows-latest
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projectPath:
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- unity-project-with-correct-tests
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unityVersion:
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@ -100,10 +107,9 @@ jobs:
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- uses: actions/cache@v3
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with:
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path: ${{ matrix.projectPath }}/Library
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key: Library-${{ matrix.projectPath }}-${{ matrix.targetPlatform }}
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key: Library-${{ matrix.baseRunner }}-${{ matrix.projectPath }}
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restore-keys: |
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Library-${{ matrix.projectPath }}-
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Library-
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Library-${{ matrix.baseRunner }}
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# Configure test runner
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- name: Run tests
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@ -134,10 +140,13 @@ jobs:
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testRunnerInEditMode:
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name: Test edit mode 📝
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runs-on: ubuntu-latest
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runs-on: ${{ matrix.baseRunner }}
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strategy:
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fail-fast: false
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matrix:
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baseRunner:
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- ubuntu-latest
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- windows-latest
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unityVersion:
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- 2022.3.13f1
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- 2023.1.19f1
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@ -161,10 +170,9 @@ jobs:
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- uses: actions/cache@v3
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with:
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path: ${{ matrix.projectPath }}/Library
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key: Library-${{ matrix.projectPath }}-${{ matrix.targetPlatform }}
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key: Library-${{ matrix.baseRunner }}-${{ matrix.projectPath }}
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restore-keys: |
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Library-${{ matrix.projectPath }}-
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Library-
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Library-${{ matrix.baseRunner }}
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# Configure test runner
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- name: Run tests
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@ -195,10 +203,13 @@ jobs:
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testRunnerInPlayMode:
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name: Test play mode 📺
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runs-on: ubuntu-latest
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runs-on: ${{ matrix.baseRunner }}
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strategy:
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fail-fast: false
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matrix:
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baseRunner:
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- ubuntu-latest
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- windows-latest
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projectPath:
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- unity-project-with-correct-tests
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unityVersion:
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@ -219,10 +230,9 @@ jobs:
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- uses: actions/cache@v3
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with:
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path: ${{ matrix.projectPath }}/Library
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key: Library-${{ matrix.projectPath }}-${{ matrix.targetPlatform }}
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key: Library-${{ matrix.baseRunner }}-${{ matrix.projectPath }}
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restore-keys: |
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Library-${{ matrix.projectPath }}-
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Library-
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Library-${{ matrix.baseRunner }}
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# Configure test runner
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- name: Run tests
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@ -252,10 +262,13 @@ jobs:
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testRunnerInStandalone:
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name: Test standalone 📺
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runs-on: ubuntu-latest
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runs-on: ${{ matrix.baseRunner }}
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strategy:
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fail-fast: false
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matrix:
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baseRunner:
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- ubuntu-latest
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- windows-latest
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projectPath:
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- unity-project-with-correct-tests
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unityVersion:
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@ -276,10 +289,10 @@ jobs:
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- uses: actions/cache@v3
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with:
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path: ${{ matrix.projectPath }}/Library
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key: Library-${{ matrix.projectPath }}-${{ matrix.targetPlatform }}
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key: Library-${{ matrix.baseRunner }}-${{ matrix.projectPath }}-${{ matrix.targetPlatform }}
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restore-keys: |
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Library-${{ matrix.projectPath }}-
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Library-
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Library-${{ matrix.baseRunner }}-${{ matrix.projectPath }}-
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Library-${{ matrix.baseRunner }}-
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# Configure test runner
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- name: Run tests
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@ -301,10 +314,13 @@ jobs:
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testRunnerInStandaloneWithIL2CPP:
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name: Test standalone with IL2CPP 📺
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runs-on: ubuntu-latest
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runs-on: ${{ matrix.baseRunner }}
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strategy:
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fail-fast: false
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matrix:
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baseRunner:
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- ubuntu-latest
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- windows-latest
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projectPath:
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- unity-project-with-correct-tests
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unityVersion:
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@ -325,10 +341,9 @@ jobs:
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- uses: actions/cache@v3
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with:
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path: ${{ matrix.projectPath }}/Library
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key: Library-${{ matrix.projectPath }}-${{ matrix.targetPlatform }}
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key: Library-${{ matrix.baseRunner }}-${{ matrix.projectPath }}
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restore-keys: |
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Library-${{ matrix.projectPath }}-
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Library-
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Library-${{ matrix.baseRunner }}-
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# Set scripting backend to IL2CPP
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- name: Rewrite ProjectSettings
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@ -336,6 +351,7 @@ jobs:
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DefineOriginal=" scriptingBackend: {}"
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DefineReplace=" scriptingBackend: \\n Standalone: 1"
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sed -i "{s/$DefineOriginal/$DefineReplace/g}" ${{ matrix.projectPath }}/ProjectSettings/ProjectSettings.asset
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shell: bash
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# Configure test runner
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- name: Run tests
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@ -357,10 +373,13 @@ jobs:
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testEachModeSequentially:
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name: Test each mode sequentially 👩👩👧👦 # don't try this at home (it's much slower)
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runs-on: ubuntu-latest
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runs-on: ${{ matrix.baseRunner }}
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strategy:
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fail-fast: false
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matrix:
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baseRunner:
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- ubuntu-latest
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- windows-latest
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unityVersion:
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- 2022.3.13f1
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- 2023.1.19f1
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@ -381,10 +400,9 @@ jobs:
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- uses: actions/cache@v3
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with:
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path: ${{ matrix.projectPath }}/Library
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key: Library-${{ matrix.projectPath }}-${{ matrix.targetPlatform }}
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key: Library-${{ matrix.baseRunner }}-${{ matrix.projectPath }}
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restore-keys: |
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Library-${{ matrix.projectPath }}-
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Library-
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Library-${{ matrix.baseRunner }}-
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# Configure first test runner
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- name: Tests in editmode 📝
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File diff suppressed because it is too large
Load Diff
File diff suppressed because one or more lines are too long
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@ -1 +0,0 @@
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index.js
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@ -0,0 +1,3 @@
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const index = require('./index.js');
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index.main();
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@ -67,24 +67,24 @@ foreach ( $platform in ${env:TEST_PLATFORMS}.Split(";") )
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Write-Output ""
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# Create directories if they do not exist
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if(-Not (Test-Path -Path $Env:UNITY_PROJECT_PATH\Assets\Editor))
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if(-Not (Test-Path -Path $UNITY_PROJECT_PATH\Assets\Editor))
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{
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# We use -Force to suppress output, doesn't overwrite anything
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New-Item -ItemType Directory -Force -Path $Env:UNITY_PROJECT_PATH\Assets\Editor
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New-Item -ItemType Directory -Force -Path $UNITY_PROJECT_PATH\Assets\Editor
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}
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if(-Not (Test-Path -Path $Env:UNITY_PROJECT_PATH\Assets\Player))
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if(-Not (Test-Path -Path $UNITY_PROJECT_PATH\Assets\Player))
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{
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# We use -Force to suppress output, doesn't overwrite anything
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New-Item -ItemType Directory -Force -Path $Env:UNITY_PROJECT_PATH\Assets\Player
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}
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# Copy the scripts
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Copy-Item -Path "c:\UnityStandaloneScripts\Assets\Editor" -Destination $Env:UNITY_PROJECT_PATH\Assets\Editor -Recurse
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Copy-Item -Path "c:\UnityStandaloneScripts\Assets\Player" -Destination $Env:UNITY_PROJECT_PATH\Assets\Player -Recurse
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Copy-Item -Path "c:\UnityStandaloneScripts\Assets\Editor" -Destination $UNITY_PROJECT_PATH\Assets\Editor -Recurse
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Copy-Item -Path "c:\UnityStandaloneScripts\Assets\Player" -Destination $UNITY_PROJECT_PATH\Assets\Player -Recurse
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# Verify recursive paths
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Get-ChildItem -Path $Env:UNITY_PROJECT_PATH\Assets\Editor -Recurse
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Get-ChildItem -Path $Env:UNITY_PROJECT_PATH\Assets\Player -Recurse
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Get-ChildItem -Path $UNITY_PROJECT_PATH\Assets\Editor -Recurse
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Get-ChildItem -Path $UNITY_PROJECT_PATH\Assets\Player -Recurse
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$runTests="-runTests -testPlatform StandaloneWindows64 -builtTestRunnerPath $UNITY_PROJECT_PATH\Build\UnityTestRunner-Standalone.exe"
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}
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@ -106,7 +106,20 @@ foreach ( $platform in ${env:TEST_PLATFORMS}.Split(";") )
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}
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}
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$TEST_OUTPUT = Start-Process -NoNewWindow -Wait -PassThru "C:\Program Files\Unity\Hub\Editor\${env:UNITY_VERSION}\editor\Unity.exe" -ArgumentList "-batchmode -logFile $FULL_ARTIFACTS_PATH\$platform.log -projectPath $UNITY_PROJECT_PATH -coverageResultsPath $FULL_COVERAGE_RESULTS_PATH $runTests -enableCodeCoverage -debugCodeOptimization -coverageOptions ${env:COVERAGE_OPTIONS} ${env:CUSTOM_PARAMETERS}"
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$TEST_OUTPUT = Start-Process -FilePath "$Env:UNITY_PATH/Editor/Unity.exe" `
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-NoNewWindow `
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-Wait `
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-PassThru `
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-ArgumentList "-batchmode `
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-nographics `
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-logFile $FULL_ARTIFACTS_PATH\$platform.log `
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-projectPath $UNITY_PROJECT_PATH `
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-coverageResultsPath $FULL_COVERAGE_RESULTS_PATH `
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$runTests `
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-enableCodeCoverage `
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-debugCodeOptimization `
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-coverageOptions ${env:COVERAGE_OPTIONS} `
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${env:CUSTOM_PARAMETERS}"
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# Catch exit code
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$TEST_EXIT_CODE = $TEST_OUTPUT.ExitCode
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@ -1 +0,0 @@
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index.js
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@ -0,0 +1,3 @@
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const index = require('./index.js');
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index.post();
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32
src/index.ts
32
src/index.ts
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import { run as main } from './main';
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import path from 'path';
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import { run as post } from './post';
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/*
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* GitHub Action can provide multiple executable entrypoints (pre, main, post),
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* but it is complicated process to generate multiple `.js` files with `ncc`.
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* So we rather generate just one entrypoint, that is symlinked to multiple locations (main.js and post.js).
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* Then when GitHub Action Runner executes it as `node path/to/main.js` and `node path/to/post.js`,
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* it can read arguments it was executed with and decide which file to execute.
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* The argv[0] is going to be a full path to `node` executable and
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* the argv[1] is going to be the full path to the script.
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* In case index.js would be marked executable and executed directly without the argv[1] it defaults to "main.js".
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*/
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async function run([, name = 'main.js']: string[]) {
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const script = path.basename(name);
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switch (script) {
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case 'main.js':
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await main();
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break;
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case 'post.js':
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await post();
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break;
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default:
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throw new Error(`Unknown script argument: '${script}'`);
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}
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}
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run(process.argv);
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export { run as main } from './main';
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export { run as post } from './post';
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