Add comment about code coverage support in standalone.
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8a62cebb67
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@ -116,6 +116,9 @@ foreach ( $platform in ${env:TEST_PLATFORMS}.Split(";") )
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if ( ( $TEST_EXIT_CODE -eq 0 ) -and ( "$platform" -eq "standalone" ) )
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if ( ( $TEST_EXIT_CODE -eq 0 ) -and ( "$platform" -eq "standalone" ) )
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{
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{
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# Code Coverage currently only supports code ran in the Editor and not in Standalone/Player.
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# https://docs.unity.cn/Packages/com.unity.testtools.codecoverage@1.1/manual/TechnicalDetails.html#how-it-works
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$TEST_OUTPUT = Start-Process -NoNewWindow -Wait -PassThru "$UNITY_PROJECT_PATH\Build\UnityTestRunner-Standalone.exe" -ArgumentList "-batchmode -nographics -logFile $FULL_ARTIFACTS_PATH\$platform-player.log -testResults $FULL_ARTIFACTS_PATH\$platform-results.xml"
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$TEST_OUTPUT = Start-Process -NoNewWindow -Wait -PassThru "$UNITY_PROJECT_PATH\Build\UnityTestRunner-Standalone.exe" -ArgumentList "-batchmode -nographics -logFile $FULL_ARTIFACTS_PATH\$platform-player.log -testResults $FULL_ARTIFACTS_PATH\$platform-results.xml"
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# Catch exit code
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# Catch exit code
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@ -115,7 +115,9 @@ for platform in ${TEST_PLATFORMS//;/ }; do
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echo "###########################"
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echo "###########################"
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echo ""
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echo ""
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# Not sure how to get code coverage with this method.
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# Code Coverage currently only supports code ran in the Editor and not in Standalone/Player.
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# https://docs.unity.cn/Packages/com.unity.testtools.codecoverage@1.1/manual/TechnicalDetails.html#how-it-works
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xvfb-run -a -e /dev/stdout "$UNITY_PROJECT_PATH/Build/UnityTestRunner-Standalone" \
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xvfb-run -a -e /dev/stdout "$UNITY_PROJECT_PATH/Build/UnityTestRunner-Standalone" \
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-batchmode \
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-batchmode \
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-nographics \
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-nographics \
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