Unity builder v4 Parity Update (#246)

- Updated activation strategy to align with builder strategy for more stable activation with retry logic
- Added `containerRegistryImageVersion` and `containerRegistryRepository` for improved custom image support
- Added `runAsHostUser` to fix self-hosted runner issues
- Scripts folder cleanup
- Added error/warning annotations for activation issues
- Improved serial masking
- Image environment factory addition and docker refactoring
pull/254/head v4.1.0
Andrew Kahr 2023-12-12 22:12:36 -08:00 committed by GitHub
parent c80d9094f5
commit ce074787fb
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56 changed files with 3044 additions and 599 deletions

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@ -2,10 +2,27 @@
- ...
#### Related Issues
- ...
#### Related PRs
- ...
#### Successful Workflow Run Link
PRs don't have access to secrets so you will need to provide a link to a successful run
of the workflows from your own repo.
- ...
#### Checklist
<!-- please check all items and add your own -->
- [x] Read the contribution [guide](../CONTRIBUTING.md) and accept the [code](../CODE_OF_CONDUCT.md) of conduct
- [ ] Docs (If new inputs or outputs have been added or changes to behavior that should be documented. Please make a PR
in the [documentation repo](https://github.com/game-ci/documentation))
- [ ] Readme (updated or not needed)
- [ ] Tests (added, updated or not needed)

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@ -1,12 +1,15 @@
name: Actions 😎
on:
push: { branches: [main] }
pull_request:
paths-ignore:
- '.github/**'
push:
concurrency:
group: ${{ github.workflow }}-${{ github.event.pull_request.number || github.ref }}
cancel-in-progress: true
env:
UNITY_LICENSE: "<?xml version=\"1.0\" encoding=\"UTF-8\"?><root>\n <License id=\"Terms\">\n <MachineBindings>\n <Binding Key=\"1\" Value=\"576562626572264761624c65526f7578\"/>\n <Binding Key=\"2\" Value=\"576562626572264761624c65526f7578\"/>\n </MachineBindings>\n <MachineID Value=\"D7nTUnjNAmtsUMcnoyrqkgIbYdM=\"/>\n <SerialHash Value=\"2033b8ac3e6faa3742ca9f0bfae44d18f2a96b80\"/>\n <Features>\n <Feature Value=\"33\"/>\n <Feature Value=\"1\"/>\n <Feature Value=\"12\"/>\n <Feature Value=\"2\"/>\n <Feature Value=\"24\"/>\n <Feature Value=\"3\"/>\n <Feature Value=\"36\"/>\n <Feature Value=\"17\"/>\n <Feature Value=\"19\"/>\n <Feature Value=\"62\"/>\n </Features>\n <DeveloperData Value=\"AQAAAEY0LUJHUlgtWEQ0RS1aQ1dWLUM1SlctR0RIQg==\"/>\n <SerialMasked Value=\"F4-BGRX-XD4E-ZCWV-C5JW-XXXX\"/>\n <StartDate Value=\"2021-02-08T00:00:00\"/>\n <UpdateDate Value=\"2021-02-09T00:34:57\"/>\n <InitialActivationDate Value=\"2021-02-08T00:34:56\"/>\n <LicenseVersion Value=\"6.x\"/>\n <ClientProvidedVersion Value=\"2018.4.30f1\"/>\n <AlwaysOnline Value=\"false\"/>\n <Entitlements>\n <Entitlement Ns=\"unity_editor\" Tag=\"UnityPersonal\" Type=\"EDITOR\" ValidTo=\"9999-12-31T00:00:00\"/>\n <Entitlement Ns=\"unity_editor\" Tag=\"DarkSkin\" Type=\"EDITOR_FEATURE\" ValidTo=\"9999-12-31T00:00:00\"/>\n </Entitlements>\n </License>\n<Signature xmlns=\"http://www.w3.org/2000/09/xmldsig#\"><SignedInfo><CanonicalizationMethod Algorithm=\"http://www.w3.org/TR/2001/REC-xml-c14n-20010315#WithComments\"/><SignatureMethod Algorithm=\"http://www.w3.org/2000/09/xmldsig#rsa-sha1\"/><Reference URI=\"#Terms\"><Transforms><Transform Algorithm=\"http://www.w3.org/2000/09/xmldsig#enveloped-signature\"/></Transforms><DigestMethod Algorithm=\"http://www.w3.org/2000/09/xmldsig#sha1\"/><DigestValue>m0Db8UK+ktnOLJBtHybkfetpcKo=</DigestValue></Reference></SignedInfo><SignatureValue>o/pUbSQAukz7+ZYAWhnA0AJbIlyyCPL7bKVEM2lVqbrXt7cyey+umkCXamuOgsWPVUKBMkXtMH8L\n5etLmD0getWIhTGhzOnDCk+gtIPfL4jMo9tkEuOCROQAXCci23VFscKcrkB+3X6h4wEOtA2APhOY\nB+wvC794o8/82ffjP79aVAi57rp3Wmzx+9pe9yMwoJuljAy2sc2tIMgdQGWVmOGBpQm3JqsidyzI\nJWG2kjnc7pDXK9pwYzXoKiqUqqrut90d+kQqRyv7MSZXR50HFqD/LI69h68b7P8Bjo3bPXOhNXGR\n9YCoemH6EkfCJxp2gIjzjWW+l2Hj2EsFQi8YXw==</SignatureValue></Signature></root>"
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UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
jobs:
tests:
@ -32,7 +35,9 @@ jobs:
projectPath:
- unity-project-with-correct-tests
unityVersion:
- 2022.3.7f1
- 2022.3.13f1
- 2023.1.19f1
- 2023.2.2f1
testMode:
- playmode
- editmode
@ -78,7 +83,9 @@ jobs:
projectPath:
- unity-project-with-correct-tests
unityVersion:
- 2022.3.7f1
- 2022.3.13f1
- 2023.1.19f1
- 2023.2.2f1
steps:
###########################
# Checkout #
@ -132,7 +139,9 @@ jobs:
fail-fast: false
matrix:
unityVersion:
- 2022.3.7f1
- 2022.3.13f1
- 2023.1.19f1
- 2023.2.2f1
projectPath:
- unity-project-with-correct-tests
steps:
@ -189,7 +198,9 @@ jobs:
projectPath:
- unity-project-with-correct-tests
unityVersion:
- 2022.3.7f1
- 2022.3.13f1
- 2023.1.19f1
- 2023.2.2f1
steps:
###########################
# Checkout #
@ -244,7 +255,9 @@ jobs:
projectPath:
- unity-project-with-correct-tests
unityVersion:
- 2022.3.7f1
- 2022.3.13f1
- 2023.1.19f1
- 2023.2.2f1
steps:
###########################
# Checkout #
@ -291,7 +304,9 @@ jobs:
projectPath:
- unity-project-with-correct-tests
unityVersion:
- 2022.3.7f1 # Only 2019.4+ docker images contain the IL2CPP backend installed.
- 2022.3.13f1
- 2023.1.19f1
- 2023.2.2f1
steps:
###########################
# Checkout #
@ -343,7 +358,9 @@ jobs:
fail-fast: false
matrix:
unityVersion:
- 2022.3.7f1
- 2022.3.13f1
- 2023.1.19f1
- 2023.2.2f1
projectPath:
- unity-project-with-correct-tests
steps:
@ -409,7 +426,9 @@ jobs:
projectPath:
- unity-package-with-correct-tests/com.example.testpackage
unityVersion:
- 2022.3.7f1
- 2022.3.13f1
- 2023.1.19f1
- 2023.2.2f1
testMode:
- playmode
- editmode
@ -448,7 +467,9 @@ jobs:
projectPath:
- unity-package-with-correct-tests/com.example.testpackage
unityVersion:
- 2022.3.7f1
- 2022.3.13f1
- 2023.1.19f1
- 2023.2.2f1
steps:
###########################
# Checkout #
@ -492,7 +513,9 @@ jobs:
fail-fast: false
matrix:
unityVersion:
- 2022.3.7f1
- 2022.3.13f1
- 2023.1.19f1
- 2023.2.2f1
projectPath:
- unity-package-with-correct-tests/com.example.testpackage
steps:
@ -540,7 +563,9 @@ jobs:
projectPath:
- unity-package-with-correct-tests/com.example.testpackage
unityVersion:
- 2022.3.7f1
- 2022.3.13f1
- 2023.1.19f1
- 2023.2.2f1
steps:
###########################
# Checkout #
@ -584,7 +609,9 @@ jobs:
fail-fast: false
matrix:
unityVersion:
- 2022.3.7f1
- 2022.3.13f1
- 2023.1.19f1
- 2023.2.2f1
projectPath:
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steps:

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@ -82,6 +82,20 @@ inputs:
required: false
default: ''
description: 'Url to a unity license server for acquiring floating licenses.'
containerRegistryRepository:
required: false
default: 'unityci/editor'
description: 'Container registry and repository to pull image from. Only applicable if customImage is not set.'
containerRegistryImageVersion:
required: false
default: '3'
description: 'Container registry image version. Only applicable if customImage is not set.'
runAsHostUser:
required: false
default: 'false'
description:
'Whether to run as a user that matches the host system or the default root container user. Only applicable to
Linux hosts and containers. This is useful for fixing permission errors on Self-Hosted runners.'
outputs:
artifactsPath:
description: 'Path where the artifacts are stored.'
@ -91,6 +105,6 @@ branding:
icon: 'box'
color: 'gray-dark'
runs:
using: 'node16'
using: 'node20'
main: 'dist/main.js'
post: 'dist/post.js'

49
dist/BlankProject/.gitignore vendored 100644
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[Bb]uilds/
[Ll]ogs/
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# IDEs
.vs/
.idea/
# Gradle cache directory
.gradle/
# Autogenerated VS/MD/Consulo solution and project files
ExportedObj/
.consulo/
*.csproj
*.unityproj
*.sln
*.suo
*.tmp
*.user
*.userprefs
*.pidb
*.booproj
*.svd
*.pdb
*.mdb
*.opendb
*.VC.db
# Unity3D generated meta files
*.pidb.meta
*.pdb.meta
*.mdb.meta
# Unity3D generated file on crash reports
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*.apk
*.unitypackage
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314
dist/index.js generated vendored
View File

@ -98,8 +98,13 @@ function run() {
try {
model_1.Action.checkCompatibility();
const { workspace, actionFolder } = model_1.Action;
const { editorVersion, customImage, projectPath, customParameters, testMode, coverageOptions, artifactsPath, useHostNetwork, sshAgent, sshPublicKeysDirectoryPath, gitPrivateToken, githubToken, checkName, packageMode, packageName, chownFilesTo, dockerCpuLimit, dockerMemoryLimit, dockerIsolationMode, unityLicensingServer, } = model_1.Input.getFromUser();
const baseImage = new model_1.ImageTag({ editorVersion, customImage });
const { editorVersion, customImage, projectPath, customParameters, testMode, coverageOptions, artifactsPath, useHostNetwork, sshAgent, sshPublicKeysDirectoryPath, gitPrivateToken, githubToken, checkName, packageMode, packageName, chownFilesTo, dockerCpuLimit, dockerMemoryLimit, dockerIsolationMode, unityLicensingServer, runAsHostUser, containerRegistryRepository, containerRegistryImageVersion, unitySerial, } = model_1.Input.getFromUser();
const baseImage = new model_1.ImageTag({
editorVersion,
customImage,
containerRegistryRepository,
containerRegistryImageVersion,
});
const runnerContext = model_1.Action.runnerContext();
try {
yield model_1.Docker.run(baseImage, Object.assign({ actionFolder,
@ -121,7 +126,9 @@ function run() {
dockerCpuLimit,
dockerMemoryLimit,
dockerIsolationMode,
unityLicensingServer }, runnerContext));
unityLicensingServer,
runAsHostUser,
unitySerial }, runnerContext));
}
finally {
yield model_1.Output.setArtifactsPath(artifactsPath);
@ -218,6 +225,7 @@ var __importDefault = (this && this.__importDefault) || function (mod) {
return (mod && mod.__esModule) ? mod : { "default": mod };
};
Object.defineProperty(exports, "__esModule", ({ value: true }));
const image_environment_factory_1 = __importDefault(__nccwpck_require__(5145));
const fs_1 = __nccwpck_require__(7147);
const licensing_server_setup_1 = __importDefault(__nccwpck_require__(6089));
const exec_1 = __nccwpck_require__(1514);
@ -266,7 +274,7 @@ const Docker = {
});
},
getLinuxCommand(image, parameters) {
const { actionFolder, editorVersion, workspace, projectPath, customParameters, testMode, coverageOptions, artifactsPath, useHostNetwork, sshAgent, sshPublicKeysDirectoryPath, packageMode, packageName, gitPrivateToken, githubToken, runnerTemporaryPath, chownFilesTo, dockerCpuLimit, dockerMemoryLimit, unityLicensingServer, } = parameters;
const { actionFolder, workspace, testMode, useHostNetwork, sshAgent, sshPublicKeysDirectoryPath, githubToken, runnerTemporaryPath, dockerCpuLimit, dockerMemoryLimit, } = parameters;
const githubHome = path_1.default.join(runnerTemporaryPath, '_github_home');
if (!(0, fs_1.existsSync)(githubHome))
(0, fs_1.mkdirSync)(githubHome);
@ -276,66 +284,37 @@ const Docker = {
const cidfile = containerIdFilePath(parameters);
const testPlatforms = (testMode === 'all' ? ['playmode', 'editmode', 'COMBINE_RESULTS'] : [testMode]).join(';');
return `docker run \
--workdir /github/workspace \
--cidfile "${cidfile}" \
--rm \
--env UNITY_LICENSE \
--env UNITY_LICENSE_FILE \
--env UNITY_EMAIL \
--env UNITY_PASSWORD \
--env UNITY_SERIAL \
--env UNITY_LICENSING_SERVER="${unityLicensingServer}" \
--env UNITY_VERSION="${editorVersion}" \
--env PROJECT_PATH="${projectPath}" \
--env CUSTOM_PARAMETERS="${customParameters}" \
--env TEST_PLATFORMS="${testPlatforms}" \
--env COVERAGE_OPTIONS="${coverageOptions}" \
--env COVERAGE_RESULTS_PATH="CodeCoverage" \
--env ARTIFACTS_PATH="${artifactsPath}" \
--env PACKAGE_MODE="${packageMode}" \
--env PACKAGE_NAME="${packageName}" \
--env GITHUB_REF \
--env GITHUB_SHA \
--env GITHUB_REPOSITORY \
--env GITHUB_ACTOR \
--env GITHUB_WORKFLOW \
--env GITHUB_HEAD_REF \
--env GITHUB_BASE_REF \
--env GITHUB_EVENT_NAME \
--env GITHUB_WORKSPACE="/github/workspace" \
--env GITHUB_ACTION \
--env GITHUB_EVENT_PATH \
--env RUNNER_OS \
--env RUNNER_TOOL_CACHE \
--env RUNNER_TEMP \
--env RUNNER_WORKSPACE \
--env GIT_PRIVATE_TOKEN="${gitPrivateToken}" \
--env CHOWN_FILES_TO="${chownFilesTo}" \
--env GIT_CONFIG_EXTENSIONS \
${sshAgent ? '--env SSH_AUTH_SOCK=/ssh-agent' : ''} \
--volume "${githubHome}:/root:z" \
--volume "${githubWorkflow}:/github/workflow:z" \
--volume "${workspace}:/github/workspace:z" \
--volume "${actionFolder}/test-standalone-scripts:/UnityStandaloneScripts:z" \
--volume "${actionFolder}/steps:/steps:z" \
--volume "${actionFolder}/entrypoint.sh:/entrypoint.sh:z" \
--volume "${actionFolder}/unity-config:/usr/share/unity3d/config/:z" \
--cpus=${dockerCpuLimit} \
--memory=${dockerMemoryLimit} \
${sshAgent ? `--volume ${sshAgent}:/ssh-agent` : ''} \
${sshAgent && !sshPublicKeysDirectoryPath
--workdir /github/workspace \
--cidfile "${cidfile}" \
--rm \
${image_environment_factory_1.default.getEnvVarString(parameters)} \
--env GIT_CONFIG_EXTENSIONS \
--env TEST_PLATFORMS="${testPlatforms}" \
--env GITHUB_WORKSPACE="/github/workspace" \
${sshAgent ? '--env SSH_AUTH_SOCK=/ssh-agent' : ''} \
--volume "${githubHome}:/root:z" \
--volume "${githubWorkflow}:/github/workflow:z" \
--volume "${workspace}:/github/workspace:z" \
--volume "${actionFolder}/test-standalone-scripts:/UnityStandaloneScripts:z" \
--volume "${actionFolder}/platforms/ubuntu:/steps:z" \
--volume "${actionFolder}/unity-config:/usr/share/unity3d/config/:z" \
--volume "${actionFolder}/BlankProject":"/BlankProject:z" \
--cpus=${dockerCpuLimit} \
--memory=${dockerMemoryLimit} \
${sshAgent ? `--volume ${sshAgent}:/ssh-agent` : ''} \
${sshAgent && !sshPublicKeysDirectoryPath
? `--volume /home/runner/.ssh/known_hosts:/root/.ssh/known_hosts:ro`
: ''} \
${sshPublicKeysDirectoryPath
${sshPublicKeysDirectoryPath
? `--volume ${sshPublicKeysDirectoryPath}:/root/.ssh:ro`
: ''} \
${useHostNetwork ? '--net=host' : ''} \
${githubToken ? '--env USE_EXIT_CODE=false' : '--env USE_EXIT_CODE=true'} \
${image} \
/bin/bash -c /entrypoint.sh`;
${useHostNetwork ? '--net=host' : ''} \
${githubToken ? '--env USE_EXIT_CODE=false' : '--env USE_EXIT_CODE=true'} \
${image} \
/bin/bash -c "/steps/entrypoint.sh`;
},
getWindowsCommand(image, parameters) {
const { actionFolder, editorVersion, workspace, projectPath, customParameters, testMode, coverageOptions, artifactsPath, useHostNetwork, sshAgent, packageMode, packageName, gitPrivateToken, githubToken, runnerTemporaryPath, chownFilesTo, dockerCpuLimit, dockerMemoryLimit, dockerIsolationMode, unityLicensingServer, } = parameters;
const { actionFolder, workspace, testMode, useHostNetwork, sshAgent, githubToken, runnerTemporaryPath, dockerCpuLimit, dockerMemoryLimit, dockerIsolationMode, } = parameters;
const githubHome = path_1.default.join(runnerTemporaryPath, '_github_home');
if (!(0, fs_1.existsSync)(githubHome))
(0, fs_1.mkdirSync)(githubHome);
@ -345,48 +324,19 @@ const Docker = {
(0, fs_1.mkdirSync)(githubWorkflow);
const testPlatforms = (testMode === 'all' ? ['playmode', 'editmode', 'COMBINE_RESULTS'] : [testMode]).join(';');
return `docker run \
--workdir /github/workspace \
--workdir c:/github/workspace \
--cidfile "${cidfile}" \
--rm \
--env UNITY_LICENSE \
--env UNITY_LICENSE_FILE \
--env UNITY_EMAIL \
--env UNITY_PASSWORD \
--env UNITY_SERIAL \
--env UNITY_LICENSING_SERVER="${unityLicensingServer}" \
--env UNITY_VERSION="${editorVersion}" \
--env PROJECT_PATH="${projectPath}" \
--env CUSTOM_PARAMETERS="${customParameters}" \
${image_environment_factory_1.default.getEnvVarString(parameters)} \
--env TEST_PLATFORMS="${testPlatforms}" \
--env COVERAGE_OPTIONS="${coverageOptions}" \
--env COVERAGE_RESULTS_PATH="CodeCoverage" \
--env ARTIFACTS_PATH="${artifactsPath}" \
--env PACKAGE_MODE="${packageMode}" \
--env PACKAGE_NAME="${packageName}" \
--env GITHUB_REF \
--env GITHUB_SHA \
--env GITHUB_REPOSITORY \
--env GITHUB_ACTOR \
--env GITHUB_WORKFLOW \
--env GITHUB_HEAD_REF \
--env GITHUB_BASE_REF \
--env GITHUB_EVENT_NAME \
--env GITHUB_WORKSPACE="/github/workspace" \
--env GITHUB_ACTION \
--env GITHUB_EVENT_PATH \
--env RUNNER_OS \
--env RUNNER_TOOL_CACHE \
--env RUNNER_TEMP \
--env RUNNER_WORKSPACE \
--env GIT_PRIVATE_TOKEN="${gitPrivateToken}" \
--env CHOWN_FILES_TO="${chownFilesTo}" \
--env GITHUB_WORKSPACE="c:/github/workspace" \
${sshAgent ? '--env SSH_AUTH_SOCK=c:/ssh-agent' : ''} \
--volume "${actionFolder}/test-standalone-scripts":"c:/UnityStandaloneScripts" \
--volume "${githubHome}":"c:/root" \
--volume "${githubWorkflow}":"c:/github/workflow" \
--volume "${workspace}":"c:/github/workspace" \
--volume "${actionFolder}/steps":"c:/steps" \
--volume "${actionFolder}":"c:/dist" \
--volume "${actionFolder}/platforms/windows":"c:/steps" \
--volume "${actionFolder}/BlankProject":"c:/BlankProject" \
${sshAgent ? `--volume ${sshAgent}:c:/ssh-agent` : ''} \
${sshAgent
? `--volume c:/Users/Administrator/.ssh/known_hosts:c:/root/.ssh/known_hosts`
@ -397,12 +347,91 @@ const Docker = {
${useHostNetwork ? '--net=host' : ''} \
${githubToken ? '--env USE_EXIT_CODE=false' : '--env USE_EXIT_CODE=true'} \
${image} \
powershell c:/dist/entrypoint.ps1`;
powershell c:/steps/entrypoint.ps1`;
},
};
exports["default"] = Docker;
/***/ }),
/***/ 5145:
/***/ ((__unused_webpack_module, exports) => {
"use strict";
Object.defineProperty(exports, "__esModule", ({ value: true }));
class ImageEnvironmentFactory {
static getEnvVarString(parameters) {
const environmentVariables = ImageEnvironmentFactory.getEnvironmentVariables(parameters);
let string = '';
for (const p of environmentVariables) {
if (p.value === '' || p.value === undefined) {
continue;
}
if (p.name !== 'ANDROID_KEYSTORE_BASE64' && p.value.toString().includes(`\n`)) {
string += `--env ${p.name} `;
process.env[p.name] = p.value.toString();
continue;
}
string += `--env ${p.name}="${p.value}" `;
}
return string;
}
static getEnvironmentVariables(parameters) {
let environmentVariables = [
{ name: 'UNITY_EMAIL', value: process.env.UNITY_EMAIL },
{ name: 'UNITY_PASSWORD', value: process.env.UNITY_PASSWORD },
{ name: 'UNITY_SERIAL', value: parameters.unitySerial },
{
name: 'UNITY_LICENSING_SERVER',
value: parameters.unityLicensingServer,
},
{ name: 'UNITY_VERSION', value: parameters.editorVersion },
{
name: 'USYM_UPLOAD_AUTH_TOKEN',
value: process.env.USYM_UPLOAD_AUTH_TOKEN,
},
{ name: 'PROJECT_PATH', value: parameters.projectPath },
{ name: 'COVERAGE_OPTIONS', value: parameters.coverageOptions },
{ name: 'COVERAGE_RESULTS_PATH', value: 'CodeCoverage' },
{ name: 'ARTIFACTS_PATH', value: parameters.artifactsPath },
{ name: 'PACKAGE_MODE', value: parameters.packageMode },
{ name: 'PACKAGE_NAME', value: parameters.packageName },
{ name: 'GIT_PRIVATE_TOKEN', value: parameters.gitPrivateToken },
{ name: 'VERSION', value: parameters.buildVersion },
{ name: 'CUSTOM_PARAMETERS', value: parameters.customParameters },
{ name: 'RUN_AS_HOST_USER', value: parameters.runAsHostUser },
{ name: 'CHOWN_FILES_TO', value: parameters.chownFilesTo },
{ name: 'GITHUB_REF', value: process.env.GITHUB_REF },
{ name: 'GITHUB_SHA', value: process.env.GITHUB_SHA },
{ name: 'GITHUB_REPOSITORY', value: process.env.GITHUB_REPOSITORY },
{ name: 'GITHUB_ACTOR', value: process.env.GITHUB_ACTOR },
{ name: 'GITHUB_WORKFLOW', value: process.env.GITHUB_WORKFLOW },
{ name: 'GITHUB_HEAD_REF', value: process.env.GITHUB_HEAD_REF },
{ name: 'GITHUB_BASE_REF', value: process.env.GITHUB_BASE_REF },
{ name: 'GITHUB_EVENT_NAME', value: process.env.GITHUB_EVENT_NAME },
{ name: 'GITHUB_ACTION', value: process.env.GITHUB_ACTION },
{ name: 'GITHUB_EVENT_PATH', value: process.env.GITHUB_EVENT_PATH },
{ name: 'RUNNER_OS', value: process.env.RUNNER_OS },
{ name: 'RUNNER_TOOL_CACHE', value: process.env.RUNNER_TOOL_CACHE },
{ name: 'RUNNER_TEMP', value: process.env.RUNNER_TEMP },
{ name: 'RUNNER_WORKSPACE', value: process.env.RUNNER_WORKSPACE },
];
for (const variable of environmentVariables) {
if (environmentVariables.some(x => variable !== undefined && variable.name !== undefined && x.name === variable.name) === undefined) {
environmentVariables = environmentVariables.filter(x => x !== variable);
}
}
if (parameters.sshAgent) {
environmentVariables.push({ name: 'SSH_AUTH_SOCK', value: '/ssh-agent' });
}
return environmentVariables;
}
}
exports["default"] = ImageEnvironmentFactory;
/***/ }),
/***/ 7648:
@ -417,20 +446,19 @@ Object.defineProperty(exports, "__esModule", ({ value: true }));
const platform_1 = __importDefault(__nccwpck_require__(9707));
class ImageTag {
constructor(imageProperties) {
const { editorVersion = '2022.3.7f1', targetPlatform = ImageTag.getImagePlatformType(process.platform), customImage, } = imageProperties;
const { editorVersion = '2022.3.7f1', targetPlatform = ImageTag.getImagePlatformType(process.platform), customImage, containerRegistryRepository, containerRegistryImageVersion, } = imageProperties;
if (!ImageTag.versionPattern.test(editorVersion)) {
throw new Error(`Invalid version "${editorVersion}".`);
}
// Either
this.customImage = customImage;
// Or
this.repository = 'unityci';
this.name = 'editor';
this.repository = containerRegistryRepository;
this.editorVersion = editorVersion;
this.targetPlatform = targetPlatform;
this.targetPlatformSuffix = ImageTag.getTargetPlatformSuffix(targetPlatform, editorVersion);
this.imagePlatformPrefix = ImageTag.getImagePlatformPrefix(process.platform);
this.imageRollingVersion = 3;
this.imageRollingVersion = Number(containerRegistryImageVersion);
}
static get versionPattern() {
return /^20\d{2}\.\d\.\w{3,4}|3$/;
@ -527,7 +555,7 @@ class ImageTag {
return `${this.imagePlatformPrefix}-${versionAndTarget}-${this.imageRollingVersion}`;
}
get image() {
return `${this.repository}/${this.name}`.replace(/^\/+/, '');
return `${this.repository}`.replace(/^\/+/, '');
}
toString() {
const { image, tag, customImage } = this;
@ -572,6 +600,29 @@ Object.defineProperty(exports, "ResultsCheck", ({ enumerable: true, get: functio
"use strict";
var __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) {
if (k2 === undefined) k2 = k;
var desc = Object.getOwnPropertyDescriptor(m, k);
if (!desc || ("get" in desc ? !m.__esModule : desc.writable || desc.configurable)) {
desc = { enumerable: true, get: function() { return m[k]; } };
}
Object.defineProperty(o, k2, desc);
}) : (function(o, m, k, k2) {
if (k2 === undefined) k2 = k;
o[k2] = m[k];
}));
var __setModuleDefault = (this && this.__setModuleDefault) || (Object.create ? (function(o, v) {
Object.defineProperty(o, "default", { enumerable: true, value: v });
}) : function(o, v) {
o["default"] = v;
});
var __importStar = (this && this.__importStar) || function (mod) {
if (mod && mod.__esModule) return mod;
var result = {};
if (mod != null) for (var k in mod) if (k !== "default" && Object.prototype.hasOwnProperty.call(mod, k)) __createBinding(result, mod, k);
__setModuleDefault(result, mod);
return result;
};
var __importDefault = (this && this.__importDefault) || function (mod) {
return (mod && mod.__esModule) ? mod : { "default": mod };
};
@ -580,22 +631,23 @@ const unity_version_parser_1 = __importDefault(__nccwpck_require__(7049));
const fs_1 = __importDefault(__nccwpck_require__(7147));
const core_1 = __nccwpck_require__(2186);
const os_1 = __importDefault(__nccwpck_require__(2037));
const Input = {
get testModes() {
const core = __importStar(__nccwpck_require__(2186));
class Input {
static get testModes() {
return ['all', 'playmode', 'editmode', 'standalone'];
},
isValidFolderName(folderName) {
}
static isValidFolderName(folderName) {
const validFolderName = new RegExp(/^(\.|\.\/)?(\.?[\w~]+([ _-]?[\w~]+)*\/?)*$/);
return validFolderName.test(folderName);
},
isValidGlobalFolderName(folderName) {
}
static isValidGlobalFolderName(folderName) {
const validFolderName = new RegExp(/^(\.|\.\/|\/)?(\.?[\w~]+([ _-]?[\w~]+)*\/?)*$/);
return validFolderName.test(folderName);
},
}
/**
* When in package mode, we need to scrape the package's name from its package.json file
*/
getPackageNameFromPackageJson(packagePath) {
static getPackageNameFromPackageJson(packagePath) {
const packageJsonPath = `${packagePath}/package.json`;
if (!fs_1.default.existsSync(packageJsonPath)) {
throw new Error(`Invalid projectPath - Cannot find package.json at ${packageJsonPath}`);
@ -618,21 +670,35 @@ const Input = {
throw new Error(`Package name from package.json is a string, but is empty`);
}
return rawPackageName;
},
}
static getSerialFromLicenseFile(license) {
const startKey = `<DeveloperData Value="`;
const endKey = `"/>`;
const startIndex = license.indexOf(startKey) + startKey.length;
if (startIndex < 0) {
throw new Error(`License File was corrupted, unable to locate serial`);
}
const endIndex = license.indexOf(endKey, startIndex);
// Slice off the first 4 characters as they are garbage values
return Buffer.from(license.slice(startIndex, endIndex), 'base64').toString('binary').slice(4);
}
/**
* When in package mode, we need to ensure that the Tests folder is present
*/
verifyTestsFolderIsPresent(packagePath) {
static verifyTestsFolderIsPresent(packagePath) {
if (!fs_1.default.existsSync(`${packagePath}/Tests`)) {
throw new Error(`Invalid projectPath - Cannot find package tests folder at ${packagePath}/Tests`);
}
},
getFromUser() {
}
static getFromUser() {
var _a, _b;
// Input variables specified in workflow using "with" prop.
const unityVersion = (0, core_1.getInput)('unityVersion') || 'auto';
const customImage = (0, core_1.getInput)('customImage') || '';
const rawProjectPath = (0, core_1.getInput)('projectPath') || '.';
const unityLicensingServer = (0, core_1.getInput)('unityLicensingServer') || '';
const unityLicense = (0, core_1.getInput)('unityLicense') || ((_a = process.env['UNITY_LICENSE']) !== null && _a !== void 0 ? _a : '');
let unitySerial = (_b = process.env['UNITY_SERIAL']) !== null && _b !== void 0 ? _b : '';
const customParameters = (0, core_1.getInput)('customParameters') || '';
const testMode = ((0, core_1.getInput)('testMode') || 'all').toLowerCase();
const coverageOptions = (0, core_1.getInput)('coverageOptions') || '';
@ -663,6 +729,9 @@ const Input = {
const dockerMemoryLimit = (0, core_1.getInput)('dockerMemoryLimit') ||
`${Math.floor((os_1.default.totalmem() / bytesInMegabyte) * memoryMultiplier)}m`;
const dockerIsolationMode = (0, core_1.getInput)('dockerIsolationMode') || 'default';
const runAsHostUser = (0, core_1.getInput)('runAsHostUser') || 'false';
const containerRegistryRepository = (0, core_1.getInput)('containerRegistryRepository') || 'unityci/editor';
const containerRegistryImageVersion = (0, core_1.getInput)('containerRegistryImageVersion') || '3';
// Validate input
if (!this.testModes.includes(testMode)) {
throw new Error(`Invalid testMode ${testMode}`);
@ -697,6 +766,23 @@ const Input = {
packageName = this.getPackageNameFromPackageJson(projectPath);
this.verifyTestsFolderIsPresent(projectPath);
}
if (runAsHostUser !== 'true' && runAsHostUser !== 'false') {
throw new Error(`Invalid runAsHostUser "${runAsHostUser}"`);
}
if (unityLicensingServer === '' && !unitySerial) {
// No serial was present, so it is a personal license that we need to convert
if (!unityLicense) {
throw new Error(`Missing Unity License File and no Serial was found. If this
is a personal license, make sure to follow the activation
steps and set the UNITY_LICENSE GitHub secret or enter a Unity
serial number inside the UNITY_SERIAL GitHub secret.`);
}
unitySerial = this.getSerialFromLicenseFile(unityLicense);
}
if (unitySerial !== undefined && unitySerial.length === 27) {
core.setSecret(unitySerial);
core.setSecret(`${unitySerial.slice(0, -4)}XXXX`);
}
// Sanitise other input
const artifactsPath = rawArtifactsPath.replace(/\/$/, '');
const sshPublicKeysDirectoryPath = rawSshPublicKeysDirectoryPath.replace(/\/$/, '');
@ -724,9 +810,13 @@ const Input = {
dockerMemoryLimit,
dockerIsolationMode,
unityLicensingServer,
runAsHostUser,
containerRegistryRepository,
containerRegistryImageVersion,
unitySerial,
};
},
};
}
}
exports["default"] = Input;

2
dist/index.js.map generated vendored

File diff suppressed because one or more lines are too long

100
dist/platforms/ubuntu/activate.sh vendored 100755
View File

@ -0,0 +1,100 @@
#!/usr/bin/env bash
if [[ -n "$UNITY_SERIAL" && -n "$UNITY_EMAIL" && -n "$UNITY_PASSWORD" ]]; then
#
# SERIAL LICENSE MODE
#
# This will activate unity, using the activating process.
#
echo "Requesting activation"
# Loop the unity-editor call until the license is activated with exponential backoff and a maximum of 5 retries
retry_count=0
# Initialize delay to 15 seconds
delay=15
# Loop until UNITY_EXIT_CODE is 0 or retry count reaches 5
while [[ $retry_count -lt 5 ]]
do
# Activate license
unity-editor \
-logFile /dev/stdout \
-quit \
-serial "$UNITY_SERIAL" \
-username "$UNITY_EMAIL" \
-password "$UNITY_PASSWORD" \
-projectPath "/BlankProject"
# Store the exit code from the verify command
UNITY_EXIT_CODE=$?
# Check if UNITY_EXIT_CODE is 0
if [[ $UNITY_EXIT_CODE -eq 0 ]]
then
echo "Activation successful"
break
else
# Increment retry count
((retry_count++))
echo "::warning ::Activation failed, attempting retry #$retry_count"
echo "Activation failed, retrying in $delay seconds..."
sleep $delay
# Double the delay for the next iteration
delay=$((delay * 2))
fi
done
if [[ $retry_count -eq 5 ]]
then
echo "Activation failed after 5 retries"
fi
elif [[ -n "$UNITY_LICENSING_SERVER" ]]; then
#
# Custom Unity License Server
#
echo "Adding licensing server config"
/opt/unity/Editor/Data/Resources/Licensing/Client/Unity.Licensing.Client --acquire-floating > license.txt #is this accessible in a env variable?
UNITY_EXIT_CODE=$?
PARSEDFILE=$(grep -oP '\".*?\"' < license.txt | tr -d '"')
export FLOATING_LICENSE
FLOATING_LICENSE=$(sed -n 2p <<< "$PARSEDFILE")
FLOATING_LICENSE_TIMEOUT=$(sed -n 4p <<< "$PARSEDFILE")
echo "Acquired floating license: \"$FLOATING_LICENSE\" with timeout $FLOATING_LICENSE_TIMEOUT"
# Store the exit code from the verify command
else
#
# NO LICENSE ACTIVATION STRATEGY MATCHED
#
# This will exit since no activation strategies could be matched.
#
echo "License activation strategy could not be determined."
echo ""
echo "Visit https://game.ci/docs/github/activation for more"
echo "details on how to set up one of the possible activation strategies."
echo "::error ::No valid license activation strategy could be determined. Make sure to provide UNITY_EMAIL, UNITY_PASSWORD, and either a UNITY_SERIAL \
or UNITY_LICENSE. Otherwise please use UNITY_LICENSING_SERVER."
# Immediately exit as no UNITY_EXIT_CODE can be derived.
exit 1;
fi
#
# Display information about the result
#
if [ $UNITY_EXIT_CODE -eq 0 ]; then
# Activation was a success
echo "Activation complete."
else
# Activation failed so exit with the code from the license verification step
echo "Unclassified error occured while trying to activate license."
echo "Exit code was: $UNITY_EXIT_CODE"
echo "::error ::There was an error while trying to activate the Unity license."
exit $UNITY_EXIT_CODE
fi

View File

@ -0,0 +1,43 @@
#!/usr/bin/env bash
# Ensure machine ID is randomized for personal license activation
if [[ "$UNITY_SERIAL" = F* ]]; then
echo "Randomizing machine ID for personal license activation"
dbus-uuidgen > /etc/machine-id && mkdir -p /var/lib/dbus/ && ln -sf /etc/machine-id /var/lib/dbus/machine-id
fi
if [[ "$RUN_AS_HOST_USER" == "true" ]]; then
echo "Running as host user"
# Stop on error if we can't set up the user
set -e
# Get host user/group info so we create files with the correct ownership
USERNAME=$(stat -c '%U' "$fullProjectPath")
USERID=$(stat -c '%u' "$fullProjectPath")
GROUPNAME=$(stat -c '%G' "$fullProjectPath")
GROUPID=$(stat -c '%g' "$fullProjectPath")
groupadd -g $GROUPID $GROUPNAME
useradd -u $USERID -g $GROUPID $USERNAME
usermod -aG $GROUPNAME $USERNAME
mkdir -p "/home/$USERNAME"
chown $USERNAME:$GROUPNAME "/home/$USERNAME"
# Normally need root permissions to access when using su
chmod 777 /dev/stdout
chmod 777 /dev/stderr
# Don't stop on error when running our scripts as error handling is baked in
set +e
# Switch to the host user so we can create files with the correct ownership
su $USERNAME -c "$SHELL -c 'source /steps/run_steps.sh'"
else
echo "Running as root"
# Run as root
source /steps/run_steps.sh
fi
exit $?

View File

@ -1,10 +1,6 @@
#!/usr/bin/env bash
# Run in ACTIVATE_LICENSE_PATH directory
echo "Changing to \"$ACTIVATE_LICENSE_PATH\" directory."
pushd "$ACTIVATE_LICENSE_PATH"
if [[ -n "$UNITY_LICENSING_SERVER" ]]; then #
if [[ -n "$UNITY_LICENSING_SERVER" ]]; then
#
# Return any floating license used.
#
@ -12,16 +8,15 @@ if [[ -n "$UNITY_LICENSING_SERVER" ]]; then #
/opt/unity/Editor/Data/Resources/Licensing/Client/Unity.Licensing.Client --return-floating "$FLOATING_LICENSE"
elif [[ -n "$UNITY_SERIAL" ]]; then
#
# PROFESSIONAL (SERIAL) LICENSE MODE
# SERIAL LICENSE MODE
#
# This will return the license that is currently in use.
#
unity-editor \
-batchmode \
-nographics \
-logFile /dev/stdout \
-quit \
-returnlicense
-returnlicense \
-username "$UNITY_EMAIL" \
-password "$UNITY_PASSWORD" \
-projectPath "/BlankProject"
fi
# Return to previous working directory
popd

View File

@ -1,28 +1,20 @@
#!/usr/bin/env bash
#
# Create directory for license activation
#
ACTIVATE_LICENSE_PATH="$GITHUB_WORKSPACE/_activate-license"
mkdir -p "$ACTIVATE_LICENSE_PATH"
#
# Run steps
#
source /steps/activate.sh
source /steps/set_extra_git_configs.sh
source /steps/set_gitcredential.sh
source /steps/activate.sh
# If we didn't activate successfully, exit with the exit code from the activation step.
if [[ $UNITY_EXIT_CODE -ne 0 ]]; then
exit $UNITY_EXIT_CODE
fi
source /steps/run_tests.sh
source /steps/return_license.sh
#
# Remove license activation directory
#
rm -r "$ACTIVATE_LICENSE_PATH"
#
# Instructions for debugging
#

View File

@ -186,7 +186,7 @@ for platform in ${TEST_PLATFORMS//;/ }; do
echo ""
# Code Coverage currently only supports code ran in the Editor and not in Standalone/Player.
# https://docs.unity.cn/Packages/com.unity.testtools.codecoverage@1.1/manual/TechnicalDetails.html#how-it-works
# https://docs.unity3d.com/Packages/com.unity.testtools.codecoverage@1.2/manual/TechnicalDetails.html#how-it-works
xvfb-run -a -e /dev/stdout "$UNITY_PROJECT_PATH/Build/UnityTestRunner-Standalone" \
-batchmode \

View File

@ -7,10 +7,10 @@ else
echo "GIT_PRIVATE_TOKEN is set configuring git credentials"
git config --global credential.helper store
git config --global --replace-all url.https://github.com/.insteadOf ssh://git@github.com/
git config --global --add url.https://github.com/.insteadOf git@github.com
git config --global --replace-all url."https://token:$GIT_PRIVATE_TOKEN@github.com/".insteadOf ssh://git@github.com/
git config --global --add url."https://token:$GIT_PRIVATE_TOKEN@github.com/".insteadOf git@github.com
git config --global --add url."https://token:$GIT_PRIVATE_TOKEN@github.com/".insteadOf "https://github.com/"
git config --global url."https://token:$GIT_PRIVATE_TOKEN@github.com/".insteadOf "https://github.com/"
git config --global url."https://ssh:$GIT_PRIVATE_TOKEN@github.com/".insteadOf "ssh://git@github.com/"
git config --global url."https://git:$GIT_PRIVATE_TOKEN@github.com/".insteadOf "git@github.com:"

View File

@ -0,0 +1,69 @@
# Activates Unity
Write-Output ""
Write-Output "###########################"
Write-Output "# Activating #"
Write-Output "###########################"
Write-Output ""
if ( ($null -ne ${env:UNITY_SERIAL}) -and ($null -ne ${env:UNITY_EMAIL}) -and ($null -ne ${env:UNITY_PASSWORD}) )
{
#
# SERIAL LICENSE MODE
#
# This will activate unity, using the serial activation process.
#
Write-Output "Requesting activation"
$ACTIVATION_OUTPUT = Start-Process -FilePath "$Env:UNITY_PATH/Editor/Unity.exe" `
-NoNewWindow `
-PassThru `
-ArgumentList "-batchmode `
-quit `
-nographics `
-username $Env:UNITY_EMAIL `
-password $Env:UNITY_PASSWORD `
-serial $Env:UNITY_SERIAL `
-projectPath c:/BlankProject `
-logfile -"
# Cache the handle so exit code works properly
# https://stackoverflow.com/questions/10262231/obtaining-exitcode-using-start-process-and-waitforexit-instead-of-wait
$unityHandle = $ACTIVATION_OUTPUT.Handle
while ($true) {
if ($ACTIVATION_OUTPUT.HasExited) {
$ACTIVATION_EXIT_CODE = $ACTIVATION_OUTPUT.ExitCode
# Display results
if ($ACTIVATION_EXIT_CODE -eq 0)
{
Write-Output "Activation Succeeded"
} else
{
Write-Output "Activation failed, with exit code $ACTIVATION_EXIT_CODE"
}
break
}
Start-Sleep -Seconds 3
}
}
else
{
#
# NO LICENSE ACTIVATION STRATEGY MATCHED
#
# This will exit since no activation strategies could be matched.
#
Write-Output "License activation strategy could not be determined."
Write-Output ""
Write-Output "Visit https://game.ci/docs/github/activation for more"
Write-Output "details on how to set up one of the possible activation strategies."
Write-Output "::error ::No valid license activation strategy could be determined. Make sure to provide UNITY_EMAIL, UNITY_PASSWORD, and either a UNITY_SERIAL \
or UNITY_LICENSE. See more info at https://game.ci/docs/github/activation"
$ACTIVATION_EXIT_CODE = 1;
}

View File

@ -1,24 +1,19 @@
#
# Create directory for license activation
#
$ACTIVATE_LICENSE_PATH = "${env:GITHUB_WORKSPACE}/_activate-license"
New-Item -Path "$ACTIVATE_LICENSE_PATH" -ItemType Directory
#
# Run steps
#
& $PSScriptRoot\steps\activate.ps1
& $PSScriptRoot\steps\set_gitcredential.ps1
& $PSScriptRoot\steps\run_tests.ps1
& $PSScriptRoot\steps\return_license.ps1
. "c:\steps\set_gitcredential.ps1"
#
# Remove license activation directory
#
. "c:\steps\activate.ps1"
Remove-Item "$ACTIVATE_LICENSE_PATH" -Recurse -Force
# If we didn't activate successfully, exit with the exit code from the activation step.
if ($ACTIVATION_EXIT_CODE -ne 0) {
exit $ACTIVATION_EXIT_CODE
}
. "c:\steps\run_tests.ps1"
. "c:\steps\return_license.ps1"
#
# Instructions for debugging

View File

@ -0,0 +1,52 @@
# Return the active Unity license
Write-Output ""
Write-Output "###########################"
Write-Output "# Return License #"
Write-Output "###########################"
Write-Output ""
if (($null -ne ${env:UNITY_SERIAL}) -and ($null -ne ${env:UNITY_EMAIL}) -and ($null -ne ${env:UNITY_PASSWORD}))
{
#
# SERIAL LICENSE MODE
#
# This will return the license that is currently in use.
#
$RETURN_LICENSE_OUTPUT = Start-Process -FilePath "$Env:UNITY_PATH/Editor/Unity.exe" `
-NoNewWindow `
-PassThru `
-ArgumentList "-batchmode `
-quit `
-nographics `
-username $Env:UNITY_EMAIL `
-password $Env:UNITY_PASSWORD `
-returnlicense `
-projectPath c:/BlankProject `
-logfile -"
# Cache the handle so exit code works properly
# https://stackoverflow.com/questions/10262231/obtaining-exitcode-using-start-process-and-waitforexit-instead-of-wait
$unityHandle = $RETURN_LICENSE_OUTPUT.Handle
while ($true) {
if ($RETURN_LICENSE_OUTPUT.HasExited) {
$RETURN_LICENSE_EXIT_CODE = $RETURN_LICENSE_OUTPUT.ExitCode
# Display results
if ($RETURN_LICENSE_EXIT_CODE -eq 0)
{
Write-Output "License Return Succeeded"
} else
{
Write-Output "License Return failed, with exit code $RETURN_LICENSE_EXIT_CODE"
Write-Output "::warning ::License Return failed! If this is a Pro License you might need to manually `
free the seat in your Unity admin panel or you might run out of seats to activate with."
}
break
}
Start-Sleep -Seconds 3
}
}

View File

@ -0,0 +1,22 @@
if ($null -eq ${env:GIT_PRIVATE_TOKEN})
{
Write-Output "GIT_PRIVATE_TOKEN unset skipping"
}
else
{
Write-Host "GIT_PRIVATE_TOKEN is set configuring git credentials"
git config --global credential.helper store
git config --global --replace-all "url.https://token:$env:GIT_PRIVATE_TOKEN@github.com/".insteadOf "ssh://git@github.com/"
git config --global --add "url.https://token:$env:GIT_PRIVATE_TOKEN@github.com/".insteadOf "git@github.com"
git config --global --add "url.https://token:$env:GIT_PRIVATE_TOKEN@github.com/".insteadOf "https://github.com/"
git config --global "url.https://ssh:$env:GIT_PRIVATE_TOKEN@github.com/".insteadOf "ssh://git@github.com/"
git config --global "url.https://git:$env:GIT_PRIVATE_TOKEN@github.com/".insteadOf "git@github.com:"
}
Write-Output "---------- git config --list -------------"
git config --list
Write-Output "---------- git config --list --show-origin -------------"
git config --list --show-origin

View File

@ -1,110 +0,0 @@
# Run in ACTIVATE_LICENSE_PATH directory
Write-Output "Changing to $ACTIVATE_LICENSE_PATH directory."
Push-Location "$ACTIVATE_LICENSE_PATH"
if ( ($null -ne ${env:UNITY_LICENSE}) -or ($null -ne ${env:UNITY_LICENSE_FILE}) )
{
#
# PERSONAL LICENSE MODE
#
# This will activate Unity, using a license file
#
# Note that this is the ONLY WAY for PERSONAL LICENSES in 2020.
# * See for more details: https://gitlab.com/gableroux/unity3d-gitlab-ci-example/issues/5#note_72815478
#
# The license file can be acquired using `game-ci/request-manual-activation-file` action.
Write-Output "Requesting activation (personal license)"
# Set the license file path
$FILE_PATH = "$ACTIVATE_LICENSE_PATH\UnityLicenseFile.ulf"
if ($null -ne ${env:UNITY_LICENSE})
{
# Copy license file from Github variables
Add-Content -Path $FILE_PATH -Value ${env:UNITY_LICENSE}
}
elseif ($null -ne ${env:UNITY_LICENSE_FILE})
{
# Copy license file from file system
Add-Content -Path $FILE_PATH -Value ${env:UNITY_LICENSE_FILE}
}
$convert = (Get-Content -Raw $FILE_PATH) -replace "`r`n","`n"
[io.file]::WriteAllText($FILE_PATH, $convert)
Get-ChildItem -Path $FILE_PATH
# Activate license
$ACTIVATION_OUTPUT = Start-Process -NoNewWindow -Wait -PassThru "C:\Program Files\Unity\Hub\Editor\${env:UNITY_VERSION}\editor\Unity.exe" -ArgumentList "-batchmode -nographics -logFile $ACTIVATE_LICENSE_PATH\activate.log -quit -manualLicenseFile $FILE_PATH"
# Store the exit code from the verify command
$UNITY_EXIT_CODE = $ACTIVATION_OUTPUT.ExitCode
# The exit code for personal activation is always 1;
# Determine whether activation was successful.
#
# Successful output should include the following:
#
# "LICENSE SYSTEM [2020120 18:51:20] Next license update check is after 2019-11-25T18:23:38"
#
$ACTIVATION_SUCCESSFUL = (Get-Content $ACTIVATE_LICENSE_PATH\activate.log | Select-String 'Next license update check is after' | Measure-Object -line | Select-Object -Expand Lines)
# Set exit code to 0 if activation was successful
if ($ACTIVATION_SUCCESSFUL -eq 1)
{
$UNITY_EXIT_CODE = 0
}
# Remove license file
Remove-Item -Force $FILE_PATH
}
elseif ( ($null -ne ${env:UNITY_SERIAL}) -and ($null -ne ${env:UNITY_EMAIL}) -and ($null -ne ${env:UNITY_PASSWORD}) )
{
#
# PROFESSIONAL (SERIAL) LICENSE MODE
#
# This will activate unity, using the activating process.
#
# Note: This is the preferred way for PROFESSIONAL LICENSES.
#
Write-Output "Requesting activation (professional license)"
# Activate license
$ACTIVATION_OUTPUT = Start-Process -NoNewWindow -Wait -PassThru "C:\Program Files\Unity\Hub\Editor\${env:UNITY_VERSION}\editor\Unity.exe" -ArgumentList "-batchmode -nographics -logFile $ACTIVATE_LICENSE_PATH\activate.log -quit -serial ${env:UNITY_SERIAL} -username ${env:UNITY_EMAIL} -password ${env:UNITY_PASSWORD}"
# Store the exit code from the verify command
$UNITY_EXIT_CODE = $ACTIVATION_OUTPUT.ExitCode
}
else
{
#
# NO LICENSE ACTIVATION STRATEGY MATCHED
#
# This will exit since no activation strategies could be matched.
#
Write-Output "License activation strategy could not be determined."
Write-Output ""
Write-Output "Visit https://game.ci/docs/github/getting-started for more"
Write-Output "details on how to set up one of the possible activation strategies."
# Immediately exit as no UNITY_EXIT_CODE can be derived.
exit 1;
}
#
# Display information about the result
#
Get-Content $ACTIVATE_LICENSE_PATH\activate.log
if ($UNITY_EXIT_CODE -eq 0)
{
# Activation was a success
Write-Output "Activation complete."
}
else
{
# Activation failed so exit with the code from the license verification step
Write-Output "Unclassified error occured while trying to activate license."
Write-Output "Exit code was: $UNITY_EXIT_CODE"
exit $UNITY_EXIT_CODE
}
# Return to previous working directory
Pop-Location

125
dist/steps/activate.sh vendored
View File

@ -1,125 +0,0 @@
#!/usr/bin/env bash
# Run in ACTIVATE_LICENSE_PATH directory
echo "Changing to \"$ACTIVATE_LICENSE_PATH\" directory."
pushd "$ACTIVATE_LICENSE_PATH"
if [[ -n "$UNITY_LICENSE" ]] || [[ -n "$UNITY_LICENSE_FILE" ]]; then
#
# PERSONAL LICENSE MODE
#
# This will activate Unity, using a license file
#
# Note that this is the ONLY WAY for PERSONAL LICENSES in 2020.
# * See for more details: https://gitlab.com/gableroux/unity3d-gitlab-ci-example/issues/5#note_72815478
#
# The license file can be acquired using `game-ci/request-manual-activation-file` action.
echo "Requesting activation (personal license)"
# Set the license file path
FILE_PATH=UnityLicenseFile.ulf
if [[ -n "$UNITY_LICENSE" ]]; then
# Copy license file from Github variables
echo "$UNITY_LICENSE" | tr -d '\r' > $FILE_PATH
elif [[ -n "$UNITY_LICENSE_FILE" ]]; then
# Copy license file from file system
cat "$UNITY_LICENSE_FILE" | tr -d '\r' > $FILE_PATH
fi
# Activate license
ACTIVATION_OUTPUT=$(unity-editor \
-batchmode \
-nographics \
-logFile /dev/stdout \
-quit \
-manualLicenseFile $FILE_PATH)
# Store the exit code from the verify command
UNITY_EXIT_CODE=$?
# The exit code for personal activation is always 1;
# Determine whether activation was successful.
#
# Successful output should include the following:
#
# "LICENSE SYSTEM [2020120 18:51:20] Next license update check is after 2019-11-25T18:23:38"
#
ACTIVATION_SUCCESSFUL=$(echo $ACTIVATION_OUTPUT | grep 'Next license update check is after' | wc -l)
# Set exit code to 0 if activation was successful
if [[ $ACTIVATION_SUCCESSFUL -eq 1 ]]; then
UNITY_EXIT_CODE=0
fi;
# Remove license file
rm -f $FILE_PATH
elif [[ -n "$UNITY_SERIAL" && -n "$UNITY_EMAIL" && -n "$UNITY_PASSWORD" ]]; then
#
# PROFESSIONAL (SERIAL) LICENSE MODE
#
# This will activate unity, using the activating process.
#
# Note: This is the preferred way for PROFESSIONAL LICENSES.
#
echo "Requesting activation (professional license)"
# Activate license
unity-editor \
-batchmode \
-nographics \
-logFile /dev/stdout \
-quit \
-serial "$UNITY_SERIAL" \
-username "$UNITY_EMAIL" \
-password "$UNITY_PASSWORD"
# Store the exit code from the verify command
UNITY_EXIT_CODE=$?
elif [[ -n "$UNITY_LICENSING_SERVER" ]]; then
#
# Custom Unity License Server
#
echo "Adding licensing server config"
/opt/unity/Editor/Data/Resources/Licensing/Client/Unity.Licensing.Client --acquire-floating > license.txt #is this accessible in a env variable?
UNITY_EXIT_CODE=$?
PARSEDFILE=$(grep -oP '\".*?\"' < license.txt | tr -d '"')
export FLOATING_LICENSE
FLOATING_LICENSE=$(sed -n 2p <<< "$PARSEDFILE")
FLOATING_LICENSE_TIMEOUT=$(sed -n 4p <<< "$PARSEDFILE")
echo "Acquired floating license: \"$FLOATING_LICENSE\" with timeout $FLOATING_LICENSE_TIMEOUT"
# Store the exit code from the verify command
else
#
# NO LICENSE ACTIVATION STRATEGY MATCHED
#
# This will exit since no activation strategies could be matched.
#
echo "License activation strategy could not be determined."
echo ""
echo "Visit https://game.ci/docs/github/getting-started for more"
echo "details on how to set up one of the possible activation strategies."
# Immediately exit as no UNITY_EXIT_CODE can be derived.
exit 1;
fi
#
# Display information about the result
#
if [ $UNITY_EXIT_CODE -eq 0 ]; then
# Activation was a success
echo "Activation complete."
else
# Activation failed so exit with the code from the license verification step
echo "Unclassified error occured while trying to activate license."
echo "Exit code was: $UNITY_EXIT_CODE"
exit $UNITY_EXIT_CODE
fi
# Return to previous working directory
popd

View File

@ -1,18 +0,0 @@
# Run in ACTIVATE_LICENSE_PATH directory
Write-Output "Changing to $ACTIVATE_LICENSE_PATH directory."
Push-Location "$ACTIVATE_LICENSE_PATH"
if ($null -ne ${env:UNITY_SERIAL})
{
#
# PROFESSIONAL (SERIAL) LICENSE MODE
#
# This will return the license that is currently in use.
#
$RETURN_OUTPUT = Start-Process -NoNewWindow -Wait -PassThru "C:\Program Files\Unity\Hub\Editor\${env:UNITY_VERSION}\editor\Unity.exe" -ArgumentList "-batchmode -nographics -logFile $FULL_ARTIFACTS_PATH\deactivate.log -quit -returnlicense"
Get-Content $FULL_ARTIFACTS_PATH\deactivate.log
}
# Return to previous working directory
Pop-Location

View File

@ -1,22 +0,0 @@
if ($null -eq ${env:GIT_PRIVATE_TOKEN})
{
Write-Output "GIT_PRIVATE_TOKEN unset skipping"
}
else
{
Write-Output "GIT_PRIVATE_TOKEN is set configuring git credentials"
git config --global credential.helper store
git config --global --replace-all url.https://github.com/.insteadOf ssh://git@github.com/
git config --global --add url.https://github.com/.insteadOf git@github.com
git config --global url."https://token:${env:GIT_PRIVATE_TOKEN}@github.com/".insteadOf "https://github.com/"
git config --global url."https://ssh:${env:GIT_PRIVATE_TOKEN}@github.com/".insteadOf "ssh://git@github.com/"
git config --global url."https://git:${env:GIT_PRIVATE_TOKEN}@github.com/".insteadOf "git@github.com:"
}
Write-Output "---------- git config --list -------------"
git config --list
Write-Output "---------- git config --list --show-origin -------------"
git config --list --show-origin

View File

@ -27,8 +27,17 @@ export async function run() {
dockerMemoryLimit,
dockerIsolationMode,
unityLicensingServer,
runAsHostUser,
containerRegistryRepository,
containerRegistryImageVersion,
unitySerial,
} = Input.getFromUser();
const baseImage = new ImageTag({ editorVersion, customImage });
const baseImage = new ImageTag({
editorVersion,
customImage,
containerRegistryRepository,
containerRegistryImageVersion,
});
const runnerContext = Action.runnerContext();
try {
@ -53,6 +62,8 @@ export async function run() {
dockerMemoryLimit,
dockerIsolationMode,
unityLicensingServer,
runAsHostUser,
unitySerial,
...runnerContext,
});
} finally {

View File

@ -1,3 +1,4 @@
import ImageEnvironmentFactory from './image-environment-factory';
import { existsSync, mkdirSync, readFileSync, rmSync } from 'fs';
import LicensingServerSetup from './licensing-server-setup';
import type { RunnerContext } from './action';
@ -53,25 +54,15 @@ const Docker = {
getLinuxCommand(image, parameters): string {
const {
actionFolder,
editorVersion,
workspace,
projectPath,
customParameters,
testMode,
coverageOptions,
artifactsPath,
useHostNetwork,
sshAgent,
sshPublicKeysDirectoryPath,
packageMode,
packageName,
gitPrivateToken,
githubToken,
runnerTemporaryPath,
chownFilesTo,
dockerCpuLimit,
dockerMemoryLimit,
unityLicensingServer,
} = parameters;
const githubHome = path.join(runnerTemporaryPath, '_github_home');
@ -84,91 +75,52 @@ const Docker = {
).join(';');
return `docker run \
--workdir /github/workspace \
--cidfile "${cidfile}" \
--rm \
--env UNITY_LICENSE \
--env UNITY_LICENSE_FILE \
--env UNITY_EMAIL \
--env UNITY_PASSWORD \
--env UNITY_SERIAL \
--env UNITY_LICENSING_SERVER="${unityLicensingServer}" \
--env UNITY_VERSION="${editorVersion}" \
--env PROJECT_PATH="${projectPath}" \
--env CUSTOM_PARAMETERS="${customParameters}" \
--env TEST_PLATFORMS="${testPlatforms}" \
--env COVERAGE_OPTIONS="${coverageOptions}" \
--env COVERAGE_RESULTS_PATH="CodeCoverage" \
--env ARTIFACTS_PATH="${artifactsPath}" \
--env PACKAGE_MODE="${packageMode}" \
--env PACKAGE_NAME="${packageName}" \
--env GITHUB_REF \
--env GITHUB_SHA \
--env GITHUB_REPOSITORY \
--env GITHUB_ACTOR \
--env GITHUB_WORKFLOW \
--env GITHUB_HEAD_REF \
--env GITHUB_BASE_REF \
--env GITHUB_EVENT_NAME \
--env GITHUB_WORKSPACE="/github/workspace" \
--env GITHUB_ACTION \
--env GITHUB_EVENT_PATH \
--env RUNNER_OS \
--env RUNNER_TOOL_CACHE \
--env RUNNER_TEMP \
--env RUNNER_WORKSPACE \
--env GIT_PRIVATE_TOKEN="${gitPrivateToken}" \
--env CHOWN_FILES_TO="${chownFilesTo}" \
--env GIT_CONFIG_EXTENSIONS \
${sshAgent ? '--env SSH_AUTH_SOCK=/ssh-agent' : ''} \
--volume "${githubHome}:/root:z" \
--volume "${githubWorkflow}:/github/workflow:z" \
--volume "${workspace}:/github/workspace:z" \
--volume "${actionFolder}/test-standalone-scripts:/UnityStandaloneScripts:z" \
--volume "${actionFolder}/steps:/steps:z" \
--volume "${actionFolder}/entrypoint.sh:/entrypoint.sh:z" \
--volume "${actionFolder}/unity-config:/usr/share/unity3d/config/:z" \
--cpus=${dockerCpuLimit} \
--memory=${dockerMemoryLimit} \
${sshAgent ? `--volume ${sshAgent}:/ssh-agent` : ''} \
${
sshAgent && !sshPublicKeysDirectoryPath
? `--volume /home/runner/.ssh/known_hosts:/root/.ssh/known_hosts:ro`
: ''
} \
${
sshPublicKeysDirectoryPath
? `--volume ${sshPublicKeysDirectoryPath}:/root/.ssh:ro`
: ''
} \
${useHostNetwork ? '--net=host' : ''} \
${githubToken ? '--env USE_EXIT_CODE=false' : '--env USE_EXIT_CODE=true'} \
${image} \
/bin/bash -c /entrypoint.sh`;
--workdir /github/workspace \
--cidfile "${cidfile}" \
--rm \
${ImageEnvironmentFactory.getEnvVarString(parameters)} \
--env GIT_CONFIG_EXTENSIONS \
--env TEST_PLATFORMS="${testPlatforms}" \
--env GITHUB_WORKSPACE="/github/workspace" \
${sshAgent ? '--env SSH_AUTH_SOCK=/ssh-agent' : ''} \
--volume "${githubHome}:/root:z" \
--volume "${githubWorkflow}:/github/workflow:z" \
--volume "${workspace}:/github/workspace:z" \
--volume "${actionFolder}/test-standalone-scripts:/UnityStandaloneScripts:z" \
--volume "${actionFolder}/platforms/ubuntu:/steps:z" \
--volume "${actionFolder}/unity-config:/usr/share/unity3d/config/:z" \
--volume "${actionFolder}/BlankProject":"/BlankProject:z" \
--cpus=${dockerCpuLimit} \
--memory=${dockerMemoryLimit} \
${sshAgent ? `--volume ${sshAgent}:/ssh-agent` : ''} \
${
sshAgent && !sshPublicKeysDirectoryPath
? `--volume /home/runner/.ssh/known_hosts:/root/.ssh/known_hosts:ro`
: ''
} \
${
sshPublicKeysDirectoryPath
? `--volume ${sshPublicKeysDirectoryPath}:/root/.ssh:ro`
: ''
} \
${useHostNetwork ? '--net=host' : ''} \
${githubToken ? '--env USE_EXIT_CODE=false' : '--env USE_EXIT_CODE=true'} \
${image} \
/bin/bash -c "/steps/entrypoint.sh`;
},
getWindowsCommand(image, parameters): string {
const {
actionFolder,
editorVersion,
workspace,
projectPath,
customParameters,
testMode,
coverageOptions,
artifactsPath,
useHostNetwork,
sshAgent,
packageMode,
packageName,
gitPrivateToken,
githubToken,
runnerTemporaryPath,
chownFilesTo,
dockerCpuLimit,
dockerMemoryLimit,
dockerIsolationMode,
unityLicensingServer,
} = parameters;
const githubHome = path.join(runnerTemporaryPath, '_github_home');
@ -181,48 +133,19 @@ const Docker = {
).join(';');
return `docker run \
--workdir /github/workspace \
--workdir c:/github/workspace \
--cidfile "${cidfile}" \
--rm \
--env UNITY_LICENSE \
--env UNITY_LICENSE_FILE \
--env UNITY_EMAIL \
--env UNITY_PASSWORD \
--env UNITY_SERIAL \
--env UNITY_LICENSING_SERVER="${unityLicensingServer}" \
--env UNITY_VERSION="${editorVersion}" \
--env PROJECT_PATH="${projectPath}" \
--env CUSTOM_PARAMETERS="${customParameters}" \
${ImageEnvironmentFactory.getEnvVarString(parameters)} \
--env TEST_PLATFORMS="${testPlatforms}" \
--env COVERAGE_OPTIONS="${coverageOptions}" \
--env COVERAGE_RESULTS_PATH="CodeCoverage" \
--env ARTIFACTS_PATH="${artifactsPath}" \
--env PACKAGE_MODE="${packageMode}" \
--env PACKAGE_NAME="${packageName}" \
--env GITHUB_REF \
--env GITHUB_SHA \
--env GITHUB_REPOSITORY \
--env GITHUB_ACTOR \
--env GITHUB_WORKFLOW \
--env GITHUB_HEAD_REF \
--env GITHUB_BASE_REF \
--env GITHUB_EVENT_NAME \
--env GITHUB_WORKSPACE="/github/workspace" \
--env GITHUB_ACTION \
--env GITHUB_EVENT_PATH \
--env RUNNER_OS \
--env RUNNER_TOOL_CACHE \
--env RUNNER_TEMP \
--env RUNNER_WORKSPACE \
--env GIT_PRIVATE_TOKEN="${gitPrivateToken}" \
--env CHOWN_FILES_TO="${chownFilesTo}" \
--env GITHUB_WORKSPACE="c:/github/workspace" \
${sshAgent ? '--env SSH_AUTH_SOCK=c:/ssh-agent' : ''} \
--volume "${actionFolder}/test-standalone-scripts":"c:/UnityStandaloneScripts" \
--volume "${githubHome}":"c:/root" \
--volume "${githubWorkflow}":"c:/github/workflow" \
--volume "${workspace}":"c:/github/workspace" \
--volume "${actionFolder}/steps":"c:/steps" \
--volume "${actionFolder}":"c:/dist" \
--volume "${actionFolder}/platforms/windows":"c:/steps" \
--volume "${actionFolder}/BlankProject":"c:/BlankProject" \
${sshAgent ? `--volume ${sshAgent}:c:/ssh-agent` : ''} \
${
sshAgent
@ -235,7 +158,7 @@ const Docker = {
${useHostNetwork ? '--net=host' : ''} \
${githubToken ? '--env USE_EXIT_CODE=false' : '--env USE_EXIT_CODE=true'} \
${image} \
powershell c:/dist/entrypoint.ps1`;
powershell c:/steps/entrypoint.ps1`;
},
};

View File

@ -0,0 +1,80 @@
class ImageEnvironmentFactory {
public static getEnvVarString(parameters) {
const environmentVariables = ImageEnvironmentFactory.getEnvironmentVariables(parameters);
let string = '';
for (const p of environmentVariables) {
if (p.value === '' || p.value === undefined) {
continue;
}
if (p.name !== 'ANDROID_KEYSTORE_BASE64' && p.value.toString().includes(`\n`)) {
string += `--env ${p.name} `;
process.env[p.name] = p.value.toString();
continue;
}
string += `--env ${p.name}="${p.value}" `;
}
return string;
}
public static getEnvironmentVariables(parameters) {
let environmentVariables = [
{ name: 'UNITY_EMAIL', value: process.env.UNITY_EMAIL },
{ name: 'UNITY_PASSWORD', value: process.env.UNITY_PASSWORD },
{ name: 'UNITY_SERIAL', value: parameters.unitySerial },
{
name: 'UNITY_LICENSING_SERVER',
value: parameters.unityLicensingServer,
},
{ name: 'UNITY_VERSION', value: parameters.editorVersion },
{
name: 'USYM_UPLOAD_AUTH_TOKEN',
value: process.env.USYM_UPLOAD_AUTH_TOKEN,
},
{ name: 'PROJECT_PATH', value: parameters.projectPath },
{ name: 'COVERAGE_OPTIONS', value: parameters.coverageOptions },
{ name: 'COVERAGE_RESULTS_PATH', value: 'CodeCoverage' },
{ name: 'ARTIFACTS_PATH', value: parameters.artifactsPath },
{ name: 'PACKAGE_MODE', value: parameters.packageMode },
{ name: 'PACKAGE_NAME', value: parameters.packageName },
{ name: 'GIT_PRIVATE_TOKEN', value: parameters.gitPrivateToken },
{ name: 'VERSION', value: parameters.buildVersion },
{ name: 'CUSTOM_PARAMETERS', value: parameters.customParameters },
{ name: 'RUN_AS_HOST_USER', value: parameters.runAsHostUser },
{ name: 'CHOWN_FILES_TO', value: parameters.chownFilesTo },
{ name: 'GITHUB_REF', value: process.env.GITHUB_REF },
{ name: 'GITHUB_SHA', value: process.env.GITHUB_SHA },
{ name: 'GITHUB_REPOSITORY', value: process.env.GITHUB_REPOSITORY },
{ name: 'GITHUB_ACTOR', value: process.env.GITHUB_ACTOR },
{ name: 'GITHUB_WORKFLOW', value: process.env.GITHUB_WORKFLOW },
{ name: 'GITHUB_HEAD_REF', value: process.env.GITHUB_HEAD_REF },
{ name: 'GITHUB_BASE_REF', value: process.env.GITHUB_BASE_REF },
{ name: 'GITHUB_EVENT_NAME', value: process.env.GITHUB_EVENT_NAME },
{ name: 'GITHUB_ACTION', value: process.env.GITHUB_ACTION },
{ name: 'GITHUB_EVENT_PATH', value: process.env.GITHUB_EVENT_PATH },
{ name: 'RUNNER_OS', value: process.env.RUNNER_OS },
{ name: 'RUNNER_TOOL_CACHE', value: process.env.RUNNER_TOOL_CACHE },
{ name: 'RUNNER_TEMP', value: process.env.RUNNER_TEMP },
{ name: 'RUNNER_WORKSPACE', value: process.env.RUNNER_WORKSPACE },
];
for (const variable of environmentVariables) {
if (
environmentVariables.some(
x => variable !== undefined && variable.name !== undefined && x.name === variable.name,
) === undefined
) {
environmentVariables = environmentVariables.filter(x => x !== variable);
}
}
if (parameters.sshAgent) {
environmentVariables.push({ name: 'SSH_AUTH_SOCK', value: '/ssh-agent' });
}
return environmentVariables;
}
}
export default ImageEnvironmentFactory;

View File

@ -1,17 +1,15 @@
import ImageTag from './image-tag';
jest.spyOn(ImageTag, 'getImagePlatformPrefix').mockReturnValue('ubuntu');
describe('ImageTag', () => {
const some = {
editorVersion: '2099.9.f9f9',
targetPlatform: 'Test',
builderPlatform: '',
containerRegistryRepository: 'unityci/editor',
containerRegistryImageVersion: '3',
};
const defaults = {
repository: 'unityci',
name: 'editor',
image: 'unityci/editor',
};
@ -24,8 +22,7 @@ describe('ImageTag', () => {
it('accepts parameters and sets the right properties', () => {
const image = new ImageTag(some);
expect(image.repository).toStrictEqual('unityci');
expect(image.name).toStrictEqual('editor');
expect(image.repository).toStrictEqual('unityci/editor');
expect(image.editorVersion).toStrictEqual(some.editorVersion);
expect(image.targetPlatform).toStrictEqual(some.targetPlatform);
expect(image.targetPlatformSuffix).toStrictEqual(some.builderPlatform);
@ -48,30 +45,65 @@ describe('ImageTag', () => {
const image = new ImageTag({
editorVersion: '2099.1.1111',
targetPlatform: some.targetPlatform,
containerRegistryRepository: 'unityci/editor',
containerRegistryImageVersion: '3',
});
expect(image.toString()).toStrictEqual(`${defaults.image}:ubuntu-2099.1.1111-3`);
switch (process.platform) {
case 'win32':
expect(image.toString()).toStrictEqual(`${defaults.image}:windows-2099.1.1111-3`);
break;
case 'linux':
expect(image.toString()).toStrictEqual(`${defaults.image}:ubuntu-2099.1.1111-3`);
break;
}
});
it('returns customImage if given', () => {
const image = new ImageTag({
editorVersion: '2099.1.1111',
targetPlatform: some.targetPlatform,
customImage: `${defaults.image}:2099.1.1111@347598437689743986`,
containerRegistryRepository: 'unityci/editor',
containerRegistryImageVersion: '3',
});
expect(image.toString()).toStrictEqual(image.customImage);
});
it('returns the specific build platform', () => {
const image = new ImageTag({ editorVersion: '2022.3.7f1', targetPlatform: 'WebGL' });
const image = new ImageTag({
editorVersion: '2022.3.7f1',
targetPlatform: 'WebGL',
containerRegistryRepository: 'unityci/editor',
containerRegistryImageVersion: '3',
});
expect(image.toString()).toStrictEqual(`${defaults.image}:ubuntu-2022.3.7f1-webgl-3`);
switch (process.platform) {
case 'win32':
expect(image.toString()).toStrictEqual(`${defaults.image}:windows-2022.3.7f1-webgl-3`);
break;
case 'linux':
expect(image.toString()).toStrictEqual(`${defaults.image}:ubuntu-2022.3.7f1-webgl-3`);
break;
}
});
it('returns no specific build platform for generic targetPlatforms', () => {
const image = new ImageTag({ targetPlatform: 'NoTarget' });
const image = new ImageTag({
editorVersion: '2019.2.11f1',
targetPlatform: 'NoTarget',
containerRegistryRepository: 'unityci/editor',
containerRegistryImageVersion: '3',
});
expect(image.toString()).toStrictEqual(`${defaults.image}:ubuntu-2022.3.7f1-3`);
switch (process.platform) {
case 'win32':
expect(image.toString()).toStrictEqual(`${defaults.image}:windows-2019.2.11f1-3`);
break;
case 'linux':
expect(image.toString()).toStrictEqual(`${defaults.image}:ubuntu-2019.2.11f1-3`);
break;
}
});
});
});

View File

@ -3,7 +3,6 @@ import Platform from './platform';
class ImageTag {
public customImage?: string;
public repository: string;
public name: string;
public editorVersion: string;
public targetPlatform: string;
public targetPlatformSuffix: string;
@ -15,6 +14,8 @@ class ImageTag {
editorVersion = '2022.3.7f1',
targetPlatform = ImageTag.getImagePlatformType(process.platform),
customImage,
containerRegistryRepository,
containerRegistryImageVersion,
} = imageProperties;
if (!ImageTag.versionPattern.test(editorVersion)) {
@ -25,13 +26,12 @@ class ImageTag {
this.customImage = customImage;
// Or
this.repository = 'unityci';
this.name = 'editor';
this.repository = containerRegistryRepository;
this.editorVersion = editorVersion;
this.targetPlatform = targetPlatform;
this.targetPlatformSuffix = ImageTag.getTargetPlatformSuffix(targetPlatform, editorVersion);
this.imagePlatformPrefix = ImageTag.getImagePlatformPrefix(process.platform);
this.imageRollingVersion = 3;
this.imageRollingVersion = Number(containerRegistryImageVersion);
}
static get versionPattern() {
@ -146,7 +146,7 @@ class ImageTag {
}
get image() {
return `${this.repository}/${this.name}`.replace(/^\/+/, '');
return `${this.repository}`.replace(/^\/+/, '');
}
toString() {

View File

@ -7,6 +7,19 @@ const mockedFsExistsSync = jest.spyOn(fs, 'existsSync');
const mockedFsReadFileSync = jest.spyOn(fs, 'readFileSync');
describe('Input', () => {
let originalEnvironment;
beforeEach(() => {
// Store original process.env
originalEnvironment = process.env;
process.env['UNITY_SERIAL'] = 'F4-1234-1234-1234';
});
afterEach(() => {
// Restore original process.env
process.env = originalEnvironment;
});
describe('getFromUser', () => {
it('does not throw', () => {
expect(() => Input.getFromUser()).not.toThrow();

View File

@ -2,28 +2,29 @@ import UnityVersionParser from './unity-version-parser';
import fs from 'fs';
import { getInput } from '@actions/core';
import os from 'os';
import * as core from '@actions/core';
const Input = {
get testModes() {
class Input {
static get testModes() {
return ['all', 'playmode', 'editmode', 'standalone'];
},
}
isValidFolderName(folderName) {
static isValidFolderName(folderName) {
const validFolderName = new RegExp(/^(\.|\.\/)?(\.?[\w~]+([ _-]?[\w~]+)*\/?)*$/);
return validFolderName.test(folderName);
},
}
isValidGlobalFolderName(folderName) {
static isValidGlobalFolderName(folderName) {
const validFolderName = new RegExp(/^(\.|\.\/|\/)?(\.?[\w~]+([ _-]?[\w~]+)*\/?)*$/);
return validFolderName.test(folderName);
},
}
/**
* When in package mode, we need to scrape the package's name from its package.json file
*/
getPackageNameFromPackageJson(packagePath) {
static getPackageNameFromPackageJson(packagePath) {
const packageJsonPath = `${packagePath}/package.json`;
if (!fs.existsSync(packageJsonPath)) {
throw new Error(`Invalid projectPath - Cannot find package.json at ${packageJsonPath}`);
@ -54,25 +55,40 @@ const Input = {
}
return rawPackageName;
},
}
private static getSerialFromLicenseFile(license: string) {
const startKey = `<DeveloperData Value="`;
const endKey = `"/>`;
const startIndex = license.indexOf(startKey) + startKey.length;
if (startIndex < 0) {
throw new Error(`License File was corrupted, unable to locate serial`);
}
const endIndex = license.indexOf(endKey, startIndex);
// Slice off the first 4 characters as they are garbage values
return Buffer.from(license.slice(startIndex, endIndex), 'base64').toString('binary').slice(4);
}
/**
* When in package mode, we need to ensure that the Tests folder is present
*/
verifyTestsFolderIsPresent(packagePath) {
static verifyTestsFolderIsPresent(packagePath) {
if (!fs.existsSync(`${packagePath}/Tests`)) {
throw new Error(
`Invalid projectPath - Cannot find package tests folder at ${packagePath}/Tests`,
);
}
},
}
getFromUser() {
public static getFromUser() {
// Input variables specified in workflow using "with" prop.
const unityVersion = getInput('unityVersion') || 'auto';
const customImage = getInput('customImage') || '';
const rawProjectPath = getInput('projectPath') || '.';
const unityLicensingServer = getInput('unityLicensingServer') || '';
const unityLicense = getInput('unityLicense') || (process.env['UNITY_LICENSE'] ?? '');
let unitySerial = process.env['UNITY_SERIAL'] ?? '';
const customParameters = getInput('customParameters') || '';
const testMode = (getInput('testMode') || 'all').toLowerCase();
const coverageOptions = getInput('coverageOptions') || '';
@ -105,6 +121,10 @@ const Input = {
`${Math.floor((os.totalmem() / bytesInMegabyte) * memoryMultiplier)}m`;
const dockerIsolationMode = getInput('dockerIsolationMode') || 'default';
const runAsHostUser = getInput('runAsHostUser') || 'false';
const containerRegistryRepository = getInput('containerRegistryRepository') || 'unityci/editor';
const containerRegistryImageVersion = getInput('containerRegistryImageVersion') || '3';
// Validate input
if (!this.testModes.includes(testMode)) {
throw new Error(`Invalid testMode ${testMode}`);
@ -153,6 +173,28 @@ const Input = {
this.verifyTestsFolderIsPresent(projectPath);
}
if (runAsHostUser !== 'true' && runAsHostUser !== 'false') {
throw new Error(`Invalid runAsHostUser "${runAsHostUser}"`);
}
if (unityLicensingServer === '' && !unitySerial) {
// No serial was present, so it is a personal license that we need to convert
if (!unityLicense) {
throw new Error(
`Missing Unity License File and no Serial was found. If this
is a personal license, make sure to follow the activation
steps and set the UNITY_LICENSE GitHub secret or enter a Unity
serial number inside the UNITY_SERIAL GitHub secret.`,
);
}
unitySerial = this.getSerialFromLicenseFile(unityLicense);
}
if (unitySerial !== undefined && unitySerial.length === 27) {
core.setSecret(unitySerial);
core.setSecret(`${unitySerial.slice(0, -4)}XXXX`);
}
// Sanitise other input
const artifactsPath = rawArtifactsPath.replace(/\/$/, '');
const sshPublicKeysDirectoryPath = rawSshPublicKeysDirectoryPath.replace(/\/$/, '');
@ -182,8 +224,12 @@ const Input = {
dockerMemoryLimit,
dockerIsolationMode,
unityLicensingServer,
runAsHostUser,
containerRegistryRepository,
containerRegistryImageVersion,
unitySerial,
};
},
};
}
}
export default Input;