Fix Unity project path in windows standalone build script
parent
73ca7dca32
commit
d9c2f5062a
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@ -1,57 +1,6 @@
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require('./sourcemap-register.js');/******/ (() => { // webpackBootstrap
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/******/ var __webpack_modules__ = ({
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/***/ 4822:
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/***/ (function(__unused_webpack_module, exports, __nccwpck_require__) {
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"use strict";
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var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
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function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }
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return new (P || (P = Promise))(function (resolve, reject) {
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function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
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function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
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function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); }
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step((generator = generator.apply(thisArg, _arguments || [])).next());
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});
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};
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var __importDefault = (this && this.__importDefault) || function (mod) {
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return (mod && mod.__esModule) ? mod : { "default": mod };
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};
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Object.defineProperty(exports, "__esModule", ({ value: true }));
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const main_1 = __nccwpck_require__(3109);
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const path_1 = __importDefault(__nccwpck_require__(1017));
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const post_1 = __nccwpck_require__(95);
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/*
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* GitHub Action can provide multiple executable entrypoints (pre, main, post),
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* but it is complicated process to generate multiple `.js` files with `ncc`.
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* So we rather generate just one entrypoint, that is symlinked to multiple locations (main.js and post.js).
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* Then when GitHub Action Runner executes it as `node path/to/main.js` and `node path/to/post.js`,
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* it can read arguments it was executed with and decide which file to execute.
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* The argv[0] is going to be a full path to `node` executable and
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* the argv[1] is going to be the full path to the script.
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* In case index.js would be marked executable and executed directly without the argv[1] it defaults to "main.js".
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*/
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function run([, name = 'main.js']) {
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return __awaiter(this, void 0, void 0, function* () {
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const script = path_1.default.basename(name);
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switch (script) {
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case 'main.js':
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yield (0, main_1.run)();
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break;
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case 'post.js':
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yield (0, post_1.run)();
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break;
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default:
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throw new Error(`Unknown script argument: '${script}'`);
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}
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});
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}
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run(process.argv);
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/***/ }),
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/***/ 3109:
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/***/ (function(__unused_webpack_module, exports, __nccwpck_require__) {
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@ -23415,13 +23364,22 @@ module.exports = JSON.parse('[[[0,44],"disallowed_STD3_valid"],[[45,46],"valid"]
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/******/ if (typeof __nccwpck_require__ !== 'undefined') __nccwpck_require__.ab = __dirname + "/";
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/******/
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/************************************************************************/
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/******/
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/******/ // startup
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/******/ // Load entry module and return exports
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/******/ // This entry module is referenced by other modules so it can't be inlined
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/******/ var __webpack_exports__ = __nccwpck_require__(4822);
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/******/ module.exports = __webpack_exports__;
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/******/
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var __webpack_exports__ = {};
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// This entry need to be wrapped in an IIFE because it need to be in strict mode.
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(() => {
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"use strict";
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var exports = __webpack_exports__;
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Object.defineProperty(exports, "__esModule", ({ value: true }));
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exports.post = exports.main = void 0;
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var main_1 = __nccwpck_require__(3109);
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Object.defineProperty(exports, "main", ({ enumerable: true, get: function () { return main_1.run; } }));
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var post_1 = __nccwpck_require__(95);
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Object.defineProperty(exports, "post", ({ enumerable: true, get: function () { return post_1.run; } }));
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})();
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module.exports = __webpack_exports__;
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/******/ })()
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;
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//# sourceMappingURL=index.js.map
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File diff suppressed because one or more lines are too long
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@ -67,24 +67,24 @@ foreach ( $platform in ${env:TEST_PLATFORMS}.Split(";") )
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Write-Output ""
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# Create directories if they do not exist
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if(-Not (Test-Path -Path $Env:UNITY_PROJECT_PATH\Assets\Editor))
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if(-Not (Test-Path -Path $UNITY_PROJECT_PATH\Assets\Editor))
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{
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# We use -Force to suppress output, doesn't overwrite anything
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New-Item -ItemType Directory -Force -Path $Env:UNITY_PROJECT_PATH\Assets\Editor
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New-Item -ItemType Directory -Force -Path $UNITY_PROJECT_PATH\Assets\Editor
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}
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if(-Not (Test-Path -Path $Env:UNITY_PROJECT_PATH\Assets\Player))
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if(-Not (Test-Path -Path $UNITY_PROJECT_PATH\Assets\Player))
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{
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# We use -Force to suppress output, doesn't overwrite anything
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New-Item -ItemType Directory -Force -Path $Env:UNITY_PROJECT_PATH\Assets\Player
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}
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# Copy the scripts
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Copy-Item -Path "c:\UnityStandaloneScripts\Assets\Editor" -Destination $Env:UNITY_PROJECT_PATH\Assets\Editor -Recurse
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Copy-Item -Path "c:\UnityStandaloneScripts\Assets\Player" -Destination $Env:UNITY_PROJECT_PATH\Assets\Player -Recurse
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Copy-Item -Path "c:\UnityStandaloneScripts\Assets\Editor" -Destination $UNITY_PROJECT_PATH\Assets\Editor -Recurse
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Copy-Item -Path "c:\UnityStandaloneScripts\Assets\Player" -Destination $UNITY_PROJECT_PATH\Assets\Player -Recurse
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# Verify recursive paths
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Get-ChildItem -Path $Env:UNITY_PROJECT_PATH\Assets\Editor -Recurse
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Get-ChildItem -Path $Env:UNITY_PROJECT_PATH\Assets\Player -Recurse
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Get-ChildItem -Path $UNITY_PROJECT_PATH\Assets\Editor -Recurse
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Get-ChildItem -Path $UNITY_PROJECT_PATH\Assets\Player -Recurse
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$runTests="-runTests -testPlatform StandaloneWindows64 -builtTestRunnerPath $UNITY_PROJECT_PATH\Build\UnityTestRunner-Standalone.exe"
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}
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