Add initial version
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# Order ignore, include
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*
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# Files required for the action
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!entrypoint.sh
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!action.yml
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FROM gableroux/unity3d:2019.2.11f1
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LABEL "com.github.actions.name"="Unity - Test runner"
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LABEL "com.github.actions.description"="Run tests for any Unity project."
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LABEL "com.github.actions.icon"="box"
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LABEL "com.github.actions.color"="gray-dark"
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LABEL "repository"="http://github.com/webbertakken/unity-actions"
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LABEL "homepage"="http://github.com/webbertakken/unity-actions"
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LABEL "maintainer"="Webber Takken <webber@takken.io>"
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ADD entrypoint.sh /entrypoint.sh
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RUN chmod +x /entrypoint.sh
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ENTRYPOINT ["/entrypoint.sh"]
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53
README.md
53
README.md
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@ -11,3 +11,56 @@ action from the
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collection.
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Requires the [activation](https://github.com/marketplace/actions/unity-activate) step.
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## Usage
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Create or edit the file called `.github/workflows/activation.yml` and add a job to it.
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```yaml
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name: Test project
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on: [push]
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jobs:
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testRunnerInAllModes:
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name: Test all modes ✨
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runs-on: ubuntu-latest
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steps:
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```
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Configure the test runner as follows:
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```yaml
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# Configure test runner
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- name: Run tests
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id: myTestStep
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uses: webbertakken/unity-test-runner@v1
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env:
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UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
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# Choose: "all", "playmode", "editmode"
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TEST_MODE: all
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# Optional: Folder of your project, leave blank for "./"
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UNITY_PROJECT_PATH: relative/path/to/your/project
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# Optional: Artifacts folder, leave blank for "artifacts"
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ARTIFACTS_FOLDER: store/artifacts/here
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```
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You use the id to **upload the artifacts** like so:
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```yaml
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# Upload artifacts
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- name: Upload test results
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uses: actions/upload-artifact@v1
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with:
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name: Test results
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path: ${{ steps.myTestStep.outputs.artifactsPath }}
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```
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Commit and push your workflow definition.
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## More actions
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Visit
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[Unity Actions](https://github.com/webbertakken/unity-actions)
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to find related actions for Unity.
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name: 'Unity - Test runner'
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author: Webber Takken <webber@takken.io>
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description: 'Run tests for any Unity project.'
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inputs: {}
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outputs:
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artifactsPath:
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description: 'Path where the artifacts are stored'
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runs:
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using: 'docker'
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image: 'Dockerfile'
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branding:
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icon: 'box'
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color: 'gray-dark'
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#!/usr/bin/env bash
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# Set the license file path
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LICENSE_FILE_PATH=UnityLicenseFile.ulf
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UNITY_PROJECT_PATH=$GITHUB_WORKSPACE/$UNITY_PROJECT_PATH
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# Set the artifacts path
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if [ -z "$ARTIFACTS_FOLDER" ]; then
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ARTIFACTS_FOLDER=artifacts
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fi
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ARTIFACTS_PATH=$GITHUB_WORKSPACE/$ARTIFACTS_FOLDER
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# Set the modes for testing
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case $TEST_MODE in
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editmode)
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echo "Edit mode selected for testing."
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EDIT_MODE=true
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;;
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playmode)
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echo "Play mode selected for testing."
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PLAY_MODE=true
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;;
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*)
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echo "All modes selected for testing."
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EDIT_MODE=true
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PLAY_MODE=true
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;;
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esac
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# Copy license file from Github variables
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echo "$UNITY_LICENSE" | tr -d '\r' > $LICENSE_FILE_PATH
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echo "$UNITY_LICENSE" | tr -d '\r' > /root/.local/share/unity3d/Unity/Unity_lic.ulf
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# TODO - test if this line has any effect
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echo "$UNITY_LICENSE" | tr -d '\r' > /root/.local/share/unity3d/Unity/Unity_v2019.x.ulf
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##
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## Activate license
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##
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echo "Requesting activation"
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xvfb-run --auto-servernum --server-args='-screen 0 640x480x24' \
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/opt/Unity/Editor/Unity \
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-batchmode \
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-nographics \
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-logFile /dev/stdout \
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-quit \
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-manualLicenseFile $LICENSE_FILE_PATH
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# This is expected to always exit with code 1 (both success and failure).
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# Convert to exit code 0 by echoing the current exit code.
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echo $?
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# Exit code is now 0
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# The following tests are 2019 mode (requires Unity 2019.2.11f1 or later)
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# Reference: https://docs.unity3d.com/2019.3/Documentation/Manual/CommandLineArguments.html
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#
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# Overall info
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#
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echo ""
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echo "###########################"
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echo "# Artifacts folder #"
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echo "###########################"
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echo ""
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echo "Creating \"$ARTIFACTS_PATH\" if it does not exist."
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mkdir -p $ARTIFACTS_PATH
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echo ""
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echo "###########################"
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echo "# Project directory #"
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echo "###########################"
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echo ""
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ls -alh $UNITY_PROJECT_PATH
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#
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# Testing in EditMode
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#
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if [ $EDIT_MODE = true ]; then
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echo ""
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echo "###########################"
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echo "# Testing in EditMode #"
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echo "###########################"
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echo ""
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xvfb-run --auto-servernum --server-args='-screen 0 640x480x24' \
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/opt/Unity/Editor/Unity \
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-batchmode \
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-logfile /dev/stdout \
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-projectPath "$UNITY_PROJECT_PATH" \
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-runTests \
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-testPlatform editmode \
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-testResults "$ARTIFACTS_PATH/editmode-results.xml"
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# Catch exit code
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EDIT_MODE_EXIT_CODE=$?
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# Display results
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if [ $EDIT_MODE_EXIT_CODE -eq 0 ]; then
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echo "Run succeeded, no failures occurred";
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elif [ $EDIT_MODE_EXIT_CODE -eq 2 ]; then
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echo "Run succeeded, some tests failed";
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elif [ $EDIT_MODE_EXIT_CODE -eq 3 ]; then
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echo "Run failure (other failure)";
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else
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echo "Unexpected exit code $EDIT_MODE_EXIT_CODE";
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fi
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fi
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#
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# Testing in PlayMode
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#
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if [ $PLAY_MODE = true ]; then
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echo ""
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echo "###########################"
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echo "# Testing in PlayMode #"
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echo "###########################"
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echo ""
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xvfb-run --auto-servernum --server-args='-screen 0 640x480x24' \
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/opt/Unity/Editor/Unity \
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-batchmode \
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-logfile /dev/stdout \
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-projectPath "$UNITY_PROJECT_PATH" \
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-runTests \
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-testPlatform playmode \
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-testResults "$ARTIFACTS_PATH/playmode-results.xml"
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# Catch exit code
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PLAY_MODE_EXIT_CODE=$?
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# Display results
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if [ $PLAY_MODE_EXIT_CODE -eq 0 ]; then
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echo "Run succeeded, no failures occurred";
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elif [ $PLAY_MODE_EXIT_CODE -eq 2 ]; then
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echo "Run succeeded, some tests failed";
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elif [ $PLAY_MODE_EXIT_CODE -eq 3 ]; then
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echo "Run failure (other failure)";
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else
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echo "Unexpected exit code $PLAY_MODE_EXIT_CODE";
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fi
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fi
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#
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# Results
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#
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echo ""
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echo "###########################"
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echo "# Project directory #"
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echo "###########################"
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echo ""
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ls -alh $UNITY_PROJECT_PATH
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if [ $EDIT_MODE = true ]; then
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echo ""
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echo "###########################"
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echo "# Edit Mode Results #"
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echo "###########################"
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echo ""
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cat "$ARTIFACTS_PATH/editmode-results.xml"
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cat "$ARTIFACTS_PATH/editmode-results.xml" | grep test-run | grep Passed
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fi
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if [ $PLAY_MODE = true ]; then
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echo ""
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echo "###########################"
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echo "# Edit Mode Results #"
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echo "###########################"
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echo ""
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cat "$ARTIFACTS_PATH/playmode-results.xml"
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cat "$ARTIFACTS_PATH/playmode-results.xml" | grep test-run | grep Passed
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fi
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#
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# Output variables
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#
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# Set resulting name as output variable
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echo ::set-output name=artifactsPath::$ARTIFACTS_PATH
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#
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# Exit
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#
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if [ $EDIT_MODE_EXIT_CODE -gt 0 ]; then
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exit $EDIT_MODE_EXIT_CODE
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fi
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if [ $PLAY_MODE_EXIT_CODE -gt 0 ]; then
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exit $PLAY_MODE_EXIT_CODE
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fi
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