Remove all licensing code

pull/6/head
Webber 2019-12-04 21:11:11 +01:00 committed by Webber Takken
parent d1b98bf91e
commit f8bd2b7266
3 changed files with 0 additions and 31 deletions

View File

@ -15,7 +15,6 @@ jobs:
id: allTests
uses: ./
env:
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
TEST_MODE: all
UNITY_PROJECT_PATH: unity-project-with-correct-tests
# Test implicit ARTIFACTS_PATH, by not setting it
@ -40,7 +39,6 @@ jobs:
id: editMode
uses: ./
env:
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
TEST_MODE: editmode
UNITY_PROJECT_PATH: unity-project-with-correct-tests
ARTIFACTS_PATH: artifacts/editmode
@ -65,7 +63,6 @@ jobs:
id: playMode
uses: ./
env:
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
TEST_MODE: playmode
UNITY_PROJECT_PATH: unity-project-with-correct-tests
ARTIFACTS_PATH: artifacts/editmode
@ -89,7 +86,6 @@ jobs:
- name: Tests in editmode 📝
uses: ./
env:
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
TEST_MODE: editmode
UNITY_PROJECT_PATH: unity-project-with-correct-tests
ARTIFACTS_PATH: artifacts/editmode
@ -98,7 +94,6 @@ jobs:
- name: Tests in playmode 📺
uses: ./
env:
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
TEST_MODE: playmode
UNITY_PROJECT_PATH: unity-project-with-correct-tests
ARTIFACTS_PATH: artifacts/playmode

View File

@ -45,8 +45,6 @@ Configure the test runner as follows:
id: myTestStep
uses: webbertakken/unity-test-runner@v1
env:
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
# Choose: "all", "playmode", "editmode"
TEST_MODE: all

View File

@ -1,7 +1,6 @@
#!/usr/bin/env bash
# Set the license file path
LICENSE_FILE_PATH=UnityLicenseFile.ulf
UNITY_PROJECT_PATH=$GITHUB_WORKSPACE/$UNITY_PROJECT_PATH
# Set the artifacts path
@ -27,29 +26,6 @@ case $TEST_MODE in
;;
esac
# Copy license file from Github variables
echo "$UNITY_LICENSE" | tr -d '\r' > $LICENSE_FILE_PATH
echo "$UNITY_LICENSE" | tr -d '\r' > /root/.local/share/unity3d/Unity/Unity_lic.ulf
# TODO - test if this line has any effect
echo "$UNITY_LICENSE" | tr -d '\r' > /root/.local/share/unity3d/Unity/Unity_v2019.x.ulf
##
## Activate license
##
echo "Requesting activation"
xvfb-run --auto-servernum --server-args='-screen 0 640x480x24' \
/opt/Unity/Editor/Unity \
-batchmode \
-nographics \
-logFile /dev/stdout \
-quit \
-manualLicenseFile $LICENSE_FILE_PATH
# This is expected to always exit with code 1 (both success and failure).
# Convert to exit code 0 by echoing the current exit code.
echo $?
# Exit code is now 0
# The following tests are 2019 mode (requires Unity 2019.2.11f1 or later)
# Reference: https://docs.unity3d.com/2019.3/Documentation/Manual/CommandLineArguments.html