Commit Graph

20 Commits (42c28a953e85d8b9b4c0e1c17603a98937e50204)

Author SHA1 Message Date
simensan 42c28a953e
Add unityLicensingServer to action.yml so warning for input dissapears (#201) 2022-11-29 12:03:21 +01:00
Michal Cichra 698c08cf4e
feat: ensure cleanup of docker containers (#198)
Cancelled or timeouted workflow would keep the docker container running.
Closes game-ci/unity-test-runner#197

This has two parts:

Part one. The entrypoints.

`runs.post`: GitHub Action metadata allow running something after the
action (regardless of a failure, crash, timeout, ...).
https://docs.github.com/en/actions/creating-actions/metadata-syntax-for-github-actions#runspost

However, it needs to be a `.js` file and it can't be configured to pass
any arguments.

There already was `index.js` used as the main entrypoint.
The build process of this file uses typescript compiler and ncc to pack
all dependencies into one .js file. And ncc has no way of generating
multiple files in one go, so the only solution would be to run ncc twice
and generate two independent files.

That would be quite unfortunate, wasting time and storage. So I rather
came up with a new entrypoint that symlinked from two locations.
And this new entrypoint understands how it was executed, so it can run
the correct behaviour. This makes it easy to add `runs.pre` if needed.

This new entrypoint is in `index.ts`. The original `index.ts` is now in
`main.ts`.

Part two.
The signals. I've tried:
* try/catch/finally around the `await Docker.run`. Catch and finally are
  not executed when process receives SIGINT. See the discussion in: https://github.com/nodejs/node/discussions/29480
* New AbortController and AbortSignal. Great concept, but the
  action.exec does not support it. So it can't be aborted.
* Doing cleanup on `process.on('exit')`. Unfortunately you can't really
  do async stuff from there, so can't really run the docker rm command
to delete the container.
* Using `process.on('SIGINT')`. For some reason that wasn't really
  executing for me. I'd not put my hand in fire for this, but I assume
because it was in the signal handler it does something special, or would
heed to be scheduled for later with `setTimeout(0)`.

Evaluating all these I came to a conclusion that it is fragile and just
relying on a `runs.post` is much better and safer.
`
2022-11-03 19:14:51 +01:00
Paul Pacheco 3bffd88e03
upgrade to node 16 (#193)
node12 actions are deprecated.
See documentation here:
https://github.blog/changelog/2022-09-22-github-actions-all-actions-will-begin-running-on-node16-instead-of-node12/

Currently, the unity builder action gives me the following warning:
```
Node.js 12 actions are deprecated. For more information see: https://github.blog/changelog/2022-09-22-github-actions-all-actions-will-begin-running-on-node16-instead-of-node12/. Please update the following actions to use Node.js 16: game-ci/unity-test-runner, game-ci/unity-builder
```
2022-10-13 23:19:52 +02:00
Skjalg S. Mæhre 3d5d2f5834
Add chownFilesTo (#187)
* add chownFilesTo

* added missing newline

* added more chownFilesTo
2022-06-24 12:59:01 +02:00
Nick Maltbie d95f760d49
Changed eableCyclomaticComplexity to generateAdditionalMetrics (#183)
* Changed eableCyclomaticComplexity to generateAdditionalMetrics for coverageOptions

* updated codecoverage to version 1.1.1
2022-04-22 01:08:44 +02:00
Nick Maltbie 96562463cf
Code Coverage Support (#182)
* Added basic framework for enable code coverage

* Added basic coverage results building and combination

* fixed ENABLE_CODE_COVERAGE to be `true` or `false`

* Added code coverage project to manifest

* Updated to add more tests for code coverage build

* Updated coverage parameter documentation

* Fixed small syntax error

* Enabled code coverage flag for code coverage tests

* Fixed error in test file build

* Updated project run settings

* Fixed error when creating combined code coverage results

* Updated testing workflows

* updated test workflows

* Updated parameters and added tests

* Updated tests and bash script for running

* Updated run_tests.sh script to simplfy some parameters

* Updated run_tests to remove incorrect ';'

* Updated run_tests script

* Fixed small syntax error

* Fixed for loop in run_tests.sh

* Updated run_tests syntax error for '=' operator

* Fixed runTests variable assignment

* Fixed parameters for running tests via bash

* Corrected bash arguments

* Updated test cases in main.yml

* Updated parameter names and default values for code coverage

* Fixed broken paths for coverage results upload in main.yml

* Corrected names of coverage results artifacts
2022-04-21 10:50:37 +02:00
David Finol cdfccd0aad
Refactor to typescript (#158)
* Refactor to typescript

* Fix platform and workflow

* Fix workflow and platform

* Update husky and image-tag

* Use 'yarn lint-staged' instead of 'npx lint-staged'
2022-01-11 05:52:29 -06:00
David Finol 8a69fc6be3
Sync input with documentation (#155) 2022-01-01 14:38:47 -06:00
Robin 576ef39bb6
add private github package support using personal access token (#152)
* add private github package support using pat

* add index.js after yarn build

* shift gitcrediental step before run_tests
2021-11-03 10:25:06 +01:00
Paul Boocock 19201393f1
useNetworkHost should be useHostNetwork in action.yml (#141) 2021-08-21 15:06:06 +02:00
ivan-hernandez-scopely 19661e2da7
Using SSH_AUTH_SOCK (ssh agent forwarding) to pull upm private repos (#124)
* using SSH_AUTH_SOCK (ssh agent forwarding) to pull upm private repos

* sshAgent as input parameter

* yarn run prettier --write "src/**/*.{js,ts}"

* yarn run lint --fix && yarn build

* reverted results-meta.ts (changed because ran prettier --check "src/**/*.js" without && eslint src)

* removed RUN apt-get update && apt-get install -y openssh-client. This change needs to be done upstream. See game-ci/docker#117
2021-05-28 23:55:58 +02:00
David Finol 215f660c06
Check GitHub token (#99)
* Reeplace createCheck option with check for githubToken

* Fix index.js
2021-02-28 00:44:56 -06:00
David Finol 43d90c252f
Feature/create check (#97) 2021-02-27 12:13:19 -06:00
David Finol 0c3e710069
Get unityVersion from ProjectVersion.txt (#84) 2020-12-28 12:02:31 +01:00
mob-sakai 679222c549 Update action.yml
Co-authored-by: Webber Takken <webber@takken.io>
2020-11-26 14:15:18 +01:00
mob-sakai 29899d84e8 feat: support custom image 2020-11-26 14:15:18 +01:00
Webber Takken 7d26e264b9 Switch to British english. 2020-11-10 18:18:18 +01:00
David LeGare bac0f97d2f Add all parameters to action.yml
The added parameters were already supported but weren't listed, resulting in warnings for projects that use those parameters.
2020-11-10 18:18:18 +01:00
Webber 048c75a66e Add meta files 2020-01-31 01:15:59 +01:00
Webber e083d21f91 Add initial version 2019-11-30 17:24:17 +01:00