When trying to activate using Unity.Licensing.Client, any errors will
provide no output. This change makes sure to provide context as to why
the Unity.Licensing.Client has failed to retrieve a license.
Signed-off-by: J. Renner <joao.renner@virtualisurg.com>
* fix: add check before performing chmod on the code coverage path, as it does not exist if the package is not installed
* fix: generalise the dir not existing message more
* fix: improve guide message
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Co-authored-by: Quake <QuakeEye@users.noreply.GitHub.com>
* add: new inputs and method params
* feat: add scoped registry to manifest
* feat: setup test job
* fix(workflow): revert change from license to serial
* feat: support private scoped registries
* fix: multiple scopes
- Updated activation strategy to align with builder strategy for more stable activation with retry logic
- Added `containerRegistryImageVersion` and `containerRegistryRepository` for improved custom image support
- Added `runAsHostUser` to fix self-hosted runner issues
- Scripts folder cleanup
- Added error/warning annotations for activation issues
- Improved serial masking
- Image environment factory addition and docker refactoring