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180 changed files with 4556 additions and 11137 deletions

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@ -2,27 +2,10 @@
- ...
#### Related Issues
- ...
#### Related PRs
- ...
#### Successful Workflow Run Link
PRs don't have access to secrets so you will need to provide a link to a successful run
of the workflows from your own repo.
- ...
#### Checklist
<!-- please check all items and add your own -->
- [x] Read the contribution [guide](../CONTRIBUTING.md) and accept the [code](../CODE_OF_CONDUCT.md) of conduct
- [ ] Docs (If new inputs or outputs have been added or changes to behavior that should be documented. Please make a PR
in the [documentation repo](https://github.com/game-ci/documentation))
- [ ] Readme (updated or not needed)
- [ ] Tests (added, updated or not needed)

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@ -1,25 +1,22 @@
name: Actions 😎
on:
push:
concurrency:
group: ${{ github.workflow }}-${{ github.event.pull_request.number || github.ref }}
cancel-in-progress: true
push: { branches: [main] }
pull_request:
paths-ignore:
- '.github/**'
env:
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
UNITY_LICENSE: "<?xml version=\"1.0\" encoding=\"UTF-8\"?><root>\n <License id=\"Terms\">\n <MachineBindings>\n <Binding Key=\"1\" Value=\"576562626572264761624c65526f7578\"/>\n <Binding Key=\"2\" Value=\"576562626572264761624c65526f7578\"/>\n </MachineBindings>\n <MachineID Value=\"D7nTUnjNAmtsUMcnoyrqkgIbYdM=\"/>\n <SerialHash Value=\"2033b8ac3e6faa3742ca9f0bfae44d18f2a96b80\"/>\n <Features>\n <Feature Value=\"33\"/>\n <Feature Value=\"1\"/>\n <Feature Value=\"12\"/>\n <Feature Value=\"2\"/>\n <Feature Value=\"24\"/>\n <Feature Value=\"3\"/>\n <Feature Value=\"36\"/>\n <Feature Value=\"17\"/>\n <Feature Value=\"19\"/>\n <Feature Value=\"62\"/>\n </Features>\n <DeveloperData Value=\"AQAAAEY0LUJHUlgtWEQ0RS1aQ1dWLUM1SlctR0RIQg==\"/>\n <SerialMasked Value=\"F4-BGRX-XD4E-ZCWV-C5JW-XXXX\"/>\n <StartDate Value=\"2021-02-08T00:00:00\"/>\n <UpdateDate Value=\"2021-02-09T00:34:57\"/>\n <InitialActivationDate Value=\"2021-02-08T00:34:56\"/>\n <LicenseVersion Value=\"6.x\"/>\n <ClientProvidedVersion Value=\"2018.4.30f1\"/>\n <AlwaysOnline Value=\"false\"/>\n <Entitlements>\n <Entitlement Ns=\"unity_editor\" Tag=\"UnityPersonal\" Type=\"EDITOR\" ValidTo=\"9999-12-31T00:00:00\"/>\n <Entitlement Ns=\"unity_editor\" Tag=\"DarkSkin\" Type=\"EDITOR_FEATURE\" ValidTo=\"9999-12-31T00:00:00\"/>\n </Entitlements>\n </License>\n<Signature xmlns=\"http://www.w3.org/2000/09/xmldsig#\"><SignedInfo><CanonicalizationMethod Algorithm=\"http://www.w3.org/TR/2001/REC-xml-c14n-20010315#WithComments\"/><SignatureMethod Algorithm=\"http://www.w3.org/2000/09/xmldsig#rsa-sha1\"/><Reference URI=\"#Terms\"><Transforms><Transform Algorithm=\"http://www.w3.org/2000/09/xmldsig#enveloped-signature\"/></Transforms><DigestMethod Algorithm=\"http://www.w3.org/2000/09/xmldsig#sha1\"/><DigestValue>m0Db8UK+ktnOLJBtHybkfetpcKo=</DigestValue></Reference></SignedInfo><SignatureValue>o/pUbSQAukz7+ZYAWhnA0AJbIlyyCPL7bKVEM2lVqbrXt7cyey+umkCXamuOgsWPVUKBMkXtMH8L\n5etLmD0getWIhTGhzOnDCk+gtIPfL4jMo9tkEuOCROQAXCci23VFscKcrkB+3X6h4wEOtA2APhOY\nB+wvC794o8/82ffjP79aVAi57rp3Wmzx+9pe9yMwoJuljAy2sc2tIMgdQGWVmOGBpQm3JqsidyzI\nJWG2kjnc7pDXK9pwYzXoKiqUqqrut90d+kQqRyv7MSZXR50HFqD/LI69h68b7P8Bjo3bPXOhNXGR\n9YCoemH6EkfCJxp2gIjzjWW+l2Hj2EsFQi8YXw==</SignatureValue></Signature></root>"
jobs:
tests:
name: Tests
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v4
- uses: actions/setup-node@v4
- uses: actions/checkout@v3
- uses: actions/setup-node@v3
with:
node-version: 18.x
node-version: 12.x
- run: yarn
- run: yarn lint
- run: yarn test
@ -27,42 +24,36 @@ jobs:
# - run: yarn build --quiet && git diff --quiet action || { echo "ERROR - index.js is different from repository version. Forgot to run `yarn build`?" ; exit 62; }
testAllModesLikeInTheReadme:
name: Test in ${{ matrix.testMode }} of version ${{ matrix.unityVersion }} on ${{ matrix.baseRunner }}
runs-on: ${{ matrix.baseRunner }}
name: Test in ${{ matrix.testMode }} on version ${{ matrix.unityVersion }}
runs-on: ubuntu-latest
strategy:
fail-fast: false
matrix:
baseRunner:
- ubuntu-latest
- windows-2022
projectPath:
- unity-project-with-correct-tests
unityVersion:
- 2022.3.13f1
- 2023.1.19f1
- 2023.2.2f1
- 2019.2.11f1
testMode:
- playmode
- editmode
- standalone
steps:
###########################
# Checkout #
###########################
- name: Checkout
uses: actions/checkout@v4
uses: actions/checkout@v3
with:
lfs: true
###########################
# Cache #
###########################
- uses: actions/cache@v4
- uses: actions/cache@v3
with:
path: ${{ matrix.projectPath }}/Library
key: Library-${{ matrix.baseRunner }}-${{ matrix.projectPath }}
key: Library-${{ matrix.projectPath }}
restore-keys: |
Library-${{ matrix.baseRunner }}
Library-
- uses: ./
id: tests
with:
@ -71,44 +62,40 @@ jobs:
testMode: ${{ matrix.testMode }}
artifactsPath: ${{ matrix.testMode }}-artifacts
customParameters: -profile SomeProfile -someBoolean -someValue exampleValue
- uses: actions/upload-artifact@v4
- uses: actions/upload-artifact@v3
with:
name: Test results for ${{ matrix.testMode }} (${{ matrix.baseRunner }}, ${{ matrix.unityVersion }})
name: Test results for ${{ matrix.testMode }}
path: ${{ steps.tests.outputs.artifactsPath }}
retention-days: 14
testRunnerInAllModes:
name: Test all modes ✨
runs-on: ${{ matrix.baseRunner }}
runs-on: ubuntu-latest
strategy:
fail-fast: false
matrix:
baseRunner:
- ubuntu-latest
- windows-2022
projectPath:
- unity-project-with-correct-tests
unityVersion:
- 2022.3.13f1
- 2023.1.19f1
- 2023.2.2f1
- 2019.2.11f1
steps:
###########################
# Checkout #
###########################
- uses: actions/checkout@v4
- uses: actions/checkout@v3
with:
lfs: true
###########################
# Cache #
###########################
- uses: actions/cache@v4
- uses: actions/cache@v3
with:
path: ${{ matrix.projectPath }}/Library
key: Library-${{ matrix.baseRunner }}-${{ matrix.projectPath }}
key: Library-${{ matrix.projectPath }}-${{ matrix.targetPlatform }}
restore-keys: |
Library-${{ matrix.baseRunner }}
Library-${{ matrix.projectPath }}-
Library-
# Configure test runner
- name: Run tests
@ -118,60 +105,53 @@ jobs:
projectPath: ${{ matrix.projectPath }}
unityVersion: ${{ matrix.unityVersion }}
testMode: all
coverageOptions: 'generateAdditionalMetrics;generateHtmlReport;generateBadgeReport;assemblyFilters:+MyScripts;dontClear'
coverageOptions: 'generateAdditionalMetrics;generateHtmlReport;generateBadgeReport;assemblyFilters:+MyScripts'
# Test implicit artifactsPath, by not setting it
# Upload artifacts
- name: Upload test results
uses: actions/upload-artifact@v4
uses: actions/upload-artifact@v3
with:
name: Test results (all) (${{ matrix.baseRunner }}, ${{ matrix.unityVersion }})
name: Test results (all)
path: ${{ steps.allTests.outputs.artifactsPath }}
retention-days: 14
# Upload coverage
- name: Upload coverage results
uses: actions/upload-artifact@v4
uses: actions/upload-artifact@v3
with:
name: Coverage results (all) (${{ matrix.baseRunner }}, ${{ matrix.unityVersion }})
name: Coverage results (all)
path: ${{ steps.allTests.outputs.coveragePath }}
retention-days: 14
testRunnerInEditMode:
name: Test edit mode 📝
runs-on: ${{ matrix.baseRunner }}
runs-on: ubuntu-latest
strategy:
fail-fast: false
matrix:
baseRunner:
- ubuntu-latest
- windows-2022
unityVersion:
- 2022.3.13f1
- 2023.1.19f1
- 2023.2.2f1
- 2019.2.11f1
projectPath:
- unity-project-with-correct-tests
runAsHostUser:
- true
- false
steps:
###########################
# Checkout #
###########################
- uses: actions/checkout@v4
- uses: actions/checkout@v3
with:
lfs: true
###########################
# Cache #
###########################
- uses: actions/cache@v4
- uses: actions/cache@v3
with:
path: ${{ matrix.projectPath }}/Library
key: Library-${{ matrix.baseRunner }}-${{ matrix.projectPath }}
key: Library-${{ matrix.projectPath }}-${{ matrix.targetPlatform }}
restore-keys: |
Library-${{ matrix.baseRunner }}
Library-${{ matrix.projectPath }}-
Library-
# Configure test runner
- name: Run tests
@ -180,58 +160,53 @@ jobs:
with:
projectPath: ${{ matrix.projectPath }}
unityVersion: ${{ matrix.unityVersion }}
runAsHostUser: ${{ matrix.runAsHostUser }}
testMode: editmode
artifactsPath: artifacts/editmode
# Upload artifacts
- name: Upload test results
uses: actions/upload-artifact@v4
uses: actions/upload-artifact@v3
with:
name: Test results (edit mode) (${{ matrix.baseRunner }}, ${{ matrix.unityVersion }}, ${{ matrix.runAsHostUser }})
name: Test results (edit mode)
path: ${{ steps.editMode.outputs.artifactsPath }}
retention-days: 14
# Upload coverage
- name: Upload coverage results
uses: actions/upload-artifact@v4
uses: actions/upload-artifact@v3
with:
name: Coverage results (edit mode) (${{ matrix.baseRunner }}, ${{ matrix.unityVersion }}, ${{ matrix.runAsHostUser }})
name: Coverage results (edit mode)
path: ${{ steps.editMode.outputs.coveragePath }}
retention-days: 14
testRunnerInPlayMode:
name: Test play mode 📺
runs-on: ${{ matrix.baseRunner }}
runs-on: ubuntu-latest
strategy:
fail-fast: false
matrix:
baseRunner:
- ubuntu-latest
- windows-2022
projectPath:
- unity-project-with-correct-tests
unityVersion:
- 2022.3.13f1
- 2023.1.19f1
- 2023.2.2f1
- 2019.2.11f1
steps:
###########################
# Checkout #
###########################
- uses: actions/checkout@v4
- uses: actions/checkout@v3
with:
lfs: true
###########################
# Cache #
###########################
- uses: actions/cache@v4
- uses: actions/cache@v3
with:
path: ${{ matrix.projectPath }}/Library
key: Library-${{ matrix.baseRunner }}-${{ matrix.projectPath }}
key: Library-${{ matrix.projectPath }}-${{ matrix.targetPlatform }}
restore-keys: |
Library-${{ matrix.baseRunner }}
Library-${{ matrix.projectPath }}-
Library-
# Configure test runner
- name: Run tests
@ -245,162 +220,48 @@ jobs:
# Upload artifacts
- name: Upload test results
uses: actions/upload-artifact@v4
uses: actions/upload-artifact@v3
with:
name: Test results (play mode) (${{ matrix.baseRunner }}, ${{ matrix.unityVersion }})
name: Test results (play mode)
path: ${{ steps.playMode.outputs.artifactsPath }}
retention-days: 14
# Upload coverage
- name: Upload coverage results
uses: actions/upload-artifact@v4
uses: actions/upload-artifact@v3
with:
name: Coverage results (play mode) (${{ matrix.baseRunner }}, ${{ matrix.unityVersion }})
name: Coverage results (play mode)
path: ${{ steps.playMode.outputs.coveragePath }}
retention-days: 14
testRunnerInStandalone:
name: Test standalone 📺
runs-on: ${{ matrix.baseRunner }}
strategy:
fail-fast: false
matrix:
baseRunner:
- ubuntu-latest
- windows-2022
projectPath:
- unity-project-with-correct-tests
unityVersion:
- 2022.3.13f1
- 2023.1.19f1
- 2023.2.2f1
steps:
###########################
# Checkout #
###########################
- uses: actions/checkout@v4
with:
lfs: true
###########################
# Cache #
###########################
- uses: actions/cache@v4
with:
path: ${{ matrix.projectPath }}/Library
key: Library-${{ matrix.baseRunner }}-${{ matrix.projectPath }}
restore-keys: |
Library-${{ matrix.baseRunner }}-
# Configure test runner
- name: Run tests
id: standalone
uses: ./
with:
projectPath: ${{ matrix.projectPath }}
unityVersion: ${{ matrix.unityVersion }}
testMode: standalone
artifactsPath: artifacts/standalone
# Upload artifacts
- name: Upload test results
uses: actions/upload-artifact@v4
with:
name: Test results (play mode standalone) (${{ matrix.baseRunner }}, ${{ matrix.unityVersion }})
path: ${{ steps.standalone.outputs.artifactsPath }}
retention-days: 14
testRunnerInStandaloneWithIL2CPP:
name: Test standalone with IL2CPP 📺
runs-on: ${{ matrix.baseRunner }}
strategy:
fail-fast: false
matrix:
baseRunner:
- ubuntu-latest
- windows-2022
projectPath:
- unity-project-with-correct-tests
unityVersion:
- 2022.3.13f1
- 2023.1.19f1
- 2023.2.2f1
steps:
###########################
# Checkout #
###########################
- uses: actions/checkout@v4
with:
lfs: true
###########################
# Cache #
###########################
- uses: actions/cache@v4
with:
path: ${{ matrix.projectPath }}/Library
key: Library-${{ matrix.baseRunner }}-${{ matrix.projectPath }}
restore-keys: |
Library-${{ matrix.baseRunner }}-
# Set scripting backend to IL2CPP
- name: Rewrite ProjectSettings
run: |
DefineOriginal=" scriptingBackend: {}"
DefineReplace=" scriptingBackend: \\n Standalone: 1"
sed -i "{s/$DefineOriginal/$DefineReplace/g}" ${{ matrix.projectPath }}/ProjectSettings/ProjectSettings.asset
shell: bash
# Configure test runner
- name: Run tests
id: standalone
uses: ./
with:
projectPath: ${{ matrix.projectPath }}
unityVersion: ${{ matrix.unityVersion }}
testMode: standalone
artifactsPath: artifacts/standalone
# Upload artifacts
- name: Upload test results
uses: actions/upload-artifact@v4
with:
name: Test results (play mode standalone il2cpp) (${{ matrix.baseRunner }}, ${{ matrix.unityVersion }})
path: ${{ steps.standalone.outputs.artifactsPath }}
retention-days: 14
testEachModeSequentially:
name: Test each mode sequentially 👩‍👩‍👧‍👦 # don't try this at home (it's much slower)
runs-on: ${{ matrix.baseRunner }}
runs-on: ubuntu-latest
strategy:
fail-fast: false
matrix:
baseRunner:
- ubuntu-latest
- windows-2022
unityVersion:
- 2022.3.13f1
- 2023.1.19f1
- 2023.2.2f1
- 2019.2.11f1
projectPath:
- unity-project-with-correct-tests
steps:
###########################
# Checkout #
###########################
- uses: actions/checkout@v4
- uses: actions/checkout@v3
with:
lfs: true
###########################
# Cache #
###########################
- uses: actions/cache@v4
- uses: actions/cache@v3
with:
path: ${{ matrix.projectPath }}/Library
key: Library-${{ matrix.baseRunner }}-${{ matrix.projectPath }}
key: Library-${{ matrix.projectPath }}-${{ matrix.targetPlatform }}
restore-keys: |
Library-${{ matrix.baseRunner }}-
Library-${{ matrix.projectPath }}-
Library-
# Configure first test runner
- name: Tests in editmode 📝
@ -420,352 +281,10 @@ jobs:
testMode: playmode
artifactsPath: artifacts/playmode
# Configure third test runner
- name: Tests in standalone 📺
uses: ./
with:
projectPath: ${{ matrix.projectPath }}
unityVersion: ${{ matrix.unityVersion }}
testMode: standalone
artifactsPath: artifacts/playmode
# Upload combined artifacts
- name: Upload combined test results
uses: actions/upload-artifact@v4
uses: actions/upload-artifact@v3
with:
name: Test results (combined sequential) (${{ matrix.baseRunner }}, ${{ matrix.unityVersion }})
name: Test results (combined)
path: artifacts/
retention-days: 14
testAllPackageModesLikeInTheReadme:
name: Test package mode 📦 in ${{ matrix.testMode }} on version ${{ matrix.unityVersion }}
runs-on: ubuntu-latest
strategy:
fail-fast: false
matrix:
projectPath:
- unity-package-with-correct-tests/com.example.testpackage
unityVersion:
- 2022.3.13f1
- 2023.1.19f1
- 2023.2.2f1
testMode:
- playmode
- editmode
steps:
###########################
# Checkout #
###########################
- name: Checkout
uses: actions/checkout@v4
with:
lfs: true
- uses: ./
id: packageTests
with:
projectPath: ${{ matrix.projectPath }}
unityVersion: ${{ matrix.unityVersion }}
testMode: ${{ matrix.testMode }}
artifactsPath: ${{ matrix.testMode }}-packageArtifacts
customParameters: -profile SomeProfile -someBoolean -someValue exampleValue
packageMode: true
- uses: actions/upload-artifact@v4
with:
name: Package test results for ${{ matrix.testMode }} (${{ matrix.unityVersion }})
path: ${{ steps.packageTests.outputs.artifactsPath }}
retention-days: 14
testPackageRunnerInAllModes:
name: Test package mode in all modes 📦✨
runs-on: ubuntu-latest
strategy:
fail-fast: false
matrix:
projectPath:
- unity-package-with-correct-tests/com.example.testpackage
unityVersion:
- 2022.3.13f1
- 2023.1.19f1
- 2023.2.2f1
steps:
###########################
# Checkout #
###########################
- uses: actions/checkout@v4
with:
lfs: true
# Configure test runner
- name: Run tests
id: packageAllTests
uses: ./
with:
projectPath: ${{ matrix.projectPath }}
unityVersion: ${{ matrix.unityVersion }}
testMode: all
coverageOptions: 'generateAdditionalMetrics;generateHtmlReport;generateBadgeReport;assemblyFilters:+example.testpackage.*,-*Tests*'
packageMode: true
# Test implicit artifactsPath, by not setting it
# Upload artifacts
- name: Upload test results
uses: actions/upload-artifact@v4
with:
name: Package test results (all) (${{ matrix.unityVersion }})
path: ${{ steps.packageAllTests.outputs.artifactsPath }}
retention-days: 14
# Upload coverage
- name: Upload coverage results
uses: actions/upload-artifact@v4
with:
name: Package Coverage results (all) (${{ matrix.unityVersion }})
path: ${{ steps.packageAllTests.outputs.coveragePath }}
retention-days: 14
testPackageRunnerInEditMode:
name: Test package mode in edit mode 📦📝
runs-on: ubuntu-latest
strategy:
fail-fast: false
matrix:
unityVersion:
- 2022.3.13f1
- 2023.1.19f1
- 2023.2.2f1
projectPath:
- unity-package-with-correct-tests/com.example.testpackage
steps:
###########################
# Checkout #
###########################
- uses: actions/checkout@v4
with:
lfs: true
# Configure test runner
- name: Run tests
id: packageEditMode
uses: ./
with:
projectPath: ${{ matrix.projectPath }}
unityVersion: ${{ matrix.unityVersion }}
testMode: editmode
coverageOptions: 'generateAdditionalMetrics;generateHtmlReport;generateBadgeReport;assemblyFilters:+example.testpackage.*,-*Tests*'
artifactsPath: artifacts/packageeditmode
packageMode: true
# Upload artifacts
- name: Upload test results
uses: actions/upload-artifact@v4
with:
name: Package test results (edit mode) (${{ matrix.unityVersion }})
path: ${{ steps.packageEditMode.outputs.artifactsPath }}
retention-days: 14
# Upload coverage
- name: Upload coverage results
uses: actions/upload-artifact@v4
with:
name: Package Coverage results (edit mode) (${{ matrix.unityVersion }})
path: ${{ steps.packageEditMode.outputs.coveragePath }}
retention-days: 14
testPackageRunnerInPlayMode:
name: Test package mode in play mode 📦📺
runs-on: ubuntu-latest
strategy:
fail-fast: false
matrix:
projectPath:
- unity-package-with-correct-tests/com.example.testpackage
unityVersion:
- 2022.3.13f1
- 2023.1.19f1
- 2023.2.2f1
steps:
###########################
# Checkout #
###########################
- uses: actions/checkout@v4
with:
lfs: true
# Configure test runner
- name: Run tests
id: packagePlayMode
uses: ./
with:
projectPath: ${{ matrix.projectPath }}
unityVersion: ${{ matrix.unityVersion }}
testMode: playmode
coverageOptions: 'generateAdditionalMetrics;generateHtmlReport;generateBadgeReport;assemblyFilters:+example.testpackage.*,-*Tests*'
artifactsPath: artifacts/packageplaymode
packageMode: true
# Upload artifacts
- name: Upload test results
uses: actions/upload-artifact@v4
with:
name: Package test results (play mode) (${{ matrix.unityVersion }})
path: ${{ steps.packagePlayMode.outputs.artifactsPath }}
retention-days: 14
# Upload coverage
- name: Upload coverage results
uses: actions/upload-artifact@v4
with:
name: Package Coverage results (play mode) (${{ matrix.unityVersion }})
path: ${{ steps.packagePlayMode.outputs.coveragePath }}
retention-days: 14
testPackageModeEachModeSequentially:
name: Test package mode in each mode sequentially 📦 👩‍👩‍👧‍👦 # don't try this at home (it's much slower)
runs-on: ubuntu-latest
strategy:
fail-fast: false
matrix:
unityVersion:
- 2022.3.13f1
- 2023.1.19f1
- 2023.2.2f1
projectPath:
- unity-package-with-correct-tests/com.example.testpackage
steps:
###########################
# Checkout #
###########################
- uses: actions/checkout@v4
with:
lfs: true
# Configure first test runner
- name: Test package mode in editmode 📦📝
uses: ./
with:
projectPath: ${{ matrix.projectPath }}
unityVersion: ${{ matrix.unityVersion }}
testMode: editmode
artifactsPath: packageArtifacts/editmode
packageMode: true
# Configure second test runner
- name: Test package mode in playmode 📦📺
uses: ./
with:
projectPath: ${{ matrix.projectPath }}
unityVersion: ${{ matrix.unityVersion }}
testMode: playmode
artifactsPath: packageArtifacts/playmode
packageMode: true
# Upload combined artifacts
- name: Upload combined test results
uses: actions/upload-artifact@v4
with:
name: Package test results (combined sequential) (${{ matrix.unityVersion }})
path: packageArtifacts/
retention-days: 14
testPackageRunnerWithScopeRegistry:
name: Test package mode in all modes with Scoped Registry 📦✨
runs-on: ubuntu-latest
strategy:
fail-fast: false
matrix:
projectPath:
- unity-package-with-correct-tests/com.dependencyexample.testpackage
unityVersion:
- 2022.3.13f1
- 2023.1.19f1
- 2023.2.2f1
steps:
###########################
# Checkout #
###########################
- uses: actions/checkout@v4
with:
lfs: true
# Configure test runner
- name: Run tests
id: packageAllTests
uses: ./
with:
projectPath: ${{ matrix.projectPath }}
unityVersion: ${{ matrix.unityVersion }}
testMode: all
coverageOptions: 'generateAdditionalMetrics;generateHtmlReport;generateBadgeReport;assemblyFilters:+dependencyexample.testpackage.*,-*Tests*'
packageMode: true
scopedRegistryUrl: https://package.openupm.com
registryScopes: 'com.cysharp.unitask'
# Test implicit artifactsPath, by not setting it
# Upload artifacts
- name: Upload test results
uses: actions/upload-artifact@v4
with:
name: Package test results (Scope Registry) (${{ matrix.unityVersion }})
path: ${{ steps.packageAllTests.outputs.artifactsPath }}
retention-days: 14
# Upload coverage
- name: Upload coverage results
uses: actions/upload-artifact@v4
with:
name: Package Coverage results (Scope Registry) (${{ matrix.unityVersion }})
path: ${{ steps.packageAllTests.outputs.coveragePath }}
retention-days: 14
testPackageRunnerWithScopeRegistryAndMultipleScopes:
name: Test package mode in all modes with Scoped Registry and Multiple Scopes 🔎📦✨
runs-on: ubuntu-latest
strategy:
fail-fast: false
matrix:
projectPath:
- unity-package-with-correct-tests/com.dependencyexample.testpackage
unityVersion:
- 2022.3.13f1
- 2023.1.19f1
- 2023.2.2f1
steps:
###########################
# Checkout #
###########################
- uses: actions/checkout@v4
with:
lfs: true
# Configure test runner
- name: Run tests
id: packageAllTests
uses: ./
with:
projectPath: ${{ matrix.projectPath }}
unityVersion: ${{ matrix.unityVersion }}
testMode: all
coverageOptions: 'generateAdditionalMetrics;generateHtmlReport;generateBadgeReport;assemblyFilters:+dependencyexample.testpackage.*,-*Tests*'
packageMode: true
scopedRegistryUrl: https://package.openupm.com
registryScopes: 'com.cysharp, com.cysharp.unitask'
# Test implicit artifactsPath, by not setting it
# Upload artifacts
- name: Upload test results
uses: actions/upload-artifact@v4
with:
name: Package test results (Multi Scope Regristy) (${{ matrix.unityVersion }})
path: ${{ steps.packageAllTests.outputs.artifactsPath }}
retention-days: 14
# Upload coverage
- name: Upload coverage results
uses: actions/upload-artifact@v4
with:
name: Package Coverage results (Multi Scope Registry) (${{ matrix.unityVersion }})
path: ${{ steps.packageAllTests.outputs.coveragePath }}
retention-days: 14

0
.husky/pre-commit 100755 → 100644
View File

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@ -4,7 +4,7 @@
GitHub Action to
[run tests](https://github.com/marketplace/actions/unity-test-runner)
for any Unity project and _some_ Unity packages.
for any Unity project.
Part of the <a href="https://game.ci">GameCI</a> open source project.
<br />
@ -45,7 +45,7 @@ GameCI is free for everyone forever.
You can support us at [OpenCollective](https://opencollective.com/game-ci).
## License
## Licence
This repository is [MIT](./LICENSE) licensed.

View File

@ -5,14 +5,14 @@ inputs:
unityVersion:
required: false
default: 'auto'
description: 'Version of unity to use for testing the project. Use "auto" to get from your ProjectSettings/ProjectVersion.txt. ⚠️ If testing a Unity Package, this field is required and cannot be set to "auto".'
description: 'Version of unity to use for testing the project. Use "auto" to get from your ProjectSettings/ProjectVersion.txt'
customImage:
required: false
default: ''
description: 'Specific docker image that should be used for testing the project. If packageMode is true, this image must have jq installed.'
description: 'Specific docker image that should be used for testing the project'
projectPath:
required: false
description: 'Path to the Unity project or package to be tested.'
description: 'Path to the Unity project to be tested.'
customParameters:
required: false
description: 'Extra parameters to configure the Unity editor run.'
@ -22,8 +22,8 @@ inputs:
description: 'The type of tests to be run by the test runner.'
coverageOptions:
required: false
default: 'generateAdditionalMetrics;generateHtmlReport;generateBadgeReport;dontClear'
description: 'Optional coverage parameters for the -coverageOptions argument. To get coverage in Package Mode, pass assemblies from the package you want covered to the assemblyFilters option.'
default: 'generateAdditionalMetrics;generateHtmlReport;generateBadgeReport'
description: 'Optional coverage parameters for the -coverageOptions argument.'
artifactsPath:
required: false
default: 'artifacts'
@ -36,10 +36,6 @@ inputs:
required: false
default: ''
description: 'SSH Agent path to forward to the container.'
sshPublicKeysDirectoryPath:
required: false
default: ''
description: 'Path to a directory containing SSH public keys to forward to the container.'
gitPrivateToken:
required: false
default: ''
@ -52,58 +48,10 @@ inputs:
required: false
default: 'Test Results'
description: 'Name for the check run that is created when a github token is provided.'
packageMode:
required: false
default: false
description: 'Whether the tests are being run for a Unity package instead of a Unity project. If true, the action can only be run on Linux runners, and any custom docker image passed to this action must have `jq` installed. NOTE: may not work properly for packages with dependencies outside of the Unity Registry.'
scopedRegistryUrl:
required: false
default: ''
description: 'Scoped registry to use for resolving package dependencies. Only applicable if packageMode is true.'
registryScopes:
required: false
default: ''
description: 'Registry scopes to use for resolving package dependencies. Only applicable if packageMode is true. Required if scopedRegistry is set.'
chownFilesTo:
required: false
default: ''
description: 'User and optionally group (user or user:group or uid:gid) to give ownership of the resulting build artifacts'
dockerCpuLimit:
required: false
default: ''
description: 'Number of CPU cores to assign the docker container. Defaults to all available cores on all platforms.'
dockerMemoryLimit:
required: false
default: ''
description:
'Amount of memory to assign the docker container. Defaults to 95% of total system memory rounded down to the
nearest megabyte on Linux and 80% on Windows. On unrecognized platforms, defaults to 75% of total system memory.
To manually specify a value, use the format <number><unit>, where unit is either m or g. ie: 512m = 512 megabytes'
dockerIsolationMode:
required: false
default: 'default'
description:
'Isolation mode to use for the docker container. Can be one of process, hyperv, or default. Default will pick the
default mode as described by Microsoft where server versions use process and desktop versions use hyperv. Only
applicable on Windows'
unityLicensingServer:
required: false
default: ''
description: 'Url to a unity license server for acquiring floating licenses.'
containerRegistryRepository:
required: false
default: 'unityci/editor'
description: 'Container registry and repository to pull image from. Only applicable if customImage is not set.'
containerRegistryImageVersion:
required: false
default: '3'
description: 'Container registry image version. Only applicable if customImage is not set.'
runAsHostUser:
required: false
default: 'false'
description:
'Whether to run as a user that matches the host system or the default root container user. Only applicable to
Linux hosts and containers. This is useful for fixing permission errors on Self-Hosted runners.'
outputs:
artifactsPath:
description: 'Path where the artifacts are stored.'
@ -113,6 +61,6 @@ branding:
icon: 'box'
color: 'gray-dark'
runs:
using: 'node20'
using: 'node16'
main: 'dist/main.js'
post: 'dist/post.js'

View File

@ -1,49 +0,0 @@
Library/
[Tt]emp/
[Oo]bj/
[Bb]uild/
[Bb]uilds/
[Ll]ogs/
# Uncomment this line if you wish to ignore the asset store tools plugin
# [Aa]ssets/AssetStoreTools*
# IDEs
.vs/
.idea/
# Gradle cache directory
.gradle/
# Autogenerated VS/MD/Consulo solution and project files
ExportedObj/
.consulo/
*.csproj
*.unityproj
*.sln
*.suo
*.tmp
*.user
*.userprefs
*.pidb
*.booproj
*.svd
*.pdb
*.mdb
*.opendb
*.VC.db
# Unity3D generated meta files
*.pidb.meta
*.pdb.meta
*.mdb.meta
# Unity3D generated file on crash reports
sysinfo.txt
# Builds
*.apk
*.unitypackage
# Crashlytics generated file
crashlytics-build.properties

View File

@ -1,8 +0,0 @@
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@ -1,19 +1,24 @@
#
# Create directory for license activation
#
$ACTIVATE_LICENSE_PATH = "${env:GITHUB_WORKSPACE}/_activate-license"
New-Item -Path "$ACTIVATE_LICENSE_PATH" -ItemType Directory
#
# Run steps
#
. "c:\steps\set_gitcredential.ps1"
& $PSScriptRoot\steps\activate.ps1
& $PSScriptRoot\steps\set_gitcredential.ps1
& $PSScriptRoot\steps\run_tests.ps1
& $PSScriptRoot\steps\return_license.ps1
. "c:\steps\activate.ps1"
#
# Remove license activation directory
#
# If we didn't activate successfully, exit with the exit code from the activation step.
if ($ACTIVATION_EXIT_CODE -ne 0) {
exit $ACTIVATION_EXIT_CODE
}
. "c:\steps\run_tests.ps1"
. "c:\steps\return_license.ps1"
Remove-Item "$ACTIVATE_LICENSE_PATH" -Recurse -Force
#
# Instructions for debugging

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@ -1,20 +1,27 @@
#!/usr/bin/env bash
#
# Create directory for license activation
#
ACTIVATE_LICENSE_PATH="$GITHUB_WORKSPACE/_activate-license"
mkdir -p "$ACTIVATE_LICENSE_PATH"
#
# Run steps
#
source /steps/set_extra_git_configs.sh
source /steps/set_gitcredential.sh
source /steps/activate.sh
# If we didn't activate successfully, exit with the exit code from the activation step.
if [[ $UNITY_EXIT_CODE -ne 0 ]]; then
exit $UNITY_EXIT_CODE
fi
source /steps/set_gitcredential.sh
source /steps/run_tests.sh
source /steps/return_license.sh
#
# Remove license activation directory
#
rm -r "$ACTIVATE_LICENSE_PATH"
#
# Instructions for debugging
#

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dist/main.js vendored
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const index = require('./index.js');
index.main();

1
dist/main.js vendored 120000
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index.js

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@ -1,107 +0,0 @@
#!/usr/bin/env bash
if [[ -n "$UNITY_SERIAL" && -n "$UNITY_EMAIL" && -n "$UNITY_PASSWORD" ]]; then
#
# SERIAL LICENSE MODE
#
# This will activate unity, using the activating process.
#
echo "Requesting activation"
# Loop the unity-editor call until the license is activated with exponential backoff and a maximum of 5 retries
retry_count=0
# Initialize delay to 15 seconds
delay=15
# Loop until UNITY_EXIT_CODE is 0 or retry count reaches 5
while [[ $retry_count -lt 5 ]]
do
# Activate license
unity-editor \
-logFile /dev/stdout \
-quit \
-serial "$UNITY_SERIAL" \
-username "$UNITY_EMAIL" \
-password "$UNITY_PASSWORD" \
-projectPath "/BlankProject"
# Store the exit code from the verify command
UNITY_EXIT_CODE=$?
# Check if UNITY_EXIT_CODE is 0
if [[ $UNITY_EXIT_CODE -eq 0 ]]
then
echo "Activation successful"
break
else
# Increment retry count
((retry_count++))
echo "::warning ::Activation failed, attempting retry #$retry_count"
echo "Activation failed, retrying in $delay seconds..."
sleep $delay
# Double the delay for the next iteration
delay=$((delay * 2))
fi
done
if [[ $retry_count -eq 5 ]]
then
echo "Activation failed after 5 retries"
fi
elif [[ -n "$UNITY_LICENSING_SERVER" ]]; then
#
# Custom Unity License Server
#
echo "Adding licensing server config"
/opt/unity/Editor/Data/Resources/Licensing/Client/Unity.Licensing.Client --acquire-floating > license.txt #is this accessible in a env variable?
UNITY_EXIT_CODE=$?
PARSEDFILE=$(grep -oP '\".*?\"' < license.txt | tr -d '"')
export FLOATING_LICENSE
FLOATING_LICENSE=$(sed -n 2p <<< "$PARSEDFILE")
FLOATING_LICENSE_TIMEOUT=$(sed -n 4p <<< "$PARSEDFILE")
if [[ -z "$FLOATING_LICENSE" || -z "$FLOATING_LICENSE_TIMEOUT" ]]; then
echo "::error ::Failed to acquire floating license from Unity Licensing Server."
echo "Check the activation log below for more details."
cat license.txt
else
echo "Acquired floating license: \"$FLOATING_LICENSE\" with timeout $FLOATING_LICENSE_TIMEOUT"
fi
# Store the exit code from the verify command
else
#
# NO LICENSE ACTIVATION STRATEGY MATCHED
#
# This will exit since no activation strategies could be matched.
#
echo "License activation strategy could not be determined."
echo ""
echo "Visit https://game.ci/docs/github/activation for more"
echo "details on how to set up one of the possible activation strategies."
echo "::error ::No valid license activation strategy could be determined. Make sure to provide UNITY_EMAIL, UNITY_PASSWORD, and either a UNITY_SERIAL \
or UNITY_LICENSE. Otherwise please use UNITY_LICENSING_SERVER."
# Immediately exit as no UNITY_EXIT_CODE can be derived.
exit 1;
fi
#
# Display information about the result
#
if [ $UNITY_EXIT_CODE -eq 0 ]; then
# Activation was a success
echo "Activation complete."
else
# Activation failed so exit with the code from the license verification step
echo "Unclassified error occured while trying to activate license."
echo "Exit code was: $UNITY_EXIT_CODE"
echo "::error ::There was an error while trying to activate the Unity license."
exit $UNITY_EXIT_CODE
fi

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@ -1,45 +0,0 @@
#!/usr/bin/env bash
# Ensure machine ID is randomized for personal license activation
if [[ "$UNITY_SERIAL" = F* ]]; then
echo "Randomizing machine ID for personal license activation"
dbus-uuidgen > /etc/machine-id && mkdir -p /var/lib/dbus/ && ln -sf /etc/machine-id /var/lib/dbus/machine-id
fi
if [[ "$RUN_AS_HOST_USER" == "true" ]]; then
echo "Running as host user"
fullProjectPath="$GITHUB_WORKSPACE/$PROJECT_PATH"
# Stop on error if we can't set up the user
set -e
# Get host user/group info so we create files with the correct ownership
USERNAME=$(stat -c '%U' "$fullProjectPath")
USERID=$(stat -c '%u' "$fullProjectPath")
GROUPNAME=$(stat -c '%G' "$fullProjectPath")
GROUPID=$(stat -c '%g' "$fullProjectPath")
groupadd -g $GROUPID $GROUPNAME
useradd -u $USERID -g $GROUPID $USERNAME
usermod -aG $GROUPNAME $USERNAME
mkdir -p "/home/$USERNAME"
chown $USERNAME:$GROUPNAME "/home/$USERNAME"
# Normally need root permissions to access when using su
chmod 777 /dev/stdout
chmod 777 /dev/stderr
# Don't stop on error when running our scripts as error handling is baked in
set +e
# Switch to the host user so we can create files with the correct ownership
su $USERNAME -c "$SHELL -c 'source /steps/run_steps.sh'"
else
echo "Running as root"
# Run as root
source /steps/run_steps.sh
fi
exit $?

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@ -1,288 +0,0 @@
#!/usr/bin/env bash
#
# Set and display project path
#
UNITY_PROJECT_PATH="$GITHUB_WORKSPACE/$PROJECT_PATH"
echo "Using project path \"$UNITY_PROJECT_PATH\"."
#
# Set and display the artifacts path
#
echo "Using artifacts path \"$ARTIFACTS_PATH\" to save test results."
FULL_ARTIFACTS_PATH=$GITHUB_WORKSPACE/$ARTIFACTS_PATH
#
# Set and display the coverage results path
#
echo "Using coverage results path \"$COVERAGE_RESULTS_PATH\" to save test coverage results."
FULL_COVERAGE_RESULTS_PATH=$GITHUB_WORKSPACE/$COVERAGE_RESULTS_PATH
#
# Display custom parameters
#
echo "Using custom parameters $CUSTOM_PARAMETERS."
# The following tests are 2019 mode (requires Unity 2019.2.11f1 or later)
# Reference: https://docs.unity3d.com/2019.3/Documentation/Manual/CommandLineArguments.html
#
# Display the unity version
#
echo "Using Unity version \"$UNITY_VERSION\" to test."
#
# Setup token for private package registry.
#
if [ -n "$PRIVATE_REGISTRY_TOKEN" ]; then
echo "Private registry token detected, creating .upmconfig.toml"
UPM_CONFIG_TOML_PATH="$HOME/.upmconfig.toml"
echo "Creating toml at path: $UPM_CONFIG_TOML_PATH"
touch $UPM_CONFIG_TOML_PATH
cat > "$UPM_CONFIG_TOML_PATH" <<EOF
[npmAuth."$SCOPED_REGISTRY_URL"]
token = "$PRIVATE_REGISTRY_TOKEN"
alwaysAuth = true
EOF
fi
#
# Create an empty project for testing if in package mode
#
if [ "$PACKAGE_MODE" = "true" ]; then
echo "Running tests on a Unity package rather than a Unity project."
if ! command -v jq &> /dev/null
then
echo "jq could not be found. This is required for package mode, and is likely the result of using a custom Docker image. Please use the default image or install jq to your custom image."
exit 1
fi
echo ""
echo "###########################"
echo "# Package Folder #"
echo "###########################"
echo ""
ls -la "$UNITY_PROJECT_PATH"
echo ""
echo "Creating an empty Unity project to add the package $PACKAGE_NAME to."
TEMP_PROJECT_PATH="./TempProject"
unity-editor \
-batchmode \
-createProject "$TEMP_PROJECT_PATH" \
-quit
# use jq to add the package to the temp project through manually modifying Packages/manifest.json
echo "Adding package to the temporary project's dependencies and testables..."
echo ""
PACKAGE_MANIFEST_PATH="$TEMP_PROJECT_PATH/Packages/manifest.json"
if [ ! -f "$PACKAGE_MANIFEST_PATH" ]; then
echo "Packages/mainfest.json was not created properly. This indicates a problem with the Action, not with your package. Logging directories and aborting..."
echo ""
echo "###########################"
echo "# Temp Project Folder #"
echo "###########################"
echo ""
ls -a "$TEMP_PROJECT_PATH"
echo ""
echo "################################"
echo "# Temp Project Packages Folder #"
echo "################################"
echo ""
ls -a "$TEMP_PROJECT_PATH/Packages"
exit 1
fi
PACKAGE_MANIFEST_JSON=$(cat "$PACKAGE_MANIFEST_PATH")
if [ -z "$SCOPED_REGISTRY_URL" ] || [ -z "$REGISTRY_SCOPES" ]; then
echo "$PACKAGE_MANIFEST_JSON" | \
jq \
--arg packageName "$PACKAGE_NAME" \
--arg projectPath "$UNITY_PROJECT_PATH" \
'.dependencies += {"com.unity.testtools.codecoverage": "1.1.1"} | .dependencies += {"\($packageName)": "file:\($projectPath)"} | . += {testables: ["\($packageName)"]}' \
> "$PACKAGE_MANIFEST_PATH"
else
echo "$PACKAGE_MANIFEST_JSON" | \
jq \
--arg packageName "$PACKAGE_NAME" \
--arg projectPath "$UNITY_PROJECT_PATH" \
--arg scopedRegistryUrl "$SCOPED_REGISTRY_URL" \
--argjson registryScopes "$(echo "[\"$REGISTRY_SCOPES\"]" | sed 's/,/","/g')" \
'.dependencies += {"com.unity.testtools.codecoverage": "1.1.1"} |
.dependencies += {"\($packageName)": "file:\($projectPath)"} |
. += {testables: ["\($packageName)"]} |
. += {scopedRegistries: [{"name":"dependency", "url":"\($scopedRegistryUrl)", scopes: $registryScopes}] }' \
> "$PACKAGE_MANIFEST_PATH"
fi
UNITY_PROJECT_PATH="$TEMP_PROJECT_PATH"
fi
#
# Overall info
#
echo ""
echo "###########################"
echo "# Artifacts folder #"
echo "###########################"
echo ""
echo "Creating \"$FULL_ARTIFACTS_PATH\" if it does not exist."
mkdir -p $FULL_ARTIFACTS_PATH
echo ""
echo "###########################"
echo "# Project directory #"
echo "###########################"
echo ""
ls -alh "$UNITY_PROJECT_PATH"
#
# Testing for each platform
#
for platform in ${TEST_PLATFORMS//;/ }; do
if [[ "$platform" == "standalone" ]]; then
echo ""
echo "###########################"
echo "# Building Standalone #"
echo "###########################"
echo ""
# Create directories if they do not exist
mkdir -p "$UNITY_PROJECT_PATH/Assets/Editor/"
mkdir -p "$UNITY_PROJECT_PATH/Assets/Player/"
# Copy the scripts
cp -R "$ACTION_FOLDER/UnityStandaloneScripts/Assets/Editor/" "$UNITY_PROJECT_PATH/Assets/Editor/"
cp -R "$ACTION_FOLDER/UnityStandaloneScripts/Assets/Player/" "$UNITY_PROJECT_PATH/Assets/Player/"
# Verify recursive paths
ls -Ralph "$UNITY_PROJECT_PATH/Assets/Editor/"
ls -Ralph "$UNITY_PROJECT_PATH/Assets/Player/"
runTests="-runTests -testPlatform StandaloneLinux64 -builtTestRunnerPath $UNITY_PROJECT_PATH/Build/UnityTestRunner-Standalone"
else
echo ""
echo "###########################"
echo "# Testing in $platform #"
echo "###########################"
echo ""
if [[ "$platform" != "COMBINE_RESULTS" ]]; then
runTests="-runTests -testPlatform $platform -testResults $FULL_ARTIFACTS_PATH/$platform-results.xml"
else
runTests="-quit"
fi
fi
unity-editor \
-batchmode \
-logFile "$FULL_ARTIFACTS_PATH/$platform.log" \
-projectPath "$UNITY_PROJECT_PATH" \
-coverageResultsPath "$FULL_COVERAGE_RESULTS_PATH" \
$runTests \
-enableCodeCoverage \
-debugCodeOptimization \
-coverageOptions "$COVERAGE_OPTIONS" \
$CUSTOM_PARAMETERS
# Catch exit code
TEST_EXIT_CODE=$?
# Print unity log output
cat "$FULL_ARTIFACTS_PATH/$platform.log"
if [[ $TEST_EXIT_CODE -eq 0 && "$platform" == "standalone" ]]; then
echo ""
echo "###########################"
echo "# Testing Standalone #"
echo "###########################"
echo ""
# Code Coverage currently only supports code ran in the Editor and not in Standalone/Player.
# https://docs.unity3d.com/Packages/com.unity.testtools.codecoverage@1.2/manual/TechnicalDetails.html#how-it-works
xvfb-run -a -e /dev/stdout "$UNITY_PROJECT_PATH/Build/UnityTestRunner-Standalone" \
-batchmode \
-nographics \
-logFile "$FULL_ARTIFACTS_PATH/$platform-player.log" \
-testResults "$FULL_ARTIFACTS_PATH/$platform-results.xml"
# Catch exit code
TEST_EXIT_CODE=$?
# Print player log output
cat "$FULL_ARTIFACTS_PATH/$platform-player.log"
fi
# Display results
if [ $TEST_EXIT_CODE -eq 0 ]; then
echo "Run succeeded, no failures occurred";
elif [ $TEST_EXIT_CODE -eq 2 ]; then
echo "Run succeeded, some tests failed";
elif [ $TEST_EXIT_CODE -eq 3 ]; then
echo "Run failure (other failure)";
else
echo "Unexpected exit code $TEST_EXIT_CODE";
fi
if [ $TEST_EXIT_CODE -ne 0 ]; then
TEST_RUNNER_EXIT_CODE=$TEST_EXIT_CODE
fi
echo ""
echo "###########################"
echo "# $platform Results #"
echo "###########################"
echo ""
if [[ "$platform" != "COMBINE_RESULTS" ]]; then
cat "$FULL_ARTIFACTS_PATH/$platform-results.xml"
cat "$FULL_ARTIFACTS_PATH/$platform-results.xml" | grep test-run | grep Passed
fi
done
#
# Permissions
#
# Make a given user owner of all artifacts
if [[ -n "$CHOWN_FILES_TO" ]]; then
chown -R "$CHOWN_FILES_TO" "$UNITY_PROJECT_PATH"
chown -R "$CHOWN_FILES_TO" "$FULL_ARTIFACTS_PATH"
chown -R "$CHOWN_FILES_TO" "$FULL_COVERAGE_RESULTS_PATH"
fi
# Add read permissions for everyone to all artifacts
chmod -R a+r "$UNITY_PROJECT_PATH"
chmod -R a+r "$FULL_ARTIFACTS_PATH"
# Check if coverage results directory exists
if [ -d "$FULL_COVERAGE_RESULTS_PATH" ]; then
chmod -R a+r "$FULL_COVERAGE_RESULTS_PATH"
else
echo "Coverage results directory does not exist. If you are expecting coverage results, please make sure the Code Coverage package is installed in your unity project and that it is set up correctly."
fi

View File

@ -1,29 +0,0 @@
#!/usr/bin/env bash
if [ -z "${GIT_CONFIG_EXTENSIONS}" ]
then
echo "GIT_CONFIG_EXTENSIONS unset skipping"
else
echo "GIT_CONFIG_EXTENSIONS is set. configuring extra git configs"
IFS=$'\n'
for config in $(echo "${GIT_CONFIG_EXTENSIONS}" | sed 's/\(.*\)=\(.*\)/"\1" "\2"/g'); do
if [[ $config =~ \"([^\"]+)\"\ \"([^\"]+)\" ]]; then
key="${BASH_REMATCH[1]}"
value="${BASH_REMATCH[2]}"
else
echo "Error parsing config: $config"
exit 1
fi
echo "Adding extra git config: \"$key\" = \"$value\""
git config --global --add "$key" "$value"
done
unset IFS
fi
echo "---------- git config --list -------------"
git config --list
echo "---------- git config --list --show-origin -------------"
git config --list --show-origin

View File

@ -1,69 +0,0 @@
# Activates Unity
Write-Output ""
Write-Output "###########################"
Write-Output "# Activating #"
Write-Output "###########################"
Write-Output ""
if ( ($null -ne ${env:UNITY_SERIAL}) -and ($null -ne ${env:UNITY_EMAIL}) -and ($null -ne ${env:UNITY_PASSWORD}) )
{
#
# SERIAL LICENSE MODE
#
# This will activate unity, using the serial activation process.
#
Write-Output "Requesting activation"
$ACTIVATION_OUTPUT = Start-Process -FilePath "$Env:UNITY_PATH/Editor/Unity.exe" `
-NoNewWindow `
-PassThru `
-ArgumentList "-batchmode `
-quit `
-nographics `
-username $Env:UNITY_EMAIL `
-password $Env:UNITY_PASSWORD `
-serial $Env:UNITY_SERIAL `
-projectPath c:/BlankProject `
-logfile -"
# Cache the handle so exit code works properly
# https://stackoverflow.com/questions/10262231/obtaining-exitcode-using-start-process-and-waitforexit-instead-of-wait
$unityHandle = $ACTIVATION_OUTPUT.Handle
while ($true) {
if ($ACTIVATION_OUTPUT.HasExited) {
$ACTIVATION_EXIT_CODE = $ACTIVATION_OUTPUT.ExitCode
# Display results
if ($ACTIVATION_EXIT_CODE -eq 0)
{
Write-Output "Activation Succeeded"
} else
{
Write-Output "Activation failed, with exit code $ACTIVATION_EXIT_CODE"
}
break
}
Start-Sleep -Seconds 3
}
}
else
{
#
# NO LICENSE ACTIVATION STRATEGY MATCHED
#
# This will exit since no activation strategies could be matched.
#
Write-Output "License activation strategy could not be determined."
Write-Output ""
Write-Output "Visit https://game.ci/docs/github/activation for more"
Write-Output "details on how to set up one of the possible activation strategies."
Write-Output "::error ::No valid license activation strategy could be determined. Make sure to provide UNITY_EMAIL, UNITY_PASSWORD, and either a UNITY_SERIAL \
or UNITY_LICENSE. See more info at https://game.ci/docs/github/activation"
$ACTIVATION_EXIT_CODE = 1;
}

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@ -1,52 +0,0 @@
# Return the active Unity license
Write-Output ""
Write-Output "###########################"
Write-Output "# Return License #"
Write-Output "###########################"
Write-Output ""
if (($null -ne ${env:UNITY_SERIAL}) -and ($null -ne ${env:UNITY_EMAIL}) -and ($null -ne ${env:UNITY_PASSWORD}))
{
#
# SERIAL LICENSE MODE
#
# This will return the license that is currently in use.
#
$RETURN_LICENSE_OUTPUT = Start-Process -FilePath "$Env:UNITY_PATH/Editor/Unity.exe" `
-NoNewWindow `
-PassThru `
-ArgumentList "-batchmode `
-quit `
-nographics `
-username $Env:UNITY_EMAIL `
-password $Env:UNITY_PASSWORD `
-returnlicense `
-projectPath c:/BlankProject `
-logfile -"
# Cache the handle so exit code works properly
# https://stackoverflow.com/questions/10262231/obtaining-exitcode-using-start-process-and-waitforexit-instead-of-wait
$unityHandle = $RETURN_LICENSE_OUTPUT.Handle
while ($true) {
if ($RETURN_LICENSE_OUTPUT.HasExited) {
$RETURN_LICENSE_EXIT_CODE = $RETURN_LICENSE_OUTPUT.ExitCode
# Display results
if ($RETURN_LICENSE_EXIT_CODE -eq 0)
{
Write-Output "License Return Succeeded"
} else
{
Write-Output "License Return failed, with exit code $RETURN_LICENSE_EXIT_CODE"
Write-Output "::warning ::License Return failed! If this is a Pro License you might need to manually `
free the seat in your Unity admin panel or you might run out of seats to activate with."
}
break
}
Start-Sleep -Seconds 3
}
}

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@ -1,178 +0,0 @@
#
# Set and display project path
#
$UNITY_PROJECT_PATH = "${env:GITHUB_WORKSPACE}/${env:PROJECT_PATH}"
Write-Output "Using project path $UNITY_PROJECT_PATH"
#
# Set and display the artifacts path
#
Write-Output "Using artifacts path ${env:ARTIFACTS_PATH} to save test results."
$FULL_ARTIFACTS_PATH = "${env:GITHUB_WORKSPACE}\${env:ARTIFACTS_PATH}"
#
# Set and display the coverage results path
#
Write-Output "Using coverage results path ${env:COVERAGE_RESULTS_PATH} to save test coverage results."
$FULL_COVERAGE_RESULTS_PATH = "${env:GITHUB_WORKSPACE}\${env:COVERAGE_RESULTS_PATH}"
#
# Display custom parameters
#
Write-Output "Using custom parameters ${env:CUSTOM_PARAMETERS}"
# The following tests are 2019 mode (requires Unity 2019.2.11f1 or later)
# Reference: https://docs.unity3d.com/2019.3/Documentation/Manual/CommandLineArguments.html
#
# Display the unity version
#
Write-Output "Using Unity version ${env:UNITY_VERSION} to test."
#
# Overall info
#
Write-Output ""
Write-Output "###########################"
Write-Output "# Artifacts folder #"
Write-Output "###########################"
Write-Output ""
Write-Output "Creating $FULL_ARTIFACTS_PATH if it does not exist."
New-Item -Path "$FULL_ARTIFACTS_PATH" -ItemType Directory
Write-Output ""
Write-Output "###########################"
Write-Output "# Project directory #"
Write-Output "###########################"
Write-Output ""
Get-ChildItem -Hidden -Path "$UNITY_PROJECT_PATH"
#
# Testing for each platform
#
foreach ( $platform in ${env:TEST_PLATFORMS}.Split(";") )
{
if ( "$platform" -eq "standalone" )
{
Write-Output ""
Write-Output "###########################"
Write-Output "# Building Standalone #"
Write-Output "###########################"
Write-Output ""
# Create directories if they do not exist
if(-Not (Test-Path -Path $UNITY_PROJECT_PATH\Assets\Editor))
{
# We use -Force to suppress output, doesn't overwrite anything
New-Item -ItemType Directory -Force -Path $UNITY_PROJECT_PATH\Assets\Editor
}
if(-Not (Test-Path -Path $UNITY_PROJECT_PATH\Assets\Player))
{
# We use -Force to suppress output, doesn't overwrite anything
New-Item -ItemType Directory -Force -Path $Env:UNITY_PROJECT_PATH\Assets\Player
}
# Copy the scripts
Copy-Item -Path "c:\UnityStandaloneScripts\Assets\Editor" -Destination $UNITY_PROJECT_PATH\Assets\Editor -Recurse
Copy-Item -Path "c:\UnityStandaloneScripts\Assets\Player" -Destination $UNITY_PROJECT_PATH\Assets\Player -Recurse
# Verify recursive paths
Get-ChildItem -Path $UNITY_PROJECT_PATH\Assets\Editor -Recurse
Get-ChildItem -Path $UNITY_PROJECT_PATH\Assets\Player -Recurse
$runTests="-runTests -testPlatform StandaloneWindows64 -builtTestRunnerPath $UNITY_PROJECT_PATH\Build\UnityTestRunner-Standalone.exe"
}
else
{
Write-Output ""
Write-Output "###########################"
Write-Output "# Testing in $platform #"
Write-Output "###########################"
Write-Output ""
if ( $platform -ne "COMBINE_RESULTS" )
{
$runTests = "-runTests -testPlatform $platform -testResults $FULL_ARTIFACTS_PATH/$platform-results.xml"
}
else
{
$runTests = "-quit"
}
}
$TEST_OUTPUT = Start-Process -FilePath "$Env:UNITY_PATH/Editor/Unity.exe" `
-NoNewWindow `
-Wait `
-PassThru `
-ArgumentList "-batchmode `
-nographics `
-logFile $FULL_ARTIFACTS_PATH\$platform.log `
-projectPath $UNITY_PROJECT_PATH `
-coverageResultsPath $FULL_COVERAGE_RESULTS_PATH `
$runTests `
-enableCodeCoverage `
-debugCodeOptimization `
-coverageOptions ${env:COVERAGE_OPTIONS} `
${env:CUSTOM_PARAMETERS}"
# Catch exit code
$TEST_EXIT_CODE = $TEST_OUTPUT.ExitCode
# Print unity log output
Get-Content "$FULL_ARTIFACTS_PATH/$platform.log"
if ( ( $TEST_EXIT_CODE -eq 0 ) -and ( "$platform" -eq "standalone" ) )
{
# Code Coverage currently only supports code ran in the Editor and not in Standalone/Player.
# https://docs.unity.cn/Packages/com.unity.testtools.codecoverage@1.1/manual/TechnicalDetails.html#how-it-works
$TEST_OUTPUT = Start-Process -NoNewWindow -Wait -PassThru "$UNITY_PROJECT_PATH\Build\UnityTestRunner-Standalone.exe" -ArgumentList "-batchmode -nographics -logFile $FULL_ARTIFACTS_PATH\$platform-player.log -testResults $FULL_ARTIFACTS_PATH\$platform-results.xml"
# Catch exit code
$TEST_EXIT_CODE = $TEST_OUTPUT.ExitCode
# Print player log output
Get-Content "$FULL_ARTIFACTS_PATH/$platform-player.log"
}
# Display results
if ($TEST_EXIT_CODE -eq 0)
{
Write-Output "Run succeeded, no failures occurred";
}
elseif ($TEST_EXIT_CODE -eq 2)
{
Write-Output "Run succeeded, some tests failed";
}
elseif ($TEST_EXIT_CODE -eq 3)
{
Write-Output "Run failure (other failure)";
}
else
{
Write-Output "Unexpected exit code $TEST_EXIT_CODE";
}
if ( $TEST_EXIT_CODE -ne 0)
{
$TEST_RUNNER_EXIT_CODE = $TEST_EXIT_CODE
}
Write-Output ""
Write-Output "###########################"
Write-Output "# $platform Results #"
Write-Output "###########################"
Write-Output ""
if ($platform -ne "COMBINE_RESULTS")
{
Get-Content "$FULL_ARTIFACTS_PATH/$platform-results.xml"
Get-Content "$FULL_ARTIFACTS_PATH/$platform-results.xml" | Select-String "test-run" | Select-String "Passed"
}
}

View File

@ -1,22 +0,0 @@
if ($null -eq ${env:GIT_PRIVATE_TOKEN})
{
Write-Output "GIT_PRIVATE_TOKEN unset skipping"
}
else
{
Write-Host "GIT_PRIVATE_TOKEN is set configuring git credentials"
git config --global credential.helper store
git config --global --replace-all "url.https://token:$env:GIT_PRIVATE_TOKEN@github.com/".insteadOf "ssh://git@github.com/"
git config --global --add "url.https://token:$env:GIT_PRIVATE_TOKEN@github.com/".insteadOf "git@github.com"
git config --global --add "url.https://token:$env:GIT_PRIVATE_TOKEN@github.com/".insteadOf "https://github.com/"
git config --global "url.https://ssh:$env:GIT_PRIVATE_TOKEN@github.com/".insteadOf "ssh://git@github.com/"
git config --global "url.https://git:$env:GIT_PRIVATE_TOKEN@github.com/".insteadOf "git@github.com:"
}
Write-Output "---------- git config --list -------------"
git config --list
Write-Output "---------- git config --list --show-origin -------------"
git config --list --show-origin

3
dist/post.js vendored
View File

@ -1,3 +0,0 @@
const index = require('./index.js');
index.post();

1
dist/post.js vendored 120000
View File

@ -0,0 +1 @@
index.js

2
dist/sourcemap-register.js generated vendored

File diff suppressed because one or more lines are too long

110
dist/steps/activate.ps1 vendored 100644
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@ -0,0 +1,110 @@
# Run in ACTIVATE_LICENSE_PATH directory
Write-Output "Changing to $ACTIVATE_LICENSE_PATH directory."
Push-Location "$ACTIVATE_LICENSE_PATH"
if ( ($null -ne ${env:UNITY_LICENSE}) -or ($null -ne ${env:UNITY_LICENSE_FILE}) )
{
#
# PERSONAL LICENSE MODE
#
# This will activate Unity, using a license file
#
# Note that this is the ONLY WAY for PERSONAL LICENSES in 2020.
# * See for more details: https://gitlab.com/gableroux/unity3d-gitlab-ci-example/issues/5#note_72815478
#
# The license file can be acquired using `game-ci/request-manual-activation-file` action.
Write-Output "Requesting activation (personal license)"
# Set the license file path
$FILE_PATH = "$ACTIVATE_LICENSE_PATH\UnityLicenseFile.ulf"
if ($null -ne ${env:UNITY_LICENSE})
{
# Copy license file from Github variables
Add-Content -Path $FILE_PATH -Value ${env:UNITY_LICENSE}
}
elseif ($null -ne ${env:UNITY_LICENSE_FILE})
{
# Copy license file from file system
Add-Content -Path $FILE_PATH -Value ${env:UNITY_LICENSE_FILE}
}
$convert = (Get-Content -Raw $FILE_PATH) -replace "`r`n","`n"
[io.file]::WriteAllText($FILE_PATH, $convert)
Get-ChildItem -Path $FILE_PATH
# Activate license
$ACTIVATION_OUTPUT = Start-Process -NoNewWindow -Wait -PassThru "C:\Program Files\Unity\Hub\Editor\${env:UNITY_VERSION}\editor\Unity.exe" -ArgumentList "-batchmode -nographics -logFile $ACTIVATE_LICENSE_PATH\activate.log -quit -manualLicenseFile $FILE_PATH"
# Store the exit code from the verify command
$UNITY_EXIT_CODE = $ACTIVATION_OUTPUT.ExitCode
# The exit code for personal activation is always 1;
# Determine whether activation was successful.
#
# Successful output should include the following:
#
# "LICENSE SYSTEM [2020120 18:51:20] Next license update check is after 2019-11-25T18:23:38"
#
$ACTIVATION_SUCCESSFUL = (Get-Content $ACTIVATE_LICENSE_PATH\activate.log | Select-String 'Next license update check is after' | Measure-Object -line | Select-Object -Expand Lines)
# Set exit code to 0 if activation was successful
if ($ACTIVATION_SUCCESSFUL -eq 1)
{
$UNITY_EXIT_CODE = 0
}
# Remove license file
Remove-Item -Force $FILE_PATH
}
elseif ( ($null -ne ${env:UNITY_SERIAL}) -and ($null -ne ${env:UNITY_EMAIL}) -and ($null -ne ${env:UNITY_PASSWORD}) )
{
#
# PROFESSIONAL (SERIAL) LICENSE MODE
#
# This will activate unity, using the activating process.
#
# Note: This is the preferred way for PROFESSIONAL LICENSES.
#
Write-Output "Requesting activation (professional license)"
# Activate license
$ACTIVATION_OUTPUT = Start-Process -NoNewWindow -Wait -PassThru "C:\Program Files\Unity\Hub\Editor\${env:UNITY_VERSION}\editor\Unity.exe" -ArgumentList "-batchmode -nographics -logFile $ACTIVATE_LICENSE_PATH\activate.log -quit -serial ${env:UNITY_SERIAL} -username ${env:UNITY_EMAIL} -password ${env:UNITY_PASSWORD}"
# Store the exit code from the verify command
$UNITY_EXIT_CODE = $ACTIVATION_OUTPUT.ExitCode
}
else
{
#
# NO LICENSE ACTIVATION STRATEGY MATCHED
#
# This will exit since no activation strategies could be matched.
#
Write-Output "License activation strategy could not be determined."
Write-Output ""
Write-Output "Visit https://game.ci/docs/github/getting-started for more"
Write-Output "details on how to set up one of the possible activation strategies."
# Immediately exit as no UNITY_EXIT_CODE can be derived.
exit 1;
}
#
# Display information about the result
#
Get-Content $ACTIVATE_LICENSE_PATH\activate.log
if ($UNITY_EXIT_CODE -eq 0)
{
# Activation was a success
Write-Output "Activation complete."
}
else
{
# Activation failed so exit with the code from the license verification step
Write-Output "Unclassified error occured while trying to activate license."
Write-Output "Exit code was: $UNITY_EXIT_CODE"
exit $UNITY_EXIT_CODE
}
# Return to previous working directory
Pop-Location

125
dist/steps/activate.sh vendored 100755
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@ -0,0 +1,125 @@
#!/usr/bin/env bash
# Run in ACTIVATE_LICENSE_PATH directory
echo "Changing to \"$ACTIVATE_LICENSE_PATH\" directory."
pushd "$ACTIVATE_LICENSE_PATH"
if [[ -n "$UNITY_LICENSE" ]] || [[ -n "$UNITY_LICENSE_FILE" ]]; then
#
# PERSONAL LICENSE MODE
#
# This will activate Unity, using a license file
#
# Note that this is the ONLY WAY for PERSONAL LICENSES in 2020.
# * See for more details: https://gitlab.com/gableroux/unity3d-gitlab-ci-example/issues/5#note_72815478
#
# The license file can be acquired using `game-ci/request-manual-activation-file` action.
echo "Requesting activation (personal license)"
# Set the license file path
FILE_PATH=UnityLicenseFile.ulf
if [[ -n "$UNITY_LICENSE" ]]; then
# Copy license file from Github variables
echo "$UNITY_LICENSE" | tr -d '\r' > $FILE_PATH
elif [[ -n "$UNITY_LICENSE_FILE" ]]; then
# Copy license file from file system
cat "$UNITY_LICENSE_FILE" | tr -d '\r' > $FILE_PATH
fi
# Activate license
ACTIVATION_OUTPUT=$(unity-editor \
-batchmode \
-nographics \
-logFile /dev/stdout \
-quit \
-manualLicenseFile $FILE_PATH)
# Store the exit code from the verify command
UNITY_EXIT_CODE=$?
# The exit code for personal activation is always 1;
# Determine whether activation was successful.
#
# Successful output should include the following:
#
# "LICENSE SYSTEM [2020120 18:51:20] Next license update check is after 2019-11-25T18:23:38"
#
ACTIVATION_SUCCESSFUL=$(echo $ACTIVATION_OUTPUT | grep 'Next license update check is after' | wc -l)
# Set exit code to 0 if activation was successful
if [[ $ACTIVATION_SUCCESSFUL -eq 1 ]]; then
UNITY_EXIT_CODE=0
fi;
# Remove license file
rm -f $FILE_PATH
elif [[ -n "$UNITY_SERIAL" && -n "$UNITY_EMAIL" && -n "$UNITY_PASSWORD" ]]; then
#
# PROFESSIONAL (SERIAL) LICENSE MODE
#
# This will activate unity, using the activating process.
#
# Note: This is the preferred way for PROFESSIONAL LICENSES.
#
echo "Requesting activation (professional license)"
# Activate license
unity-editor \
-batchmode \
-nographics \
-logFile /dev/stdout \
-quit \
-serial "$UNITY_SERIAL" \
-username "$UNITY_EMAIL" \
-password "$UNITY_PASSWORD"
# Store the exit code from the verify command
UNITY_EXIT_CODE=$?
elif [[ -n "$UNITY_LICENSING_SERVER" ]]; then
#
# Custom Unity License Server
#
echo "Adding licensing server config"
/opt/unity/Editor/Data/Resources/Licensing/Client/Unity.Licensing.Client --acquire-floating > license.txt #is this accessible in a env variable?
UNITY_EXIT_CODE=$?
PARSEDFILE=$(grep -oP '\".*?\"' < license.txt | tr -d '"')
export FLOATING_LICENSE
FLOATING_LICENSE=$(sed -n 2p <<< "$PARSEDFILE")
FLOATING_LICENSE_TIMEOUT=$(sed -n 4p <<< "$PARSEDFILE")
echo "Acquired floating license: \"$FLOATING_LICENSE\" with timeout $FLOATING_LICENSE_TIMEOUT"
# Store the exit code from the verify command
else
#
# NO LICENSE ACTIVATION STRATEGY MATCHED
#
# This will exit since no activation strategies could be matched.
#
echo "License activation strategy could not be determined."
echo ""
echo "Visit https://game.ci/docs/github/getting-started for more"
echo "details on how to set up one of the possible activation strategies."
# Immediately exit as no UNITY_EXIT_CODE can be derived.
exit 1;
fi
#
# Display information about the result
#
if [ $UNITY_EXIT_CODE -eq 0 ]; then
# Activation was a success
echo "Activation complete."
else
# Activation failed so exit with the code from the license verification step
echo "Unclassified error occured while trying to activate license."
echo "Exit code was: $UNITY_EXIT_CODE"
exit $UNITY_EXIT_CODE
fi
# Return to previous working directory
popd

18
dist/steps/return_license.ps1 vendored 100644
View File

@ -0,0 +1,18 @@
# Run in ACTIVATE_LICENSE_PATH directory
Write-Output "Changing to $ACTIVATE_LICENSE_PATH directory."
Push-Location "$ACTIVATE_LICENSE_PATH"
if ($null -ne ${env:UNITY_SERIAL})
{
#
# PROFESSIONAL (SERIAL) LICENSE MODE
#
# This will return the license that is currently in use.
#
$RETURN_OUTPUT = Start-Process -NoNewWindow -Wait -PassThru "C:\Program Files\Unity\Hub\Editor\${env:UNITY_VERSION}\editor\Unity.exe" -ArgumentList "-batchmode -nographics -logFile $FULL_ARTIFACTS_PATH\deactivate.log -quit -returnlicense"
Get-Content $FULL_ARTIFACTS_PATH\deactivate.log
}
# Return to previous working directory
Pop-Location

View File

@ -1,6 +1,10 @@
#!/usr/bin/env bash
if [[ -n "$UNITY_LICENSING_SERVER" ]]; then
# Run in ACTIVATE_LICENSE_PATH directory
echo "Changing to \"$ACTIVATE_LICENSE_PATH\" directory."
pushd "$ACTIVATE_LICENSE_PATH"
if [[ -n "$UNITY_LICENSING_SERVER" ]]; then #
#
# Return any floating license used.
#
@ -8,15 +12,16 @@ if [[ -n "$UNITY_LICENSING_SERVER" ]]; then
/opt/unity/Editor/Data/Resources/Licensing/Client/Unity.Licensing.Client --return-floating "$FLOATING_LICENSE"
elif [[ -n "$UNITY_SERIAL" ]]; then
#
# SERIAL LICENSE MODE
# PROFESSIONAL (SERIAL) LICENSE MODE
#
# This will return the license that is currently in use.
#
unity-editor \
-batchmode \
-nographics \
-logFile /dev/stdout \
-quit \
-returnlicense \
-username "$UNITY_EMAIL" \
-password "$UNITY_PASSWORD" \
-projectPath "/BlankProject"
-returnlicense
fi
# Return to previous working directory
popd

118
dist/steps/run_tests.ps1 vendored 100644
View File

@ -0,0 +1,118 @@
#
# Set and display project path
#
$UNITY_PROJECT_PATH = "${env:GITHUB_WORKSPACE}/${env:PROJECT_PATH}"
Write-Output "Using project path $UNITY_PROJECT_PATH"
#
# Set and display the artifacts path
#
Write-Output "Using artifacts path ${env:ARTIFACTS_PATH} to save test results."
$FULL_ARTIFACTS_PATH = "${env:GITHUB_WORKSPACE}\${env:ARTIFACTS_PATH}"
#
# Set and display the coverage results path
#
Write-Output "Using coverage results path ${env:COVERAGE_RESULTS_PATH} to save test coverage results."
$FULL_COVERAGE_RESULTS_PATH = "${env:GITHUB_WORKSPACE}\${env:COVERAGE_RESULTS_PATH}"
#
# Display custom parameters
#
Write-Output "Using custom parameters ${env:CUSTOM_PARAMETERS}"
# The following tests are 2019 mode (requires Unity 2019.2.11f1 or later)
# Reference: https://docs.unity3d.com/2019.3/Documentation/Manual/CommandLineArguments.html
#
# Display the unity version
#
Write-Output "Using Unity version ${env:UNITY_VERSION} to test."
#
# Overall info
#
Write-Output ""
Write-Output "###########################"
Write-Output "# Artifacts folder #"
Write-Output "###########################"
Write-Output ""
Write-Output "Creating $FULL_ARTIFACTS_PATH if it does not exist."
New-Item -Path "$FULL_ARTIFACTS_PATH" -ItemType Directory
Write-Output ""
Write-Output "###########################"
Write-Output "# Project directory #"
Write-Output "###########################"
Write-Output ""
Get-ChildItem -Hidden -Path $UNITY_PROJECT_PATH
#
# Testing for each platform
#
foreach ( $platform in ${env:TEST_PLATFORMS}.Split(";") )
{
Write-Output ""
Write-Output "###########################"
Write-Output "# Testing in $platform #"
Write-Output "###########################"
Write-Output ""
if ( $platform -ne "COMBINE_RESULTS" )
{
$runTests = "-runTests -testPlatform $platform -testResults $FULL_ARTIFACTS_PATH/$platform-results.xml"
}
else
{
$runTests = "-quit"
}
$TEST_OUTPUT = Start-Process -NoNewWindow -Wait -PassThru "C:\Program Files\Unity\Hub\Editor\${env:UNITY_VERSION}\editor\Unity.exe" -ArgumentList "-batchmode -logFile $FULL_ARTIFACTS_PATH\$platform.log -projectPath $UNITY_PROJECT_PATH -coverageResultsPath $FULL_COVERAGE_RESULTS_PATH $runTests -enableCodeCoverage -debugCodeOptimization -coverageOptions ${env:COVERAGE_OPTIONS} ${env:CUSTOM_PARAMETERS}"
# Catch exit code
$TEST_EXIT_CODE = $TEST_OUTPUT.ExitCode
# Print unity log output
Get-Content "$FULL_ARTIFACTS_PATH/$platform.log"
# Display results
if ($TEST_EXIT_CODE -eq 0)
{
Write-Output "Run succeeded, no failures occurred";
}
elseif ($TEST_EXIT_CODE -eq 2)
{
Write-Output "Run succeeded, some tests failed";
}
elseif ($TEST_EXIT_CODE -eq 3)
{
Write-Output "Run failure (other failure)";
}
else
{
Write-Output "Unexpected exit code $TEST_EXIT_CODE";
}
if ( $TEST_EXIT_CODE -ne 0)
{
$TEST_RUNNER_EXIT_CODE = $TEST_EXIT_CODE
}
Write-Output ""
Write-Output "###########################"
Write-Output "# $platform Results #"
Write-Output "###########################"
Write-Output ""
if ($platform -ne "COMBINE_RESULTS")
{
Get-Content "$FULL_ARTIFACTS_PATH/$platform-results.xml"
Get-Content "$FULL_ARTIFACTS_PATH/$platform-results.xml" | Select-String "test-run" | Select-String "Passed"
}
}

132
dist/steps/run_tests.sh vendored 100755
View File

@ -0,0 +1,132 @@
#!/usr/bin/env bash
#
# Set and display project path
#
UNITY_PROJECT_PATH="$GITHUB_WORKSPACE/$PROJECT_PATH"
echo "Using project path \"$UNITY_PROJECT_PATH\"."
#
# Set and display the artifacts path
#
echo "Using artifacts path \"$ARTIFACTS_PATH\" to save test results."
FULL_ARTIFACTS_PATH=$GITHUB_WORKSPACE/$ARTIFACTS_PATH
#
# Set and display the coverage results path
#
echo "Using coverage results path \"$COVERAGE_RESULTS_PATH\" to save test coverage results."
FULL_COVERAGE_RESULTS_PATH=$GITHUB_WORKSPACE/$COVERAGE_RESULTS_PATH
#
# Display custom parameters
#
echo "Using custom parameters $CUSTOM_PARAMETERS."
# The following tests are 2019 mode (requires Unity 2019.2.11f1 or later)
# Reference: https://docs.unity3d.com/2019.3/Documentation/Manual/CommandLineArguments.html
#
# Display the unity version
#
echo "Using Unity version \"$UNITY_VERSION\" to test."
#
# Overall info
#
echo ""
echo "###########################"
echo "# Artifacts folder #"
echo "###########################"
echo ""
echo "Creating \"$FULL_ARTIFACTS_PATH\" if it does not exist."
mkdir -p $FULL_ARTIFACTS_PATH
echo ""
echo "###########################"
echo "# Project directory #"
echo "###########################"
echo ""
ls -alh $UNITY_PROJECT_PATH
#
# Testing for each platform
#
for platform in ${TEST_PLATFORMS//;/ }; do
echo ""
echo "###########################"
echo "# Testing in $platform #"
echo "###########################"
echo ""
if [[ "$platform" != "COMBINE_RESULTS" ]]; then
runTests="-runTests -testPlatform $platform -testResults $FULL_ARTIFACTS_PATH/$platform-results.xml"
else
runTests="-quit"
fi
unity-editor \
-batchmode \
-logFile "$FULL_ARTIFACTS_PATH/$platform.log" \
-projectPath "$UNITY_PROJECT_PATH" \
-coverageResultsPath "$FULL_COVERAGE_RESULTS_PATH" \
$runTests \
-enableCodeCoverage \
-debugCodeOptimization \
-coverageOptions "$COVERAGE_OPTIONS" \
$CUSTOM_PARAMETERS
# Catch exit code
TEST_EXIT_CODE=$?
# Print unity log output
cat "$FULL_ARTIFACTS_PATH/$platform.log"
# Display results
if [ $TEST_EXIT_CODE -eq 0 ]; then
echo "Run succeeded, no failures occurred";
elif [ $TEST_EXIT_CODE -eq 2 ]; then
echo "Run succeeded, some tests failed";
elif [ $TEST_EXIT_CODE -eq 3 ]; then
echo "Run failure (other failure)";
else
echo "Unexpected exit code $TEST_EXIT_CODE";
fi
if [ $TEST_EXIT_CODE -ne 0 ]; then
TEST_RUNNER_EXIT_CODE=$TEST_EXIT_CODE
fi
echo ""
echo "###########################"
echo "# $platform Results #"
echo "###########################"
echo ""
if [[ "$platform" != "COMBINE_RESULTS" ]]; then
cat "$FULL_ARTIFACTS_PATH/$platform-results.xml"
cat "$FULL_ARTIFACTS_PATH/$platform-results.xml" | grep test-run | grep Passed
fi
done
#
# Permissions
#
# Make a given user owner of all artifacts
if [[ -n "$CHOWN_FILES_TO" ]]; then
chown -R "$CHOWN_FILES_TO" "$UNITY_PROJECT_PATH"
chown -R "$CHOWN_FILES_TO" "$FULL_ARTIFACTS_PATH"
chown -R "$CHOWN_FILES_TO" "$FULL_COVERAGE_RESULTS_PATH"
fi
# Add read permissions for everyone to all artifacts
chmod -R a+r "$UNITY_PROJECT_PATH"
chmod -R a+r "$FULL_ARTIFACTS_PATH"
chmod -R a+r "$FULL_COVERAGE_RESULTS_PATH"

View File

@ -0,0 +1,22 @@
if ($null -eq ${env:GIT_PRIVATE_TOKEN})
{
Write-Output "GIT_PRIVATE_TOKEN unset skipping"
}
else
{
Write-Output "GIT_PRIVATE_TOKEN is set configuring git credentials"
git config --global credential.helper store
git config --global --replace-all url.https://github.com/.insteadOf ssh://git@github.com/
git config --global --add url.https://github.com/.insteadOf git@github.com
git config --global url."https://token:${env:GIT_PRIVATE_TOKEN}@github.com/".insteadOf "https://github.com/"
git config --global url."https://ssh:${env:GIT_PRIVATE_TOKEN}@github.com/".insteadOf "ssh://git@github.com/"
git config --global url."https://git:${env:GIT_PRIVATE_TOKEN}@github.com/".insteadOf "git@github.com:"
}
Write-Output "---------- git config --list -------------"
git config --list
Write-Output "---------- git config --list --show-origin -------------"
git config --list --show-origin

View File

@ -7,10 +7,10 @@ else
echo "GIT_PRIVATE_TOKEN is set configuring git credentials"
git config --global credential.helper store
git config --global --replace-all url."https://token:$GIT_PRIVATE_TOKEN@github.com/".insteadOf ssh://git@github.com/
git config --global --add url."https://token:$GIT_PRIVATE_TOKEN@github.com/".insteadOf git@github.com
git config --global --add url."https://token:$GIT_PRIVATE_TOKEN@github.com/".insteadOf "https://github.com/"
git config --global --replace-all url.https://github.com/.insteadOf ssh://git@github.com/
git config --global --add url.https://github.com/.insteadOf git@github.com
git config --global url."https://token:$GIT_PRIVATE_TOKEN@github.com/".insteadOf "https://github.com/"
git config --global url."https://ssh:$GIT_PRIVATE_TOKEN@github.com/".insteadOf "ssh://git@github.com/"
git config --global url."https://git:$GIT_PRIVATE_TOKEN@github.com/".insteadOf "git@github.com:"

View File

@ -1,56 +0,0 @@
#
# Note: Non default ignore file, as this only tests Builder script.
#
[Ll]ibrary/
[Tt]emp/
[Oo]bj/
[Bb]uild/
[Bb]uilds/
[Ll]ogs/
# Additional ignores
[Bb]in/
# Uncomment this line if you wish to ignore the asset store tools plugin
# [Aa]ssets/AssetStoreTools*
# IDEs
.vs/
.idea/
# Gradle cache directory
.gradle/
# Autogenerated VS/MD/Consulo solution and project files
ExportedObj/
.consulo/
#*.csproj
*.unityproj
#*.sln
*.suo
*.tmp
*.user
*.userprefs
*.pidb
*.booproj
*.svd
*.pdb
*.mdb
*.opendb
*.VC.db
# Unity3D generated meta files
*.pidb.meta
*.pdb.meta
*.mdb.meta
# Unity3D generated file on crash reports
sysinfo.txt
# Builds
*.apk
*.unitypackage
# Crashlytics generated file
crashlytics-build.properties

View File

@ -1,8 +0,0 @@
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guid: dea28d93f6267af4f8661eb2043f749a
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -1,8 +0,0 @@
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folderAsset: yes
DefaultImporter:
externalObjects: {}
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View File

@ -1,49 +0,0 @@
using System;
using System.Linq;
using UnityEditor;
using UnityEditor.TestTools;
using UnityEngine;
using UnityEngine.TestTools;
using UnityTestRunnerAction;
[assembly: TestPlayerBuildModifier(typeof(HeadlessPlayModeSetup))]
[assembly: PostBuildCleanup(typeof(HeadlessPlayModeSetup))]
namespace UnityTestRunnerAction
{
public class HeadlessPlayModeSetup : ITestPlayerBuildModifier, IPostBuildCleanup
{
private static bool s_RunningPlayerTests;
public BuildPlayerOptions ModifyOptions(BuildPlayerOptions playerOptions)
{
// Do not launch the player after the build completes. Disable the PlayerConnection.
playerOptions.options &= ~(BuildOptions.AutoRunPlayer | BuildOptions.ConnectToHost | BuildOptions.WaitForPlayerConnection);
// Not supporting Mac currently.
playerOptions.target = SystemInfo.operatingSystemFamily == OperatingSystemFamily.Windows ? BuildTarget.StandaloneWindows64 : BuildTarget.StandaloneLinux64;
string[] commandLineArgs = Environment.GetCommandLineArgs();
playerOptions.locationPathName = commandLineArgs[Array.IndexOf(commandLineArgs, "-builtTestRunnerPath") + 1]; ;
// Instruct the cleanup to exit the Editor if the run came from the command line.
// The variable is static because the cleanup is being invoked in a new instance of the class.
s_RunningPlayerTests = true;
return playerOptions;
}
public void Cleanup()
{
if (s_RunningPlayerTests && IsRunningTestsFromCommandLine())
{
// Exit the Editor on the next update, allowing for other PostBuildCleanup steps to run.
EditorApplication.update += () => { EditorApplication.Exit(0); };
}
}
private static bool IsRunningTestsFromCommandLine()
{
var commandLineArgs = Environment.GetCommandLineArgs();
return commandLineArgs.Any(value => value == "-runTests");
}
}
}

View File

@ -1,11 +0,0 @@
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MonoImporter:
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serializedVersion: 2
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folderAsset: yes
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View File

@ -1,92 +0,0 @@
using NUnit.Framework.Interfaces;
using System;
using System.Xml;
using UnityEngine;
using UnityEngine.TestRunner;
using UnityTestRunnerAction;
[assembly: TestRunCallback(typeof(MyTestRunCallback))]
namespace UnityTestRunnerAction
{
public class MyTestRunCallback : ITestRunCallback
{
private const string k_nUnitVersion = "3.5.0.0";
private const string k_TestRunNode = "test-run";
private const string k_Id = "id";
private const string k_Testcasecount = "testcasecount";
private const string k_Result = "result";
private const string k_Total = "total";
private const string k_Passed = "passed";
private const string k_Failed = "failed";
private const string k_Inconclusive = "inconclusive";
private const string k_Skipped = "skipped";
private const string k_Asserts = "asserts";
private const string k_EngineVersion = "engine-version";
private const string k_ClrVersion = "clr-version";
private const string k_StartTime = "start-time";
private const string k_EndTime = "end-time";
private const string k_Duration = "duration";
private const string k_TimeFormat = "u";
private ITest fullTest;
public void RunStarted(ITest testsToRun)
{
if (fullTest == null)
{
fullTest = testsToRun;
}
}
public void RunFinished(ITestResult testResults)
{
if (testResults.Test != fullTest)
{
return;
}
string[] commandLineArgs = Environment.GetCommandLineArgs();
string testResultsPath = commandLineArgs[Array.IndexOf(commandLineArgs, "-testResults") + 1];
using (var writer = XmlWriter.Create(testResultsPath, new XmlWriterSettings() { Indent = true }))
{
// Manually add the outer test-run node, because testResults.ToXml doesn't include it.
var testRunNode = new TNode(k_TestRunNode);
testRunNode.AddAttribute(k_Id, "2");
testRunNode.AddAttribute(k_Testcasecount, (testResults.PassCount + testResults.FailCount + testResults.SkipCount + testResults.InconclusiveCount).ToString());
testRunNode.AddAttribute(k_Result, testResults.ResultState.ToString());
testRunNode.AddAttribute(k_Total, (testResults.PassCount + testResults.FailCount + testResults.SkipCount + testResults.InconclusiveCount).ToString());
testRunNode.AddAttribute(k_Passed, testResults.PassCount.ToString());
testRunNode.AddAttribute(k_Failed, testResults.FailCount.ToString());
testRunNode.AddAttribute(k_Inconclusive, testResults.InconclusiveCount.ToString());
testRunNode.AddAttribute(k_Skipped, testResults.SkipCount.ToString());
testRunNode.AddAttribute(k_Asserts, testResults.AssertCount.ToString());
testRunNode.AddAttribute(k_EngineVersion, k_nUnitVersion);
testRunNode.AddAttribute(k_ClrVersion, Environment.Version.ToString());
testRunNode.AddAttribute(k_StartTime, testResults.StartTime.ToString(k_TimeFormat));
testRunNode.AddAttribute(k_EndTime, testResults.EndTime.ToString(k_TimeFormat));
testRunNode.AddAttribute(k_Duration, testResults.Duration.ToString());
var resultNode = testResults.ToXml(true);
testRunNode.ChildNodes.Add(resultNode);
testRunNode.WriteTo(writer);
writer.Flush();
}
Application.Quit(testResults.ResultState.Status == TestStatus.Failed ? 2 : 0);
}
public void TestStarted(ITest test)
{
}
public void TestFinished(ITestResult result)
{
}
}
}

View File

@ -1,11 +0,0 @@
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@ -1,15 +0,0 @@
{
"name": "UnityTestRunnerAction",
"references": [
"GUID:27619889b8ba8c24980f49ee34dbb44a"
],
"includePlatforms": [],
"excludePlatforms": [],
"allowUnsafeCode": false,
"overrideReferences": true,
"precompiledReferences": [
"nunit.framework.dll"
],
"autoReferenced": false,
"defineConstraints": []
}

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@ -1,49 +0,0 @@
{
"dependencies": {
"com.unity.2d.sprite": "1.0.0",
"com.unity.2d.tilemap": "1.0.0",
"com.unity.ads": "2.0.8",
"com.unity.analytics": "3.3.2",
"com.unity.collab-proxy": "1.2.16",
"com.unity.ext.nunit": "1.0.0",
"com.unity.ide.rider": "1.1.0",
"com.unity.ide.vscode": "1.1.2",
"com.unity.package-manager-ui": "2.2.0",
"com.unity.purchasing": "2.0.6",
"com.unity.test-framework": "1.0.18",
"com.unity.textmeshpro": "2.0.1",
"com.unity.timeline": "1.1.0",
"com.unity.ugui": "1.0.0",
"com.unity.modules.ai": "1.0.0",
"com.unity.modules.androidjni": "1.0.0",
"com.unity.modules.animation": "1.0.0",
"com.unity.modules.assetbundle": "1.0.0",
"com.unity.modules.audio": "1.0.0",
"com.unity.modules.cloth": "1.0.0",
"com.unity.modules.director": "1.0.0",
"com.unity.modules.imageconversion": "1.0.0",
"com.unity.modules.imgui": "1.0.0",
"com.unity.modules.jsonserialize": "1.0.0",
"com.unity.modules.particlesystem": "1.0.0",
"com.unity.modules.physics": "1.0.0",
"com.unity.modules.physics2d": "1.0.0",
"com.unity.modules.screencapture": "1.0.0",
"com.unity.modules.terrain": "1.0.0",
"com.unity.modules.terrainphysics": "1.0.0",
"com.unity.modules.tilemap": "1.0.0",
"com.unity.modules.ui": "1.0.0",
"com.unity.modules.uielements": "1.0.0",
"com.unity.modules.umbra": "1.0.0",
"com.unity.modules.unityanalytics": "1.0.0",
"com.unity.modules.unitywebrequest": "1.0.0",
"com.unity.modules.unitywebrequestassetbundle": "1.0.0",
"com.unity.modules.unitywebrequestaudio": "1.0.0",
"com.unity.modules.unitywebrequesttexture": "1.0.0",
"com.unity.modules.unitywebrequestwww": "1.0.0",
"com.unity.modules.vehicles": "1.0.0",
"com.unity.modules.video": "1.0.0",
"com.unity.modules.vr": "1.0.0",
"com.unity.modules.wind": "1.0.0",
"com.unity.modules.xr": "1.0.0"
}
}

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xboxSpeechDB: 0
xboxEnableHeadOrientation: 0
xboxEnableGuest: 0
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xboxOneSResolution: 0
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xboxOneMonoLoggingLevel: 0
xboxOneLoggingLevel: 1
xboxOneDisableEsram: 0
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switchQueueControlMemory: 16384
switchQueueComputeMemory: 262144
switchNVNShaderPoolsGranularity: 33554432
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switchNVNOtherPoolsGranularity: 16777216
vulkanEnableSetSRGBWrite: 0
m_SupportedAspectRatios:
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5:4: 1
16:10: 1
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bundleVersion: 1.0
preloadedAssets: []
metroInputSource: 0
wsaTransparentSwapchain: 0
m_HolographicPauseOnTrackingLoss: 1
xboxOneDisableKinectGpuReservation: 1
xboxOneEnable7thCore: 1
vrSettings:
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daydream:
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useSustainedPerformanceMode: 0
enableVideoLayer: 0
useProtectedVideoMemory: 0
minimumSupportedHeadTracking: 0
maximumSupportedHeadTracking: 1
hololens:
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depthBufferSharingEnabled: 1
lumin:
depthFormat: 0
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enableGLCache: 0
glCacheMaxBlobSize: 524288
glCacheMaxFileSize: 8388608
oculus:
sharedDepthBuffer: 1
dashSupport: 1
lowOverheadMode: 0
protectedContext: 0
v2Signing: 0
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protectGraphicsMemory: 0
enableFrameTimingStats: 0
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androidMaxAspectRatio: 2.1
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buildNumber: {}
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AndroidMinSdkVersion: 16
AndroidTargetSdkVersion: 0
AndroidPreferredInstallLocation: 1
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iPhoneScriptCallOptimization: 0
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keepLoadedShadersAlive: 0
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iOSTargetOSVersionString: 9.0
tvOSSdkVersion: 0
tvOSRequireExtendedGameController: 0
tvOSTargetOSVersionString: 9.0
uIPrerenderedIcon: 0
uIRequiresPersistentWiFi: 0
uIRequiresFullScreen: 1
uIStatusBarHidden: 1
uIExitOnSuspend: 0
uIStatusBarStyle: 0
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iPhoneHighResSplashScreen: {fileID: 0}
iPhoneTallHighResSplashScreen: {fileID: 0}
iPhone47inSplashScreen: {fileID: 0}
iPhone55inPortraitSplashScreen: {fileID: 0}
iPhone55inLandscapeSplashScreen: {fileID: 0}
iPhone58inPortraitSplashScreen: {fileID: 0}
iPhone58inLandscapeSplashScreen: {fileID: 0}
iPadPortraitSplashScreen: {fileID: 0}
iPadHighResPortraitSplashScreen: {fileID: 0}
iPadLandscapeSplashScreen: {fileID: 0}
iPadHighResLandscapeSplashScreen: {fileID: 0}
iPhone65inPortraitSplashScreen: {fileID: 0}
iPhone65inLandscapeSplashScreen: {fileID: 0}
iPhone61inPortraitSplashScreen: {fileID: 0}
iPhone61inLandscapeSplashScreen: {fileID: 0}
appleTVSplashScreen: {fileID: 0}
appleTVSplashScreen2x: {fileID: 0}
tvOSSmallIconLayers: []
tvOSSmallIconLayers2x: []
tvOSLargeIconLayers: []
tvOSLargeIconLayers2x: []
tvOSTopShelfImageLayers: []
tvOSTopShelfImageLayers2x: []
tvOSTopShelfImageWideLayers: []
tvOSTopShelfImageWideLayers2x: []
iOSLaunchScreenType: 0
iOSLaunchScreenPortrait: {fileID: 0}
iOSLaunchScreenLandscape: {fileID: 0}
iOSLaunchScreenBackgroundColor:
serializedVersion: 2
rgba: 0
iOSLaunchScreenFillPct: 100
iOSLaunchScreenSize: 100
iOSLaunchScreenCustomXibPath:
iOSLaunchScreeniPadType: 0
iOSLaunchScreeniPadImage: {fileID: 0}
iOSLaunchScreeniPadBackgroundColor:
serializedVersion: 2
rgba: 0
iOSLaunchScreeniPadFillPct: 100
iOSLaunchScreeniPadSize: 100
iOSLaunchScreeniPadCustomXibPath:
iOSUseLaunchScreenStoryboard: 0
iOSLaunchScreenCustomStoryboardPath:
iOSDeviceRequirements: []
iOSURLSchemes: []
iOSBackgroundModes: 0
iOSMetalForceHardShadows: 0
metalEditorSupport: 1
metalAPIValidation: 1
iOSRenderExtraFrameOnPause: 0
appleDeveloperTeamID:
iOSManualSigningProvisioningProfileID:
tvOSManualSigningProvisioningProfileID:
iOSManualSigningProvisioningProfileType: 0
tvOSManualSigningProvisioningProfileType: 0
appleEnableAutomaticSigning: 0
iOSRequireARKit: 0
iOSAutomaticallyDetectAndAddCapabilities: 1
appleEnableProMotion: 0
clonedFromGUID: 00000000000000000000000000000000
templatePackageId:
templateDefaultScene:
AndroidTargetArchitectures: 1
AndroidSplashScreenScale: 0
androidSplashScreen: {fileID: 0}
AndroidKeystoreName:
AndroidKeyaliasName:
AndroidBuildApkPerCpuArchitecture: 0
AndroidTVCompatibility: 0
AndroidIsGame: 1
AndroidEnableTango: 0
androidEnableBanner: 1
androidUseLowAccuracyLocation: 0
androidUseCustomKeystore: 0
m_AndroidBanners:
- width: 320
height: 180
banner: {fileID: 0}
androidGamepadSupportLevel: 0
AndroidValidateAppBundleSize: 1
AndroidAppBundleSizeToValidate: 150
resolutionDialogBanner: {fileID: 0}
m_BuildTargetIcons: []
m_BuildTargetPlatformIcons: []
m_BuildTargetBatching: []
m_BuildTargetGraphicsAPIs: []
m_BuildTargetVRSettings: []
openGLRequireES31: 0
openGLRequireES31AEP: 0
openGLRequireES32: 0
vuforiaEnabled: 0
m_TemplateCustomTags: {}
mobileMTRendering:
Android: 1
iPhone: 1
tvOS: 1
m_BuildTargetGroupLightmapEncodingQuality: []
m_BuildTargetGroupLightmapSettings: []
playModeTestRunnerEnabled: 0
runPlayModeTestAsEditModeTest: 0
actionOnDotNetUnhandledException: 1
enableInternalProfiler: 0
logObjCUncaughtExceptions: 1
enableCrashReportAPI: 0
cameraUsageDescription:
locationUsageDescription:
microphoneUsageDescription:
switchNetLibKey:
switchSocketMemoryPoolSize: 6144
switchSocketAllocatorPoolSize: 128
switchSocketConcurrencyLimit: 14
switchScreenResolutionBehavior: 2
switchUseCPUProfiler: 0
switchApplicationID: 0x01004b9000490000
switchNSODependencies:
switchTitleNames_0:
switchTitleNames_1:
switchTitleNames_2:
switchTitleNames_3:
switchTitleNames_4:
switchTitleNames_5:
switchTitleNames_6:
switchTitleNames_7:
switchTitleNames_8:
switchTitleNames_9:
switchTitleNames_10:
switchTitleNames_11:
switchTitleNames_12:
switchTitleNames_13:
switchTitleNames_14:
switchPublisherNames_0:
switchPublisherNames_1:
switchPublisherNames_2:
switchPublisherNames_3:
switchPublisherNames_4:
switchPublisherNames_5:
switchPublisherNames_6:
switchPublisherNames_7:
switchPublisherNames_8:
switchPublisherNames_9:
switchPublisherNames_10:
switchPublisherNames_11:
switchPublisherNames_12:
switchPublisherNames_13:
switchPublisherNames_14:
switchIcons_0: {fileID: 0}
switchIcons_1: {fileID: 0}
switchIcons_2: {fileID: 0}
switchIcons_3: {fileID: 0}
switchIcons_4: {fileID: 0}
switchIcons_5: {fileID: 0}
switchIcons_6: {fileID: 0}
switchIcons_7: {fileID: 0}
switchIcons_8: {fileID: 0}
switchIcons_9: {fileID: 0}
switchIcons_10: {fileID: 0}
switchIcons_11: {fileID: 0}
switchIcons_12: {fileID: 0}
switchIcons_13: {fileID: 0}
switchIcons_14: {fileID: 0}
switchSmallIcons_0: {fileID: 0}
switchSmallIcons_1: {fileID: 0}
switchSmallIcons_2: {fileID: 0}
switchSmallIcons_3: {fileID: 0}
switchSmallIcons_4: {fileID: 0}
switchSmallIcons_5: {fileID: 0}
switchSmallIcons_6: {fileID: 0}
switchSmallIcons_7: {fileID: 0}
switchSmallIcons_8: {fileID: 0}
switchSmallIcons_9: {fileID: 0}
switchSmallIcons_10: {fileID: 0}
switchSmallIcons_11: {fileID: 0}
switchSmallIcons_12: {fileID: 0}
switchSmallIcons_13: {fileID: 0}
switchSmallIcons_14: {fileID: 0}
switchManualHTML:
switchAccessibleURLs:
switchLegalInformation:
switchMainThreadStackSize: 1048576
switchPresenceGroupId:
switchLogoHandling: 0
switchReleaseVersion: 0
switchDisplayVersion: 1.0.0
switchStartupUserAccount: 0
switchTouchScreenUsage: 0
switchSupportedLanguagesMask: 0
switchLogoType: 0
switchApplicationErrorCodeCategory:
switchUserAccountSaveDataSize: 0
switchUserAccountSaveDataJournalSize: 0
switchApplicationAttribute: 0
switchCardSpecSize: -1
switchCardSpecClock: -1
switchRatingsMask: 0
switchRatingsInt_0: 0
switchRatingsInt_1: 0
switchRatingsInt_2: 0
switchRatingsInt_3: 0
switchRatingsInt_4: 0
switchRatingsInt_5: 0
switchRatingsInt_6: 0
switchRatingsInt_7: 0
switchRatingsInt_8: 0
switchRatingsInt_9: 0
switchRatingsInt_10: 0
switchRatingsInt_11: 0
switchLocalCommunicationIds_0:
switchLocalCommunicationIds_1:
switchLocalCommunicationIds_2:
switchLocalCommunicationIds_3:
switchLocalCommunicationIds_4:
switchLocalCommunicationIds_5:
switchLocalCommunicationIds_6:
switchLocalCommunicationIds_7:
switchParentalControl: 0
switchAllowsScreenshot: 1
switchAllowsVideoCapturing: 1
switchAllowsRuntimeAddOnContentInstall: 0
switchDataLossConfirmation: 0
switchUserAccountLockEnabled: 0
switchSystemResourceMemory: 16777216
switchSupportedNpadStyles: 6
switchNativeFsCacheSize: 32
switchIsHoldTypeHorizontal: 0
switchSupportedNpadCount: 8
switchSocketConfigEnabled: 0
switchTcpInitialSendBufferSize: 32
switchTcpInitialReceiveBufferSize: 64
switchTcpAutoSendBufferSizeMax: 256
switchTcpAutoReceiveBufferSizeMax: 256
switchUdpSendBufferSize: 9
switchUdpReceiveBufferSize: 42
switchSocketBufferEfficiency: 4
switchSocketInitializeEnabled: 1
switchNetworkInterfaceManagerInitializeEnabled: 1
switchPlayerConnectionEnabled: 1
ps4NPAgeRating: 12
ps4NPTitleSecret:
ps4NPTrophyPackPath:
ps4ParentalLevel: 11
ps4ContentID: ED1633-NPXX51362_00-0000000000000000
ps4Category: 0
ps4MasterVersion: 01.00
ps4AppVersion: 01.00
ps4AppType: 0
ps4ParamSfxPath:
ps4VideoOutPixelFormat: 0
ps4VideoOutInitialWidth: 1920
ps4VideoOutBaseModeInitialWidth: 1920
ps4VideoOutReprojectionRate: 60
ps4PronunciationXMLPath:
ps4PronunciationSIGPath:
ps4BackgroundImagePath:
ps4StartupImagePath:
ps4StartupImagesFolder:
ps4IconImagesFolder:
ps4SaveDataImagePath:
ps4SdkOverride:
ps4BGMPath:
ps4ShareFilePath:
ps4ShareOverlayImagePath:
ps4PrivacyGuardImagePath:
ps4NPtitleDatPath:
ps4RemotePlayKeyAssignment: -1
ps4RemotePlayKeyMappingDir:
ps4PlayTogetherPlayerCount: 0
ps4EnterButtonAssignment: 2
ps4ApplicationParam1: 0
ps4ApplicationParam2: 0
ps4ApplicationParam3: 0
ps4ApplicationParam4: 0
ps4DownloadDataSize: 0
ps4GarlicHeapSize: 2048
ps4ProGarlicHeapSize: 2560
playerPrefsMaxSize: 32768
ps4Passcode: frAQBc8Wsa1xVPfvJcrgRYwTiizs2trQ
ps4pnSessions: 1
ps4pnPresence: 1
ps4pnFriends: 1
ps4pnGameCustomData: 1
playerPrefsSupport: 0
enableApplicationExit: 0
resetTempFolder: 1
restrictedAudioUsageRights: 0
ps4UseResolutionFallback: 0
ps4ReprojectionSupport: 0
ps4UseAudio3dBackend: 0
ps4SocialScreenEnabled: 0
ps4ScriptOptimizationLevel: 2
ps4Audio3dVirtualSpeakerCount: 14
ps4attribCpuUsage: 0
ps4PatchPkgPath:
ps4PatchLatestPkgPath:
ps4PatchChangeinfoPath:
ps4PatchDayOne: 0
ps4attribUserManagement: 0
ps4attribMoveSupport: 0
ps4attrib3DSupport: 0
ps4attribShareSupport: 0
ps4attribExclusiveVR: 0
ps4disableAutoHideSplash: 0
ps4videoRecordingFeaturesUsed: 0
ps4contentSearchFeaturesUsed: 0
ps4attribEyeToEyeDistanceSettingVR: 0
ps4IncludedModules: []
monoEnv:
splashScreenBackgroundSourceLandscape: {fileID: 0}
splashScreenBackgroundSourcePortrait: {fileID: 0}
blurSplashScreenBackground: 1
spritePackerPolicy:
webGLMemorySize: 32
webGLExceptionSupport: 1
webGLNameFilesAsHashes: 0
webGLDataCaching: 1
webGLDebugSymbols: 0
webGLEmscriptenArgs:
webGLModulesDirectory:
webGLTemplate: APPLICATION:Default
webGLAnalyzeBuildSize: 0
webGLUseEmbeddedResources: 0
webGLCompressionFormat: 0
webGLLinkerTarget: 1
webGLThreadsSupport: 0
webGLWasmStreaming: 0
scriptingDefineSymbols: {}
platformArchitecture: {}
scriptingBackend:
Standalone: 1
il2cppCompilerConfiguration: {}
managedStrippingLevel: {}
incrementalIl2cppBuild: {}
allowUnsafeCode: 0
additionalIl2CppArgs:
scriptingRuntimeVersion: 1
gcIncremental: 0
gcWBarrierValidation: 0
apiCompatibilityLevelPerPlatform: {}
m_RenderingPath: 1
m_MobileRenderingPath: 1
metroPackageName: test-standalone-scripts
metroPackageVersion:
metroCertificatePath:
metroCertificatePassword:
metroCertificateSubject:
metroCertificateIssuer:
metroCertificateNotAfter: 0000000000000000
metroApplicationDescription: test-standalone-scripts
wsaImages: {}
metroTileShortName:
metroTileShowName: 0
metroMediumTileShowName: 0
metroLargeTileShowName: 0
metroWideTileShowName: 0
metroSupportStreamingInstall: 0
metroLastRequiredScene: 0
metroDefaultTileSize: 1
metroTileForegroundText: 2
metroTileBackgroundColor: {r: 0.13333334, g: 0.17254902, b: 0.21568628, a: 0}
metroSplashScreenBackgroundColor: {r: 0.12941177, g: 0.17254902, b: 0.21568628,
a: 1}
metroSplashScreenUseBackgroundColor: 0
platformCapabilities: {}
metroTargetDeviceFamilies: {}
metroFTAName:
metroFTAFileTypes: []
metroProtocolName:
XboxOneProductId:
XboxOneUpdateKey:
XboxOneSandboxId:
XboxOneContentId:
XboxOneTitleId:
XboxOneSCId:
XboxOneGameOsOverridePath:
XboxOnePackagingOverridePath:
XboxOneAppManifestOverridePath:
XboxOneVersion: 1.0.0.0
XboxOnePackageEncryption: 0
XboxOnePackageUpdateGranularity: 2
XboxOneDescription:
XboxOneLanguage:
- enus
XboxOneCapability: []
XboxOneGameRating: {}
XboxOneIsContentPackage: 0
XboxOneEnableGPUVariability: 1
XboxOneSockets: {}
XboxOneSplashScreen: {fileID: 0}
XboxOneAllowedProductIds: []
XboxOnePersistentLocalStorageSize: 0
XboxOneXTitleMemory: 8
xboxOneScriptCompiler: 1
XboxOneOverrideIdentityName:
vrEditorSettings:
daydream:
daydreamIconForeground: {fileID: 0}
daydreamIconBackground: {fileID: 0}
cloudServicesEnabled: {}
luminIcon:
m_Name:
m_ModelFolderPath:
m_PortalFolderPath:
luminCert:
m_CertPath:
m_SignPackage: 1
luminIsChannelApp: 0
luminVersion:
m_VersionCode: 1
m_VersionName:
facebookSdkVersion:
facebookAppId:
facebookCookies: 1
facebookLogging: 1
facebookStatus: 1
facebookXfbml: 0
facebookFrictionlessRequests: 1
apiCompatibilityLevel: 6
cloudProjectId:
framebufferDepthMemorylessMode: 0
projectName:
organizationId:
cloudEnabled: 0
enableNativePlatformBackendsForNewInputSystem: 0
disableOldInputManagerSupport: 0
legacyClampBlendShapeWeights: 0

View File

@ -1,2 +0,0 @@
m_EditorVersion: 2019.2.11f1
m_EditorVersionWithRevision: 2019.2.11f1 (5f859a4cfee5)

View File

@ -1,10 +0,0 @@
{
"m_SettingKeys": [
"VR Device Disabled",
"VR Device User Alert"
],
"m_SettingValues": [
"False",
"False"
]
}

View File

@ -8,6 +8,4 @@ module.exports = {
'^.+\\.ts$': 'ts-jest',
},
verbose: true,
modulePathIgnorePatterns: ['<rootDir>/lib/', '<rootDir>/dist/'],
setupFilesAfterEnv: ['<rootDir>/src/jest.setup.ts'],
};

View File

@ -1,6 +1,6 @@
{
"name": "unity-test-runner",
"version": "3.0.0",
"version": "2.0.0",
"description": "Run tests for any Unity project.",
"main": "dist/index.js",
"repository": "git@github.com:game-ci/unity-test-runner.git",
@ -24,7 +24,7 @@
},
"devDependencies": {
"@types/jest": "^26.0.15",
"@types/node": "^20.8.10",
"@types/node": "^14.14.9",
"@types/semver": "^7.3.5",
"@typescript-eslint/parser": "^5.9.0",
"@vercel/ncc": "^0.33.1",
@ -37,14 +37,11 @@
"husky": "^7.0.4",
"jest": "^26.6.3",
"jest-circus": "^26.6.3",
"jest-fail-on-console": "^3.0.2",
"js-yaml": "^3.14.0",
"lint-staged": "^12.1.2",
"prettier": "^2.2.1",
"ts-jest": "^26.4.4",
"ts-node": "10.4.0",
"typescript": "^4.1.5",
"yarn-audit-fix": "^9.3.8"
"typescript": "^4.1.5"
},
"lint-staged": {
"*.{js,jsx,ts,tsx}": [

View File

@ -1,2 +1,30 @@
export { run as main } from './main';
export { run as post } from './post';
import { run as main } from './main';
import path from 'path';
import { run as post } from './post';
/*
* GitHub Action can provide multiple executable entrypoints (pre, main, post),
* but it is complicated process to generate multiple `.js` files with `ncc`.
* So we rather generate just one entrypoint, that is symlinked to multiple locations (main.js and post.js).
* Then when GitHub Action Runner executes it as `node path/to/main.js` and `node path/to/post.js`,
* it can read arguments it was executed with and decide which file to execute.
* The argv[0] is going to be a full path to `node` executable and
* the argv[1] is going to be the full path to the script.
* In case index.js would be marked executable and executed directly without the argv[1] it defaults to "main.js".
*/
async function run([, name = 'main.js']: string[]) {
const script = path.basename(name);
switch (script) {
case 'main.js':
await main();
break;
case 'post.js':
await post();
break;
default:
throw new Error(`Unknown script argument: '${script}'`);
}
}
run(process.argv);

View File

@ -1,9 +0,0 @@
import failOnConsole from 'jest-fail-on-console';
// Fail when console logs something inside a test - use spyOn instead
failOnConsole({
shouldFailOnWarn: true,
shouldFailOnError: true,
shouldFailOnLog: true,
shouldFailOnAssert: true,
});

View File

@ -16,30 +16,13 @@ export async function run() {
artifactsPath,
useHostNetwork,
sshAgent,
sshPublicKeysDirectoryPath,
gitPrivateToken,
githubToken,
checkName,
packageMode,
packageName,
scopedRegistryUrl,
registryScopes,
chownFilesTo,
dockerCpuLimit,
dockerMemoryLimit,
dockerIsolationMode,
unityLicensingServer,
runAsHostUser,
containerRegistryRepository,
containerRegistryImageVersion,
unitySerial,
} = Input.getFromUser();
const baseImage = new ImageTag({
editorVersion,
customImage,
containerRegistryRepository,
containerRegistryImageVersion,
});
const baseImage = new ImageTag({ editorVersion, customImage });
const runnerContext = Action.runnerContext();
try {
@ -54,20 +37,10 @@ export async function run() {
artifactsPath,
useHostNetwork,
sshAgent,
sshPublicKeysDirectoryPath,
packageMode,
packageName,
scopedRegistryUrl,
registryScopes,
gitPrivateToken,
githubToken,
chownFilesTo,
dockerCpuLimit,
dockerMemoryLimit,
dockerIsolationMode,
unityLicensingServer,
runAsHostUser,
unitySerial,
...runnerContext,
});
} finally {

View File

@ -3,7 +3,7 @@ import Docker from './docker';
describe('Docker', () => {
it.skip('runs', async () => {
const image = 'unity-builder:2022.3.7f1-webgl';
const image = 'unity-builder:2019.2.11f1-webgl';
const parameters = {
workspace: Action.rootFolder,
projectPath: `${Action.rootFolder}/test-project`,

View File

@ -1,4 +1,3 @@
import ImageEnvironmentFactory from './image-environment-factory';
import { existsSync, mkdirSync, readFileSync, rmSync } from 'fs';
import LicensingServerSetup from './licensing-server-setup';
import type { RunnerContext } from './action';
@ -54,15 +53,20 @@ const Docker = {
getLinuxCommand(image, parameters): string {
const {
actionFolder,
editorVersion,
workspace,
projectPath,
customParameters,
testMode,
coverageOptions,
artifactsPath,
useHostNetwork,
sshAgent,
sshPublicKeysDirectoryPath,
gitPrivateToken,
githubToken,
runnerTemporaryPath,
dockerCpuLimit,
dockerMemoryLimit,
chownFilesTo,
unityLicensingServer,
} = parameters;
const githubHome = path.join(runnerTemporaryPath, '_github_home');
@ -75,52 +79,73 @@ const Docker = {
).join(';');
return `docker run \
--workdir /github/workspace \
--cidfile "${cidfile}" \
--rm \
${ImageEnvironmentFactory.getEnvVarString(parameters)} \
--env GIT_CONFIG_EXTENSIONS \
--env TEST_PLATFORMS="${testPlatforms}" \
--env GITHUB_WORKSPACE="/github/workspace" \
${sshAgent ? '--env SSH_AUTH_SOCK=/ssh-agent' : ''} \
--volume "${githubHome}:/root:z" \
--volume "${githubWorkflow}:/github/workflow:z" \
--volume "${workspace}:/github/workspace:z" \
--volume "${actionFolder}/test-standalone-scripts:/UnityStandaloneScripts:z" \
--volume "${actionFolder}/platforms/ubuntu:/steps:z" \
--volume "${actionFolder}/unity-config:/usr/share/unity3d/config/:z" \
--volume "${actionFolder}/BlankProject":"/BlankProject:z" \
--cpus=${dockerCpuLimit} \
--memory=${dockerMemoryLimit} \
${sshAgent ? `--volume ${sshAgent}:/ssh-agent` : ''} \
${
sshAgent && !sshPublicKeysDirectoryPath
? `--volume /home/runner/.ssh/known_hosts:/root/.ssh/known_hosts:ro`
: ''
} \
${
sshPublicKeysDirectoryPath
? `--volume ${sshPublicKeysDirectoryPath}:/root/.ssh:ro`
: ''
} \
${useHostNetwork ? '--net=host' : ''} \
${githubToken ? '--env USE_EXIT_CODE=false' : '--env USE_EXIT_CODE=true'} \
${image} \
/bin/bash -c "/steps/entrypoint.sh`;
--workdir /github/workspace \
--cidfile "${cidfile}" \
--rm \
--env UNITY_LICENSE \
--env UNITY_LICENSE_FILE \
--env UNITY_EMAIL \
--env UNITY_PASSWORD \
--env UNITY_SERIAL \
--env UNITY_LICENSING_SERVER="${unityLicensingServer}" \
--env UNITY_VERSION="${editorVersion}" \
--env PROJECT_PATH="${projectPath}" \
--env CUSTOM_PARAMETERS="${customParameters}" \
--env TEST_PLATFORMS="${testPlatforms}" \
--env COVERAGE_OPTIONS="${coverageOptions}" \
--env COVERAGE_RESULTS_PATH="CodeCoverage" \
--env ARTIFACTS_PATH="${artifactsPath}" \
--env GITHUB_REF \
--env GITHUB_SHA \
--env GITHUB_REPOSITORY \
--env GITHUB_ACTOR \
--env GITHUB_WORKFLOW \
--env GITHUB_HEAD_REF \
--env GITHUB_BASE_REF \
--env GITHUB_EVENT_NAME \
--env GITHUB_WORKSPACE="/github/workspace" \
--env GITHUB_ACTION \
--env GITHUB_EVENT_PATH \
--env RUNNER_OS \
--env RUNNER_TOOL_CACHE \
--env RUNNER_TEMP \
--env RUNNER_WORKSPACE \
--env GIT_PRIVATE_TOKEN="${gitPrivateToken}" \
--env CHOWN_FILES_TO="${chownFilesTo}" \
${sshAgent ? '--env SSH_AUTH_SOCK=/ssh-agent' : ''} \
--volume "${githubHome}:/root:z" \
--volume "${githubWorkflow}:/github/workflow:z" \
--volume "${workspace}:/github/workspace:z" \
--volume "${actionFolder}/steps:/steps:z" \
--volume "${actionFolder}/entrypoint.sh:/entrypoint.sh:z" \
--volume "${actionFolder}/unity-config:/usr/share/unity3d/config/:z" \
${sshAgent ? `--volume ${sshAgent}:/ssh-agent` : ''} \
${
sshAgent ? `--volume /home/runner/.ssh/known_hosts:/root/.ssh/known_hosts:ro` : ''
} \
${useHostNetwork ? '--net=host' : ''} \
${githubToken ? '--env USE_EXIT_CODE=false' : '--env USE_EXIT_CODE=true'} \
${image} \
/bin/bash -c /entrypoint.sh`;
},
getWindowsCommand(image, parameters): string {
const {
actionFolder,
editorVersion,
workspace,
projectPath,
customParameters,
testMode,
coverageOptions,
artifactsPath,
useHostNetwork,
sshAgent,
gitPrivateToken,
githubToken,
runnerTemporaryPath,
dockerCpuLimit,
dockerMemoryLimit,
dockerIsolationMode,
chownFilesTo,
unityLicensingServer,
} = parameters;
const githubHome = path.join(runnerTemporaryPath, '_github_home');
@ -133,32 +158,55 @@ const Docker = {
).join(';');
return `docker run \
--workdir c:/github/workspace \
--workdir /github/workspace \
--cidfile "${cidfile}" \
--rm \
${ImageEnvironmentFactory.getEnvVarString(parameters)} \
--env UNITY_LICENSE \
--env UNITY_LICENSE_FILE \
--env UNITY_EMAIL \
--env UNITY_PASSWORD \
--env UNITY_SERIAL \
--env UNITY_LICENSING_SERVER="${unityLicensingServer}" \
--env UNITY_VERSION="${editorVersion}" \
--env PROJECT_PATH="${projectPath}" \
--env CUSTOM_PARAMETERS="${customParameters}" \
--env TEST_PLATFORMS="${testPlatforms}" \
--env GITHUB_WORKSPACE="c:/github/workspace" \
--env COVERAGE_OPTIONS="${coverageOptions}" \
--env COVERAGE_RESULTS_PATH="CodeCoverage" \
--env ARTIFACTS_PATH="${artifactsPath}" \
--env GITHUB_REF \
--env GITHUB_SHA \
--env GITHUB_REPOSITORY \
--env GITHUB_ACTOR \
--env GITHUB_WORKFLOW \
--env GITHUB_HEAD_REF \
--env GITHUB_BASE_REF \
--env GITHUB_EVENT_NAME \
--env GITHUB_WORKSPACE="/github/workspace" \
--env GITHUB_ACTION \
--env GITHUB_EVENT_PATH \
--env RUNNER_OS \
--env RUNNER_TOOL_CACHE \
--env RUNNER_TEMP \
--env RUNNER_WORKSPACE \
--env GIT_PRIVATE_TOKEN="${gitPrivateToken}" \
--env CHOWN_FILES_TO="${chownFilesTo}" \
${sshAgent ? '--env SSH_AUTH_SOCK=c:/ssh-agent' : ''} \
--volume "${actionFolder}/test-standalone-scripts":"c:/UnityStandaloneScripts" \
--volume "${githubHome}":"c:/root" \
--volume "${githubWorkflow}":"c:/github/workflow" \
--volume "${workspace}":"c:/github/workspace" \
--volume "${actionFolder}/platforms/windows":"c:/steps" \
--volume "${actionFolder}/BlankProject":"c:/BlankProject" \
--volume "${actionFolder}/steps":"c:/steps" \
--volume "${actionFolder}":"c:/dist" \
${sshAgent ? `--volume ${sshAgent}:c:/ssh-agent` : ''} \
${
sshAgent
? `--volume c:/Users/Administrator/.ssh/known_hosts:c:/root/.ssh/known_hosts`
: ''
} \
--cpus=${dockerCpuLimit} \
--memory=${dockerMemoryLimit} \
--isolation=${dockerIsolationMode} \
${useHostNetwork ? '--net=host' : ''} \
${githubToken ? '--env USE_EXIT_CODE=false' : '--env USE_EXIT_CODE=true'} \
${image} \
powershell c:/steps/entrypoint.ps1`;
powershell c:/dist/entrypoint.ps1`;
},
};

View File

@ -1,83 +0,0 @@
class ImageEnvironmentFactory {
public static getEnvVarString(parameters) {
const environmentVariables = ImageEnvironmentFactory.getEnvironmentVariables(parameters);
let string = '';
for (const p of environmentVariables) {
if (p.value === '' || p.value === undefined) {
continue;
}
if (p.name !== 'ANDROID_KEYSTORE_BASE64' && p.value.toString().includes(`\n`)) {
string += `--env ${p.name} `;
process.env[p.name] = p.value.toString();
continue;
}
string += `--env ${p.name}="${p.value}" `;
}
return string;
}
public static getEnvironmentVariables(parameters) {
let environmentVariables = [
{ name: 'UNITY_EMAIL', value: process.env.UNITY_EMAIL },
{ name: 'UNITY_PASSWORD', value: process.env.UNITY_PASSWORD },
{ name: 'UNITY_SERIAL', value: parameters.unitySerial },
{
name: 'UNITY_LICENSING_SERVER',
value: parameters.unityLicensingServer,
},
{ name: 'UNITY_VERSION', value: parameters.editorVersion },
{
name: 'USYM_UPLOAD_AUTH_TOKEN',
value: process.env.USYM_UPLOAD_AUTH_TOKEN,
},
{ name: 'PROJECT_PATH', value: parameters.projectPath },
{ name: 'COVERAGE_OPTIONS', value: parameters.coverageOptions },
{ name: 'COVERAGE_RESULTS_PATH', value: 'CodeCoverage' },
{ name: 'ARTIFACTS_PATH', value: parameters.artifactsPath },
{ name: 'PACKAGE_MODE', value: parameters.packageMode },
{ name: 'PACKAGE_NAME', value: parameters.packageName },
{ name: 'SCOPED_REGISTRY_URL', value: parameters.scopedRegistryUrl },
{ name: 'REGISTRY_SCOPES', value: parameters.registryScopes },
{ name: 'PRIVATE_REGISTRY_TOKEN', value: process.env.UPM_REGISTRY_TOKEN },
{ name: 'GIT_PRIVATE_TOKEN', value: parameters.gitPrivateToken },
{ name: 'VERSION', value: parameters.buildVersion },
{ name: 'CUSTOM_PARAMETERS', value: parameters.customParameters },
{ name: 'RUN_AS_HOST_USER', value: parameters.runAsHostUser },
{ name: 'CHOWN_FILES_TO', value: parameters.chownFilesTo },
{ name: 'GITHUB_REF', value: process.env.GITHUB_REF },
{ name: 'GITHUB_SHA', value: process.env.GITHUB_SHA },
{ name: 'GITHUB_REPOSITORY', value: process.env.GITHUB_REPOSITORY },
{ name: 'GITHUB_ACTOR', value: process.env.GITHUB_ACTOR },
{ name: 'GITHUB_WORKFLOW', value: process.env.GITHUB_WORKFLOW },
{ name: 'GITHUB_HEAD_REF', value: process.env.GITHUB_HEAD_REF },
{ name: 'GITHUB_BASE_REF', value: process.env.GITHUB_BASE_REF },
{ name: 'GITHUB_EVENT_NAME', value: process.env.GITHUB_EVENT_NAME },
{ name: 'GITHUB_ACTION', value: process.env.GITHUB_ACTION },
{ name: 'GITHUB_EVENT_PATH', value: process.env.GITHUB_EVENT_PATH },
{ name: 'RUNNER_OS', value: process.env.RUNNER_OS },
{ name: 'RUNNER_TOOL_CACHE', value: process.env.RUNNER_TOOL_CACHE },
{ name: 'RUNNER_TEMP', value: process.env.RUNNER_TEMP },
{ name: 'RUNNER_WORKSPACE', value: process.env.RUNNER_WORKSPACE },
];
for (const variable of environmentVariables) {
if (
environmentVariables.some(
x => variable !== undefined && variable.name !== undefined && x.name === variable.name,
) === undefined
) {
environmentVariables = environmentVariables.filter(x => x !== variable);
}
}
if (parameters.sshAgent) {
environmentVariables.push({ name: 'SSH_AUTH_SOCK', value: '/ssh-agent' });
}
return environmentVariables;
}
}
export default ImageEnvironmentFactory;

View File

@ -1,15 +1,17 @@
import ImageTag from './image-tag';
jest.spyOn(ImageTag, 'getImagePlatformPrefix').mockReturnValue('ubuntu');
describe('ImageTag', () => {
const some = {
editorVersion: '2099.9.9f9',
editorVersion: '2099.9.f9f9',
targetPlatform: 'Test',
builderPlatform: '',
containerRegistryRepository: 'unityci/editor',
containerRegistryImageVersion: '3',
};
const defaults = {
repository: 'unityci',
name: 'editor',
image: 'unityci/editor',
};
@ -22,20 +24,18 @@ describe('ImageTag', () => {
it('accepts parameters and sets the right properties', () => {
const image = new ImageTag(some);
expect(image.repository).toStrictEqual('unityci/editor');
expect(image.repository).toStrictEqual('unityci');
expect(image.name).toStrictEqual('editor');
expect(image.editorVersion).toStrictEqual(some.editorVersion);
expect(image.targetPlatform).toStrictEqual(some.targetPlatform);
expect(image.targetPlatformSuffix).toStrictEqual(some.builderPlatform);
});
test.each(['2000.0.0f0', '2011.1.11f1', '6000.0.0f1'])(
'accepts %p version format',
editorVersion => {
expect(
() => new ImageTag({ editorVersion, targetPlatform: some.targetPlatform }),
).not.toThrow();
},
);
test.each(['2000.0.0f0', '2011.1.11f1'])('accepts %p version format', editorVersion => {
expect(
() => new ImageTag({ editorVersion, targetPlatform: some.targetPlatform }),
).not.toThrow();
});
test.each(['some version', '', 1])('throws for incorrect versions %p', editorVersion => {
const { targetPlatform } = some;
@ -46,67 +46,32 @@ describe('ImageTag', () => {
describe('toString', () => {
it('returns the correct version', () => {
const image = new ImageTag({
editorVersion: '2099.1.1111f1',
editorVersion: '2099.1.1111',
targetPlatform: some.targetPlatform,
containerRegistryRepository: 'unityci/editor',
containerRegistryImageVersion: '3',
});
switch (process.platform) {
case 'win32':
expect(image.toString()).toStrictEqual(`${defaults.image}:windows-2099.1.1111f1-3`);
break;
case 'linux':
expect(image.toString()).toStrictEqual(`${defaults.image}:ubuntu-2099.1.1111f1-3`);
break;
}
expect(image.toString()).toStrictEqual(`${defaults.image}:ubuntu-2099.1.1111-1`);
});
it('returns customImage if given', () => {
const image = new ImageTag({
editorVersion: '2099.1.1111f1',
editorVersion: '2099.1.1111',
targetPlatform: some.targetPlatform,
customImage: `${defaults.image}:2099.1.1111@347598437689743986`,
containerRegistryRepository: 'unityci/editor',
containerRegistryImageVersion: '3',
});
expect(image.toString()).toStrictEqual(image.customImage);
});
it('returns the specific build platform', () => {
const image = new ImageTag({
editorVersion: '2022.3.7f1',
targetPlatform: 'WebGL',
containerRegistryRepository: 'unityci/editor',
containerRegistryImageVersion: '3',
});
const image = new ImageTag({ editorVersion: '2019.2.11f1', targetPlatform: 'WebGL' });
switch (process.platform) {
case 'win32':
expect(image.toString()).toStrictEqual(`${defaults.image}:windows-2022.3.7f1-webgl-3`);
break;
case 'linux':
expect(image.toString()).toStrictEqual(`${defaults.image}:ubuntu-2022.3.7f1-webgl-3`);
break;
}
expect(image.toString()).toStrictEqual(`${defaults.image}:ubuntu-2019.2.11f1-webgl-1`);
});
it('returns no specific build platform for generic targetPlatforms', () => {
const image = new ImageTag({
editorVersion: '2019.2.11f1',
targetPlatform: 'NoTarget',
containerRegistryRepository: 'unityci/editor',
containerRegistryImageVersion: '3',
});
const image = new ImageTag({ targetPlatform: 'NoTarget' });
switch (process.platform) {
case 'win32':
expect(image.toString()).toStrictEqual(`${defaults.image}:windows-2019.2.11f1-3`);
break;
case 'linux':
expect(image.toString()).toStrictEqual(`${defaults.image}:ubuntu-2019.2.11f1-3`);
break;
}
expect(image.toString()).toStrictEqual(`${defaults.image}:ubuntu-2019.2.11f1-1`);
});
});
});

View File

@ -3,6 +3,7 @@ import Platform from './platform';
class ImageTag {
public customImage?: string;
public repository: string;
public name: string;
public editorVersion: string;
public targetPlatform: string;
public targetPlatformSuffix: string;
@ -11,11 +12,9 @@ class ImageTag {
constructor(imageProperties) {
const {
editorVersion = '2022.3.7f1',
editorVersion = '2019.2.11f1',
targetPlatform = ImageTag.getImagePlatformType(process.platform),
customImage,
containerRegistryRepository,
containerRegistryImageVersion,
} = imageProperties;
if (!ImageTag.versionPattern.test(editorVersion)) {
@ -26,16 +25,17 @@ class ImageTag {
this.customImage = customImage;
// Or
this.repository = containerRegistryRepository;
this.repository = 'unityci';
this.name = 'editor';
this.editorVersion = editorVersion;
this.targetPlatform = targetPlatform;
this.targetPlatformSuffix = ImageTag.getTargetPlatformSuffix(targetPlatform, editorVersion);
this.imagePlatformPrefix = ImageTag.getImagePlatformPrefix(process.platform);
this.imageRollingVersion = Number(containerRegistryImageVersion);
this.imageRollingVersion = 1;
}
static get versionPattern() {
return /^\d+\.\d+\.\d+[a-z]\d+$/;
return /^20\d{2}\.\d\.\w{3,4}|3$/;
}
static get targetPlatformSuffixes() {
@ -146,7 +146,7 @@ class ImageTag {
}
get image() {
return `${this.repository}`.replace(/^\/+/, '');
return `${this.repository}/${this.name}`.replace(/^\/+/, '');
}
toString() {

View File

@ -1,25 +1,8 @@
import Input from './input';
import fs from 'fs';
jest.mock('./unity-version-parser');
const mockedFsExistsSync = jest.spyOn(fs, 'existsSync');
const mockedFsReadFileSync = jest.spyOn(fs, 'readFileSync');
describe('Input', () => {
let originalEnvironment;
beforeEach(() => {
// Store original process.env
originalEnvironment = process.env;
process.env['UNITY_SERIAL'] = 'F4-1234-1234-1234';
});
afterEach(() => {
// Restore original process.env
process.env = originalEnvironment;
});
describe('getFromUser', () => {
it('does not throw', () => {
expect(() => Input.getFromUser()).not.toThrow();
@ -50,79 +33,4 @@ describe('Input', () => {
expect(Input.isValidFolderName(folderName)).toStrictEqual(false);
});
});
describe('getPackageNameFromPackageJson', () => {
it('throws error if package.json cannot be found at the given project path', () => {
mockedFsExistsSync.mockReturnValue(false);
expect(() => Input.getPackageNameFromPackageJson('some/path')).toThrow(
'Invalid projectPath - Cannot find package.json at some/path/package.json',
);
});
it('throws error if package.json contents cannot be parsed', () => {
mockedFsExistsSync.mockReturnValue(true);
mockedFsReadFileSync.mockReturnValue(Buffer.from('DefinitelyNotJSON'));
expect(() => Input.getPackageNameFromPackageJson('some/path')).toThrow(
/Unable to parse package.json contents as JSON/,
);
});
it('throws error if name field in package.json is not present', () => {
mockedFsExistsSync.mockReturnValue(true);
mockedFsReadFileSync.mockReturnValue(
Buffer.from(JSON.stringify({ notName: 'some-package', alsoNotName: 'some-package' })),
);
expect(() => Input.getPackageNameFromPackageJson('some/path')).toThrow(
'Unable to parse package name from package.json - package name should be string, but was undefined',
);
});
it('throws error if name field in package.json is present but not a string', () => {
mockedFsExistsSync.mockReturnValue(true);
mockedFsReadFileSync.mockReturnValue(
Buffer.from(JSON.stringify({ name: 3, notName: 'some-package' })),
);
expect(() => Input.getPackageNameFromPackageJson('some/path')).toThrow(
'Unable to parse package name from package.json - package name should be string, but was number',
);
});
it('throws error if name field in package.json is present but empty', () => {
mockedFsExistsSync.mockReturnValue(true);
mockedFsReadFileSync.mockReturnValue(Buffer.from(JSON.stringify({ name: '', notName: 3 })));
expect(() => Input.getPackageNameFromPackageJson('some/path')).toThrow(
'Package name from package.json is a string, but is empty',
);
});
it('returns the name field in package.json if it is present as a non-empty string', () => {
mockedFsExistsSync.mockReturnValue(true);
mockedFsReadFileSync.mockReturnValue(
Buffer.from(JSON.stringify({ name: 'some-package', notName: 'not-what-we-want' })),
);
expect(Input.getPackageNameFromPackageJson('some/path')).toStrictEqual('some-package');
});
});
describe('verifyTestsFolderIsPresent', () => {
it('throws error if tests folder is not present', () => {
mockedFsExistsSync.mockReturnValue(false);
expect(() => Input.verifyTestsFolderIsPresent('some/path')).toThrow(
'Invalid projectPath - Cannot find package tests folder at some/path/Tests',
);
});
it('does not throw if tests folder is present', () => {
mockedFsExistsSync.mockReturnValue(true);
expect(() => Input.verifyTestsFolderIsPresent('some/path')).not.toThrow();
});
});
});

View File

@ -1,132 +1,33 @@
import UnityVersionParser from './unity-version-parser';
import fs from 'fs';
import { getInput } from '@actions/core';
import os from 'os';
import * as core from '@actions/core';
class Input {
static get testModes() {
return ['all', 'playmode', 'editmode', 'standalone'];
}
const Input = {
get testModes() {
return ['all', 'playmode', 'editmode'];
},
static isValidFolderName(folderName) {
isValidFolderName(folderName) {
const validFolderName = new RegExp(/^(\.|\.\/)?(\.?[\w~]+([ _-]?[\w~]+)*\/?)*$/);
return validFolderName.test(folderName);
}
},
static isValidGlobalFolderName(folderName) {
const validFolderName = new RegExp(/^(\.|\.\/|\/)?(\.?[\w~]+([ _-]?[\w~]+)*\/?)*$/);
return validFolderName.test(folderName);
}
/**
* When in package mode, we need to scrape the package's name from its package.json file
*/
static getPackageNameFromPackageJson(packagePath) {
const packageJsonPath = `${packagePath}/package.json`;
if (!fs.existsSync(packageJsonPath)) {
throw new Error(`Invalid projectPath - Cannot find package.json at ${packageJsonPath}`);
}
let packageJson;
try {
packageJson = JSON.parse(fs.readFileSync(packageJsonPath).toString());
} catch (error) {
if (error instanceof SyntaxError) {
throw new SyntaxError(`Unable to parse package.json contents as JSON - ${error.message}`);
}
throw new Error(`Unable to parse package.json contents as JSON - unknown error ocurred`);
}
const rawPackageName = packageJson.name;
if (typeof rawPackageName !== 'string') {
throw new TypeError(
`Unable to parse package name from package.json - package name should be string, but was ${typeof rawPackageName}`,
);
}
if (rawPackageName.length === 0) {
throw new Error(`Package name from package.json is a string, but is empty`);
}
return rawPackageName;
}
private static getSerialFromLicenseFile(license: string) {
const startKey = `<DeveloperData Value="`;
const endKey = `"/>`;
const startIndex = license.indexOf(startKey) + startKey.length;
if (startIndex < 0) {
throw new Error(`License File was corrupted, unable to locate serial`);
}
const endIndex = license.indexOf(endKey, startIndex);
// Slice off the first 4 characters as they are garbage values
return Buffer.from(license.slice(startIndex, endIndex), 'base64').toString('binary').slice(4);
}
/**
* When in package mode, we need to ensure that the Tests folder is present
*/
static verifyTestsFolderIsPresent(packagePath) {
if (!fs.existsSync(`${packagePath}/Tests`)) {
throw new Error(
`Invalid projectPath - Cannot find package tests folder at ${packagePath}/Tests`,
);
}
}
public static getFromUser() {
getFromUser() {
// Input variables specified in workflow using "with" prop.
const unityVersion = getInput('unityVersion') || 'auto';
const customImage = getInput('customImage') || '';
const rawProjectPath = getInput('projectPath') || '.';
const unityLicensingServer = getInput('unityLicensingServer') || '';
const unityLicense = getInput('unityLicense') || (process.env['UNITY_LICENSE'] ?? '');
let unitySerial = process.env['UNITY_SERIAL'] ?? '';
const customParameters = getInput('customParameters') || '';
const testMode = (getInput('testMode') || 'all').toLowerCase();
const coverageOptions = getInput('coverageOptions') || '';
const rawArtifactsPath = getInput('artifactsPath') || 'artifacts';
const rawUseHostNetwork = getInput('useHostNetwork') || 'false';
const sshAgent = getInput('sshAgent') || '';
const rawSshPublicKeysDirectoryPath = getInput('sshPublicKeysDirectoryPath') || '';
const gitPrivateToken = getInput('gitPrivateToken') || '';
const githubToken = getInput('githubToken') || '';
const checkName = getInput('checkName') || 'Test Results';
const rawPackageMode = getInput('packageMode') || 'false';
let packageName = '';
const scopedRegistryUrl = getInput('scopedRegistryUrl') || '';
const rawScopes = getInput('registryScopes') || '';
let registryScopes: string[] = [];
const chownFilesTo = getInput('chownFilesTo') || '';
const dockerCpuLimit = getInput('dockerCpuLimit') || os.cpus().length.toString();
const bytesInMegabyte = 1024 * 1024;
let memoryMultiplier;
switch (os.platform()) {
case 'linux':
memoryMultiplier = 0.95;
break;
case 'win32':
memoryMultiplier = 0.8;
break;
default:
memoryMultiplier = 0.75;
break;
}
const dockerMemoryLimit =
getInput('dockerMemoryLimit') ||
`${Math.floor((os.totalmem() / bytesInMegabyte) * memoryMultiplier)}m`;
const dockerIsolationMode = getInput('dockerIsolationMode') || 'default';
const runAsHostUser = getInput('runAsHostUser') || 'false';
const containerRegistryRepository = getInput('containerRegistryRepository') || 'unityci/editor';
const containerRegistryImageVersion = getInput('containerRegistryImageVersion') || '3';
// Validate input
if (!this.testModes.includes(testMode)) {
@ -141,76 +42,13 @@ class Input {
throw new Error(`Invalid artifactsPath "${rawArtifactsPath}"`);
}
if (!this.isValidGlobalFolderName(rawSshPublicKeysDirectoryPath)) {
throw new Error(`Invalid sshPublicKeysDirectoryPath "${rawSshPublicKeysDirectoryPath}"`);
}
if (rawUseHostNetwork !== 'true' && rawUseHostNetwork !== 'false') {
throw new Error(`Invalid useHostNetwork "${rawUseHostNetwork}"`);
}
if (rawPackageMode !== 'true' && rawPackageMode !== 'false') {
throw new Error(`Invalid packageMode "${rawPackageMode}"`);
}
if (rawSshPublicKeysDirectoryPath !== '' && sshAgent === '') {
throw new Error(
'sshPublicKeysDirectoryPath is set, but sshAgent is not set. sshPublicKeysDirectoryPath is useful only when using sshAgent.',
);
}
// sanitize packageMode input and projectPath input since they are needed
// for input validation
const packageMode = rawPackageMode === 'true';
// Sanitise input
const projectPath = rawProjectPath.replace(/\/$/, '');
// if in package mode, attempt to get the package's name, and ensure tests are present
if (packageMode) {
if (unityVersion === 'auto') {
throw new Error(
'Package Mode is enabled, but unityVersion is set to "auto". unityVersion must manually be set in Package Mode.',
);
}
packageName = this.getPackageNameFromPackageJson(projectPath);
this.verifyTestsFolderIsPresent(projectPath);
if (scopedRegistryUrl !== '') {
if (rawScopes === '') {
throw new Error(
'Scoped registry is set, but registryScopes is not set. registryScopes is required when using scopedRegistryUrl.',
);
}
registryScopes = rawScopes.split(',').map(scope => scope.trim());
}
}
if (runAsHostUser !== 'true' && runAsHostUser !== 'false') {
throw new Error(`Invalid runAsHostUser "${runAsHostUser}"`);
}
if (unityLicensingServer === '' && !unitySerial) {
// No serial was present, so it is a personal license that we need to convert
if (!unityLicense) {
throw new Error(
`Missing Unity License File and no Serial was found. If this
is a personal license, make sure to follow the activation
steps and set the UNITY_LICENSE GitHub secret or enter a Unity
serial number inside the UNITY_SERIAL GitHub secret.`,
);
}
unitySerial = this.getSerialFromLicenseFile(unityLicense);
}
if (unitySerial !== undefined && unitySerial.length === 27) {
core.setSecret(unitySerial);
core.setSecret(`${unitySerial.slice(0, -4)}XXXX`);
}
// Sanitise other input
const artifactsPath = rawArtifactsPath.replace(/\/$/, '');
const sshPublicKeysDirectoryPath = rawSshPublicKeysDirectoryPath.replace(/\/$/, '');
const useHostNetwork = rawUseHostNetwork === 'true';
const editorVersion =
unityVersion === 'auto' ? UnityVersionParser.read(projectPath) : unityVersion;
@ -226,25 +64,13 @@ class Input {
artifactsPath,
useHostNetwork,
sshAgent,
sshPublicKeysDirectoryPath,
gitPrivateToken,
githubToken,
checkName,
packageMode,
packageName,
scopedRegistryUrl,
registryScopes,
chownFilesTo,
dockerCpuLimit,
dockerMemoryLimit,
dockerIsolationMode,
unityLicensingServer,
runAsHostUser,
containerRegistryRepository,
containerRegistryImageVersion,
unitySerial,
};
}
}
},
};
export default Input;

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