using System.Collections; using NUnit.Framework; using UnityEngine; using UnityEngine.TestTools; namespace Tests { public class SampleComponentTest { private GameObject target; private SampleComponent component; [SetUp] public void Setup() { target = GameObject.Instantiate(new GameObject()); component = target.AddComponent(); } [UnityTest] public IEnumerator TestIncrementOnUpdateAfterNextFrame() { // Save the current value, since it was updated after component Start() method called var count = component.Counter.Count; // Skip frame and assert the new value yield return null; Assert.AreEqual(count + 1, component.Counter.Count); } } }