unity-test-runner/entrypoint.sh

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#!/usr/bin/env bash
# Set the license file path
LICENSE_FILE_PATH=UnityLicenseFile.ulf
UNITY_PROJECT_PATH=$GITHUB_WORKSPACE/$UNITY_PROJECT_PATH
# Set the artifacts path
if [ -z "$ARTIFACTS_PATH" ]; then
ARTIFACTS_PATH=artifacts
fi
FULL_ARTIFACTS_PATH=$GITHUB_WORKSPACE/$ARTIFACTS_PATH
# Set the modes for testing
case $TEST_MODE in
editmode)
echo "Edit mode selected for testing."
EDIT_MODE=true
;;
playmode)
echo "Play mode selected for testing."
PLAY_MODE=true
;;
*)
echo "All modes selected for testing."
EDIT_MODE=true
PLAY_MODE=true
;;
esac
# Copy license file from Github variables
echo "$UNITY_LICENSE" | tr -d '\r' > $LICENSE_FILE_PATH
echo "$UNITY_LICENSE" | tr -d '\r' > /root/.local/share/unity3d/Unity/Unity_lic.ulf
# TODO - test if this line has any effect
echo "$UNITY_LICENSE" | tr -d '\r' > /root/.local/share/unity3d/Unity/Unity_v2019.x.ulf
##
## Activate license
##
echo "Requesting activation"
xvfb-run --auto-servernum --server-args='-screen 0 640x480x24' \
/opt/Unity/Editor/Unity \
-batchmode \
-nographics \
-logFile /dev/stdout \
-quit \
-manualLicenseFile $LICENSE_FILE_PATH
# This is expected to always exit with code 1 (both success and failure).
# Convert to exit code 0 by echoing the current exit code.
echo $?
# Exit code is now 0
# The following tests are 2019 mode (requires Unity 2019.2.11f1 or later)
# Reference: https://docs.unity3d.com/2019.3/Documentation/Manual/CommandLineArguments.html
#
# Overall info
#
echo ""
echo "###########################"
echo "# Artifacts folder #"
echo "###########################"
echo ""
echo "Creating \"$FULL_ARTIFACTS_PATH\" if it does not exist."
mkdir -p $FULL_ARTIFACTS_PATH
echo ""
echo "###########################"
echo "# Project directory #"
echo "###########################"
echo ""
ls -alh $UNITY_PROJECT_PATH
#
# Testing in EditMode
#
if [ $EDIT_MODE = true ]; then
echo ""
echo "###########################"
echo "# Testing in EditMode #"
echo "###########################"
echo ""
xvfb-run --auto-servernum --server-args='-screen 0 640x480x24' \
/opt/Unity/Editor/Unity \
-batchmode \
-logfile /dev/stdout \
-projectPath "$UNITY_PROJECT_PATH" \
-runTests \
-testPlatform editmode \
-testResults "$FULL_ARTIFACTS_PATH/editmode-results.xml"
# Catch exit code
EDIT_MODE_EXIT_CODE=$?
# Display results
if [ $EDIT_MODE_EXIT_CODE -eq 0 ]; then
echo "Run succeeded, no failures occurred";
elif [ $EDIT_MODE_EXIT_CODE -eq 2 ]; then
echo "Run succeeded, some tests failed";
elif [ $EDIT_MODE_EXIT_CODE -eq 3 ]; then
echo "Run failure (other failure)";
else
echo "Unexpected exit code $EDIT_MODE_EXIT_CODE";
fi
fi
#
# Testing in PlayMode
#
if [ $PLAY_MODE = true ]; then
echo ""
echo "###########################"
echo "# Testing in PlayMode #"
echo "###########################"
echo ""
xvfb-run --auto-servernum --server-args='-screen 0 640x480x24' \
/opt/Unity/Editor/Unity \
-batchmode \
-logfile /dev/stdout \
-projectPath "$UNITY_PROJECT_PATH" \
-runTests \
-testPlatform playmode \
-testResults "$FULL_ARTIFACTS_PATH/playmode-results.xml"
# Catch exit code
PLAY_MODE_EXIT_CODE=$?
# Display results
if [ $PLAY_MODE_EXIT_CODE -eq 0 ]; then
echo "Run succeeded, no failures occurred";
elif [ $PLAY_MODE_EXIT_CODE -eq 2 ]; then
echo "Run succeeded, some tests failed";
elif [ $PLAY_MODE_EXIT_CODE -eq 3 ]; then
echo "Run failure (other failure)";
else
echo "Unexpected exit code $PLAY_MODE_EXIT_CODE";
fi
fi
#
# Results
#
echo ""
echo "###########################"
echo "# Project directory #"
echo "###########################"
echo ""
ls -alh $UNITY_PROJECT_PATH
if [ $EDIT_MODE = true ]; then
echo ""
echo "###########################"
echo "# Edit Mode Results #"
echo "###########################"
echo ""
cat "$FULL_ARTIFACTS_PATH/editmode-results.xml"
cat "$FULL_ARTIFACTS_PATH/editmode-results.xml" | grep test-run | grep Passed
fi
if [ $PLAY_MODE = true ]; then
echo ""
echo "###########################"
echo "# Edit Mode Results #"
echo "###########################"
echo ""
cat "$FULL_ARTIFACTS_PATH/playmode-results.xml"
cat "$FULL_ARTIFACTS_PATH/playmode-results.xml" | grep test-run | grep Passed
fi
#
# Output variables
#
# Set resulting name as output variable
echo ::set-output name=artifactsPath::$FULL_ARTIFACTS_PATH
#
# Exit
#
if [ $EDIT_MODE_EXIT_CODE -gt 0 ]; then
exit $EDIT_MODE_EXIT_CODE
fi
if [ $PLAY_MODE_EXIT_CODE -gt 0 ]; then
exit $PLAY_MODE_EXIT_CODE
fi