unity-test-runner/dist/steps
Tim Cassell 31086d9859
Add standalone testmode support (#219)
* Add standalone support.

* Add standalone tests.

* UnityStandaloneScripts volume on windows

* Update test framework in test project.

* Revert IL2CPP setting in test project.
Add test for IL2CPP.

* Update dist/test-standalone-scripts/Assets/Player/UnityTestRunnerAction/TestRunCallback.cs

Co-authored-by: Webber Takken <webber.nl@gmail.com>

* Use 2019.2.21f1

* Unity is being dumb, use 2019.4.40f1 for all workflows.

* Disable PlayerConnection on build.
Print player log.

* Add comment about code coverage support in standalone.

* Update node-version in test

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Co-authored-by: Webber Takken <webber.nl@gmail.com>
2023-04-20 22:23:15 -05:00
..
activate.ps1 Added Windows Support (#184) 2022-05-24 01:41:36 +02:00
activate.sh Feature/add support for licensing server (#196) 2022-11-04 12:35:06 +01:00
return_license.ps1 Added Windows Support (#184) 2022-05-24 01:41:36 +02:00
return_license.sh Feature/add support for licensing server (#196) 2022-11-04 12:35:06 +01:00
run_tests.ps1 Add standalone testmode support (#219) 2023-04-20 22:23:15 -05:00
run_tests.sh Add standalone testmode support (#219) 2023-04-20 22:23:15 -05:00
set_gitcredential.ps1 Added Windows Support (#184) 2022-05-24 01:41:36 +02:00
set_gitcredential.sh Refactor to typescript (#158) 2022-01-11 05:52:29 -06:00