* Add standalone support. * Add standalone tests. * UnityStandaloneScripts volume on windows * Update test framework in test project. * Revert IL2CPP setting in test project. Add test for IL2CPP. * Update dist/test-standalone-scripts/Assets/Player/UnityTestRunnerAction/TestRunCallback.cs Co-authored-by: Webber Takken <webber.nl@gmail.com> * Use 2019.2.21f1 * Unity is being dumb, use 2019.4.40f1 for all workflows. * Disable PlayerConnection on build. Print player log. * Add comment about code coverage support in standalone. * Update node-version in test --------- Co-authored-by: Webber Takken <webber.nl@gmail.com> |
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.. | ||
activate.ps1 | ||
activate.sh | ||
return_license.ps1 | ||
return_license.sh | ||
run_tests.ps1 | ||
run_tests.sh | ||
set_gitcredential.ps1 | ||
set_gitcredential.sh |