unity-test-runner/dist/steps/return_license.ps1

19 lines
650 B
PowerShell

# Run in ACTIVATE_LICENSE_PATH directory
Write-Output "Changing to $ACTIVATE_LICENSE_PATH directory."
Push-Location "$ACTIVATE_LICENSE_PATH"
if ($null -ne ${env:UNITY_SERIAL})
{
#
# PROFESSIONAL (SERIAL) LICENSE MODE
#
# This will return the license that is currently in use.
#
$RETURN_OUTPUT = Start-Process -NoNewWindow -Wait -PassThru "C:\Program Files\Unity\Hub\Editor\${env:UNITY_VERSION}\editor\Unity.exe" -ArgumentList "-batchmode -nographics -logFile $FULL_ARTIFACTS_PATH\deactivate.log -quit -returnlicense"
Get-Content $FULL_ARTIFACTS_PATH\deactivate.log
}
# Return to previous working directory
Pop-Location