unity-test-runner/dist/steps/activate.ps1

111 lines
4.0 KiB
PowerShell

# Run in ACTIVATE_LICENSE_PATH directory
Write-Output "Changing to $ACTIVATE_LICENSE_PATH directory."
Push-Location "$ACTIVATE_LICENSE_PATH"
if ( ($null -ne ${env:UNITY_LICENSE}) -or ($null -ne ${env:UNITY_LICENSE_FILE}) )
{
#
# PERSONAL LICENSE MODE
#
# This will activate Unity, using a license file
#
# Note that this is the ONLY WAY for PERSONAL LICENSES in 2020.
# * See for more details: https://gitlab.com/gableroux/unity3d-gitlab-ci-example/issues/5#note_72815478
#
# The license file can be acquired using `game-ci/request-manual-activation-file` action.
Write-Output "Requesting activation (personal license)"
# Set the license file path
$FILE_PATH = "$ACTIVATE_LICENSE_PATH\UnityLicenseFile.ulf"
if ($null -ne ${env:UNITY_LICENSE})
{
# Copy license file from Github variables
Add-Content -Path $FILE_PATH -Value ${env:UNITY_LICENSE}
}
elseif ($null -ne ${env:UNITY_LICENSE_FILE})
{
# Copy license file from file system
Add-Content -Path $FILE_PATH -Value ${env:UNITY_LICENSE_FILE}
}
$convert = (Get-Content -Raw $FILE_PATH) -replace "`r`n","`n"
[io.file]::WriteAllText($FILE_PATH, $convert)
Get-ChildItem -Path $FILE_PATH
# Activate license
$ACTIVATION_OUTPUT = Start-Process -NoNewWindow -Wait -PassThru "C:\Program Files\Unity\Hub\Editor\${env:UNITY_VERSION}\editor\Unity.exe" -ArgumentList "-batchmode -nographics -logFile $ACTIVATE_LICENSE_PATH\activate.log -quit -manualLicenseFile $FILE_PATH"
# Store the exit code from the verify command
$UNITY_EXIT_CODE = $ACTIVATION_OUTPUT.ExitCode
# The exit code for personal activation is always 1;
# Determine whether activation was successful.
#
# Successful output should include the following:
#
# "LICENSE SYSTEM [2020120 18:51:20] Next license update check is after 2019-11-25T18:23:38"
#
$ACTIVATION_SUCCESSFUL = (Get-Content $ACTIVATE_LICENSE_PATH\activate.log | Select-String 'Next license update check is after' | Measure-Object -line | Select-Object -Expand Lines)
# Set exit code to 0 if activation was successful
if ($ACTIVATION_SUCCESSFUL -eq 1)
{
$UNITY_EXIT_CODE = 0
}
# Remove license file
Remove-Item -Force $FILE_PATH
}
elseif ( ($null -ne ${env:UNITY_SERIAL}) -and ($null -ne ${env:UNITY_EMAIL}) -and ($null -ne ${env:UNITY_PASSWORD}) )
{
#
# PROFESSIONAL (SERIAL) LICENSE MODE
#
# This will activate unity, using the activating process.
#
# Note: This is the preferred way for PROFESSIONAL LICENSES.
#
Write-Output "Requesting activation (professional license)"
# Activate license
$ACTIVATION_OUTPUT = Start-Process -NoNewWindow -Wait -PassThru "C:\Program Files\Unity\Hub\Editor\${env:UNITY_VERSION}\editor\Unity.exe" -ArgumentList "-batchmode -nographics -logFile $ACTIVATE_LICENSE_PATH\activate.log -quit -serial ${env:UNITY_SERIAL} -username ${env:UNITY_EMAIL} -password ${env:UNITY_PASSWORD}"
# Store the exit code from the verify command
$UNITY_EXIT_CODE = $ACTIVATION_OUTPUT.ExitCode
}
else
{
#
# NO LICENSE ACTIVATION STRATEGY MATCHED
#
# This will exit since no activation strategies could be matched.
#
Write-Output "License activation strategy could not be determined."
Write-Output ""
Write-Output "Visit https://game.ci/docs/github/getting-started for more"
Write-Output "details on how to set up one of the possible activation strategies."
# Immediately exit as no UNITY_EXIT_CODE can be derived.
exit 1;
}
#
# Display information about the result
#
Get-Content $ACTIVATE_LICENSE_PATH\activate.log
if ($UNITY_EXIT_CODE -eq 0)
{
# Activation was a success
Write-Output "Activation complete."
}
else
{
# Activation failed so exit with the code from the license verification step
Write-Output "Unclassified error occured while trying to activate license."
Write-Output "Exit code was: $UNITY_EXIT_CODE"
exit $UNITY_EXIT_CODE
}
# Return to previous working directory
Pop-Location